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Fixed player spawn teleport postion.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@45 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
admin@omencraft.com 2011-11-02 08:32:16 +00:00
parent 713c73970d
commit 40b5574144
1 changed files with 2 additions and 1 deletions

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@ -967,7 +967,8 @@ void cClientHandle::Tick(float a_Dt)
Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) );
//quick bugfix to prevent players from spawning in ground
m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetSpawnX(), cRoot::Get()->GetWorld()->GetSpawnY()+1, cRoot::Get()->GetWorld()->GetSpawnZ() );
// m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetPosX(), cRoot::Get()->GetWorld()->GetPosY()+1, cRoot::Get()->GetWorld()->GetPosZ() );
m_Player->TeleportTo( m_Player->GetPosX(), m_Player->GetPosY()+1, m_Player->GetPosZ() );
World->UnlockEntities();
}