Added comments, reformatted code.
This commit is contained in:
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d9c667d28f
commit
f7777e8c75
@ -1903,7 +1903,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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if (m_Area.m_BlockMetas != NULL)
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{
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a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas);
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a_BlockBuffer.CopyMetas(m_Area.m_BlockMetas);
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}
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if (m_Area.m_BlockLight != NULL)
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@ -282,8 +282,8 @@ void cChunk::SetAllData(
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CalculateHeightmap(a_BlockTypes);
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}
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m_ChunkData.SetBlocks(a_BlockTypes);
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m_ChunkData.SetMeta(a_BlockMeta);
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m_ChunkData.SetBlockTypes(a_BlockTypes);
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m_ChunkData.SetMetas(a_BlockMeta);
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m_ChunkData.SetBlockLight(a_BlockLight);
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m_ChunkData.SetSkyLight(a_BlockSkyLight);
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@ -339,7 +339,7 @@ void cChunk::SetLight(
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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m_ChunkData.CopyBlocks(a_BlockTypes);
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m_ChunkData.CopyBlockTypes(a_BlockTypes);
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}
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@ -1,14 +1,39 @@
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// ChunkData.cpp
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// Implements the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk
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#include "Globals.h"
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#include "ChunkData.h"
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cChunkData::cChunkData()
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/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */
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template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value)
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{
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for (size_t i = 0; i < a_NumElements; i++)
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{
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if (a_Array[i] != a_Value)
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{
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return false;
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}
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}
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return true;
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}
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cChunkData::cChunkData(void)
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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: m_IsOwner(true)
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#endif
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = NULL;
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}
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@ -27,7 +52,7 @@ cChunkData::~cChunkData()
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return;
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}
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#endif
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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Free(m_Sections[i]);
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}
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@ -43,7 +68,7 @@ cChunkData::~cChunkData()
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m_IsOwner(true)
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{
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// Move contents and ownership from a_Other to this, pointer-wise:
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = a_Other.m_Sections[i];
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}
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@ -65,7 +90,7 @@ cChunkData::~cChunkData()
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// Free any currently held contents:
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if (m_IsOwner)
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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Free(m_Sections[i]);
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}
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@ -73,7 +98,7 @@ cChunkData::~cChunkData()
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// Move contents and ownership from a_Other to this, pointer-wise:
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m_IsOwner = true;
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = a_Other.m_Sections[i];
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}
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@ -86,7 +111,7 @@ cChunkData::~cChunkData()
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// unique_ptr style interface for memory management
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cChunkData::cChunkData(cChunkData && other)
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = other.m_Sections[i];
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other.m_Sections[i] = NULL;
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@ -101,7 +126,7 @@ cChunkData::~cChunkData()
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{
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if (&other != this)
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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Free(m_Sections[i]);
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m_Sections[i] = other.m_Sections[i];
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@ -121,10 +146,10 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
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ASSERT((a_X >= 0) && (a_X < cChunkDef::Width));
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ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
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ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
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int Section = a_Y / CHUNK_SECTION_HEIGHT;
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int Section = a_Y / SectionHeight;
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if (m_Sections[Section] != NULL)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z);
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int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z);
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return m_Sections[Section]->m_BlockTypes[Index];
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}
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else
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@ -149,7 +174,7 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
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return;
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}
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] == NULL)
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{
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if (a_Block == 0x00)
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@ -164,7 +189,7 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
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}
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ZeroSection(m_Sections[Section]);
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}
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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m_Sections[Section]->m_BlockTypes[Index] = a_Block;
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}
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@ -179,10 +204,10 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
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(a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
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(a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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{
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] != NULL)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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}
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else
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@ -210,7 +235,7 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble
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return false;
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}
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] == NULL)
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{
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if ((a_Nibble & 0xf) == 0x00)
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@ -225,7 +250,7 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble
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}
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ZeroSection(m_Sections[Section]);
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}
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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NIBBLETYPE oldval = m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4) & 0xf;
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m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast<NIBBLETYPE>(
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(m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
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@ -246,10 +271,10 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
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(a_RelZ < cChunkDef::Width) && (a_RelZ > -1)
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)
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{
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] != NULL)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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}
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else
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@ -269,10 +294,10 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
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{
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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{
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] != NULL)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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}
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else
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@ -291,7 +316,7 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
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cChunkData cChunkData::Copy(void) const
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{
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cChunkData copy;
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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if (m_Sections[i] != NULL)
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{
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@ -306,11 +331,12 @@ cChunkData cChunkData::Copy(void) const
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void cChunkData::CopyBlocks(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const
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void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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// TODO: This code seems wrong. It always copies into a_Dest[i * SegmentLength], even when a_Idx > 0
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for (size_t i = 0; i < NumSections; i++)
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{
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const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16;
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const size_t SegmentLength = SectionHeight * 16 * 16;
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if (a_Idx > 0)
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{
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a_Idx = std::max(a_Idx - a_Length, (size_t) 0);
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@ -321,19 +347,11 @@ void cChunkData::CopyBlocks(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length)
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a_Length -= ToCopy;
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if (m_Sections[i] != NULL)
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{
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memcpy(
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&a_Dest[i * SegmentLength],
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&m_Sections[i]->m_BlockTypes,
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sizeof(BLOCKTYPE) * ToCopy
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);
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memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockTypes, sizeof(BLOCKTYPE) * ToCopy);
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}
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else
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{
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memset(
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&a_Dest[i * SegmentLength],
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0,
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sizeof(BLOCKTYPE) * ToCopy
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);
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memset(&a_Dest[i * SegmentLength], 0, sizeof(BLOCKTYPE) * ToCopy);
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}
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}
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}
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@ -343,26 +361,18 @@ void cChunkData::CopyBlocks(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length)
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void cChunkData::CopyMeta(NIBBLETYPE * a_Dest) const
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void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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const size_t SegmentLength = SectionHeight * 16 * 16 / 2;
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if (m_Sections[i] != NULL)
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{
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memcpy(
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&a_Dest[i * SegmentLength],
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&m_Sections[i]->m_BlockMeta,
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sizeof(NIBBLETYPE) * SegmentLength
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);
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memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockMeta, sizeof(NIBBLETYPE) * SegmentLength);
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}
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else
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{
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memset(
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&a_Dest[i * SegmentLength],
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0,
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sizeof(BLOCKTYPE) * SegmentLength
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);
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memset(&a_Dest[i * SegmentLength], 0, sizeof(BLOCKTYPE) * SegmentLength);
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}
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}
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}
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@ -373,24 +383,16 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_Dest) const
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void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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const size_t SegmentLength = SectionHeight * 16 * 16 / 2;
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if (m_Sections[i] != NULL)
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{
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memcpy(
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&a_Dest[i * SegmentLength],
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&m_Sections[i]->m_BlockLight,
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sizeof(NIBBLETYPE) * SegmentLength
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);
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memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockLight, sizeof(NIBBLETYPE) * SegmentLength);
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}
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else
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{
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memset(
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&a_Dest[i * SegmentLength],
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0,
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sizeof(BLOCKTYPE) * SegmentLength
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);
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memset(&a_Dest[i * SegmentLength], 0, sizeof(BLOCKTYPE) * SegmentLength);
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}
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}
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}
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@ -401,24 +403,16 @@ void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
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void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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const size_t SegmentLength = SectionHeight * 16 * 16 / 2;
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if (m_Sections[i] != NULL)
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{
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memcpy(
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&a_Dest[i * SegmentLength],
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&m_Sections[i]->m_BlockSkyLight,
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sizeof(NIBBLETYPE) * SegmentLength
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);
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memcpy(&a_Dest[i * SegmentLength], &m_Sections[i]->m_BlockSkyLight, sizeof(NIBBLETYPE) * SegmentLength);
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}
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else
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{
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memset(
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&a_Dest[i * SegmentLength],
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0xFF,
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sizeof(BLOCKTYPE) * SegmentLength
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);
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memset(&a_Dest[i * SegmentLength], 0xff, sizeof(BLOCKTYPE) * SegmentLength);
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}
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}
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}
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@ -427,165 +421,102 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
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void cChunkData::SetBlocks(const BLOCKTYPE * a_Src)
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void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
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{
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ASSERT(a_Src != NULL);
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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static const size_t SegmentLength = SectionHeight * 16 * 16;
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for (size_t i = 0; i < NumSections; i++)
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{
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const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16;
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// If the section is already allocated, copy the data into it:
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if (m_Sections[i] != NULL)
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{
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memcpy(
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&m_Sections[i]->m_BlockTypes,
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&a_Src[i * SegmentLength],
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sizeof(BLOCKTYPE) * SegmentLength
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);
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memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength);
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continue;
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}
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else
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// The section doesn't exist, find out if it is needed:
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if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (const BLOCKTYPE)0))
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{
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// j counts how many of leading zeros the buffer has
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// if j == SegmentLength then the buffer is all zeros so there is no point
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// creating the buffer.
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size_t j = 0;
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// do nothing whilst 0
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for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j] == 0); j++);
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if (j != SegmentLength)
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{
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m_Sections[i] = Allocate();
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memcpy(
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&m_Sections[i]->m_BlockTypes,
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&a_Src[i * SegmentLength],
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sizeof(BLOCKTYPE) * SegmentLength
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);
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memset(
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m_Sections[i]->m_BlockMeta,
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0x00,
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sizeof(m_Sections[i]->m_BlockMeta)
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);
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memset(
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m_Sections[i]->m_BlockLight,
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0x00,
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sizeof(m_Sections[i]->m_BlockLight)
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);
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memset(
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m_Sections[i]->m_BlockSkyLight,
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0xFF,
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sizeof(m_Sections[i]->m_BlockSkyLight)
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);
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}
|
||||
// No need for the section, the data is all-air
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(&m_Sections[i]->m_BlockTypes, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength);
|
||||
memset(m_Sections[i]->m_BlockMeta, 0x00, sizeof(m_Sections[i]->m_BlockMeta));
|
||||
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetMeta(const NIBBLETYPE * a_Src)
|
||||
void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
|
||||
{
|
||||
ASSERT(a_Src != NULL);
|
||||
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockMeta,
|
||||
&a_Src[i * SegmentLength],
|
||||
sizeof(NIBBLETYPE) * SegmentLength
|
||||
);
|
||||
memcpy(&m_Sections[i]->m_BlockMeta, &a_Src[i * SegmentLength], sizeof(NIBBLETYPE) * SegmentLength);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (NIBBLETYPE)0))
|
||||
{
|
||||
// j counts how many of leading zeros the buffer has
|
||||
// if j == SegmentLength then the buffer is all zeros so there is no point
|
||||
// creating the buffer.
|
||||
size_t j = 0;
|
||||
// do nothing whilst 0
|
||||
for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j] == 0); j++);
|
||||
if (j != SegmentLength)
|
||||
{
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockMeta,
|
||||
&a_Src[i * SegmentLength],
|
||||
sizeof(BLOCKTYPE) * SegmentLength
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockLight)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(m_Sections[i]->m_BlockSkyLight)
|
||||
);
|
||||
}
|
||||
// No need for the section, the data is all zeroes
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(&m_Sections[i]->m_BlockMeta, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength);
|
||||
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
|
||||
{
|
||||
if (a_Src == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockLight,
|
||||
&a_Src[i * SegmentLength],
|
||||
sizeof(NIBBLETYPE) * SegmentLength
|
||||
);
|
||||
memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SegmentLength], sizeof(NIBBLETYPE) * SegmentLength);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (NIBBLETYPE)0))
|
||||
{
|
||||
// j counts how many of leading zeros the buffer has
|
||||
// if j == SegmentLength then the buffer is all zeros so there is no point
|
||||
// creating the buffer.
|
||||
size_t j = 0;
|
||||
// do nothing whilst 0
|
||||
for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j] == 0); j++);
|
||||
if (j != SegmentLength)
|
||||
{
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockLight,
|
||||
&a_Src[i * SegmentLength],
|
||||
sizeof(BLOCKTYPE) * SegmentLength
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(m_Sections[i]->m_BlockSkyLight)
|
||||
);
|
||||
}
|
||||
// No need for the section, the data is all zeroes
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(&m_Sections[i]->m_BlockLight, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength);
|
||||
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockMeta, 0x00, sizeof(m_Sections[i]->m_BlockMeta));
|
||||
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
@ -598,51 +529,29 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
const size_t SegmentLength = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockSkyLight,
|
||||
&a_Src[i * SegmentLength],
|
||||
sizeof(NIBBLETYPE) * SegmentLength
|
||||
);
|
||||
memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SegmentLength], sizeof(NIBBLETYPE) * SegmentLength);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SegmentLength, SegmentLength, (NIBBLETYPE)0xff))
|
||||
{
|
||||
// j counts how many of leading zeros the buffer has
|
||||
// if j == SegmentLength then the buffer is all zeros so there is no point
|
||||
// creating the buffer.
|
||||
size_t j = 0;
|
||||
// do nothing whilst 0
|
||||
for (; (j < SegmentLength) && (a_Src[i * SegmentLength + j]) == 0xFF; j++);
|
||||
if (j != SegmentLength)
|
||||
{
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockSkyLight,
|
||||
&a_Src[i * SegmentLength],
|
||||
sizeof(BLOCKTYPE) * SegmentLength
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockLight)
|
||||
);
|
||||
}
|
||||
// No need for the section, the data is all zeroes
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(&m_Sections[i]->m_BlockSkyLight, &a_Src[i * SegmentLength], sizeof(BLOCKTYPE) * SegmentLength);
|
||||
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockMeta, 0x00, sizeof(m_Sections[i]->m_BlockMeta));
|
||||
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
@ -671,26 +580,10 @@ void cChunkData::Free(cChunkData::sChunkSection * a_Section)
|
||||
|
||||
void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const
|
||||
{
|
||||
memset(
|
||||
a_Section->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(a_Section->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
a_Section->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(a_Section->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
a_Section->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(a_Section->m_BlockLight)
|
||||
);
|
||||
memset(
|
||||
a_Section->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(a_Section->m_BlockSkyLight)
|
||||
);
|
||||
memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes));
|
||||
memset(a_Section->m_BlockMeta, 0x00, sizeof(a_Section->m_BlockMeta));
|
||||
memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight));
|
||||
memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight));
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,4 +1,12 @@
|
||||
|
||||
// ChunkData.h
|
||||
|
||||
// Declares the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@ -20,7 +28,7 @@ class cChunkData
|
||||
{
|
||||
public:
|
||||
|
||||
cChunkData();
|
||||
cChunkData(void);
|
||||
~cChunkData();
|
||||
|
||||
#if __cplusplus < 201103L
|
||||
@ -43,25 +51,48 @@ public:
|
||||
|
||||
NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const;
|
||||
|
||||
/** Creates a (deep) copy of self. */
|
||||
cChunkData Copy(void) const;
|
||||
|
||||
// Copys data from this object into the buffer in the a_Dest param
|
||||
// CopyBlocks also povides the optional parameters a_Idx and a_Length which specify an offset and length for
|
||||
// copying part of the BlockTypes array.
|
||||
void CopyBlocks (BLOCKTYPE * a_Dest, size_t a_Idx = 0, size_t a_Length = cChunkDef::NumBlocks) const;
|
||||
void CopyMeta (NIBBLETYPE * a_Dest) const;
|
||||
/** Copies the blocktype data into the specified flat array.
|
||||
Optionally, only a part of the data is copied, as specified by the a_Idx and a_Length parameters. */
|
||||
void CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx = 0, size_t a_Length = cChunkDef::NumBlocks) const;
|
||||
|
||||
/** Copies the metadata into the specified flat array. */
|
||||
void CopyMetas(NIBBLETYPE * a_Dest) const;
|
||||
|
||||
/** Copies the block light data into the specified flat array. */
|
||||
void CopyBlockLight(NIBBLETYPE * a_Dest) const;
|
||||
|
||||
/** Copies the skylight data into the specified flat array. */
|
||||
void CopySkyLight (NIBBLETYPE * a_Dest) const;
|
||||
|
||||
void SetBlocks (const BLOCKTYPE * a_src);
|
||||
void SetMeta (const NIBBLETYPE * a_src);
|
||||
void SetBlockLight(const NIBBLETYPE * a_src);
|
||||
void SetSkyLight (const NIBBLETYPE * a_src);
|
||||
/** Copies the blocktype data from the specified flat array into the internal representation.
|
||||
Allocates sections that are needed for the operation.
|
||||
Requires that a_Src is a valid pointer. */
|
||||
void SetBlockTypes(const BLOCKTYPE * a_Src);
|
||||
|
||||
/** Copies the metadata from the specified flat array into the internal representation.
|
||||
Allocates sectios that are needed for the operation.
|
||||
Requires that a_Src is a valid pointer. */
|
||||
void SetMetas(const NIBBLETYPE * a_Src);
|
||||
|
||||
/** Copies the blocklight data from the specified flat array into the internal representation.
|
||||
Allocates sectios that are needed for the operation.
|
||||
Allows a_Src to be NULL, in which case it doesn't do anything. */
|
||||
void SetBlockLight(const NIBBLETYPE * a_Src);
|
||||
|
||||
/** Copies the skylight data from the specified flat array into the internal representation.
|
||||
Allocates sectios that are needed for the operation.
|
||||
Allows a_Src to be NULL, in which case it doesn't do anything. */
|
||||
void SetSkyLight(const NIBBLETYPE * a_Src);
|
||||
|
||||
private:
|
||||
|
||||
static const size_t CHUNK_SECTION_HEIGHT = 16;
|
||||
static const size_t CHUNK_SECTION_COUNT = (256 / CHUNK_SECTION_HEIGHT);
|
||||
static const size_t SectionHeight = 16;
|
||||
static const size_t NumSections = (cChunkDef::Height / SectionHeight);
|
||||
static const size_t SegmentLength = cChunkDef::Width * cChunkDef::Height * SectionHeight;
|
||||
static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width;
|
||||
|
||||
#if __cplusplus < 201103L
|
||||
// auto_ptr style interface for memory management
|
||||
@ -69,13 +100,13 @@ private:
|
||||
#endif
|
||||
|
||||
struct sChunkSection {
|
||||
BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16];
|
||||
NIBBLETYPE m_BlockMeta [CHUNK_SECTION_HEIGHT * 16 * 16 / 2];
|
||||
NIBBLETYPE m_BlockLight [CHUNK_SECTION_HEIGHT * 16 * 16 / 2];
|
||||
NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2];
|
||||
BLOCKTYPE m_BlockTypes [SectionBlockCount];
|
||||
NIBBLETYPE m_BlockMeta [SectionBlockCount / 2];
|
||||
NIBBLETYPE m_BlockLight [SectionBlockCount / 2];
|
||||
NIBBLETYPE m_BlockSkyLight[SectionBlockCount / 2];
|
||||
};
|
||||
|
||||
sChunkSection * m_Sections[CHUNK_SECTION_COUNT];
|
||||
sChunkSection * m_Sections[NumSections];
|
||||
|
||||
/** Allocates a new section. Entry-point to custom allocators. */
|
||||
static sChunkSection * Allocate(void);
|
||||
|
@ -1,11 +1,20 @@
|
||||
|
||||
// ChunkDataCallback.h
|
||||
|
||||
// Declares the cChunkDataCallback interface and several trivial descendants, for reading chunk data
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "ChunkData.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** Interface class used for getting data out of a chunk using the GetAllData() function.
|
||||
Implementation must use the pointers immediately and NOT store any of them for later use
|
||||
The virtual methods are called in the same order as they're declared here.
|
||||
@ -41,6 +50,10 @@ public:
|
||||
virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer
|
||||
*/
|
||||
class cChunkDataCollector :
|
||||
@ -59,6 +72,9 @@ protected:
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
|
||||
*/
|
||||
class cChunkDataArrayCollector :
|
||||
@ -73,15 +89,18 @@ protected:
|
||||
|
||||
virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
|
||||
{
|
||||
a_ChunkBuffer.CopyBlocks(m_BlockData);
|
||||
a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks);
|
||||
a_ChunkBuffer.CopyBlockTypes(m_BlockData);
|
||||
a_ChunkBuffer.CopyMetas(m_BlockData + cChunkDef::NumBlocks);
|
||||
a_ChunkBuffer.CopyBlockLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2);
|
||||
a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks);
|
||||
}
|
||||
};
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into separate buffers */
|
||||
class cChunkDataSeparateCollector :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
@ -96,10 +115,13 @@ protected:
|
||||
|
||||
virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
|
||||
{
|
||||
a_ChunkBuffer.CopyBlocks(m_BlockTypes);
|
||||
a_ChunkBuffer.CopyMeta(m_BlockMetas);
|
||||
a_ChunkBuffer.CopyBlockLight(m_BlockLight);
|
||||
a_ChunkBuffer.CopySkyLight(m_BlockSkyLight);
|
||||
a_ChunkBuffer.CopyBlockTypes(m_BlockTypes);
|
||||
a_ChunkBuffer.CopyMetas(m_BlockMetas);
|
||||
a_ChunkBuffer.CopyBlockLight(m_BlockLight);
|
||||
a_ChunkBuffer.CopySkyLight(m_BlockSkyLight);
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -27,7 +27,7 @@ class cReader :
|
||||
{
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
a_ChunkBuffer.CopyBlocks(OutputRows + OutputIdx * 16, InputIdx * 16, 16);
|
||||
a_ChunkBuffer.CopyBlockTypes(OutputRows + OutputIdx * 16, InputIdx * 16, 16);
|
||||
InputIdx++;
|
||||
OutputIdx += 3;
|
||||
} // for z
|
||||
|
Loading…
Reference in New Issue
Block a user