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Merge pull request #1041 from mc-server/fixes

ClientHandle.cpp: remove redundant code
This commit is contained in:
Mattes D 2014-05-27 09:37:51 +02:00
commit 2a74e822d5

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@ -1391,28 +1391,8 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO
void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround)
{
if ((m_Player == NULL) || (m_State != csPlaying))
{
// The client hasn't been spawned yet and sends nonsense, we know better
return;
}
/*
// TODO: Invalid stance check
if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65))
{
LOGD("Invalid stance");
SendPlayerMoveLook();
return;
}
*/
m_Player->MoveTo(Vector3d(a_PosX, a_PosY, a_PosZ));
m_Player->SetStance (a_Stance);
m_Player->SetTouchGround(a_IsOnGround);
m_Player->SetHeadYaw (a_Rotation);
m_Player->SetYaw (a_Rotation);
m_Player->SetPitch (a_Pitch);
HandlePlayerLook(a_Rotation, a_Pitch, a_IsOnGround);
HandlePlayerPos(a_PosX, a_PosY, a_PosZ, a_Stance, a_IsOnGround);
}