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Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@47 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
admin@omencraft.com 2011-11-02 20:40:39 +00:00
parent dada2bea27
commit a5af50c293
9 changed files with 164 additions and 9 deletions

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@ -311,6 +311,8 @@
<ClCompile Include="..\source\packets\cPacket_Disconnect.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityEquipment.cpp" />
<ClCompile Include="..\source\packets\cPacket_CreateInventoryAction.cpp" />
<ClCompile Include="..\source\packets\cPacket_NewInvalidState.cpp" />
<ClCompile Include="..\source\packets\cPacket_Thunderbolt.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityStatus.cpp" />
<ClCompile Include="..\source\packets\cPacket_Flying.cpp" />
@ -450,6 +452,8 @@
<ClInclude Include="..\source\packets\cPacket_Disconnect.h" />
<ClInclude Include="..\source\packets\cPacket_EntityEquipment.h" />
<ClInclude Include="..\source\packets\cPacket_CreateInventoryAction.h" />
<ClInclude Include="..\source\packets\cPacket_NewInvalidState.h" />
<ClInclude Include="..\source\packets\cPacket_Thunderbolt.h" />
<ClInclude Include="..\source\packets\cPacket_EntityLook.h" />
<ClInclude Include="..\source\packets\cPacket_EntityStatus.h" />
<ClInclude Include="..\source\packets\cPacket_Flying.h" />
@ -518,4 +522,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -286,6 +286,12 @@
<Filter Include="Packets\cPacket_CreateInventoryAction">
<UniqueIdentifier>{0c47e5f8-ea4d-40dc-ac8e-740c5512c768}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_NewInvalidState">
<UniqueIdentifier>{0c12e5f5-ea4d-10dc-ac7e-540c5562c767}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_Thunderbolt">
<UniqueIdentifier>{0c32e5f8-ea4d-30dc-ac8e-140c4512c668}</UniqueIdentifier>
</Filter>
<Filter Include="Packets\cPacket_UseEntity">
<UniqueIdentifier>{bff5658b-0806-430c-9929-062f4bd4760b}</UniqueIdentifier>
</Filter>
@ -655,6 +661,12 @@
<ClCompile Include="..\source\packets\cPacket_CreateInventoryAction.cpp">
<Filter>Packets\cPacket_CreateInventoryAction</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_NewInvalidState.cpp">
<Filter>Packets\cPacket_NewInvalidState</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_Thunderbolt.cpp">
<Filter>Packets\cPacket_Thunderbolt</Filter>
</ClCompile>
<ClCompile Include="..\source\packets\cPacket_UseEntity.cpp">
<Filter>Packets\cPacket_UseEntity</Filter>
</ClCompile>
@ -1059,6 +1071,12 @@
<ClInclude Include="..\source\packets\cPacket_CreateInventoryAction.h">
<Filter>Packets\cPacket_CreateInventoryAction</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_NewInvalidState.h">
<Filter>Packets\cPacket_NewInvalidState</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_Thunderbolt.h">
<Filter>Packets\cPacket_Thunderbolt</Filter>
</ClInclude>
<ClInclude Include="..\source\packets\cPacket_UseEntity.h">
<Filter>Packets\cPacket_UseEntity</Filter>
</ClInclude>
@ -1159,4 +1177,4 @@
<ItemGroup>
<ResourceCompile Include="MCServer.rc" />
</ItemGroup>
</Project>
</Project>

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@ -128,6 +128,8 @@ MCServer : \
build/cPacket_Disconnect.o\
build/cPacket_EntityEquipment.o\
build/cPacket_CreateInventoryAction.o\
build/cPacket_NewInvalidState.o\
build/cPacket_Thunderbolt.o\
build/cPacket_EntityLook.o\
build/cPacket_EntityStatus.o\
build/cPacket_Flying.o\
@ -311,6 +313,8 @@ MCServer : \
build/cPacket_Disconnect.o\
build/cPacket_EntityEquipment.o\
build/cPacket_CreateInventoryAction.o\
build/cPacket_NewInvalidState.o\
build/cPacket_Thunderbolt.o\
build/cPacket_EntityLook.o\
build/cPacket_EntityStatus.o\
build/cPacket_Flying.o\
@ -497,6 +501,8 @@ clean :
build/cPacket_Disconnect.o\
build/cPacket_EntityEquipment.o\
build/cPacket_CreateInventoryAction.o\
build/cPacket_NewInvalidState.o\
build/cPacket_Thunderbolt.o\
build/cPacket_EntityLook.o\
build/cPacket_EntityStatus.o\
build/cPacket_Flying.o\
@ -879,6 +885,12 @@ build/cPacket_EntityEquipment.o : source/packets/cPacket_EntityEquipment.cpp
build/cPacket_CreateInventoryAction.o : source/packets/cPacket_CreateInventoryAction.cpp
$(CC) $(CC_OPTIONS) source/packets/cPacket_CreateInventoryAction.cpp -c $(INCLUDE) -o build/cPacket_CreateInventoryAction.o
build/cPacket_NewInvalidState.o : source/packets/cPacket_NewInvalidState.cpp
$(CC) $(CC_OPTIONS) source/packets/cPacket_NewInvalidState.cpp -c $(INCLUDE) -o build/cPacket_NewInvalidState.o
build/cPacket_Thunderbolt.o : source/packets/cPacket_Thunderbolt.cpp
$(CC) $(CC_OPTIONS) source/packets/cPacket_Thunderbolt.cpp -c $(INCLUDE) -o build/cPacket_Thunderbolt.o
build/cPacket_EntityLook.o : source/packets/cPacket_EntityLook.cpp
$(CC) $(CC_OPTIONS) source/packets/cPacket_EntityLook.cpp -c $(INCLUDE) -o build/cPacket_EntityLook.o

View File

@ -39,6 +39,8 @@ enum ENUM_PACKET_ID
E_MAP_CHUNK = 0x33,
E_MULTI_BLOCK = 0x34,
E_BLOCK_CHANGE = 0x35,
E_NEW_INVALID_STATE = 0x46,
E_THUNDERBOLT = 0x47,
E_WINDOW_OPEN = 0x64,
E_WINDOW_CLOSE = 0x65,
E_WINDOW_CLICK = 0x66,

View File

@ -56,6 +56,7 @@
#include "packets/cPacket_ItemSwitch.h"
#include "packets/cPacket_EntityEquipment.h"
#include "packets/cPacket_CreateInventoryAction.h"
#include "packets/cPacket_NewInvalidState.h"
#include "packets/cPacket_UseEntity.h"
#include "packets/cPacket_WindowClose.h"
#include "packets/cPacket_13.h"
@ -127,16 +128,17 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
m_pState->PacketMap[E_LOGIN] = new cPacket_Login;
m_pState->PacketMap[E_PLAYERPOS] = new cPacket_PlayerPosition;
m_pState->PacketMap[E_PLAYERLOOK] = new cPacket_PlayerLook;
m_pState->PacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
m_pState->PacketMap[E_CHAT] = new cPacket_Chat;
m_pState->PacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
m_pState->PacketMap[E_CHAT] = new cPacket_Chat;
m_pState->PacketMap[E_ANIMATION] = new cPacket_ArmAnim;
m_pState->PacketMap[E_FLYING] = new cPacket_Flying;
m_pState->PacketMap[E_BLOCK_DIG] = new cPacket_BlockDig;
m_pState->PacketMap[E_BLOCK_PLACE] = new cPacket_BlockPlace;
m_pState->PacketMap[E_DISCONNECT] = new cPacket_Disconnect;
m_pState->PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
m_pState->PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
m_pState->PacketMap[E_CREATE_INVENTORY_ACTION] = new cPacket_CreateInventoryAction;
m_pState->PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
m_pState->PacketMap[E_CREATE_INVENTORY_ACTION] = new cPacket_CreateInventoryAction;
m_pState->PacketMap[E_NEW_INVALID_STATE] = new cPacket_NewInvalidState;
m_pState->PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
m_pState->PacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
m_pState->PacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose;
@ -144,7 +146,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
m_pState->PacketMap[E_PACKET_13] = new cPacket_13;
m_pState->PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
m_pState->PacketMap[E_RESPAWN] = new cPacket_Respawn;
m_pState->PacketMap[E_PING] = new cPacket_Ping;
m_pState->PacketMap[E_PING] = new cPacket_Ping;
memset( m_LoadedChunks, 0x00, sizeof(cChunk*)*VIEWDISTANCE*VIEWDISTANCE );
@ -372,12 +374,22 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
{
switch( a_Packet->m_PacketID )
{
case E_NEW_INVALID_STATE: // New/Invalid State packet received. I'm guessing the client only sends it when there's a problem with the bed?
{
LOGINFO("Got New Invalid State packet");
}
break;
case E_CREATE_INVENTORY_ACTION: // I don't think we need to do anything with this packet, but justin case...
{
LOGINFO("Got Create Inventory Action packet");
}
break;
case E_PING: // Somebody tries to retreive information about the server
{
LOGINFO("Got ping");
char NumPlayers[8];
sprintf_s(NumPlayers, 8, "%i", cRoot::Get()->GetWorld()->GetNumPlayers() );
std::string response = std::string("Should be able to connect now!" + cChatColor::Delimiter + NumPlayers + cChatColor::Delimiter + "9001" );
std::string response = std::string("MCServer! - It's OVER 9000!" + cChatColor::Delimiter + NumPlayers + cChatColor::Delimiter + "9001" );
Kick( response.c_str() );
}
break;
@ -630,6 +642,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
{
case E_BLOCK_WORKBENCH:
{
LOG("WorkBench");
cPacket_NewInvalidState RainPacket;
RainPacket.m_Reason = 1; //begin rain
Send( RainPacket );
bPlaceBlock = false;
cWindow* Window = new cCraftingWindow( 0, true );
m_Player->OpenWindow( Window );
@ -638,6 +654,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
case E_BLOCK_FURNACE:
case E_BLOCK_CHEST:
{
LOG("Chest");
cPacket_NewInvalidState RainPacket;
RainPacket.m_Reason = 2; //end rain
Send( RainPacket );
bPlaceBlock = false;
cBlockEntity* BlockEntity = m_Player->GetWorld()->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
if( BlockEntity )
@ -971,7 +991,6 @@ void cClientHandle::Tick(float a_Dt)
Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) );
//quick bugfix to prevent players from spawning in ground
// m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetPosX(), cRoot::Get()->GetWorld()->GetPosY()+1, cRoot::Get()->GetWorld()->GetPosZ() );
m_Player->TeleportTo( m_Player->GetPosX(), m_Player->GetPosY()+1, m_Player->GetPosZ() );
World->UnlockEntities();

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@ -0,0 +1,30 @@
#include "cPacket_NewInvalidState.h"
cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy )
{
m_PacketID = E_NEW_INVALID_STATE;
m_Reason = a_Copy.m_Reason;
m_GameMode = a_Copy.m_GameMode;
}
bool cPacket_NewInvalidState::Parse(cSocket & a_Socket) {
m_Socket = a_Socket;
if( !ReadByte ( m_Reason ) ) return false;
if( !ReadByte ( m_GameMode ) ) return false;
return true;
}
bool cPacket_NewInvalidState::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_Reason, Message, i );
AppendByte ( m_GameMode, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}

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@ -0,0 +1,24 @@
#pragma once
#include "cPacket.h"
#include "PacketID.h"
class cPacket_NewInvalidState : public cPacket
{
public:
cPacket_NewInvalidState()
: m_Reason( 0 )
, m_GameMode( 0 )
{ m_PacketID = E_NEW_INVALID_STATE;}
cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy );
virtual cPacket* Clone() const { return new cPacket_NewInvalidState(*this); }
bool Parse(cSocket & a_Socket);
bool Send(cSocket & a_Socket);
char m_Reason; // 0 = Invalid Bed, 1 = Begin Raining, 2 End Raining, 3 = Change Gamemode
char m_GameMode; // Used only when reason = 3. 0 is survival, 1 is creative.
static const unsigned int c_Size = 1 + 1 + 1;
};

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@ -0,0 +1,19 @@
#include "cPacket_Thunderbolt.h"
bool cPacket_Thunderbolt::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger ( m_UniqueID, Message, i );
AppendBool ( m_Unknown, Message, i );
AppendInteger ( m_xLBPos, Message, i );
AppendInteger ( m_yLBPos, Message, i );
AppendInteger ( m_zLBPos, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}

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@ -0,0 +1,27 @@
#pragma once
#include "cPacket.h"
#include "PacketID.h"
class cPacket_Thunderbolt : public cPacket
{
public:
cPacket_Thunderbolt()
: m_UniqueID( 0 )
, m_Unknown( 0 )
, m_xLBPos( 0 )
, m_yLBPos( 0 )
, m_zLBPos( 0 )
{ m_PacketID = E_THUNDERBOLT;}
virtual cPacket* Clone() const { return new cPacket_Thunderbolt(*this); }
bool Send(cSocket & a_Socket);
int m_UniqueID; // The entity ID of the thunderbolt
bool m_Unknown; // Always true. Might have a meaning in the future...
int m_xLBPos; // Thunderbolt X as Absolute Integer
int m_yLBPos; // Thunderbolt Y as Absolute Integer
int m_zLBPos; // Thunderbolt Z as Absolute Integer
static const unsigned int c_Size = 1 + 4 + 1 + 4 + 4 + 4;
};