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GameMode check

This commit is contained in:
Howaner 2014-06-26 15:56:03 +02:00
parent eaf36766f6
commit f96955496f

View File

@ -134,7 +134,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
{
if (m_PickupState == psInSurvivalOrCreative)
if (!a_Dest->IsGameModeCreative())
{
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
if (NumAdded == 0)