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Storms were WAY too frequent. I toned them down.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@84 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
admin@omencraft.com 2011-11-09 23:36:21 +00:00
parent 3be48a2d5a
commit b634310a2c

View File

@ -394,7 +394,7 @@ void cWorld::Tick(float a_Dt)
////////////////Weather///////////////////////
if ( GetWeather() == 0 ) { //if sunny
if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
randWeather = (rand() %100);
randWeather = (rand() %1000);
if (randWeather == 0) {
LOG("Starting Rainstorm!");
SetWeather ( 1 );
@ -407,11 +407,11 @@ void cWorld::Tick(float a_Dt)
if ( GetWeather() != 0 ) { //if raining or thunderstorm
if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
randWeather = (rand() %49);
randWeather = (rand() %499);
if (randWeather == 0) { //2% chance per second
LOG("Back to sunny!");
SetWeather ( 0 );
} else if ( (randWeather > 40) && (GetWeather() != 2) ) { //random chance for rainstorm to turn into thunderstorm.
} else if ( (randWeather > 400) && (GetWeather() != 2) ) { //random chance for rainstorm to turn into thunderstorm.
LOG("Starting Thunderstorm!");
SetWeather ( 2 );
}
@ -419,7 +419,7 @@ void cWorld::Tick(float a_Dt)
}
if ( GetWeather() == 2 ) { //if thunderstorm
if (rand() %99 == 0) { //1% chance per tick of thunderbolt
if (rand() %199 == 0) { //0.5% chance per tick of thunderbolt
CastThunderbolt ( 0, 0, 0 ); //todo: find random possitions near players to cast thunderbolts.
}
}