From 40b5574144f82e74506032aa840e0df68143602d Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Wed, 2 Nov 2011 08:32:16 +0000 Subject: [PATCH] Fixed player spawn teleport postion. git-svn-id: http://mc-server.googlecode.com/svn/trunk@45 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cClientHandle.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 76e78083c..a694ea97e 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -967,7 +967,8 @@ void cClientHandle::Tick(float a_Dt) Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) ); //quick bugfix to prevent players from spawning in ground - m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetSpawnX(), cRoot::Get()->GetWorld()->GetSpawnY()+1, cRoot::Get()->GetWorld()->GetSpawnZ() ); +// m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetPosX(), cRoot::Get()->GetWorld()->GetPosY()+1, cRoot::Get()->GetWorld()->GetPosZ() ); + m_Player->TeleportTo( m_Player->GetPosX(), m_Player->GetPosY()+1, m_Player->GetPosZ() ); World->UnlockEntities(); }