GameMode check
This commit is contained in:
parent
eaf36766f6
commit
f96955496f
@ -134,7 +134,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest)
|
||||
{
|
||||
if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
|
||||
{
|
||||
if (m_PickupState == psInSurvivalOrCreative)
|
||||
if (!a_Dest->IsGameModeCreative())
|
||||
{
|
||||
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
|
||||
if (NumAdded == 0)
|
||||
|
Loading…
x
Reference in New Issue
Block a user