Fixed player spawn teleport postion.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@45 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
713c73970d
commit
40b5574144
@ -967,7 +967,8 @@ void cClientHandle::Tick(float a_Dt)
|
||||
Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) );
|
||||
|
||||
//quick bugfix to prevent players from spawning in ground
|
||||
m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetSpawnX(), cRoot::Get()->GetWorld()->GetSpawnY()+1, cRoot::Get()->GetWorld()->GetSpawnZ() );
|
||||
// m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetPosX(), cRoot::Get()->GetWorld()->GetPosY()+1, cRoot::Get()->GetWorld()->GetPosZ() );
|
||||
m_Player->TeleportTo( m_Player->GetPosX(), m_Player->GetPosY()+1, m_Player->GetPosZ() );
|
||||
|
||||
World->UnlockEntities();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user