worktycho
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b50181e361
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fix underflow
Wish c++ could specify saturating unsigned underflow.
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2014-05-29 19:29:06 +01:00 |
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madmaxoft
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59068b77b7
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Fixed wrong block sizes for copying / setting.
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2014-05-29 20:21:39 +02:00 |
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JoannisO
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ab633c8bd6
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- Prefixed all args with "a_"
- Added braces around the cases.
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2014-05-29 20:19:36 +02:00 |
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worktycho
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0cfee5d141
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Fixed Wrong types in nibble sizeofs
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2014-05-29 19:10:35 +01:00 |
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madmaxoft
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c5763f3af7
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Fixed test compilation.
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2014-05-29 19:43:01 +02:00 |
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Howaner
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b4ba220934
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Add SetOpen() and IsOpen() to BlockDoor.h and fix door redstone bug.
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2014-05-29 19:21:56 +02:00 |
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worktycho
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80fe19c0e2
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Fixed overflow bug
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2014-05-29 17:41:07 +01:00 |
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madmaxoft
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f7777e8c75
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Added comments, reformatted code.
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2014-05-29 18:25:08 +02:00 |
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Tiger Wang
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aa4477822a
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Suggestions
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2014-05-29 16:03:41 +01:00 |
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Tiger Wang
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3549d0d5e6
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More comments!
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2014-05-29 15:59:39 +01:00 |
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Tiger Wang
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bacc873a17
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Revert "Fixed a food saturation issue"
This reverts commit 67308e4337 .
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2014-05-29 12:12:10 +01:00 |
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worktycho
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d9c667d28f
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Add comment
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2014-05-29 12:04:37 +01:00 |
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Tiger Wang
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365c6f50bd
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Changed block send queue to use vectors
As suggested by @worktycho.
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2014-05-29 11:57:06 +01:00 |
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Tiger Wang
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ae4371a733
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Fixed piston power checking
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2014-05-29 11:56:22 +01:00 |
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madmaxoft
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e5187aa645
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Fixed a memory leak in cPOCPieceGenerator
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2014-05-29 09:19:20 +02:00 |
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madmaxoft
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b56033d541
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Merge remote-tracking branch 'origin/master' into VillageGen
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2014-05-29 09:14:47 +02:00 |
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madmaxoft
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999662503a
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Fixed forgotten changes.
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2014-05-29 09:09:11 +02:00 |
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madmaxoft
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10273f64a2
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Fixed a crash in message formatter.
The code would fail if a message is sent to a player not yet added to a world.
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2014-05-28 22:41:23 +02:00 |
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madmaxoft
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81f756cbda
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cChunkData: Normalized code style.
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2014-05-28 22:40:19 +02:00 |
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worktycho
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444cce1269
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Cmake system name not System name
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2014-05-28 21:39:28 +01:00 |
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worktycho
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a2b741d904
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derp
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2014-05-28 20:41:34 +01:00 |
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worktycho
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1cf426d881
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FreeBSD requires __POSIX_VISIBLE macro to be defined
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2014-05-28 20:39:47 +01:00 |
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worktycho
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171e13de4f
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for compiliers other than msvc we need to tell lua that its building as a dll
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2014-05-28 15:59:59 +01:00 |
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madmaxoft
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7ec44951a0
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Fixed cChunkData formatting.
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2014-05-28 16:34:25 +02:00 |
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madmaxoft
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d29b242674
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Fixed a memory leak in cPrefabPiecePool.
The pool pieces weren't freed upon pool destruction.
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2014-05-28 16:33:10 +02:00 |
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JoannisO
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427bddc189
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- Removed breaks. I thought it wouldn't compile without them but the
issue was appearantly solved with an earlier commit.
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2014-05-28 15:16:45 +02:00 |
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JoannisO
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4bc02781af
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- Fixed an issue where dispensers would only shoot arrows (appearantly
some commits didn't come through)
- Cleaned up the code according to suggestions.
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2014-05-28 14:34:33 +02:00 |
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worktycho
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5a9e49fbeb
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Fix cmake errors in msvc
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2014-05-28 11:49:36 +01:00 |
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Joannis
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e5fd782524
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- Implemented vertical dispensing for projectiles.
- Fixed some terrible commit issues on my side.
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2014-05-28 09:10:09 +02:00 |
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madmaxoft
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dff71823d4
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Merge branch 'master' into VillageGen
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2014-05-27 22:09:30 +02:00 |
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madmaxoft
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6b41d1a422
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Added AlchemistVillage prefabs (Thanks, KingsCraftAu).
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2014-05-27 22:08:20 +02:00 |
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madmaxoft
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71256c98ed
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Fixed testing weights in PlainsVillages.
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2014-05-27 22:06:49 +02:00 |
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madmaxoft
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ff99373237
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cPieceGenerator chooses starting pieces based on weights.
Fixes #1033.
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2014-05-27 22:05:50 +02:00 |
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Alexander Harkness
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e06f786f11
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Stuff.
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2014-05-27 20:24:04 +01:00 |
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madmaxoft
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6c25c356c7
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Biome generators: biome lists can contain spaces.
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2014-05-27 21:18:15 +02:00 |
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Tycho
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19df18c461
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Fixed test globals to work with precompiled headers
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2014-05-27 12:46:22 +01:00 |
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Joannis
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1128dc783f
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- Fixed the ampersands and asterisks to fit the format.
- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
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2014-05-27 11:08:06 +02:00 |
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Mattes D
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2a74e822d5
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Merge pull request #1041 from mc-server/fixes
ClientHandle.cpp: remove redundant code
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2014-05-27 09:37:51 +02:00 |
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archshift
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c204735f38
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ClientHandle.cpp: Process look before pos
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2014-05-27 00:28:46 -07:00 |
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archshift
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0a3570bc9d
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ClientHandle.cpp: remove redundant code
HandlePlayerMoveLook() calls HandlePlayerPos() and HandlePlayerLook() to reduce code redundancy.
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2014-05-26 14:15:32 -07:00 |
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Alexander Harkness
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2194238ef0
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Update main.css
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2014-05-26 17:17:54 +01:00 |
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madmaxoft
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6449b5d11b
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Revert "Add more move checks"
This reverts commit 989312c4e7 .
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2014-05-26 16:38:39 +02:00 |
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JoannisO
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74801f5647
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- Added support for more types of projectiles in the Dispenser
- Improved the method of spawning projectiles in the world
- Added another method for spawning the projectiles
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2014-05-26 14:47:04 +02:00 |
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Alexander Harkness
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1d6dbb6278
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Minor fixes.
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2014-05-26 12:29:45 +01:00 |
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Alexander Harkness
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69c3964875
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Update README.md
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2014-05-26 10:50:42 +01:00 |
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Alexander Harkness
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16e4af0793
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Update README.md
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2014-05-26 10:50:17 +01:00 |
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Mattes D
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6ad411a8b8
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Merge pull request #1003 from Howaner/GlobalFixes
Add more move checks
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2014-05-26 10:14:05 +02:00 |
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madmaxoft
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24137e282b
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Fixed prefab test initialization.
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2014-05-26 10:05:51 +02:00 |
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JoannisO
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c9c2a4f479
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Added Arrow- and FireCharge-Dispensing to DispenserEntity.
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2014-05-26 08:44:16 +02:00 |
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madmaxoft
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1a742a2b52
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Added support for Miners' Village.
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
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2014-05-25 23:50:16 +02:00 |
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