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Add SetOpen() and IsOpen() to BlockDoor.h and fix door redstone bug.

This commit is contained in:
Howaner 2014-05-29 19:21:56 +02:00
parent 2eca98a41a
commit b4ba220934
2 changed files with 90 additions and 13 deletions

View File

@ -20,12 +20,12 @@ public:
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override;
virtual const char * GetStepSound(void) override;
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override;
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override;
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override;
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override;
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@ -52,7 +52,7 @@ public:
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
@ -77,8 +77,8 @@ public:
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
}
bool CanReplaceBlock(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
@ -99,7 +99,7 @@ public:
}
/// Converts the player's yaw to placed door's blockmeta
/** Converts the player's yaw to placed door's blockmeta */
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
@ -128,21 +128,92 @@ public:
}
/// Returns true if the specified blocktype is any kind of door
/** Returns true if the specified blocktype is any kind of door */
inline static bool IsDoor(BLOCKTYPE a_Block)
{
return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
}
/// Returns the metadata for the opposite door state (open vs closed)
/** Returns the metadata for the opposite door state (open vs closed) */
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
{
return a_MetaData ^ 4;
}
/// Changes the door at the specified coords from open to close or vice versa
static bool IsOpen(cChunkInterface & a_ChunkInterface, int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_ChunkInterface.GetBlockTypeMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block, Meta);
if (!IsDoor(Block))
{
return false;
}
return ((Meta & 0x4) == 4);
}
static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
if (!IsDoor(Block) || ((Meta & 0x4) == a_Open))
{
return;
}
// Change the door
if (a_Open)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4);
}
else
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xFFFFFFFB);
}
int OtherPartY = a_BlockY;
if (Meta & 0x8)
{
// Current block is top of the door
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, Block, Meta);
if (IsDoor(Block) && !(Meta & 0x8))
{
OtherPartY--;
}
}
else
{
// Current block is bottom of the door
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY + 1, a_BlockZ, Block, Meta);
if (IsDoor(Block) && (Meta & 0x8))
{
OtherPartY++;
}
}
// Change the other door part
if (a_BlockY != OtherPartY)
{
if (a_Open)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta | 0x4);
}
else
{
a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta & 0xFFFFFFFB);
}
}
}
/** Changes the door at the specified coords from open to close or vice versa */
static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z)
{
NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z);

View File

@ -906,8 +906,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
if (!cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
{
cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
}
@ -916,8 +919,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
if (cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
{
cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
}
}