..
Blocks
Added sounds to levers and mobs
2012-12-21 18:05:34 +00:00
Generating
PreSimulator finisher should now drop blocks through water and lava (untested)
2012-12-22 10:45:23 +00:00
Items
Fixed drops for: Stone, Mycelium, Redstone Torch.
2012-11-24 09:50:38 +00:00
md5
Fixed *nix compilation for md5.cpp
2012-07-29 12:38:34 +00:00
Mobs
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
OSSupport
Fixed cCriticalSection's debugging functions
2012-12-14 22:36:12 +00:00
Protocol
Adjusted the protocol framework to support different types of falling block spawning.
2012-12-26 09:12:00 +00:00
Simulator
Fixed a crash in redstone simulator when destroying blocks in Y < 2
2012-12-20 13:56:42 +00:00
squirrelbindings
Replaced "const double &" with plain "double" for simplicity
2012-12-21 10:59:59 +00:00
UI
Added dispensers (they can't dispense items yet)
2012-12-19 21:19:36 +00:00
WorldStorage
Added dispensers (they can't dispense items yet)
2012-12-19 21:19:36 +00:00
AllToLua.bat
Nightbuild: bindings are automatically update before the build
2012-06-07 20:30:29 +00:00
AllToLua.pkg
Refactored the world time.
2012-11-01 21:38:20 +00:00
AllToLua.sh
Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files
2012-06-03 23:35:17 +00:00
Authenticator.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Authenticator.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Bindings.cpp
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
Bindings.h
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
BlockArea.cpp
BlockArea: Added const-ness to non-modifying functions, so that a const cBlockArea & can be used.
2012-10-14 17:02:06 +00:00
BlockArea.h
Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidian
2012-10-14 20:10:03 +00:00
BlockEntity.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
BlockID.cpp
Implemented double doors
2012-12-19 09:29:53 +00:00
BlockID.h
Added 1.4.6 items (patch contributed by STR_Warrior)
2012-12-24 22:28:48 +00:00
ByteBuffer.cpp
ByteBuffer: Fixed buffer overrun possibility.
2012-11-22 20:51:06 +00:00
ByteBuffer.h
More ByteBuffer checks: Is it used from a single thread only?
2012-11-22 20:42:33 +00:00
ChatColor.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
ChatColor.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
ChestEntity.cpp
Double chests are now working, and with sound. (FS #69 )
2012-10-20 21:53:09 +00:00
ChestEntity.h
Double chests are now working, and with sound. (FS #69 )
2012-10-20 21:53:09 +00:00
Chunk.cpp
Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.
2012-12-21 12:52:14 +00:00
Chunk.h
Added dispensers (they can't dispense items yet)
2012-12-19 21:19:36 +00:00
Chunk.inl.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
ChunkDef.h
Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block.
2012-10-20 11:40:34 +00:00
ChunkMap.cpp
cChunk now tracks its neighbors as direct pointers; used in UnboundedRelGetBlock et al.
2012-12-14 22:38:30 +00:00
ChunkMap.h
Added dispensers (they can't dispense items yet)
2012-12-19 21:19:36 +00:00
ChunkSender.cpp
Fixed more valgrind issues
2012-10-27 07:51:01 +00:00
ChunkSender.h
Source files cleanup: OSSupport-related files in a separate subfolder, renamed.
2012-09-23 21:23:33 +00:00
ClientHandle.cpp
Adjusted the protocol framework to support different types of falling block spawning.
2012-12-26 09:12:00 +00:00
ClientHandle.h
Adjusted the protocol framework to support different types of falling block spawning.
2012-12-26 09:12:00 +00:00
CraftingRecipes.cpp
CraftingRecipes parse now dumps lines it cannot parse.
2012-11-18 13:09:13 +00:00
CraftingRecipes.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Cuboid.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Cuboid.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Defines.h
Added the 1.4.6 protocol
2012-12-24 22:09:01 +00:00
DispenserEntity.cpp
Added dispensers (they can't dispense items yet)
2012-12-19 21:19:36 +00:00
DispenserEntity.h
Added dispensers (they can't dispense items yet)
2012-12-19 21:19:36 +00:00
Doors.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Endianness.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Entity.cpp
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
Entity.h
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
FallingBlock.cpp
Adjusted the protocol framework to support different types of falling block spawning.
2012-12-26 09:12:00 +00:00
FallingBlock.h
Adjusted the protocol framework to support different types of falling block spawning.
2012-12-26 09:12:00 +00:00
FurnaceEntity.cpp
Furnace now lights up when smelting items
2012-11-26 14:42:24 +00:00
FurnaceEntity.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
FurnaceRecipe.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
FurnaceRecipe.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Globals.cpp
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Globals.h
Removed the SquirrelVM.
2012-11-08 19:09:35 +00:00
Group.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Group.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
GroupManager.cpp
Android: Made the initial pre-calculated spawn area smaller
2012-11-16 22:06:12 +00:00
GroupManager.h
Converted some const char*s and std::strings to AStrings
2012-10-18 21:54:56 +00:00
HeartBeat.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
HeartBeat.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Inventory.cpp
Fixed issues with pickups.
2012-10-24 12:48:25 +00:00
Inventory.h
Extended player inventory by direct r/o access to armor slots
2012-12-21 11:02:31 +00:00
Item.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Item.h
Cleanup: Removed deprecated functions from Lua API
2012-11-11 14:05:48 +00:00
JukeboxEntity.cpp
Fixed drops for: Stone, Mycelium, Redstone Torch.
2012-11-24 09:50:38 +00:00
JukeboxEntity.h
Added jukeboxes (patch contributed by Luksor)
2012-10-21 07:46:28 +00:00
Ladder.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
LeakFinder.cpp
Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.
2012-10-19 22:09:33 +00:00
LeakFinder.h
Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.
2012-10-19 22:09:33 +00:00
LightingThread.cpp
Fixed crashes caused LightingThread overwriting memory where it shouldn't (yay valgrind!)
2012-11-16 09:40:15 +00:00
LightingThread.h
Fixed crashes caused LightingThread overwriting memory where it shouldn't (yay valgrind!)
2012-11-16 09:40:15 +00:00
Log.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Log.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
lua5.1.dll
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
2011-11-09 22:17:30 +00:00
LuaChunk.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
LuaChunk.h
Moved blockticking into blockhandler classes.
2012-10-03 08:52:11 +00:00
LuaCommandBinder.cpp
Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
2012-10-13 23:34:47 +00:00
LuaCommandBinder.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
LuaFunctions.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
LuaItems.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
main.cpp
Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.
2012-10-19 22:09:33 +00:00
ManualBindings.cpp
Fixed manual bindings' ForEachXXX mapping not checking the object instance for validity.
2012-10-21 08:14:27 +00:00
ManualBindings.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Matrix4f.cpp
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Matrix4f.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
MCLogger.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
MCLogger.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
MemoryLeak.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
MersenneTwister.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
MonsterConfig.cpp
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
2012-12-22 09:39:13 +00:00
MonsterConfig.h
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
2012-12-22 09:39:13 +00:00
Noise.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Noise.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Noise.inc
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
NoteEntity.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
NoteEntity.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Pawn.cpp
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
Pawn.h
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
Pickup.cpp
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
Pickup.h
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
Piston.cpp
cPiston refactoring to use cWorld::GetBlockTypeMeta() and proper types
2012-12-16 12:16:04 +00:00
Piston.h
Got rid of nonsense logging in cPiston's direction calc.
2012-10-20 19:38:03 +00:00
Player.cpp
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
Player.h
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
Plugin_NewLua.cpp
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
2012-12-21 11:04:08 +00:00
Plugin_NewLua.h
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
2012-12-21 11:04:08 +00:00
Plugin_Squirrel.cpp
Removed the SquirrelVM.
2012-11-08 19:09:35 +00:00
Plugin_Squirrel.h
Removed the SquirrelVM.
2012-11-08 19:09:35 +00:00
Plugin.cpp
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
2012-12-21 11:04:08 +00:00
Plugin.h
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
2012-12-21 11:04:08 +00:00
PluginManager.cpp
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
2012-12-21 11:04:08 +00:00
PluginManager.h
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
2012-12-21 11:04:08 +00:00
ReferenceManager.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
ReferenceManager.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Root.cpp
Android: Made the initial pre-calculated spawn area smaller
2012-11-16 22:06:12 +00:00
Root.h
Added primary server version interface to cRoot and "primaryserverversion" console command.
2012-11-20 21:28:43 +00:00
Server.cpp
Added "primaryserverversion" to the "help" list.
2012-11-20 21:41:33 +00:00
Server.h
Settings.ini is read only once on server start
2012-11-11 14:23:47 +00:00
Sign.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
SignEntity.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
SignEntity.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
SquirrelCommandBinder.cpp
Removed the SquirrelVM.
2012-11-08 19:09:35 +00:00
SquirrelCommandBinder.h
Removed the SquirrelVM.
2012-11-08 19:09:35 +00:00
StackWalker.cpp
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
StackWalker.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Stairs.h
Double chests are formed correctly in all situations (meta is adjusted for the neighboring chest)
2012-10-20 20:16:55 +00:00
StringCompression.cpp
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
StringCompression.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
StringMap.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
StringMap.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
StringUtils.cpp
Added a Printf() function that returns a new AString by value.
2012-11-15 10:58:46 +00:00
StringUtils.h
Added a Printf() function that returns a new AString by value.
2012-11-15 10:58:46 +00:00
tolua_base.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
tolua++.exe
Fixed tolua++ sources to consider AString a builtin string type. Fixed tolua++ VC projects for compilation with local Lua.
2012-06-04 14:58:17 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Torch.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Tracer.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Tracer.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
Vector3d.cpp
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Vector3d.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Vector3f.cpp
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Vector3f.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Vector3i.cpp
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Vector3i.h
Attempt to bring sanity to newlines across systems.
2012-06-14 13:06:06 +00:00
Vine.h
Vine decay (patch contributed by funmaker)
2012-10-22 18:00:05 +00:00
virtual_method_hooks.lua
Modified ToLua additional script to allow multi-usertype virtual functions
2012-06-13 17:19:13 +00:00
WebAdmin.cpp
Fixed boolean comparison.
2012-11-16 16:03:56 +00:00
WebAdmin.h
Added falling block entities. Sand and gravel now properly fall down
2012-09-30 16:37:44 +00:00
WebPlugin.cpp
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
WebPlugin.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00
World.cpp
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
2012-12-22 10:15:53 +00:00
World.h
Replaced "const double &" with plain "double" for simplicity
2012-12-21 10:59:59 +00:00