eb942797b8Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() Changed isValidItem to IsValidItem in Core.lua
faketruth
2011-12-26 21:54:08 +00:00
9f77572fb0- improved Simulator system -> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager
lapayo94@gmail.com
2011-12-26 20:57:12 +00:00
92e0ba6645- improved ClosestPlayerDetection (Really the closest now ;)) - renamed function because the old one wasn´t listing - improved some time vars so no move gets dropped when the server laggs for a few seconds
lapayo94@gmail.com
2011-12-26 18:20:00 +00:00
2a1d75ab09Fixed the little check for max players. If somehow a player was able to connect and the number of players would exceed the max players, everybody is allowed in and the server will never be 'full'. It's fixed now
faketruth
2011-12-26 14:29:52 +00:00
c7fa610be3- Linux compatible fixes including updated makefile - Mersenne Twister still says uint32 but it's now signed for compatibility with random uses needing negative values - Server seed is sent to clients, but needs to be able to be signed long long later on for authentic reasons - Protocol Version is required to match to ensure client compatibility, this should probably have a settings.ini check as well as store the value there
mtilden@gmail.com
2011-12-26 09:09:47 +00:00
e2acb45d19- Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queue
mtilden@gmail.com
2011-12-26 04:06:29 +00:00
f029b905d5- Default Notchian Ping (static until ping implemented through keepalive send/receive) - Player "left" message regardless of exit reason
mtilden@gmail.com
2011-12-26 03:05:31 +00:00
0321819ce8- Scoreboard deleting moved to cClientHandle::~cClientHandle() with checks. Please test this every way you can with clients disconnecting from the internet, crashing, etc. It should work on all cases as every client gets called in this part to be 'Deleted'
mtilden@gmail.com
2011-12-26 02:46:53 +00:00
537e1afcb1Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp New generators should inherit cWorldGenerator and implement their own generation algorithms
faketruth
2011-12-26 02:39:43 +00:00
a85ea1c9ac- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
mtilden@gmail.com
2011-12-26 02:35:49 +00:00
c35db25269Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
2011-12-26 02:13:40 +00:00
4c76ca986c- Ignoring Debug and Release makes it easier to check what should be committed
mtilden@gmail.com
2011-12-26 01:27:49 +00:00
bf838238e4- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display - Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc) - Changed wid wording to a_WindowType
mtilden@gmail.com
2011-12-26 01:07:35 +00:00
e8f230f24e- Fixed Bug #99 -> Mobs no longer bother you in creative mode - refactored many things in the Monster system
lapayo94@gmail.com
2011-12-25 22:47:12 +00:00
adb4dbc904- fixed the code from the last commit :)
lapayo94@gmail.com
2011-12-25 20:23:30 +00:00
cf720c17e6- Fixed a critical bug, which caused players to not getting spawned on the others client - corrected newline in cMonsterConfig (VS did :D)
lapayo94@gmail.com
2011-12-25 19:34:31 +00:00
62abd8f29b- Implemented function to check item category - (Cobble-)stone don´t drop item anymore if mined without pickaxe - FluidSimulator no longer causes compiler warning - Glowstone drops fixed
lapayo94@gmail.com
2011-12-25 17:47:01 +00:00
d6953a7ea2Refactored both simulators (water and lava) to make them more flexible and easier to modify
lapayo94@gmail.com
2011-12-25 16:20:06 +00:00
f419ec2fe7- improved and simplified the door system (shorter, clearer) - Doors now drop a complete door & other part gets destroyed - Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1)
lapayo94@gmail.com
2011-12-25 01:40:31 +00:00
2892a844d4Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
2011-12-24 23:34:30 +00:00
e45b01ba4aVery alpha water physic for pickups (The swim now) but there are some problems (get stuck on some positions) so someone might look at it because I have no idea how to make it better :D
lapayo94@gmail.com
2011-12-24 01:36:15 +00:00
aa392170a2Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
faketruth
2011-12-23 14:26:29 +00:00
24efa6f864Digging leaves with shears now drops leaves Falling Sand now notifies water around Implemented Function to get the relative chunk position in the total position (cChunk::PositionToWorldPosition) Pistons don´t drop water and lava items anymore when stopping water/lava implemented Getter for lava and water simulator IsBlockWater and IsBlockLava function in Defines.h
lapayo94@gmail.com
2011-12-22 21:36:24 +00:00
e54373160bFixes: - Pickups fall through water now (Server-side they stayed in the water surface) - Suppressed some warnings (int to short etc.) - Water is now passable for cTracer
lapayo94@gmail.com
2011-12-22 16:30:40 +00:00
0498a43d21Missed a class in r94 ;) Sorry guys :D
lapayo94@gmail.com
2011-12-21 21:05:18 +00:00
02f05f7496- Crafting fixed in 1.0.0 - Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin
lapayo94@gmail.com
2011-12-21 20:42:34 +00:00
3ea286fef8Changed chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement.
admin@omencraft.com
2011-11-15 00:39:01 +00:00
458b3bf5e3Put view distance back to 13. Didn't mean to change that.
admin@omencraft.com
2011-11-12 05:48:29 +00:00
750f9ab74fFound and fixed a bug not letting users place blocks in water or lava.
admin@omencraft.com
2011-11-11 00:21:52 +00:00
7528819117Fixed logging in underground bug this time. A hack, but it works. :D
admin@omencraft.com
2011-11-10 20:04:20 +00:00
993680a39eCan now set gamemode via lua.
admin@omencraft.com
2011-11-10 18:28:21 +00:00
9f3f60c666Some more changes to redstone.
admin@omencraft.com
2011-11-10 17:03:35 +00:00
6027c3d0b8Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
admin@omencraft.com
2011-11-10 16:30:14 +00:00
581165bb58Fixed doors. I forgot to actually return proper Hex value. Started work on adding farmland, farming, and leaf decay support.
admin@omencraft.com
2011-11-10 03:35:46 +00:00
df7823280cAdded code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.
admin@omencraft.com
2011-11-10 02:05:51 +00:00
b634310a2cStorms were WAY too frequent. I toned them down.
admin@omencraft.com
2011-11-09 23:36:21 +00:00
3be48a2d5aAdded random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.
admin@omencraft.com
2011-11-09 23:24:51 +00:00
18b7563680Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
admin@omencraft.com
2011-11-09 22:17:30 +00:00
9e77db8e3dbugfix to redstone, it can climb walls again.
admin@omencraft.com
2011-11-09 03:04:56 +00:00
744c0187baRedstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
admin@omencraft.com
2011-11-09 01:31:19 +00:00
cce5a8df97Broke something in the filters file, fixed now
faketruth
2011-11-08 02:15:41 +00:00
9ad53cde45Fixed world time
faketruth
2011-11-08 02:02:13 +00:00
99c672df7eForgot to add squirrel project for windows
faketruth
2011-11-08 01:32:53 +00:00
8285a11a26It's a Squirrel!! In SquirrelBindings.h use #define USE_SQUIRREL 1 to enable squirrel
faketruth
2011-11-08 01:25:01 +00:00
0c3eda9b17Fixed bug in cChunk.cpp not calculating RedstoneCircuits at the correct positions. Also, forgot to mention you can now place colored wool.
admin@omencraft.com
2011-11-07 23:09:03 +00:00
a9e02cf8faUpdated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
admin@omencraft.com
2011-11-07 22:59:29 +00:00
9812c38ae2More updates to cPiston.cpp. Piston action will now only be broadcasted to players who have the chunk with the moving piston loaded.
admin@omencraft.com
2011-11-07 19:15:27 +00:00
907ba15fe2Added Sebi's changes to pistons and item drops.
admin@omencraft.com
2011-11-07 18:19:38 +00:00
f07ade2c58Pistons now generate noise and animate when moving.
admin@omencraft.com
2011-11-07 05:49:18 +00:00
894f6e02d4Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
admin@omencraft.com
2011-11-07 01:41:54 +00:00
094456a131Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.
admin@omencraft.com
2011-11-06 21:20:38 +00:00
cc4e4345deRedstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)
admin@omencraft.com
2011-11-06 20:39:44 +00:00
36f7084e3fPatch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
admin@omencraft.com
2011-11-06 09:23:20 +00:00
6df50b40eeFinished most of piston class. Pistons should work when a redstone current with wire is lit up or extinguished near them but don't yet. There'sa bug to kill.
admin@omencraft.com
2011-11-06 02:36:05 +00:00
7fe70356b9Change SetBlock to FastSetBlock in cRedstone.cpp and grass will now grow if any one hit block is above it.
admin@omencraft.com
2011-11-05 19:31:25 +00:00
b7bff510f9Added cPiston.h and cPiston.cpp to VC2010 files.
admin@omencraft.com
2011-11-05 18:33:50 +00:00
f32b5aafe8Added all the items up to Beta 1.9.5. Added pistons and piston class.
admin@omencraft.com
2011-11-05 18:28:19 +00:00
cbc22b646ddang finicky OS installs. >.> Bug fixes to make sure this compiles is more than two OS's.
admin@omencraft.com
2011-11-05 01:21:03 +00:00
dd36ea269fUpdated denotch map converter to work in windows. Still has memory leak though.
admin@omencraft.com
2011-11-05 00:23:32 +00:00
12bfd97612Updated denotch map converter. Compiled with zlib that MCServr uses to remove the lag spike problem caused when reading map files using a different compression. Remade makefile and cleaned up code considerably.
admin@omencraft.com
2011-11-04 19:39:46 +00:00
ef4ec35417delete and reupload to reslve svn error.
admin@omencraft.com
2011-11-04 19:28:58 +00:00
563028f6dbChanges to the denotch map converter. Now runs 20 times faster than before. Not done yet.
admin@omencraft.com
2011-11-04 16:27:11 +00:00
7deed96d09Added cRedstone to project file Changed NetworkToHostFloat4(), maybe it works now on 64bit linux
faketruth
2011-11-04 16:05:18 +00:00
2ffedf16aeChanged use of deprecated function.
admin@omencraft.com
2011-11-04 07:50:18 +00:00
df976c3590celeaning up the mess I made of cRedstone.h. >.>
admin@omencraft.com
2011-11-04 05:17:46 +00:00
d2b1aea018Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
admin@omencraft.com
2011-11-04 05:01:55 +00:00
ef99915447Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
admin@omencraft.com
2011-11-03 17:42:24 +00:00
301569a6c9Added some redstone items.
admin@omencraft.com
2011-11-03 05:53:54 +00:00
39fd1697e4Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)
admin@omencraft.com
2011-11-03 00:42:53 +00:00
a5af50c293Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
admin@omencraft.com
2011-11-02 20:40:39 +00:00
dada2bea27Fixed some "Entity was not found in any chunk!" warnings Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them
faketruth
2011-11-02 20:19:57 +00:00
40b5574144Fixed player spawn teleport postion.
admin@omencraft.com
2011-11-02 08:32:16 +00:00
713c73970dFixed crash when client only sends a space in the chat
faketruth
2011-11-02 01:20:40 +00:00
98aaa32394Changed world gamemode location to world.ini for world based gamemodes.
admin@omencraft.com
2011-11-01 23:05:47 +00:00
bf2806dcb8fixed player spawning in the ground.
admin@omencraft.com
2011-11-01 22:27:09 +00:00
239d6c8d95Accidentally removed a line of code
faketruth
2011-11-01 22:19:21 +00:00
b5b920dedaYou can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01 21:57:08 +00:00
4c4e9867ebforogt to update all of cPlayer.cpp for player based gamemode.
admin@omencraft.com
2011-11-01 20:26:11 +00:00
f849b664e0Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
admin@omencraft.com
2011-11-01 20:09:13 +00:00
01246b27b0Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)
admin@omencraft.com
2011-11-01 17:48:11 +00:00
c2b43f33daPlayer data is saved and loaded as human readable JSON now. cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code) cItem has two new functions to load from Json and output Json, this will keep the items in Json standard ChestEntity and FurnaceEntity use the new functions in cItem
faketruth
2011-10-31 21:30:14 +00:00
1979404815denotch map converter can now successfully converter an mcr to a vaild pak file. Takes about 20 seconds per region file.
admin@omencraft.com
2011-10-31 18:49:07 +00:00
b696647010denotch map convert successfully created a pak file from an mcr file. Still need to check if it's valid.
admin@omencraft.com
2011-10-31 09:04:14 +00:00
35c44ede5aCompounds are not closed double anymore Float values are actually added to 'lists' now (should do the same for the rest) Indenting while printing NBT data aligns slightly better now
faketruth
2011-10-31 05:12:21 +00:00
20d391764cdenotch map converter can now parse without creating segfaults or unknown tag errors.
admin@omencraft.com
2011-10-31 02:56:12 +00:00
2e7781f7f0More changes to the denotch map converter. Added some tags. Still debugging some parsing issues.
admin@omencraft.com
2011-10-31 02:24:44 +00:00
e2f1cf51c7Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31 00:52:20 +00:00
940d36d8a1put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason.
admin@omencraft.com
2011-10-30 18:15:44 +00:00
ca1d98a7baChanged long to long long so it works fine on 32bit systems Added printing for Byte array tags (the length is incorrect though) Structured the tags enums a bit more In cConvert.cpp the correct compounds are opened before accessing data Added VS2010 project so the converter can be compiled through VS2010
faketruth
2011-10-30 11:41:18 +00:00
0673834955Last changes to the converter before bed.
admin@omencraft.com
2011-10-30 09:01:38 +00:00
5134805bd7More changes to the denotch map converter
admin@omencraft.com
2011-10-30 08:04:40 +00:00