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Add more move checks

- Invalid X/Y/Z/Stance check (std::isnan)
- Illegal stance
- Illegal position (32.000.000 is the world size)
This commit is contained in:
Howaner 2014-05-16 22:04:19 +02:00
parent 28a9c16db2
commit 989312c4e7
2 changed files with 59 additions and 17 deletions

View File

@ -582,16 +582,37 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
return;
}
/*
// TODO: Invalid stance check
if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65))
if (m_Player->GetHealth() <= 0)
{
LOGD("Invalid stance");
SendPlayerMoveLook();
// The player is dead. He can't move :D
return;
}
*/
if (std::isnan(a_PosX) || std::isnan(a_PosY) || std::isnan(a_PosZ) || std::isnan(a_Stance))
{
LOGWARN("%s was caught trying to crash the server with an invalid position.", m_Player->GetName().c_str());
Kick("Nope!");
return;
}
// Invalid stance check
if (!m_Player->IsInBed())
{
double Difference = a_Stance - a_PosY;
if ((Difference > 1.65) || (Difference < 1.0))
{
Kick("Illegal stance!");
LOGWARN("%s had an illegal stance: %f", m_Player->GetName().c_str(), a_Stance);
return;
}
}
if ((std::abs(a_PosX) > 32000000.0) || (std::abs(a_PosZ) > 32000000.0))
{
Kick("Illegal position!");
return;
}
// If the player has moved too far, "repair" them:
Vector3d Pos(a_PosX, a_PosY, a_PosZ);
if ((m_Player->GetPosition() - Pos).SqrLength() > 100 * 100)
@ -1388,7 +1409,7 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO
void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround)
void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Yaw, float a_Pitch, bool a_IsOnGround)
{
if ((m_Player == NULL) || (m_State != csPlaying))
{
@ -1396,21 +1417,42 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
return;
}
/*
// TODO: Invalid stance check
if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65))
if (m_Player->GetHealth() <= 0)
{
LOGD("Invalid stance");
SendPlayerMoveLook();
// The player is dead. He can't move :D
return;
}
if (std::isnan(a_PosX) || std::isnan(a_PosY) || std::isnan(a_PosZ) || std::isnan(a_Stance))
{
LOGWARN("%s was caught trying to crash the server with an invalid position.", m_Player->GetName().c_str());
Kick("Nope!");
return;
}
// Invalid stance check
if (!m_Player->IsInBed())
{
double Difference = a_Stance - a_PosY;
if ((Difference > 1.65) || (Difference < 1.0))
{
Kick("Illegal stance!");
LOGWARN("%s had an illegal stance: %f", m_Player->GetName().c_str(), a_Stance);
return;
}
}
if ((std::abs(a_PosX) > 32000000.0) || (std::abs(a_PosZ) > 32000000.0))
{
Kick("Illegal position!");
return;
}
*/
m_Player->MoveTo(Vector3d(a_PosX, a_PosY, a_PosZ));
m_Player->SetStance (a_Stance);
m_Player->SetTouchGround(a_IsOnGround);
m_Player->SetHeadYaw (a_Rotation);
m_Player->SetYaw (a_Rotation);
m_Player->SetHeadYaw (a_Yaw);
m_Player->SetYaw (a_Yaw);
m_Player->SetPitch (a_Pitch);
}

View File

@ -223,7 +223,7 @@ public:
void HandlePing (void);
void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Yaw, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
void HandlePluginMessage (const AString & a_Channel, const AString & a_Message);
void HandleRespawn (void);