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Commit Graph

51 Commits

Author SHA1 Message Date
peterbell10
d3c1c626f5
Deal with covered switches consistently (#4161)
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.

* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.

* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-02-04 23:07:12 +00:00
Alexander Harkness
ad22922393 Rename cEntity swim states (#3996)
* Replace cEntity:m_IsSubmerged with m_IsHeadInWater
* Replace cEntity:m_IsSwimming with m_IsInWater
* Add API documentation for new symbols
* Apply SetSwimState to all entities, not just mobs and players
* Pickups now use IsOnFire to check if they are on fire before destruction

Fixes #3987
2018-01-14 18:44:45 +00:00
Lane Kolbly
30c8470a52 Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
Bond-009
104f9e127b Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
Lane Kolbly
4dd2af27e0 Added knockback to arrows, fixed knockback enchantment handling (#3900)
* Added knockback for arrows, fixed knockback enchantment handling.
2017-08-13 12:40:23 +01:00
mathiascode
dae2adde65 Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Mattes D
0e3b3be766 Initial support for the 1.11 protocol. 2016-12-16 00:07:22 +01:00
LogicParrot
90be4e7efd Entities now bail out of ticks if destroyed (#3363) 2016-09-03 14:31:27 +03:00
Mattes D
d1dee3c909 Fixed RasPi builds of unit tests.
On RasPi with gcc 4.8.2, the asserts wouldn't compile when tests were enabled.
Enforced the assumption that ASSERT code is generated only in Debug builds.
2016-08-04 20:47:53 +02:00
LogicParrot
439b3304f4 Improved tamed wolf pack cooperation and projectile reactions 2016-01-22 21:16:27 +02:00
LogicParrot
359e772dee Tamed wolf assists owner (attack / defence) 2016-01-12 11:47:59 +02:00
Samuel Barney
804805d35a Silenced and fixed many warning messages across multiple files. 2015-07-29 09:49:30 -06:00
tycho
4956e8700d Merge branch 'master' into PreventNewWarnings
Conflicts:
	src/Entities/ArrowEntity.cpp
2015-05-29 00:12:56 +01:00
SafwatHalaby
f1540173da AI - Sane Skeleton 2015-05-28 19:19:56 +03:00
tycho
77f1f58c0a Make -Werror disabling file only
Ad fix a load of warnings
2015-05-19 19:32:10 +01:00
DevToaster
45c84ea933 Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
DevToaster
c743c7fd0c Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
Mattes D
7e7527cc43 Fixed trailing whitespace. 2015-03-21 14:07:16 +01:00
Tiger Wang
60a52288d8 Improved arrow in-flight and block-hit appearance
* Fixes #1495
2015-03-20 22:32:32 +00:00
Tycho
d6f042da4a Converted ArrowEntityTiers to std::chrono 2015-01-16 13:13:23 +00:00
Tycho
2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Tiger Wang
a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Mattes D
eeb580a74e Functions in cPluginManager get references instead of pointers. 2014-10-15 19:09:09 +02:00
Tycho
a3f940f47c Removed more unessicary includes 2014-09-26 18:13:19 +01:00
madmaxoft
f22f67a63c Fixed MSVC warning. 2014-09-01 14:29:13 +02:00
Jaume Aloy
19d1c976e7 Protection Enchantments, some fixes
- Protection echantments (fire, blast, feather falling, protection and
projectile). It isn't finished, add secondary effects and optimize the
code.
- Removed some brackets.
- Silk touch fixed.
2014-08-21 12:08:38 +02:00
Jaume Aloy
596203e692 Fixes
- Changed m_TicksLeftBurning > 0 for IsOnFire()
- Tried to do the changes in BlockHandler.cpp
- Removed m_Creator in ArrowEntity
- Added m_Enchantments in ProjectileEntity CreatorData
- Added blank lines between functions
2014-08-19 17:57:32 +02:00
Jaume Aloy
1897f678f9 Added more enchantments and some fixes
- Removed Debug messages
- Added Punch enchantment effect
- Added Silk Touch enchantment
- Added Unbreaking enchantment effect
2014-08-19 16:08:17 +02:00
Jaume Aloy
d3fd63c9eb Added some Enchantments
- Bow enchantments: Infinity, Flame and Power
- Sword and tools enchantments: Fire Aspect, Bane of Arthropods, Smite,
Sharpness
2014-08-19 12:38:15 +02:00
madmaxoft
5e198c6730 Basic style fixes. 2014-07-17 22:50:58 +02:00
madmaxoft
2423fbf2ef Normalized comments.
This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
Tiger Wang
ad6494fb36 Maybe improved arrow sinking 2014-07-14 21:56:40 +01:00
Howaner
d529971e27 Changed BroadcastSoundEffect function to take floating pos. 2014-07-13 02:08:02 +02:00
Tiger Wang
74b6b398e7 Fixed arrow collection animation
* Fixed piston extension non-solidness
2014-07-09 19:56:50 +01:00
Tiger Wang
372dbbb994 Merge pull request #1135 from mc-server/fixes
Fixes to projectiles and the undead
2014-07-09 09:50:38 +01:00
Tiger Wang
f635066241 Eps comparison 2014-07-04 12:50:40 +01:00
Tiger Wang
89a26cc786 Suggestions 2014-07-02 21:07:34 +01:00
Tiger Wang
284c1c0514 Vector clamping fixes
Thank you, @madmaxoft.
2014-07-01 22:39:37 +01:00
Tiger Wang
85fae0e521 Implemented Vector3<>::Floor() 2014-06-30 19:21:21 +01:00
Tiger Wang
428cfb5c21 Suggestions 2014-06-29 22:41:31 +01:00
Mattes D
e60b73ce69 Merged branch 'howaner/Bow'.
Removed the pickup collection broadcast due to bad code.
2014-06-26 18:42:28 +02:00
Howaner
bf3229867b Add comment. 2014-06-26 17:26:47 +02:00
Howaner
f96955496f GameMode check 2014-06-26 15:56:03 +02:00
Tiger Wang
33cc1f2a50 Fixed multiple issues with projectiles
* Fixed arrows not being collectable/not truly hitting a block/not
lodging into blocks/not going in far enough
* Fixed projectiles not playing their block hit animation owning to
being destroyed too quickly
2014-06-22 20:44:01 +01:00
Howaner
ce06ec1632 derp 2014-06-17 13:33:41 +02:00
Howaner
37de63895f The same: Float, not Double 2014-06-17 12:45:12 +02:00
Howaner
d89f03b90c Float, not Double 2014-06-17 12:43:45 +02:00
Howaner
a1fd0b0335 Split Broadcast Sound Effect function call in multiple lines. 2014-06-16 23:41:23 +02:00
Howaner
885a50d77a Fix bow sound and creative arrow pickup. 2014-06-16 22:57:13 +02:00
worktycho
17c7c31130 Initialise m_HasTeleported in both constructors 2014-05-09 16:56:29 +01:00