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Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@80 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
admin@omencraft.com 2011-11-09 01:31:19 +00:00
parent cce5a8df97
commit 744c0187ba
6 changed files with 295 additions and 105 deletions

View File

@ -215,7 +215,7 @@ void cChunk::Tick(float a_Dt)
std::map< unsigned int, int > ToTickBlocks = m_pState->m_ToTickBlocks;
unsigned int NumTickBlocks = ToTickBlocks.size();
if( NumTickBlocks > 0 ) LOG("To tick: %i", NumTickBlocks );
//if( NumTickBlocks > 0 ) LOG("To tick: %i", NumTickBlocks );
m_pState->m_ToTickBlocks.clear();
bool isRedstone = false;
for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
@ -345,9 +345,9 @@ void cChunk::Tick(float a_Dt)
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
}
if ( (g_BlockOneHitDig[AboveBlock]) && GetLight( m_BlockSkyLight, Index+1 ) > 0xf/2 ) // Half lit //ch$
{
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
}
{
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
}
}
break;

View File

@ -16,6 +16,7 @@ extern bool g_BlockPistonBreakable[];
#define AddDir( x, y, z, dir, amount ) switch(dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
#define FAST_FLOOR( x ) ( (x) < 0 ? ((int)x)-1 : ((int)x) )
cPiston::cPiston( cWorld* a_World )
@ -77,6 +78,8 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
Action.m_PosZ = (int)pistz;
Action.m_Byte1 = 0;
Action.m_Byte2 = pistonMeta;
cChunk* Chunk = m_World->GetChunk( FAST_FLOOR(pistx/16), FAST_FLOOR(pisty/16), FAST_FLOOR(pistz/16) );
Chunk->Broadcast( Action );
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 8 );
@ -109,7 +112,7 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz ) {
Action.m_PosY = (short)pisty;
Action.m_PosZ = (int)pistz;
Action.m_Byte1 = 1;
Action.m_Byte1 = pistonMeta & ~(8);
Action.m_Byte2 = pistonMeta & ~(8);
cChunk* Chunk = m_World->GetChunk( FAST_FLOOR(pistx/16), FAST_FLOOR(pisty/16), FAST_FLOOR(pistz/16) );
Chunk->Broadcast( Action );
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8) );

View File

@ -3,107 +3,83 @@
#include "cRoot.h"
#include "cWorld.h"
#include "BlockID.h"
#include <iostream>
#include <vector>
#include <string>
cRedstone::cRedstone( cWorld* a_World )
:m_World ( a_World )
,m_Metadata ( 0 )
,m_Direction ( 0 )
{
}
void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
{
char before;
//int tempX;
//int tempY;
//int tempZ;
//int state;
//m_Direction
// 0 = x+
// 1 = x-
// 2 = z+
// 3 = z-
// 4 = y+
// 5 = v-
if (added) {
m_Metadata = 15;
} else {
m_Metadata = 0;
}
before = m_Metadata;
CalculatetRedstone( fillx, filly, fillz );
//printf("etb1\n");
CalculatetRedstone( fillx, filly, fillz ); //calculate all item centers.
//printf("etb2\n");
if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_AIR ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON_EXTENSION ) ) {
m_Metadata = 0;
CalculatetRedstone( fillx+1, filly, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx-1, filly, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx, filly, fillz+1 );
m_Metadata = 0;
CalculatetRedstone( fillx, filly, fillz-1 );
m_Metadata = 0;
CalculatetRedstone( fillx+1, filly+1, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx-1, filly+1, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx, filly+1, fillz+1 );
m_Metadata = 0;
CalculatetRedstone( fillx, filly+1, fillz-1 );
m_Metadata = 0;
CalculatetRedstone( fillx+1, filly-1, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx-1, filly-1, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx, filly-1, fillz+1 );
m_Metadata = 0;
CalculatetRedstone( fillx, filly-1, fillz-1 );
m_Metadata = 0;
}
int Block = (int)m_World->GetBlock( fillx, filly, fillz );
if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //we added dust
CalculatetRedstone( fillx+1, filly, fillz );
CalculatetRedstone( fillx-1, filly, fillz );
CalculatetRedstone( fillx, filly, fillz+1 );
CalculatetRedstone( fillx, filly, fillz-1 );
CalculatetRedstone( fillx+1, filly+1, fillz );
CalculatetRedstone( fillx-1, filly+1, fillz );
CalculatetRedstone( fillx, filly+1, fillz+1 );
CalculatetRedstone( fillx, filly+1, fillz-1 );
CalculatetRedstone( fillx+1, filly-1, fillz );
CalculatetRedstone( fillx-1, filly-1, fillz );
CalculatetRedstone( fillx, filly-1, fillz+1 );
CalculatetRedstone( fillx, filly-1, fillz-1 );
switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
{
case E_BLOCK_AIR:
case E_BLOCK_PISTON_EXTENSION:
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
m_Metadata = 0;
m_Direction = 0;
CalculatetRedstone( fillx+1, filly, fillz );
m_Metadata = 0;
m_Direction = 1;
CalculatetRedstone( fillx-1, filly, fillz );
m_Metadata = 0;
m_Direction = 2;
CalculatetRedstone( fillx, filly, fillz+1 );
m_Metadata = 0;
m_Direction = 3;
CalculatetRedstone( fillx, filly, fillz-1 );
break;
}
case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
{
m_Direction = 0;
CalculatetRedstone( fillx+1, filly, fillz );
m_Direction = 1;
CalculatetRedstone( fillx-1, filly, fillz );
m_Direction = 2;
CalculatetRedstone( fillx, filly, fillz+1 );
m_Direction = 3;
CalculatetRedstone( fillx, filly, fillz-1 );
break;
}
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) ) { //we added a piston
m_Metadata = 0;
CalculatetRedstone( fillx+1, filly, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx-1, filly, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx, filly, fillz+1 );
m_Metadata = 0;
CalculatetRedstone( fillx, filly, fillz-1 );
m_Metadata = 0;
CalculatetRedstone( fillx+1, filly+1, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx-1, filly+1, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx, filly+1, fillz+1 );
m_Metadata = 0;
CalculatetRedstone( fillx, filly+1, fillz-1 );
m_Metadata = 0;
CalculatetRedstone( fillx+1, filly-1, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx-1, filly-1, fillz );
m_Metadata = 0;
CalculatetRedstone( fillx, filly-1, fillz+1 );
m_Metadata = 0;
CalculatetRedstone( fillx, filly-1, fillz-1 );
m_Metadata = 0;
}
//printf("done here\n");
}
void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
@ -122,10 +98,74 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
Piston.RetractPiston(fillx, filly, fillz);
}
}
}
if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
m_Metadata = 15;
} else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) {
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
}
} else {
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
}
}
} else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) {
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
}
} else {
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx+1,filly,fillz);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz-1);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
}
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
//printf("found torch on\n");
m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
}
@ -139,6 +179,8 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
CalculatetRedstone(fillx,filly,fillz+1);
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
//printf("found torch off\n");
// no need to change meta here.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
}
@ -151,25 +193,128 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
}
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) ) {
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
CalculatetRedstone(fillx-1,filly,fillz);
CalculatetRedstone(fillx+1,filly,fillz);
CalculatetRedstone(fillx,filly,fillz-1);
CalculatetRedstone(fillx,filly,fillz+1);
m_Direction = 0;
CalculatetRedstone( fillx+1, filly, fillz );
m_Direction = 1;
CalculatetRedstone( fillx-1, filly, fillz );
m_Direction = 2;
CalculatetRedstone( fillx, filly, fillz+1 );
m_Direction = 3;
CalculatetRedstone( fillx, filly, fillz-1 );
}
CalculatetRedstone(fillx-1,filly-1,fillz);
CalculatetRedstone(fillx+1,filly-1,fillz);
CalculatetRedstone(fillx,filly-1,fillz-1);
CalculatetRedstone(fillx,filly-1,fillz+1);
} else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
//check for torch to east with meta 1 //turn off
//check for torch to west with meta 2 //turn off
//check for torch to south with meta 3 //turn off
//check for torch to north with meta 4 //turn off
//check for torch above with meta 5 //turn off
if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) {
if ( (int)m_Metadata > 0 ) { //wire powered
//printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
m_World->FastSetBlock( fillx+1, filly, fillz, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx+1, filly, fillz) );
m_World->m_RSList.push_back(fillx+1);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(00000);
}
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
m_World->FastSetBlock( fillx-1, filly, fillz, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx-1, filly, fillz) );
m_World->m_RSList.push_back(fillx-1);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(00000);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
m_World->FastSetBlock( fillx, filly, fillz+1, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx, filly, fillz+1) );
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz+1);
m_World->m_RSList.push_back(00000);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
m_World->FastSetBlock( fillx, filly, fillz-1, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx, filly, fillz-1) );
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz-1);
m_World->m_RSList.push_back(00000);
}
if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
m_World->FastSetBlock( fillx, filly+1, fillz, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx, filly+1, fillz) );
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly+1);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(00000);
}
} else { //wire not powered
bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below:
if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on.
//printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
m_World->FastSetBlock( fillx+1, filly, fillz, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx+1, filly, fillz) );
m_World->m_RSList.push_back(fillx+1);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(11111);
}
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
m_World->FastSetBlock( fillx-1, filly, fillz, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx-1, filly, fillz) );
m_World->m_RSList.push_back(fillx-1);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(11111);
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
m_World->FastSetBlock( fillx, filly, fillz+1, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx, filly, fillz+1) );
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz+1);
m_World->m_RSList.push_back(11111);;
}
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
m_World->FastSetBlock( fillx, filly, fillz-1, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx, filly, fillz-1) );
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly);
m_World->m_RSList.push_back(fillz-1);
m_World->m_RSList.push_back(11111);
}
if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
m_World->FastSetBlock( fillx, filly+1, fillz, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx, filly+1, fillz) );
m_World->m_RSList.push_back(fillx);
m_World->m_RSList.push_back(filly+1);
m_World->m_RSList.push_back(fillz);
m_World->m_RSList.push_back(11111);
}
}
}
}
CalculatetRedstone(fillx-1,filly+1,fillz);
CalculatetRedstone(fillx+1,filly+1,fillz);
CalculatetRedstone(fillx,filly+1,fillz-1);
CalculatetRedstone(fillx,filly+1,fillz+1);
}
}
bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
{
if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; }
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; }
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; }
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; }
return false;
}

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@ -24,10 +24,11 @@ static char RepeaterRotationToMetaData( float a_Rotation )
void CalculatetRedstone( int, int, int );
void ChangeRedstone( int, int, int, bool );
bool IsBlockPowered( int, int, int );
cWorld* m_World;
char m_Metadata;
char m_Direction;
};

View File

@ -1,5 +1,6 @@
#include "BlockID.h"
#include "cWorld.h"
#include "cRedstone.h"
#include "cChunk.h"
#include "cClientHandle.h"
#include "cPickup.h"
@ -112,6 +113,7 @@ cWorld::~cWorld()
cWorld::cWorld( const char* a_WorldName )
: m_pState( new sWorldState )
, m_SpawnMonsterTime( 0.f )
, m_RSList ( 0 )
{
LOG("cWorld::cWorld(%s)", a_WorldName);
m_pState->WorldName = a_WorldName;
@ -435,6 +437,39 @@ void cWorld::Tick(float a_Dt)
}
}
}
std::vector<int> m_RSList_copy(m_RSList);
//copy(m_RSList.begin(), m_RSList.end(), m_RSList_copy.begin());
m_RSList.erase(m_RSList.begin(),m_RSList.end());
int tempX;
int tempY;
int tempZ;
int state;
std::vector<int>::const_iterator cii;
for(cii=m_RSList_copy.begin(); cii!=m_RSList_copy.end();)
{
tempX = *cii;cii++;
tempY = *cii;cii++;
tempZ = *cii;cii++;
state = *cii;cii++;
//printf ("%i, %i, %i, %i\n",tempX,tempY,tempZ,state) ;
if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) ) {
FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) );
cRedstone Redstone(this);
Redstone.ChangeRedstone( tempX, tempY, tempZ, false );
} else if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) ) {
FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) );
cRedstone Redstone(this);
Redstone.ChangeRedstone( tempX, tempY, tempZ, true );
}
}
m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
}
void cWorld::GrowTree( int a_X, int a_Y, int a_Z )

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@ -7,8 +7,10 @@ enum ENUM_ITEM_ID;
#endif
#include <list>
#include <vector>
class cPacket;
class cRedstone;
class cWaterSimulator;
class cLavaSimulator;
class cChunkMap;
@ -26,6 +28,9 @@ public:
typedef std::list< cEntity* > EntityList;
typedef std::list< cChunk* > ChunkList;
typedef std::list< cPlayer* > PlayerList;
std::vector<int> m_RSList;
static cWorld* GetWorld(); //tolua_export
@ -124,6 +129,7 @@ public:
void RemoveSpread( cChunk* a_Chunk );
void InitializeSpawn();
private:
friend class cRoot;
cWorld( const char* a_WorldName );