Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@50 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -45,7 +45,10 @@ inline long long NetworkToHostLong8( void* a_Value )
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inline float NetworkToHostFloat4( void* a_Value )
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{
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u_long buf = *(u_long*)a_Value;
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buf = ntohl( buf );
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//u_long buf = *(u_long*)a_Value;
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unsigned long buf = *(unsigned long*)a_Value;
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buf = ntohl( (unsigned long)buf );
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(void)printf("",(unsigned long)buf);
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//(unsigned long)buf;
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return *(float*)reinterpret_cast<float *>(&buf);
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}
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}
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@ -1,4 +1,3 @@
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#include "cClientHandle.h"
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#include "cServer.h"
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#include "cWorld.h"
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@ -764,7 +763,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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PacketData->m_ItemType = E_BLOCK_REDSTONE_WIRE;
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break;
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case E_ITEM_REDSTONE_REPEATER:
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LOG(" m_Player->GetRotation(): %f", m_Player->GetRotation());
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MetaData = cRedstoneRepeater::RotationToMetaData( m_Player->GetRotation() );
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PacketData->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
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break;
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@ -8,13 +8,13 @@ public:
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printf("a_Rotation: %f\n",a_Rotation);
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a_Rotation += 90 + 45; // So its not aligned with axis
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if( a_Rotation > 360.f ) a_Rotation -= 360.f;
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if( a_Rotation >= 0.f && a_Rotation < 90.f )
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return 0x2;
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else if( a_Rotation >= 180 && a_Rotation < 270 )
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return 0x3;
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else if( a_Rotation >= 90 && a_Rotation < 180 )
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return 0x0;
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if( a_Rotation >= 0.f && a_Rotation < 90.f ){
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return 0x1;}
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else if( a_Rotation >= 180 && a_Rotation < 270 ){
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return 0x3;}
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else if( a_Rotation >= 90 && a_Rotation < 180 ){
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return 0x2;}
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else
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return 0x1;
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return 0x0;
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} //tolua_export
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}; //tolua_export
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@ -47,4 +47,4 @@ bool cPacket_PlayerMoveLook::Send( cSocket & a_Socket )
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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}
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@ -30,4 +30,4 @@ public:
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float m_Pitch;
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bool m_bFlying; // Yeah.. wtf
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static const unsigned int c_Size = 42;
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};
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};
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