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Merge branch 'master' into Bow

This commit is contained in:
Howaner 2014-06-26 15:49:53 +02:00
commit eaf36766f6
82 changed files with 5336 additions and 3499 deletions

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@ -1,5 +1,6 @@
Many people have contributed to MCServer, and this list attempts to broadcast at least some of them.
BasedDoge (Donated AlchemistVillage prefabs)
bearbin (Alexander Harkness)
derouinw
Diusrex
@ -26,5 +27,6 @@ tonibm19
UltraCoderRU
worktycho
xoft
Yeeeeezus (Donated AlchemistVillage prefabs)
Please add yourself to this list if you contribute to MCServer.

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@ -523,13 +523,16 @@ end
Functions =
{
GenerateOfflineUUID = { Params = "Username", Return = "string", Notes = "(STATIC) Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. Returns a 36-char UUID (with dashes)." },
GetLocale = { Params = "", Return = "Locale", Notes = "Returns the locale string that the client sends as part of the protocol handshake. Can be used to provide localized strings." },
GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" },
GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." },
GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" },
GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data." },
GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" },
GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" },
HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." },
IsUUIDOnline = { Params = "UUID", Return = "bool", Notes = "(STATIC) Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes). If the string given is not a valid UUID, returns false."},
Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" },
SendPluginMessage = { Params = "Channel, Message", Return = "", Notes = "Sends the plugin message on the specified channel." },
SetLocale = { Params = "Locale", Return = "", Notes = "Sets the locale that MCServer keeps on record. Initially the locale is initialized in protocol handshake, this function allows plugins to override the stored value (but only server-side and only until the user disconnects)." },

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@ -346,7 +346,7 @@ end
function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-- Magic rod of query: show block types and metas for both neighbors of the pointed face
local Type, Meta, Valid = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
local Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ);
if (Type == E_BLOCK_AIR) then
Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
@ -356,7 +356,7 @@ function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cur
end
local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z);
if (Type == E_BLOCK_AIR) then
Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
else

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="BiomeVisualiser"
ProjectGUID="{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}"
RootNamespace="BiomeVisualiser"
@ -327,6 +327,14 @@
<Filter
Name="Shared"
>
<File
RelativePath="..\..\src\BiomeDef.cpp"
>
</File>
<File
RelativePath="..\..\src\BiomeDef.h"
>
</File>
<File
RelativePath="..\..\src\BlockID.cpp"
>
@ -355,6 +363,14 @@
RelativePath="..\..\src\WorldStorage\FastNBT.h"
>
</File>
<File
RelativePath="..\..\src\FastRandom.cpp"
>
</File>
<File
RelativePath="..\..\src\FastRandom.h"
>
</File>
<File
RelativePath="..\..\src\Globals.cpp"
>

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@ -1765,6 +1765,7 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
if (!ChunkStay->AddChunks(2))
{
delete ChunkStay;
ChunkStay = NULL;
return 0;
}

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@ -1571,6 +1571,7 @@ bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx)
LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType);
m_LuaState.LogStackTrace();
delete Ref;
Ref = NULL;
return false;
}

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@ -1467,6 +1467,7 @@ void cPluginManager::RemovePlugin(cPlugin * a_Plugin)
a_Plugin->OnDisable();
}
delete a_Plugin;
a_Plugin = NULL;
}

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@ -295,9 +295,9 @@ cBlockArea::~cBlockArea()
void cBlockArea::Clear(void)
{
delete[] m_BlockTypes; m_BlockTypes = NULL;
delete[] m_BlockMetas; m_BlockMetas = NULL;
delete[] m_BlockLight; m_BlockLight = NULL;
delete[] m_BlockTypes; m_BlockTypes = NULL;
delete[] m_BlockMetas; m_BlockMetas = NULL;
delete[] m_BlockLight; m_BlockLight = NULL;
delete[] m_BlockSkyLight; m_BlockSkyLight = NULL;
m_Origin.Set(0, 0, 0);
m_Size.Set(0, 0, 0);
@ -1013,8 +1013,8 @@ void cBlockArea::RotateCCW(void)
} // for x
std::swap(m_BlockTypes, NewTypes);
std::swap(m_BlockMetas, NewMetas);
delete[] NewTypes;
delete[] NewMetas;
delete[] NewTypes; NewTypes = NULL;
delete[] NewMetas; NewMetas = NULL;
std::swap(m_Size.x, m_Size.z);
}
@ -1058,8 +1058,8 @@ void cBlockArea::RotateCW(void)
} // for x
std::swap(m_BlockTypes, NewTypes);
std::swap(m_BlockMetas, NewMetas);
delete[] NewTypes;
delete[] NewMetas;
delete[] NewTypes; NewTypes = NULL;
delete[] NewMetas; NewMetas = NULL;
std::swap(m_Size.x, m_Size.z);
}
@ -1206,7 +1206,7 @@ void cBlockArea::RotateCCWNoMeta(void)
} // for z
} // for x
std::swap(m_BlockTypes, NewTypes);
delete[] NewTypes;
delete[] NewTypes; NewTypes = NULL;
}
if (HasBlockMetas())
{
@ -1224,7 +1224,7 @@ void cBlockArea::RotateCCWNoMeta(void)
} // for z
} // for x
std::swap(m_BlockMetas, NewMetas);
delete[] NewMetas;
delete[] NewMetas; NewMetas = NULL;
}
std::swap(m_Size.x, m_Size.z);
}
@ -1251,7 +1251,7 @@ void cBlockArea::RotateCWNoMeta(void)
} // for x
} // for z
std::swap(m_BlockTypes, NewTypes);
delete[] NewTypes;
delete[] NewTypes; NewTypes = NULL;
}
if (HasBlockMetas())
{
@ -1269,7 +1269,7 @@ void cBlockArea::RotateCWNoMeta(void)
} // for x
} // for z
std::swap(m_BlockMetas, NewMetas);
delete[] NewMetas;
delete[] NewMetas; NewMetas = NULL;
}
std::swap(m_Size.x, m_Size.z);
}
@ -1658,6 +1658,7 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
if (m_BlockMetas == NULL)
{
delete[] m_BlockTypes;
m_BlockTypes = NULL;
return false;
}
}
@ -1667,7 +1668,9 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
if (m_BlockLight == NULL)
{
delete[] m_BlockMetas;
m_BlockMetas = NULL;
delete[] m_BlockTypes;
m_BlockTypes = NULL;
return false;
}
}
@ -1677,8 +1680,11 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
if (m_BlockSkyLight == NULL)
{
delete[] m_BlockLight;
m_BlockLight = NULL;
delete[] m_BlockMetas;
m_BlockMetas = NULL;
delete[] m_BlockTypes;
m_BlockTypes = NULL;
return false;
}
}

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@ -122,6 +122,13 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
void cChestEntity::OpenNewWindow(void)
{
// TODO: cats are an obstruction
if ((GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ())))
{
// Obstruction, don't open
return;
}
// Callback for opening together with neighbor chest:
class cOpenDouble :
public cChestCallback
@ -135,6 +142,12 @@ void cChestEntity::OpenNewWindow(void)
virtual bool Item(cChestEntity * a_Chest) override
{
if ((a_Chest->GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ())))
{
// Obstruction, don't open
return false;
}
// The primary chest should eb the one with lesser X or Z coord:
cChestEntity * Primary = a_Chest;
cChestEntity * Secondary = m_ThisChest;

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@ -294,23 +294,24 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
return false;
}
int bx, by, bz;
// Get the coords of the block where to output items:
int OutX, OutY, OutZ;
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
if (!GetOutputBlockPos(Meta, bx, by, bz))
if (!GetOutputBlockPos(Meta, OutX, OutY, OutZ))
{
// Not attached to another container
return false;
}
if (by < 0)
if (OutY < 0)
{
// Cannot output below the zero-th block level
return false;
}
// Convert coords to relative:
int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width;
int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz);
int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width;
int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ);
if (DestChunk == NULL)
{
// The destination chunk has been unloaded, don't tick
@ -319,26 +320,32 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
// Call proper moving function, based on the blocktype present at the coords:
bool res = false;
switch (DestChunk->GetBlock(rx, by, rz))
switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ))
{
case E_BLOCK_CHEST:
{
// Chests have special handling because of double-chests
res = MoveItemsToChest(*DestChunk, bx, by, bz);
res = MoveItemsToChest(*DestChunk, OutX, OutY, OutZ);
break;
}
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
{
// Furnaces have special handling because of the direction-to-slot relation
res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta);
res = MoveItemsToFurnace(*DestChunk, OutX, OutY, OutZ, Meta);
break;
}
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER:
{
res = MoveItemsToGrid(*(cBlockEntityWithItems *)DestChunk->GetBlockEntity(bx, by, bz));
cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ);
if (BlockEntity == NULL)
{
LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ);
return false;
}
res = MoveItemsToGrid(*BlockEntity);
break;
}
}
@ -359,7 +366,13 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
if (MoveItemsFromGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)))
cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
if (Chest == NULL)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false;
}
if (MoveItemsFromGrid(*Chest))
{
// Moved the item from the chest directly above the hopper
return true;
@ -389,9 +402,17 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
continue;
}
if (MoveItemsFromGrid(*(cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z)))
Chest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
if (Chest == NULL)
{
return true;
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
}
else
{
if (MoveItemsFromGrid(*Chest))
{
return true;
}
}
return false;
}
@ -408,7 +429,11 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
ASSERT(Furnace != NULL);
if (Furnace == NULL)
{
LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false;
}
// Try move from the output slot:
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
@ -517,7 +542,13 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Try the chest directly connected to the hopper:
if (MoveItemsToGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
if (Chest == NULL)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
return false;
}
if (MoveItemsToGrid(*Chest))
{
return true;
}
@ -534,19 +565,27 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
{0, 1},
{0, -1},
} ;
int RelX = a_BlockX - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = a_BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width;
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
{
int x = m_RelX + Coords[i].x;
int z = m_RelZ + Coords[i].z;
int x = RelX + Coords[i].x;
int z = RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
if (
(Neighbor == NULL) ||
(Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
(Neighbor->GetBlock(x, a_BlockY, z) != E_BLOCK_CHEST)
)
{
continue;
}
if (MoveItemsToGrid(*(cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
if (Chest == NULL)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
continue;
}
if (MoveItemsToGrid(*Chest))
{
return true;
}

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@ -70,6 +70,8 @@ void cMobHeadEntity::SetOwner(const AString & a_Owner)
void cMobHeadEntity::SendTo(cClientHandle & a_Client)
{
cWorld * World = a_Client.GetPlayer()->GetWorld();
a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
a_Client.SendUpdateBlockEntity(*this);
}

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@ -8,12 +8,6 @@
cBlockInfo cBlockInfo::ms_Info[256];
cBlockInfo::cBlockInfo()
: m_LightValue(0x00)
, m_SpreadLightFalloff(0x0f)
@ -34,14 +28,25 @@ cBlockInfo::cBlockInfo()
cBlockInfo::~cBlockInfo()
{
delete m_Handler;
m_Handler = NULL;
}
/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
It works only if it is called for the first time before the app spawns other threads. */
cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
{
static cBlockInfo ms_Info[256];
static bool IsBlockInfoInitialized = false;
if (!IsBlockInfoInitialized)
{
cBlockInfo::Initialize(ms_Info);
IsBlockInfoInitialized = true;
}
return ms_Info[a_Type];
}
@ -49,414 +54,401 @@ cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
void cBlockInfo::Initialize(void)
void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
{
for (unsigned int i = 0; i < 256; ++i)
{
if (ms_Info[i].m_Handler == NULL)
if (a_Info[i].m_Handler == NULL)
{
ms_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
}
}
// Emissive blocks
ms_Info[E_BLOCK_FIRE ].m_LightValue = 15;
ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
ms_Info[E_BLOCK_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
ms_Info[E_BLOCK_TORCH ].m_LightValue = 14;
ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
a_Info[E_BLOCK_FIRE ].m_LightValue = 15;
a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
a_Info[E_BLOCK_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
a_Info[E_BLOCK_TORCH ].m_LightValue = 14;
a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
// Spread blocks
ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
// Light in water and lava dissapears faster:
ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
// Transparent blocks
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_AIR ].m_Transparent = true;
ms_Info[E_BLOCK_ANVIL ].m_Transparent = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_CAKE ].m_Transparent = true;
ms_Info[E_BLOCK_CARROTS ].m_Transparent = true;
ms_Info[E_BLOCK_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
ms_Info[E_BLOCK_COBWEB ].m_Transparent = true;
ms_Info[E_BLOCK_CROPS ].m_Transparent = true;
ms_Info[E_BLOCK_DANDELION ].m_Transparent = true;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
ms_Info[E_BLOCK_FIRE ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_HEAD ].m_Transparent = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_ICE ].m_Transparent = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_LADDER ].m_Transparent = true;
ms_Info[E_BLOCK_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_LEVER ].m_Transparent = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_POTATOES ].m_Transparent = true;
ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
ms_Info[E_BLOCK_SNOW ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
ms_Info[E_BLOCK_TORCH ].m_Transparent = true;
ms_Info[E_BLOCK_VINES ].m_Transparent = true;
ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
ms_Info[E_BLOCK_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_AIR ].m_Transparent = true;
a_Info[E_BLOCK_ANVIL ].m_Transparent = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_CAKE ].m_Transparent = true;
a_Info[E_BLOCK_CARROTS ].m_Transparent = true;
a_Info[E_BLOCK_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
a_Info[E_BLOCK_COBWEB ].m_Transparent = true;
a_Info[E_BLOCK_CROPS ].m_Transparent = true;
a_Info[E_BLOCK_DANDELION ].m_Transparent = true;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_FIRE ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
a_Info[E_BLOCK_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_HEAD ].m_Transparent = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_ICE ].m_Transparent = true;
a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_LADDER ].m_Transparent = true;
a_Info[E_BLOCK_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_LEVER ].m_Transparent = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_POTATOES ].m_Transparent = true;
a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
a_Info[E_BLOCK_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
a_Info[E_BLOCK_SNOW ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
a_Info[E_BLOCK_TORCH ].m_Transparent = true;
a_Info[E_BLOCK_VINES ].m_Transparent = true;
a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
a_Info[E_BLOCK_WATER ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
// TODO: Any other transparent blocks?
// One hit break blocks:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
ms_Info[E_BLOCK_TNT ].m_OneHitDig = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
a_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
a_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
a_Info[E_BLOCK_TNT ].m_OneHitDig = true;
a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
a_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
// Blocks that break when pushed by piston:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BED ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
a_Info[E_BLOCK_BED ].m_PistonBreakable = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
a_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
// Blocks that cannot be snowed over:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_AIR ].m_IsSnowable = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_ICE ].m_IsSnowable = false;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_TNT ].m_IsSnowable = false;
ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
ms_Info[E_BLOCK_VINES ].m_IsSnowable = false;
ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
ms_Info[E_BLOCK_WATER ].m_IsSnowable = false;
ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
ms_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
a_Info[E_BLOCK_AIR ].m_IsSnowable = false;
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
a_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
a_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
a_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
a_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
a_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
a_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
a_Info[E_BLOCK_ICE ].m_IsSnowable = false;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
a_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
a_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
a_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
a_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
a_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
a_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
a_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
a_Info[E_BLOCK_TNT ].m_IsSnowable = false;
a_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
a_Info[E_BLOCK_VINES ].m_IsSnowable = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
a_Info[E_BLOCK_WATER ].m_IsSnowable = false;
a_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
a_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
a_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
// Blocks that don't drop without a special tool:
ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
// Nonsolid blocks:
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_AIR ].m_IsSolid = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_CAKE ].m_IsSolid = false;
ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
ms_Info[E_BLOCK_CROPS ].m_IsSolid = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_FIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_LEVER ].m_IsSolid = false;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_REEDS ].m_IsSolid = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
ms_Info[E_BLOCK_SNOW ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
ms_Info[E_BLOCK_TORCH ].m_IsSolid = false;
ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_VINES ].m_IsSolid = false;
ms_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
ms_Info[E_BLOCK_WATER ].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_AIR ].m_IsSolid = false;
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_CAKE ].m_IsSolid = false;
a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
a_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
a_Info[E_BLOCK_FENCE ].m_IsSolid = false;
a_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false;
a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_LEVER ].m_IsSolid = false;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
a_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_REEDS ].m_IsSolid = false;
a_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
a_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
a_Info[E_BLOCK_SNOW ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
a_Info[E_BLOCK_TORCH ].m_IsSolid = false;
a_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
a_Info[E_BLOCK_VINES ].m_IsSolid = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
a_Info[E_BLOCK_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
}
// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
class cBlockInfoInitializer
{
public:
cBlockInfoInitializer(void)
{
cBlockInfo::Initialize();
}
} BlockInfoInitializer;

View File

@ -16,18 +16,8 @@ class cBlockHandler;
class cBlockInfo
{
public:
// tolua_end
cBlockInfo();
~cBlockInfo();
/** (Re-)Initializes the internal BlockInfo structures. */
static void Initialize(void);
// tolua_begin
/** Returns the associated BlockInfo structure. */
/** Returns the associated BlockInfo structure for the specified block type. */
static cBlockInfo & Get(BLOCKTYPE a_Type);
@ -79,13 +69,18 @@ public:
inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; }
protected:
/** Storage for all the BlockInfo structures. */
typedef cBlockInfo cBlockInfoArray[256];
// TODO xdot: Change to std::vector to support dynamic block IDs
static cBlockInfo ms_Info[256];
/** Creates a default BlockInfo structure, initializes all values to their defaults */
cBlockInfo();
/** Cleans up the stored values */
~cBlockInfo();
/** Initializes the specified BlockInfo structures with block-specific values. */
static void Initialize(cBlockInfoArray & a_BlockInfos);
}; // tolua_export

View File

@ -45,9 +45,16 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn
void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
UNUSED(a_WorldInterface);
UNUSED(a_BlockFace);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
}
}

View File

@ -45,6 +45,7 @@ public:
// Standing aside - use last direction
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
}
a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
}

View File

@ -36,8 +36,8 @@ public:
- Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir
*/
a_BlockY--; // Because we want the block below the fire
FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface);
// a_BlockY - 1: Because we want the block below the fire
FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface);
}
virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override

View File

@ -38,6 +38,7 @@
#include "BlockGlass.h"
#include "BlockGlowstone.h"
#include "BlockGravel.h"
#include "BlockHayBale.h"
#include "BlockMobHead.h"
#include "BlockHopper.h"
#include "BlockIce.h"
@ -56,6 +57,7 @@
#include "BlockPlanks.h"
#include "BlockPortal.h"
#include "BlockPumpkin.h"
#include "BlockPressurePlate.h"
#include "BlockQuartz.h"
#include "BlockRail.h"
#include "BlockRedstone.h"
@ -83,6 +85,91 @@
/*
// Tests the meta rotation and mirroring.
// Note that the cMetaRotator needs to have its assert paths disabled for this test to work!
static class cBlockHandlerRotationTester
{
public:
cBlockHandlerRotationTester(void)
{
printf("Performing block handlers test...\n");
for (BLOCKTYPE Type = 0; Type < E_BLOCK_MAX_TYPE_ID; Type++)
{
cBlockHandler * Handler = cBlockInfo::GetHandler(Type);
if (Handler == NULL)
{
printf("NULL handler for block type %d!\n", Type);
continue;
}
AString BlockName = ItemTypeToString(Type);
for (NIBBLETYPE Meta = 0; Meta < 16; Meta++)
{
// Test the CW / CCW rotations:
NIBBLETYPE TestMeta;
TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Meta))));
if (TestMeta != Meta)
{
// 4 CW rotations should produce no change in the meta
printf("Handler for blocktype %d (%s) fails CW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Meta))));
if (TestMeta != Meta)
{
// 4 CCW rotations should produce no change in the meta
printf("Handler for blocktype %d (%s) fails CCW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCW(Meta));
if (TestMeta != Meta)
{
// CCW rotation of a CW rotation should produce no change in the meta
printf("Handler for blocktype %d (%s) fails CCW(CW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCCW(Meta));
if (TestMeta != Meta)
{
// CW rotation of a CCW rotation should produce no change in the meta
printf("Handler for blocktype %d (%s) fails CW(CCW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
// Test the mirroring:
TestMeta = Handler->MetaMirrorXY(Handler->MetaMirrorXY(Meta));
if (TestMeta != Meta)
{
// Double-mirroring should produce the same meta:
printf("Handler for blocktype %d (%s) fails XY mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaMirrorXZ(Handler->MetaMirrorXZ(Meta));
if (TestMeta != Meta)
{
// Double-mirroring should produce the same meta:
printf("Handler for blocktype %d (%s) fails XZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaMirrorYZ(Handler->MetaMirrorYZ(Meta));
if (TestMeta != Meta)
{
// Double-mirroring should produce the same meta:
printf("Handler for blocktype %d (%s) fails YZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
// Test mirror-rotating:
TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaMirrorXY(Handler->MetaMirrorYZ(Meta))));
if (TestMeta != Meta)
{
// 2 CW rotations should be the same as XY, YZ mirroring:
printf("Handler for blocktype %d (%s) fails rotation-mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
}
} // for Type
printf("Block handlers test complete.\n");
}
} g_BlockHandlerRotationTester;
//*/
cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
@ -130,10 +217,12 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType);
case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_HAY_BALE: return new cBlockHayBaleHandler (a_BlockType);
case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType);
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType);
case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
@ -149,6 +238,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType);
case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType);
case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
@ -170,7 +260,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType);
case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); // We need this to change pickups to an off lamp; else 1.7+ clients crash
case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType);
case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType);
@ -186,12 +276,15 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
case E_BLOCK_STATIONARY_LAVA: return new cBlockLavaHandler (a_BlockType);
case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType);
case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_STONE_PRESSURE_PLATE: return new cBlockPressurePlateHandler (a_BlockType);
case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
@ -199,10 +292,11 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_WOODEN_PRESSURE_PLATE: return new cBlockPressurePlateHandler (a_BlockType);
case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType);

29
src/Blocks/BlockHayBale.h Normal file
View File

@ -0,0 +1,29 @@
#pragma once
#include "BlockHandler.h"
#include "BlockSideways.h"
class cBlockHayBaleHandler :
public cBlockSidewaysHandler
{
public:
cBlockHayBaleHandler(BLOCKTYPE a_BlockType)
: cBlockSidewaysHandler(a_BlockType)
{
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;

View File

@ -7,12 +7,13 @@
class cBlockLeverHandler :
public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false>
public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false>
{
typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false> super;
typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false> super;
public:
cBlockLeverHandler(BLOCKTYPE a_BlockType)
: cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false>(a_BlockType)
cBlockLeverHandler(BLOCKTYPE a_BlockType) :
super(a_BlockType)
{
}
@ -132,7 +133,7 @@ public:
case 0x05: return 0x06; // Ground rotation
case 0x06: return 0x05;
default: return super::MetaRotateCCW(a_Meta); // Wall Rotation
default: return super::MetaRotateCW(a_Meta); // Wall Rotation
}
}
} ;

View File

@ -19,24 +19,69 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0));
// The drop spawn is in OnDestroyed method
}
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
if (a_Player->IsGameModeCreative())
{
// No drops in creative mode
return;
}
class cCallback : public cBlockEntityCallback
{
virtual bool Item(cBlockEntity * a_BlockEntity)
{
if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
{
return false;
}
cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
cItems Pickups;
Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType());
MTRand r1;
// Mid-block position first
double MicroX, MicroY, MicroZ;
MicroX = MobHeadEntity->GetPosX() + 0.5;
MicroY = MobHeadEntity->GetPosY() + 0.5;
MicroZ = MobHeadEntity->GetPosZ() + 0.5;
// Add random offset second
MicroX += r1.rand(1) - 0.5;
MicroZ += r1.rand(1) - 0.5;
MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
return false;
}
} Callback;
a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
}
bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (a_BlockY < 2)
{
return false;
}
class cCallback : public cMobHeadCallback
class cCallback : public cBlockEntityCallback
{
bool m_IsWither;
virtual bool Item (cMobHeadEntity * a_MobHeadEntity)
virtual bool Item(cBlockEntity * a_BlockEntity)
{
m_IsWither = (a_MobHeadEntity->GetType() == SKULL_TYPE_WITHER);
if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
{
return false;
}
cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER);
return false;
}
@ -70,7 +115,7 @@ public:
} PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ));
a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
if (!CallbackA.IsWither())
{
@ -87,8 +132,8 @@ public:
return false;
}
a_World->DoWithMobHeadAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA);
a_World->DoWithMobHeadAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB);
a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA);
a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB);
BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ);
BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ);
@ -101,15 +146,15 @@ public:
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
// Block entities
a_World->SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
// Spawn the wither:
a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
// Award Achievement
a_World->ForEachPlayer(PlayerCallback);
a_WorldInterface.ForEachPlayer(PlayerCallback);
return true;
}
@ -117,8 +162,8 @@ public:
CallbackA.Reset();
CallbackB.Reset();
a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA);
a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB);
a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA);
a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB);
Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1);
Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1);
@ -131,15 +176,15 @@ public:
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
// Block entities
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0);
a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0);
a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0);
// Spawn the wither:
a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
// Award Achievement
a_World->ForEachPlayer(PlayerCallback);
a_WorldInterface.ForEachPlayer(PlayerCallback);
return true;
}
@ -154,23 +199,29 @@ public:
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
) override
{
class cCallback : public cMobHeadCallback
class cCallback : public cBlockEntityCallback
{
cPlayer * m_Player;
NIBBLETYPE m_OldBlockMeta;
NIBBLETYPE m_NewBlockMeta;
virtual bool Item (cMobHeadEntity * a_MobHeadEntity)
virtual bool Item(cBlockEntity * a_BlockEntity)
{
if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
{
return false;
}
cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
int Rotation = 0;
if (m_NewBlockMeta == 1)
{
Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF;
}
a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta));
a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
a_MobHeadEntity->GetWorld()->BroadcastBlockEntity(a_MobHeadEntity->GetPosX(), a_MobHeadEntity->GetPosY(), a_MobHeadEntity->GetPosZ(), m_Player->GetClientHandle());
MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta));
MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ());
return false;
}
@ -184,8 +235,7 @@ public:
cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace));
a_BlockMeta = (NIBBLETYPE)a_BlockFace;
cWorld * World = (cWorld *) &a_WorldInterface;
World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
if (a_BlockMeta == SKULL_TYPE_WITHER)
@ -200,7 +250,7 @@ public:
};
for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i)
{
if (TrySpawnWither(a_ChunkInterface, World, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z))
if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z))
{
break;
}

View File

@ -0,0 +1,38 @@
#pragma once
#include "BlockHandler.h"
class cBlockPressurePlateHandler :
public cBlockHandler
{
public:
cBlockPressurePlateHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
return ((BlockBelow == E_BLOCK_FENCE_GATE) || (BlockBelow == E_BLOCK_FENCE) || cBlockInfo::IsSolid(BlockBelow));
}
} ;

View File

@ -75,13 +75,13 @@ public:
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
{
return (++a_Meta) & 0x0F;
return (a_Meta + 4) & 0x0f;
}
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
{
return (--a_Meta) & 0x0F;
return (a_Meta + 12) & 0x0f;
}
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
@ -90,7 +90,7 @@ public:
// There are 16 meta values which correspond to different directions.
// These values are equated to angles on a circle; 0x08 = 180 degrees.
return (a_Meta < 0x08) ? 0x08 + a_Meta : 0x08 - a_Meta;
return (a_Meta < 0x08) ? (0x08 + a_Meta) : (0x08 - a_Meta);
}

View File

@ -80,6 +80,7 @@ public:
if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
a_BlockType = GetDoubleSlabType(m_BlockType);
a_BlockMeta = a_BlockMeta & 0x7;
}
return true;
@ -123,6 +124,12 @@ public:
return E_BLOCK_AIR;
}
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
{
// Toggle the 4th bit - up / down:
return (a_Meta ^ 0x08);
}
} ;
@ -166,15 +173,6 @@ public:
ASSERT(!"Unhandled double slab type!");
return "";
}
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
{
NIBBLETYPE OtherMeta = a_Meta & 0x07; // Contains unrelated meta data.
// 8th bit is up/down. 1 right-side-up, 0 is up-side-down.
return (a_Meta & 0x08) ? 0x00 + OtherMeta : 0x01 + OtherMeta;
}
} ;

View File

@ -6,6 +6,12 @@
class cItems;
typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
class cWorldInterface
{
public:
@ -29,6 +35,9 @@ public:
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0;
/** Sends the block on those coords to the player */
virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0;

View File

@ -165,6 +165,7 @@ cByteBuffer::~cByteBuffer()
{
CheckValid();
delete[] m_Buffer;
m_Buffer = NULL;
}

View File

@ -152,7 +152,9 @@ cChunk::~cChunk()
m_NeighborZP->m_NeighborZM = NULL;
}
delete m_WaterSimulatorData;
m_WaterSimulatorData = NULL;
delete m_LavaSimulatorData;
m_LavaSimulatorData = NULL;
}
@ -596,6 +598,7 @@ void cChunk::Tick(float a_Dt)
cEntity * ToDelete = *itr;
itr = m_Entities.erase(itr);
delete ToDelete;
ToDelete = NULL;
continue;
}
++itr;
@ -1417,6 +1420,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
BlockEntity->Destroy();
RemoveBlockEntity(BlockEntity);
delete BlockEntity;
BlockEntity = NULL;
}
// If the new block is a block entity, create the entity object:
@ -1612,6 +1616,12 @@ void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity)
cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Check that the query coords are within chunk bounds:
ASSERT(a_BlockX >= m_PosX * cChunkDef::Width);
ASSERT(a_BlockX < m_PosX * cChunkDef::Width + cChunkDef::Width);
ASSERT(a_BlockZ >= m_PosZ * cChunkDef::Width);
ASSERT(a_BlockZ < m_PosZ * cChunkDef::Width + cChunkDef::Width);
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
if (

View File

@ -1,9 +0,0 @@
#include "Globals.h"
#include "ChunkDef.h"
// It appears that failing to have this definition causes link errors as cChunkDef::Height is not
// defined. It also appears that we can have the initalizer in the declaration so it can be inlined
// if the declaration is in a class????
const int cChunkDef::Height;

View File

@ -35,8 +35,8 @@ class cBlockArea;
class cMobCensus;
class cMobSpawner;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
typedef cItemCallback<cEntity> cEntityCallback;
typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
typedef cItemCallback<cChestEntity> cChestCallback;

View File

@ -232,6 +232,9 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage
AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
{
// Online UUIDs are always version 4 (random)
// We use Version 3 (MD5 hash) UUIDs for the offline UUIDs
// This guarantees that they will never collide with an online UUID and can be distinguished.
// Proper format for a version 3 UUID is:
// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
@ -254,6 +257,32 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
bool cClientHandle::IsUUIDOnline(const AString & a_UUID)
{
// Online UUIDs are always version 4 (random)
// We use Version 3 (MD5 hash) UUIDs for the offline UUIDs
// This guarantees that they will never collide with an online UUID and can be distinguished.
// The version-specifying char is at pos #12 of raw UUID, pos #14 in dashed-UUID.
switch (a_UUID.size())
{
case 32:
{
// This is the UUID format without dashes, the version char is at pos #12:
return (a_UUID[12] == '4');
}
case 36:
{
// This is the UUID format with dashes, the version char is at pos #14:
return (a_UUID[14] == '4');
}
}
return false;
}
void cClientHandle::Kick(const AString & a_Reason)
{
if (m_State >= csAuthenticating) // Don't log pings
@ -953,6 +982,26 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
m_LastDigBlockY = a_BlockY;
m_LastDigBlockZ = a_BlockZ;
// Check for clickthrough-blocks:
/* When the user breaks a fire block, the client send the wrong block location.
We must find the right block with the face direction. */
if (a_BlockFace != BLOCK_FACE_NONE)
{
int pX = a_BlockX;
int pY = a_BlockY;
int pZ = a_BlockZ;
AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ));
if (Handler->IsClickedThrough())
{
cChunkInterface ChunkInterface(m_Player->GetWorld()->GetChunkMap());
Handler->OnDigging(ChunkInterface, *m_Player->GetWorld(), m_Player, pX, pY, pZ);
return;
}
}
if (
(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too
@ -979,22 +1028,6 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
// Check for clickthrough-blocks:
if (a_BlockFace != BLOCK_FACE_NONE)
{
int pX = a_BlockX;
int pY = a_BlockY;
int pZ = a_BlockZ;
AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
Handler = cBlockInfo::GetHandler(World->GetBlock(pX, pY, pZ));
if (Handler->IsClickedThrough())
{
Handler->OnDigging(ChunkInterface, *World, m_Player, pX, pY, pZ);
}
}
}

View File

@ -63,7 +63,7 @@ public:
const AString & GetIPString(void) const { return m_IPString; }
cPlayer* GetPlayer() { return m_Player; } // tolua_export
cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
const AString & GetUUID(void) const { return m_UUID; } // tolua_export
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
@ -76,9 +76,16 @@ public:
/** Generates an UUID based on the player name provided.
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.
Returns a 36-char UUID (with dashes). */
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
/** Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID.
We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart.
Accepts both 32-char and 36-char UUIDs (with and without dashes).
If the string given is not a valid UUID, returns false. */
static bool IsUUIDOnline(const AString & a_UUID); // tolua_export
/** Formats the type of message with the proper color and prefix for sending to the client. **/
static AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);

View File

@ -59,6 +59,7 @@ cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) :
cCraftingGrid::~cCraftingGrid()
{
delete[] m_Items;
m_Items = NULL;
}

View File

@ -274,8 +274,19 @@ inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace)
}
}
inline eBlockFace ReverseBlockFace(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YP: return BLOCK_FACE_YM;
case BLOCK_FACE_XP: return BLOCK_FACE_XM;
case BLOCK_FACE_ZP: return BLOCK_FACE_ZM;
case BLOCK_FACE_YM: return BLOCK_FACE_YP;
case BLOCK_FACE_XM: return BLOCK_FACE_XP;
case BLOCK_FACE_ZM: return BLOCK_FACE_ZP;
default: return a_BlockFace;
}
}
/** Returns the textual representation of the BlockFace constant. */

View File

@ -146,6 +146,7 @@ cPlayer::~cPlayer(void)
m_ClientHandle = NULL;
delete m_InventoryWindow;
m_InventoryWindow = NULL;
LOGD("Player %p deleted", this);
}

View File

@ -36,10 +36,6 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
{
TotalDamage = 3;
}
else if (MobType == cMonster::mtEnderDragon)
{
TotalDamage = 1;
}
}
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);

View File

@ -42,6 +42,7 @@ cFurnaceRecipe::~cFurnaceRecipe()
{
ClearRecipes();
delete m_pState;
m_pState = NULL;
}
@ -187,7 +188,9 @@ void cFurnaceRecipe::ClearRecipes(void)
{
Recipe R = *itr;
delete R.In;
R.In = NULL;
delete R.Out;
R.Out = NULL;
}
m_pState->Recipes.clear();
@ -195,6 +198,7 @@ void cFurnaceRecipe::ClearRecipes(void)
{
Fuel F = *itr;
delete F.In;
F.In = NULL;
}
m_pState->Fuel.clear();
}

View File

@ -135,7 +135,9 @@ cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) :
cBioGenCache::~cBioGenCache()
{
delete[] m_CacheData;
m_CacheData = NULL;
delete[] m_CacheOrder;
m_CacheOrder = NULL;
}
@ -745,7 +747,12 @@ cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) :
m_VoronoiSmall(a_Seed + 2000),
m_DistortX(a_Seed + 3000),
m_DistortZ(a_Seed + 4000),
m_Noise(a_Seed + 5000)
m_Noise1(a_Seed + 5001),
m_Noise2(a_Seed + 5002),
m_Noise3(a_Seed + 5003),
m_Noise4(a_Seed + 5004),
m_Noise5(a_Seed + 5005),
m_Noise6(a_Seed + 5006)
{
}
@ -767,12 +774,12 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
int BlockZ = BaseZ + z * 4;
float BlockXF = (float)(16 * BlockX) / 128;
float BlockZF = (float)(16 * BlockZ) / 128;
double NoiseX = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 1000);
NoiseX += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 2000);
NoiseX += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 3000);
double NoiseZ = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 4000);
NoiseZ += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 5000);
NoiseZ += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 6000);
double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16);
NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8);
NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF);
double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16);
NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8);
NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF);
DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX);
DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ);
@ -786,8 +793,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
{
for (int x = 0; x < cChunkDef::Width; x++)
{
int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z]) / 7;
int MinDist1, MinDist2;
int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7;
int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11;
cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1));
}

View File

@ -261,7 +261,12 @@ protected:
/// The noise used to distort the inupt Z coord
cPerlinNoise m_DistortZ;
cNoise m_Noise;
cNoise m_Noise1;
cNoise m_Noise2;
cNoise m_Noise3;
cNoise m_Noise4;
cNoise m_Noise5;
cNoise m_Noise6;
// cBiomeGen overrides:

View File

@ -672,7 +672,9 @@ cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_Cach
cCompoGenCache::~cCompoGenCache()
{
delete[] m_CacheData;
m_CacheData = NULL;
delete[] m_CacheOrder;
m_CacheOrder = NULL;
}

View File

@ -26,6 +26,7 @@
#include "POCPieceGenerator.h"
#include "RainbowRoadsGen.h"
#include "Ravines.h"
#include "TestRailsGen.h"
#include "UnderwaterBaseGen.h"
#include "VillageGen.h"
@ -414,6 +415,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
}
else if (NoCaseCompare(*itr, "TestRails") == 0)
{
m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50));
}
else if (NoCaseCompare(*itr, "Trees") == 0)
{
m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));

View File

@ -88,8 +88,8 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur
for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
{
if (
((*itr)->m_OriginX >= MinX) && ((*itr)->m_OriginX < MaxX) &&
((*itr)->m_OriginZ >= MinZ) && ((*itr)->m_OriginZ < MaxZ)
((*itr)->m_GridX >= MinX) && ((*itr)->m_GridX < MaxX) &&
((*itr)->m_GridZ >= MinZ) && ((*itr)->m_GridZ < MaxZ)
)
{
// want

View File

@ -142,7 +142,9 @@ cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize)
cHeiGenCache::~cHeiGenCache()
{
delete[] m_CacheData;
m_CacheData = NULL;
delete[] m_CacheOrder;
m_CacheOrder = NULL;
}

View File

@ -211,6 +211,17 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR
int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
const cBlockArea & Image = m_BlockArea[a_NumRotations];
// If the placement is outside this chunk, bail out:
if (
(Placement.x > cChunkDef::Width) || (Placement.x + Image.GetSizeX() < 0) ||
(Placement.z > cChunkDef::Width) || (Placement.z + Image.GetSizeZ() < 0)
)
{
return;
}
// Write the image:
a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
// If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)

File diff suppressed because it is too large Load Diff

View File

@ -129,6 +129,176 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Farm:
// The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera
{
// Size:
11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 6, 12, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 3: 0\n" /* dirt */
"b: 60: 7\n" /* tilleddirt */
"c: 8: 0\n" /* water */
"d: 43: 0\n" /* doubleslab */
"e: 44: 0\n" /* step */
"f: 59: 7\n" /* crops */
"g: 83: 0\n" /* reedblock */
"h:113: 0\n" /* netherbrickfence */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "maaaaaaaaam"
/* 2 */ "maaaaaaaaam"
/* 3 */ "maaaaaaaaam"
/* 4 */ "maaaaaaaaam"
/* 5 */ "maaaaaaaaam"
/* 6 */ "maaaaaaaaam"
/* 7 */ "maaaaaaaaam"
/* 8 */ "maaaaaaaaam"
/* 9 */ "maaaaaaaaam"
/* 10 */ "maaaaaaaaam"
/* 11 */ "maaaaaaaaam"
/* 12 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "maaaaaaaaam"
/* 2 */ "mabbbbbbbam"
/* 3 */ "mabbbbbbbam"
/* 4 */ "mabbbbbbbam"
/* 5 */ "mabbbbbbbam"
/* 6 */ "mabcccccaam"
/* 7 */ "mabbbbbbbam"
/* 8 */ "mabbbbbbbam"
/* 9 */ "mabbbbbbbam"
/* 10 */ "mabbbbbbbam"
/* 11 */ "maaaaaaaaam"
/* 12 */ "mmmmmmmmmmm"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".deeeeeeed."
/* 2 */ ".efffffffe."
/* 3 */ ".efffffffe."
/* 4 */ ".efffffffe."
/* 5 */ ".efgggggfe."
/* 6 */ ".eg.....ge."
/* 7 */ ".efgggggfe."
/* 8 */ ".efffffffe."
/* 9 */ ".efffffffe."
/* 10 */ ".efffffffe."
/* 11 */ ".deeeeeeed."
/* 12 */ "..........."
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".h.......h."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "...ggggg..."
/* 6 */ "..g.....g.."
/* 7 */ "...ggggg..."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ "..........."
/* 11 */ ".h.......h."
/* 12 */ "..........."
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".h.......h."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "...ggggg..."
/* 6 */ "..g.....g.."
/* 7 */ "...ggggg..."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ "..........."
/* 11 */ ".h.......h."
/* 12 */ "..........."
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".h.......h."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "..........."
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ "..........."
/* 11 */ ".h.......h."
/* 12 */ "..........."
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ ".h.......h."
/* 1 */ "hhh.....hhh"
/* 2 */ ".h.......h."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "..........."
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ ".h.......h."
/* 11 */ "hhh.....hhh"
/* 12 */ ".h.......h.",
// Connectors:
"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // Farm
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Forge:
// The data has been exported from the gallery Plains, area index 79, ID 145, created by Aloe_vera
@ -2025,12 +2195,12 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// Level 1
/* z\x* 0123456 */
/* 0 */ "bbbbbbb"
/* 1 */ "bbbbbbb"
/* 2 */ "bbbbbbb"
/* 3 */ "bbbabbb"
/* 4 */ "bbbbbbb"
/* 5 */ "bbbbbbb"
/* 0 */ "bmmmmmm"
/* 1 */ "bmmmmmm"
/* 2 */ "bmmmmmm"
/* 3 */ "bmmmmmm"
/* 4 */ "bmmmmmm"
/* 5 */ "bmmmmmm"
/* 6 */ "bbbbbbb"
// Level 2
@ -3005,159 +3175,157 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] =
"a: 1: 0\n" /* stone */
"b: 4: 0\n" /* cobblestone */
"c: 8: 0\n" /* water */
"d: 3: 0\n" /* dirt */
"e: 2: 0\n" /* grass */
"f: 13: 0\n" /* gravel */
"g: 67: 1\n" /* stairs */
"h: 67: 2\n" /* stairs */
"i: 67: 0\n" /* stairs */
"j: 67: 3\n" /* stairs */
"k: 85: 0\n" /* fence */
"l: 44: 8\n" /* step */
"m: 19: 0\n" /* sponge */
"n: 44: 0\n" /* step */
"o: 43: 0\n" /* doubleslab */,
"d: 13: 0\n" /* gravel */
"e: 67: 1\n" /* stairs */
"f: 67: 2\n" /* stairs */
"g: 67: 0\n" /* stairs */
"h: 67: 3\n" /* stairs */
"i: 85: 0\n" /* fence */
"j: 44: 8\n" /* step */
"k: 44: 0\n" /* step */
"l: 43: 0\n" /* doubleslab */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "aaaaaaa"
/* 2 */ "aaaaaaa"
/* 3 */ "aaaaaaa"
/* 4 */ "aaaaaaa"
/* 5 */ "aaaaaaa"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "maaaaam"
/* 2 */ "maaaaam"
/* 3 */ "maaaaam"
/* 4 */ "maaaaam"
/* 5 */ "maaaaam"
/* 6 */ "mmmmmmm"
// Level 1
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcc.ba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcc.bm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 2
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 3
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 4
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 5
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 6
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 7
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
/* 0 */ "mmbbbmm"
/* 1 */ "mbbbbbm"
/* 2 */ "bbcccbb"
/* 3 */ "bbcccbb"
/* 4 */ "bbcccbb"
/* 5 */ "mbbbbbm"
/* 6 */ "mmbbbmm"
// Level 8
/* z\x* 0123456 */
/* 0 */ "eefffee"
/* 1 */ "ebbbbbe"
/* 2 */ "fbcccbf"
/* 3 */ "fbcccbf"
/* 4 */ "fbcccbf"
/* 5 */ "ebbbbbe"
/* 6 */ "eefffee"
/* 0 */ "mmdddmm"
/* 1 */ "mbbbbbm"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "mbbbbbm"
/* 6 */ "mmdddmm"
// Level 9
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".bghib."
/* 2 */ ".j...j."
/* 3 */ ".i...g."
/* 4 */ ".h...h."
/* 5 */ ".bgjib."
/* 6 */ "......."
/* 0 */ "mm...mm"
/* 1 */ "mbefgbm"
/* 2 */ ".h...h."
/* 3 */ ".g...e."
/* 4 */ ".f...f."
/* 5 */ "mbehgbm"
/* 6 */ "mm...mm"
// Level 10
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".k...k."
/* 0 */ "mm...mm"
/* 1 */ "mi...im"
/* 2 */ "......."
/* 3 */ "......."
/* 4 */ "......."
/* 5 */ ".k...k."
/* 6 */ "......."
/* 5 */ "mi...im"
/* 6 */ "mm...mm"
// Level 11
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".k...k."
/* 0 */ "mm...mm"
/* 1 */ "mi...im"
/* 2 */ "......."
/* 3 */ "......."
/* 4 */ "......."
/* 5 */ ".k...k."
/* 6 */ "......."
/* 5 */ "mi...im"
/* 6 */ "mm...mm"
// Level 12
/* z\x* 0123456 */
/* 0 */ ".lnnnl."
/* 1 */ "loooool"
/* 2 */ "nooooon"
/* 3 */ "nooooon"
/* 4 */ "nooooon"
/* 5 */ "loooool"
/* 6 */ ".lnnnl."
/* 0 */ "mjkkkjm"
/* 1 */ "jlllllj"
/* 2 */ "klllllk"
/* 3 */ "klllllk"
/* 4 */ "klllllk"
/* 5 */ "jlllllj"
/* 6 */ "mjkkkjm"
// Level 13
/* z\x* 0123456 */
/* 0 */ "n.....n"
/* 0 */ "k.....k"
/* 1 */ "......."
/* 2 */ "..nnn.."
/* 3 */ "..non.."
/* 4 */ "..nnn.."
/* 2 */ "..kkk.."
/* 3 */ "..klk.."
/* 4 */ "..kkk.."
/* 5 */ "......."
/* 6 */ "n.....n",
/* 6 */ "k.....k",
// Connectors:
"2: 0, 9, 3: 4\n" /* Type 2, direction X- */

View File

@ -362,29 +362,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "aaaaaaaaaaaaaaa"
/* 0 */ "aaaaaaabaaaaaaa"
/* 1 */ "aaaaaaaaaaaaaaa"
/* 2 */ "aaaaaaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaaaaaa"
/* 4 */ "aaaaaaaaaaaaaaa"
/* 5 */ "aaaaaaaaaaaaaaa"
/* 6 */ "aaaaaaaaaaaaaaa"
/* 7 */ "aaaaaaaaaaaaaaa"
/* 8 */ "aaaaaaaaaaaaaaa"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "aaaaaaabaaaaaaa"
/* 1 */ "aaaaaaabaaaaaaa"
/* 2 */ "aaaaaaabaaaaaaa"
/* 3 */ "aaaaaaabaaaaaaa"
/* 4 */ "aaaaaaabaaaaaaa"
/* 5 */ "aaaaaaabaaaaaaa"
/* 6 */ "aaaaaaabaaaaaaa"
/* 7 */ "aaaaaaabaaaaaaa"
/* 8 */ "aaaaaaabaaaaaaa"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "aaaaaaamaaaaaaa"
/* 1 */ "aaaaaaamaaaaaaa"
/* 2 */ "aaaaaaamaaaaaaa"
/* 3 */ "aaaaaaamaaaaaaa"
/* 4 */ "aaaaaaamaaaaaaa"
/* 5 */ "aaaaaaamaaaaaaa"
/* 6 */ "aaaaaaamaaaaaaa"
/* 7 */ "aaaaaaamaaaaaaa"
/* 8 */ "aaaaaaamaaaaaaa"
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
@ -509,12 +509,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 6\n" /* wooddoorblock */
"g: 64: 2\n" /* wooddoorblock */
"h: 10: 0\n" /* lava */
"i: 54: 2\n" /* chest */
"j: 61: 2\n" /* furnace */
"k:102: 0\n" /* glasspane */
"l: 64:12\n" /* wooddoorblock */
"l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */
"n:139: 0\n" /* cobblestonewall */
"o:101: 0\n" /* ironbars */
@ -2544,7 +2544,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
true,
// DefaultWeight:
100,
20,
// DepthWeight:
"",
@ -2746,8 +2746,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */
"h: 64:12\n" /* wooddoorblock */
"g: 64: 3\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */
"i:102: 0\n" /* glasspane */
"j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */
@ -3000,9 +3000,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */
"g: 64: 3\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"i: 64: 8\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */
"l: 50: 3\n" /* torch */
@ -3141,31 +3141,32 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"k: 85: 0\n" /* fence */
"l: 53: 0\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
"n: 64: 6\n" /* wooddoorblock */
"n: 64: 2\n" /* wooddoorblock */
"o: 64: 4\n" /* wooddoorblock */
"p:102: 0\n" /* glasspane */
"q: 72: 0\n" /* woodplate */
"r: 64:12\n" /* wooddoorblock */
"s: 53: 5\n" /* woodstairs */
"t: 53: 4\n" /* woodstairs */
"u: 50: 1\n" /* torch */
"v: 50: 2\n" /* torch */,
"r: 64: 8\n" /* wooddoorblock */
"s: 64:12\n" /* wooddoorblock */
"t: 53: 5\n" /* woodstairs */
"u: 53: 4\n" /* woodstairs */
"v: 50: 1\n" /* torch */
"w: 50: 2\n" /* torch */,
// Block data:
// Level 0
/* z\x* */
/* * 0123456789 */
/* 0 */ ".........."
/* 1 */ ".aaaaa...."
/* 2 */ ".aaaaa...."
/* 3 */ ".aaaaabbbb"
/* 0 */ "mmmmmmmmmm"
/* 1 */ "maaaaammmm"
/* 2 */ "maaaaammmm"
/* 3 */ "maaaaabbbb"
/* 4 */ "aaaaaabbbb"
/* 5 */ "aaaaaabbbb"
/* 6 */ "aaaaaabbbb"
/* 7 */ ".aaaaabbbb"
/* 8 */ ".aaaaabbbb"
/* 9 */ ".aaaaa...."
/* 10 */ ".........."
/* 7 */ "maaaaabbbb"
/* 8 */ "maaaaabbbb"
/* 9 */ "maaaaammmm"
/* 10 */ "mmmmmmmmmm"
// Level 1
/* z\x* */
@ -3205,7 +3206,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 2 */ ".p.q.pmmmm"
/* 3 */ ".p...p...."
/* 4 */ ".c...c...."
/* 5 */ ".r...r...."
/* 5 */ ".r...s...."
/* 6 */ ".c...c...."
/* 7 */ ".p...p...."
/* 8 */ ".p...p...."
@ -3215,47 +3216,47 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 4
/* z\x* */
/* * 0123456789 */
/* 0 */ "ls...tjmmm"
/* 0 */ "lt...ujmmm"
/* 1 */ "licccijmmm"
/* 2 */ "lc...cjmmm"
/* 3 */ "lc...cj..."
/* 4 */ "lcu.vcj..."
/* 4 */ "lcv.wcj..."
/* 5 */ "lc...cj..."
/* 6 */ "lcu.vcj..."
/* 6 */ "lcv.wcj..."
/* 7 */ "lc...cj..."
/* 8 */ "lc...cj..."
/* 9 */ "licccijmmm"
/* 10 */ "ls...tjmmm"
/* 10 */ "lt...ujmmm"
// Level 5
/* z\x* */
/* * 0123456789 */
/* 0 */ "mls.tjmmmm"
/* 1 */ "mlcccjmmmm"
/* 2 */ "mlc.cjmmmm"
/* 3 */ "mlc.cjm..."
/* 4 */ "mlc.cjm..."
/* 5 */ "mlc.cjm..."
/* 6 */ "mlc.cjm..."
/* 7 */ "mlc.cjm..."
/* 8 */ "mlc.cjm..."
/* 9 */ "mlcccjmmmm"
/* 10 */ "mls.tjmmmm"
/* 0 */ ".lt.uj.mmm"
/* 1 */ ".lcccj.mmm"
/* 2 */ ".lc.cj.mmm"
/* 3 */ ".lc.cj...."
/* 4 */ ".lc.cj...."
/* 5 */ ".lc.cj...."
/* 6 */ ".lc.cj...."
/* 7 */ ".lc.cj...."
/* 8 */ ".lc.cj...."
/* 9 */ ".lcccj.mmm"
/* 10 */ ".lt.uj.mmm"
// Level 6
/* z\x* */
/* * 0123456789 */
/* 0 */ "mmlcjmmmmm"
/* 1 */ "mmlcjmmmmm"
/* 2 */ "mmlcjmmmmm"
/* 3 */ "mmlcjmm..."
/* 4 */ "mmlcjmm..."
/* 5 */ "mmlcjmm..."
/* 6 */ "mmlcjmm..."
/* 7 */ "mmlcjmm..."
/* 8 */ "mmlcjmm..."
/* 9 */ "mmlcjmmmmm"
/* 10 */ "mmlcjmmmmm",
/* 0 */ "..lcj..mmm"
/* 1 */ "..lcj..mmm"
/* 2 */ "..lcj..mmm"
/* 3 */ "..lcj....."
/* 4 */ "..lcj....."
/* 5 */ "..lcj....."
/* 6 */ "..lcj....."
/* 7 */ "..lcj....."
/* 8 */ "..lcj....."
/* 9 */ "..lcj..mmm"
/* 10 */ "..lcj..mmm",
// Connectors:
"-1: 0, 1, 5: 4\n" /* Type -1, direction X- */,
@ -3626,7 +3627,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "aaabbbbaaaa"
/* 0 */ "aaaabbbaaaa"
/* 1 */ "abbbbbbbbba"
/* 2 */ "abbbbbbbbba"
/* 3 */ "abbbbbbbbba"
@ -4509,10 +4510,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".aaaaaaaaa."
/* 5 */ ".aaaaaaaaa."
/* 6 */ ".....aaaaa."
/* 7 */ ".....aaaaa."
/* 8 */ ".....aaaaa."
/* 9 */ ".....aaaaa."
/* 10 */ "..........."
/* 7 */ "mmmm.aaaaa."
/* 8 */ "mmmm.aaaaa."
/* 9 */ "mmmm.aaaaa."
/* 10 */ "mmmm......."
// Level 2
/* z\x* 1 */
@ -4524,10 +4525,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".f.......f."
/* 5 */ ".efffe...f."
/* 6 */ ".....f...f."
/* 7 */ ".....f...f."
/* 8 */ ".....f...f."
/* 9 */ ".....efffe."
/* 10 */ "..........."
/* 7 */ "mmmm.f...f."
/* 8 */ "mmmm.f...f."
/* 9 */ "mmmm.efffe."
/* 10 */ "mmmm......."
// Level 3
/* z\x* 1 */
@ -4539,10 +4540,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".h.......h."
/* 5 */ ".ehhhe...f."
/* 6 */ ".....h...h."
/* 7 */ ".....h...h."
/* 8 */ ".....h...h."
/* 9 */ ".....ehhhe."
/* 10 */ "..........."
/* 7 */ "mmmm.h...h."
/* 8 */ "mmmm.h...h."
/* 9 */ "mmmm.ehhhe."
/* 10 */ "mmmm......."
// Level 4
/* z\x* 1 */
@ -4554,10 +4555,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".f...o...fl"
/* 5 */ "pfffffq.rfl"
/* 6 */ "sssssf...fl"
/* 7 */ "....tf...fl"
/* 8 */ "....tf...fl"
/* 9 */ "....tfffffl"
/* 10 */ "....tu...vl"
/* 7 */ "mmmmtf...fl"
/* 8 */ "mmmmtf...fl"
/* 9 */ "mmmmtfffffl"
/* 10 */ "mmmmtu...vl"
// Level 5
/* z\x* 1 */
@ -4569,10 +4570,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ "pffffff.fl."
/* 5 */ "ssssssf.fl."
/* 6 */ ".....tf.fl."
/* 7 */ ".....tf.fl."
/* 8 */ ".....tf.fl."
/* 9 */ ".....tfffl."
/* 10 */ ".....tu.vl."
/* 7 */ "mmmm.tf.fl."
/* 8 */ "mmmm.tf.fl."
/* 9 */ "mmmm.tfffl."
/* 10 */ "mmmm.tu.vl."
// Level 6
/* z\x* 1 */
@ -4584,10 +4585,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ "sssssstfl.."
/* 5 */ "......tfl.."
/* 6 */ "......tfl.."
/* 7 */ "......tfl.."
/* 8 */ "......tfl.."
/* 9 */ "......tfl.."
/* 10 */ "......tfl..",
/* 7 */ "mmmm..tfl.."
/* 8 */ "mmmm..tfl.."
/* 9 */ "mmmm..tfl.."
/* 10 */ "mmmm..tfl..",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
@ -4837,9 +4838,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 1
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".aaaaa..."
/* 5 */ ".aaaaab.."
@ -4847,15 +4848,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".aaaaad.."
/* 8 */ ".aaaaa..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 2
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f...f..."
@ -4863,15 +4864,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..."
/* 8 */ ".efffe..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 3
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".ejjje..."
/* 5 */ ".j...f..."
@ -4879,15 +4880,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".j...f..."
/* 8 */ ".ejjje..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 4
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f..nf..."
@ -4895,15 +4896,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f..nf..k"
/* 8 */ ".efffe..o"
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 5
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".epppe..."
/* 5 */ ".q...q..."
@ -4911,15 +4912,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".q...q..k"
/* 8 */ ".epppe..o"
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 6
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f...f..."
@ -4927,15 +4928,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..o"
/* 8 */ ".efffe..o"
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 7
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".ejjje..."
/* 5 */ ".j...j..."
@ -4943,15 +4944,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".j...j..o"
/* 8 */ ".ejjje..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 8
/* z\x* 012345678 */
/* 0 */ "........o"
/* 1 */ "........o"
/* 2 */ "........o"
/* 0 */ "mmmmmmm.o"
/* 1 */ "mmmmmmm.o"
/* 2 */ "mmmmmmm.o"
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f...f..k"
@ -4959,15 +4960,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..o"
/* 8 */ ".efffe..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 9
/* z\x* 012345678 */
/* 0 */ "........k"
/* 1 */ "........k"
/* 2 */ "........o"
/* 0 */ "mmmmmmm.k"
/* 1 */ "mmmmmmm.k"
/* 2 */ "mmmmmmm.o"
/* 3 */ "........o"
/* 4 */ ".epppe..o"
/* 5 */ ".q...q..k"
@ -4975,15 +4976,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".q...q..k"
/* 8 */ ".epppe..k"
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 10
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........k"
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.k"
/* 3 */ "rrrrrrr.k"
/* 4 */ "sfffffs.o"
/* 5 */ ".f...f..o"
@ -4991,15 +4992,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..o"
/* 8 */ "tffffft.o"
/* 9 */ "uuuuuuu.k"
/* 10 */ "........k"
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.k"
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 11
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "rrrrrrr.k"
/* 5 */ "sfffffs.k"
@ -5007,15 +5008,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "tffffft.k"
/* 8 */ "uuuuuuu.o"
/* 9 */ "........o"
/* 10 */ "........o"
/* 11 */ "........k"
/* 12 */ "........k"
/* 10 */ "mmmmmmm.o"
/* 11 */ "mmmmmmm.k"
/* 12 */ "mmmmmmm.k"
// Level 12
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........."
/* 5 */ "rrrrrrr.o"
@ -5023,15 +5024,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "uuuuuuu.k"
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........o"
/* 11 */ "........o"
/* 12 */ "........o"
/* 10 */ "mmmmmmm.o"
/* 11 */ "mmmmmmm.o"
/* 12 */ "mmmmmmm.o"
// Level 13
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........."
/* 5 */ "........o"
@ -5039,15 +5040,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 14
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........o"
/* 5 */ "........o"
@ -5055,15 +5056,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 15
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........o"
/* 5 */ "........k"
@ -5071,15 +5072,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 16
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........o"
/* 5 */ "........k"
@ -5087,9 +5088,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ ".........",
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm..",
// Connectors:
"-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */,
@ -5472,13 +5473,15 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
"l: 66: 7\n" /* tracks */
"m: 19: 0\n" /* sponge */
"n: 50: 2\n" /* torch */
"o: 2: 0\n" /* grass */
"p: 53: 2\n" /* woodstairs */
"q: 77: 1\n" /* stonebutton */
"r: 27: 0\n" /* poweredrail */
"s: 53: 7\n" /* woodstairs */
"t: 53: 6\n" /* woodstairs */
"u: 53: 3\n" /* woodstairs */,
"o: 4: 0\n" /* cobblestone */
"p: 2: 0\n" /* grass */
"q: 13: 0\n" /* gravel */
"r: 53: 2\n" /* woodstairs */
"s: 77: 1\n" /* stonebutton */
"t: 27: 0\n" /* poweredrail */
"u: 53: 7\n" /* woodstairs */
"v: 53: 6\n" /* woodstairs */
"w: 53: 3\n" /* woodstairs */,
// Block data:
// Level 0
@ -5783,28 +5786,28 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
// Level 30
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 0 */ "mmooomm"
/* 1 */ "mmmammm"
/* 2 */ "mm...mm"
/* 3 */ "ma..aam"
/* 4 */ "mmfgamm"
/* 2 */ "om...mo"
/* 3 */ "oa..aao"
/* 4 */ "omfgamo"
/* 5 */ "mmmammm"
/* 6 */ "mmmmmmm"
/* 6 */ "mmooomm"
// Level 31
/* z\x* 0123456 */
/* 0 */ "ooomooo"
/* 1 */ "oaaaaao"
/* 2 */ "oa.aaao"
/* 3 */ "oa..iao"
/* 4 */ "oa..jao"
/* 5 */ "oaaaaao"
/* 6 */ "ooooooo"
/* 0 */ "ppqqqpp"
/* 1 */ "paaaaap"
/* 2 */ "qa.aaaq"
/* 3 */ "qa..iaq"
/* 4 */ "qa..jaq"
/* 5 */ "paaaaap"
/* 6 */ "ppqqqpp"
// Level 32
/* z\x* 0123456 */
/* 0 */ "...p..."
/* 1 */ ".aqrba."
/* 0 */ "...r..."
/* 1 */ ".astba."
/* 2 */ "...fl.."
/* 3 */ "......."
/* 4 */ "......."
@ -5833,31 +5836,31 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
// Level 35
/* z\x* 0123456 */
/* 0 */ "ppppppp"
/* 1 */ "saaaaas"
/* 0 */ "rrrrrrr"
/* 1 */ "uaaaaau"
/* 2 */ ".a...a."
/* 3 */ ".a...a."
/* 4 */ ".a...a."
/* 5 */ "taaaaat"
/* 6 */ "uuuuuuu"
/* 5 */ "vaaaaav"
/* 6 */ "wwwwwww"
// Level 36
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "ppppppp"
/* 2 */ "saaaaas"
/* 1 */ "rrrrrrr"
/* 2 */ "uaaaaau"
/* 3 */ ".aaaaa."
/* 4 */ "taaaaat"
/* 5 */ "uuuuuuu"
/* 4 */ "vaaaaav"
/* 5 */ "wwwwwww"
/* 6 */ "......."
// Level 37
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
/* 2 */ "ppppppp"
/* 2 */ "rrrrrrr"
/* 3 */ "aaaaaaa"
/* 4 */ "uuuuuuu"
/* 4 */ "wwwwwww"
/* 5 */ "......."
/* 6 */ ".......",

View File

@ -23,8 +23,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
12, 6, 10, // SizeX = 12, SizeY = 6, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
11, 5, 9, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
12, 5, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -170,8 +170,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
12, 5, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
13, 5, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -309,8 +309,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
7, 6, 6, // SizeX = 7, SizeY = 6, SizeZ = 6
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 5, 5, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
7, 5, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -420,8 +420,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 5, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
7, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -538,8 +538,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 5, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
9, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -656,8 +656,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
10, 6, 7, // SizeX = 10, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
9, 5, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
10, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -780,8 +780,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
10, 6, 9, // SizeX = 10, SizeY = 6, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
9, 5, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
10, 5, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -918,8 +918,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
11, 6, 9, // SizeX = 11, SizeY = 6, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 5, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
11, 5, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1054,18 +1054,18 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 53, ID 345, created by jakibaki
{
// Size:
15, 5, 14, // SizeX = 15, SizeY = 5, SizeZ = 14
15, 6, 14, // SizeX = 15, SizeY = 6, SizeZ = 14
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
14, 4, 13, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
15, 5, 14, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a:128: 0\n" /* sandstonestairs */
"b:128: 2\n" /* sandstonestairs */
"c:128: 1\n" /* sandstonestairs */
"d: 24: 0\n" /* sandstone */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 43: 1\n" /* doubleslab */
"f: 64: 7\n" /* wooddoorblock */
"g:171: 0\n" /* carpet */
@ -1088,43 +1088,61 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "...abc........."
/* 1 */ ".ddddddddddddd."
/* 2 */ ".ddddddddddddd."
/* 3 */ ".ddddddddddddd."
/* 4 */ ".ddddddddddddd."
/* 5 */ ".ddddddddddded."
/* 6 */ ".ddddddddddddd."
/* 7 */ ".ddddddddddddd."
/* 8 */ ".......deddddd."
/* 9 */ "mmmmmm.ddddddd."
/* 10 */ "mmmmmm.ddddddd."
/* 11 */ "mmmmmm.ddddddd."
/* 12 */ "mmmmmm.ddddddd."
/* 13 */ "..............."
/* 0 */ "mmmaaammmmmmmmm"
/* 1 */ "maaaaaaaaaaaaam"
/* 2 */ "maaaaaaaaaaaaam"
/* 3 */ "maaaaaaaaaaaaam"
/* 4 */ "maaaaaaaaaaaaam"
/* 5 */ "maaaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaaaam"
/* 8 */ "mmmmmmmaaaaaaam"
/* 9 */ "mmmmmmmaaaaaaam"
/* 10 */ "mmmmmmmaaaaaaam"
/* 11 */ "mmmmmmmaaaaaaam"
/* 12 */ "mmmmmmmaaaaaaam"
/* 13 */ "mmmmmmmmmmmmmmm"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".dddfddddddddd."
/* 2 */ ".dgghhhhhhhhgd."
/* 3 */ ".dghiiiiiiiihd."
/* 4 */ ".dghiggggggihd."
/* 5 */ ".dghiiiiiigihd."
/* 6 */ ".dgghhhhhigihd."
/* 7 */ ".dddddddhigihd."
/* 8 */ ".......dhigihd."
/* 9 */ "mmmmmm.dhiiihd."
/* 10 */ "mmmmmm.dghhhgd."
/* 11 */ "mmmmmm.dggggjd."
/* 12 */ "mmmmmm.ddddddd."
/* 0 */ "...bcd........."
/* 1 */ ".aaaaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaaea."
/* 6 */ ".aaaaaaaaaaaaa."
/* 7 */ ".aaaaaaaaaaaaa."
/* 8 */ ".......aeaaaaa."
/* 9 */ "mmmmmm.aaaaaaa."
/* 10 */ "mmmmmm.aaaaaaa."
/* 11 */ "mmmmmm.aaaaaaa."
/* 12 */ "mmmmmm.aaaaaaa."
/* 13 */ "..............."
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".aaafaaaaaaaaa."
/* 2 */ ".agghhhhhhhhga."
/* 3 */ ".aghiiiiiiiiha."
/* 4 */ ".aghiggggggiha."
/* 5 */ ".aghiiiiiigiha."
/* 6 */ ".agghhhhhigiha."
/* 7 */ ".aaaaaaahigiha."
/* 8 */ ".......ahigiha."
/* 9 */ "mmmmmm.ahiiiha."
/* 10 */ "mmmmmm.aghhhga."
/* 11 */ "mmmmmm.aggggja."
/* 12 */ "mmmmmm.aaaaaaa."
/* 13 */ "..............."
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".kkklkkkk.kkkk."
/* 2 */ ".k...........k."
/* 3 */ ".k...........k."
@ -1139,44 +1157,44 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
/* 12 */ "mmmmmm.kkk.kkk."
/* 13 */ "..............."
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".ddddddddddddd."
/* 2 */ ".d......n....d."
/* 3 */ ".d...........d."
/* 4 */ ".do..........d."
/* 5 */ ".d...........d."
/* 6 */ ".d..........pd."
/* 7 */ ".ddddddd.....d."
/* 8 */ ".......d.....d."
/* 9 */ "mmmmmm.d.....d."
/* 10 */ "mmmmmm.d.....d."
/* 11 */ "mmmmmm.d..q..d."
/* 12 */ "mmmmmm.ddddddd."
/* 13 */ "..............."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".aaaaaaaaaaaaa."
/* 2 */ ".a......n....a."
/* 3 */ ".a...........a."
/* 4 */ ".ao..........a."
/* 5 */ ".a...........a."
/* 6 */ ".a..........pa."
/* 7 */ ".aaaaaaa.....a."
/* 8 */ ".......a.....a."
/* 9 */ "mmmmmm.a.....a."
/* 10 */ "mmmmmm.a.....a."
/* 11 */ "mmmmmm.a..q..a."
/* 12 */ "mmmmmm.aaaaaaa."
/* 13 */ "..............."
// Level 5
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "rrrrrrrrrrrrrrs"
/* 1 */ "tddddddddddddds"
/* 2 */ "tddddddddddddds"
/* 3 */ "tddddddddddddds"
/* 4 */ "tddddddddddddds"
/* 5 */ "tddddddddddddds"
/* 6 */ "tddddddddddddds"
/* 7 */ "tddddddddddddds"
/* 8 */ "tuuuuutddddddds"
/* 9 */ "mmmmmmtddddddds"
/* 10 */ "mmmmmmtddddddds"
/* 11 */ "mmmmmmtddddddds"
/* 12 */ "mmmmmmtddddddds"
/* 1 */ "taaaaaaaaaaaaas"
/* 2 */ "taaaaaaaaaaaaas"
/* 3 */ "taaaaaaaaaaaaas"
/* 4 */ "taaaaaaaaaaaaas"
/* 5 */ "taaaaaaaaaaaaas"
/* 6 */ "taaaaaaaaaaaaas"
/* 7 */ "taaaaaaaaaaaaas"
/* 8 */ "tuuuuutaaaaaaas"
/* 9 */ "mmmmmmtaaaaaaas"
/* 10 */ "mmmmmmtaaaaaaas"
/* 11 */ "mmmmmmtaaaaaaas"
/* 12 */ "mmmmmmtaaaaaaas"
/* 13 */ "......tuuuuuuuu",
// Connectors:
"-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
"-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -1210,8 +1228,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 5, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
7, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1320,8 +1338,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
14, 4, 16, // SizeX = 14, SizeY = 4, SizeZ = 16
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
13, 3, 15, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
14, 3, 16, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,484 @@
// TestRailsPrefabs.cpp
// Defines the prefabs in the group TestRails
// NOTE: This file has been generated automatically by GalExport!
// Any manual changes will be overwritten by the next automatic export!
#include "Globals.h"
#include "TestRailsPrefabs.h"
const cPrefab::sDef g_TestRailsPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ActivatorRail:
// The data has been exported from the gallery Plains, area index 251, ID 746, created by Aloe_vera
{
// Size:
7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 2, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c:157: 0\n" /* activatorrail */
"d:157: 2\n" /* activatorrail */
"e:157: 3\n" /* activatorrail */
"f:157: 5\n" /* activatorrail */
"g: 50: 5\n" /* torch */
"h:157: 4\n" /* activatorrail */
"i:157: 1\n" /* activatorrail */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaab..."
/* 1 */ "abbbbb."
/* 2 */ "abbb.b."
/* 3 */ "bbbb.bb"
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "...b..."
// Level 1
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".cdbec."
/* 2 */ ".fg..f."
/* 3 */ ".b.g.b."
/* 4 */ ".h...h."
/* 5 */ ".cdbec."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "...i..."
/* 2 */ "......."
/* 3 */ ".c...c."
/* 4 */ "......."
/* 5 */ "...i..."
/* 6 */ ".......",
// Connectors:
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // ActivatorRail
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// DetectorRail:
// The data has been exported from the gallery Plains, area index 250, ID 745, created by Aloe_vera
{
// Size:
7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 2, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c: 28: 0\n" /* detectorrail */
"d: 28: 2\n" /* detectorrail */
"e: 28: 3\n" /* detectorrail */
"f: 28: 5\n" /* detectorrail */
"g: 50: 5\n" /* torch */
"h: 28: 4\n" /* detectorrail */
"i: 28: 1\n" /* detectorrail */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaab..."
/* 1 */ "abbbbb."
/* 2 */ "abbb.b."
/* 3 */ "bbbb.bb"
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "...b..."
// Level 1
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".cdbec."
/* 2 */ ".fg..f."
/* 3 */ ".b.g.b."
/* 4 */ ".h...h."
/* 5 */ ".cdbec."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "...i..."
/* 2 */ "......."
/* 3 */ ".c...c."
/* 4 */ "......."
/* 5 */ "...i..."
/* 6 */ ".......",
// Connectors:
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // DetectorRail
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// PowerRail:
// The data has been exported from the gallery Plains, area index 248, ID 743, created by Aloe_vera
{
// Size:
7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 2, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c: 27: 0\n" /* poweredrail */
"d: 27: 2\n" /* poweredrail */
"e: 27: 3\n" /* poweredrail */
"f: 27: 5\n" /* poweredrail */
"g: 50: 5\n" /* torch */
"h: 27: 4\n" /* poweredrail */
"i: 27: 1\n" /* poweredrail */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaab..."
/* 1 */ "abbbbb."
/* 2 */ "abbb.b."
/* 3 */ "bbbb.bb"
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "...b..."
// Level 1
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".cdbec."
/* 2 */ ".fg..f."
/* 3 */ ".b.g.b."
/* 4 */ ".h...h."
/* 5 */ ".cdbec."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "...i..."
/* 2 */ "......."
/* 3 */ ".c...c."
/* 4 */ "......."
/* 5 */ "...i..."
/* 6 */ ".......",
// Connectors:
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // PowerRail
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// RegularRail:
// The data has been exported from the gallery Plains, area index 247, ID 742, created by Aloe_vera
{
// Size:
7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 2, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c: 66: 6\n" /* tracks */
"d: 66: 2\n" /* tracks */
"e: 66: 3\n" /* tracks */
"f: 66: 7\n" /* tracks */
"g: 66: 5\n" /* tracks */
"h: 50: 5\n" /* torch */
"i: 66: 4\n" /* tracks */
"j: 66: 9\n" /* tracks */
"k: 66: 8\n" /* tracks */
"l: 66: 1\n" /* tracks */
"m: 19: 0\n" /* sponge */
"n: 66: 0\n" /* tracks */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaab..."
/* 1 */ "abbbbb."
/* 2 */ "abbb.b."
/* 3 */ "bbbb.bb"
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "...b..."
// Level 1
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".cdbef."
/* 2 */ ".gh..g."
/* 3 */ ".b.h.b."
/* 4 */ ".i...i."
/* 5 */ ".jdbek."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "...l..."
/* 2 */ "......."
/* 3 */ ".n...n."
/* 4 */ "......."
/* 5 */ "...l..."
/* 6 */ ".......",
// Connectors:
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // RegularRail
}; // g_TestRailsPrefabs
const cPrefab::sDef g_TestRailsStartingPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CentralPiece:
// The data has been exported from the gallery Plains, area index 249, ID 744, created by Aloe_vera
{
// Size:
6, 3, 6, // SizeX = 6, SizeY = 3, SizeZ = 6
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
5, 2, 5, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 5: 0\n" /* wood */
"c: 66: 6\n" /* tracks */
"d: 66: 2\n" /* tracks */
"e: 66: 3\n" /* tracks */
"f: 66: 7\n" /* tracks */
"g: 66: 5\n" /* tracks */
"h: 50: 5\n" /* torch */
"i: 66: 4\n" /* tracks */
"j: 66: 9\n" /* tracks */
"k: 66: 8\n" /* tracks */
"l: 66: 1\n" /* tracks */
"m: 19: 0\n" /* sponge */
"n: 66: 0\n" /* tracks */,
// Block data:
// Level 0
/* z\x* 012345 */
/* 0 */ "aaab.."
/* 1 */ "abbbbb"
/* 2 */ "abbb.b"
/* 3 */ "bbbb.b"
/* 4 */ ".b...b"
/* 5 */ ".bbbbb"
// Level 1
/* z\x* 012345 */
/* 0 */ "......"
/* 1 */ ".cdbef"
/* 2 */ ".gh..g"
/* 3 */ ".b.h.b"
/* 4 */ ".i...i"
/* 5 */ ".jdbek"
// Level 2
/* z\x* 012345 */
/* 0 */ "......"
/* 1 */ "...l.."
/* 2 */ "......"
/* 3 */ ".n...n"
/* 4 */ "......"
/* 5 */ "...l..",
// Connectors:
"1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */
"1: 0, 1, 3: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */
"1: 6, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */
"1: 3, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // CentralPiece
};
// The prefab counts:
const size_t g_TestRailsPrefabsCount = ARRAYCOUNT(g_TestRailsPrefabs);
const size_t g_TestRailsStartingPrefabsCount = ARRAYCOUNT(g_TestRailsStartingPrefabs);

View File

@ -0,0 +1,15 @@
// TestRailsPrefabs.h
// Declares the prefabs in the group TestRails
#include "../Prefab.h"
extern const cPrefab::sDef g_TestRailsPrefabs[];
extern const cPrefab::sDef g_TestRailsStartingPrefabs[];
extern const size_t g_TestRailsPrefabsCount;
extern const size_t g_TestRailsStartingPrefabsCount;

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@ -366,7 +366,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true,
// DefaultWeight:
100,
200,
// DepthWeight:
"",

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@ -0,0 +1,116 @@
// TestRailsGen.cpp
// Implements the cTestRailsGen class representing the testing rails generator
#include "Globals.h"
#include "TestRailsGen.h"
#include "Prefabs/TestRailsPrefabs.h"
#include "PieceGenerator.h"
static cPrefabPiecePool g_TestRails(g_TestRailsPrefabs, g_TestRailsPrefabsCount, g_TestRailsStartingPrefabs, g_TestRailsStartingPrefabsCount);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cTestRailsGen::cTestRails:
class cTestRailsGen::cTestRails :
public cGridStructGen::cStructure
{
typedef cGridStructGen::cStructure super;
public:
cTestRails(
int a_Seed,
int a_GridX, int a_GridZ,
int a_OriginX, int a_OriginZ,
int a_MaxDepth,
int a_MaxSize
) :
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
m_Seed(a_Seed),
m_Noise(a_Seed),
m_MaxSize(a_MaxSize),
m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize)
{
// Generate the pieces for this test:
cBFSPieceGenerator pg(g_TestRails, a_Seed);
pg.PlacePieces(a_OriginX, 150, a_OriginZ, a_MaxDepth, m_Pieces);
if (m_Pieces.empty())
{
return;
}
}
~cTestRails()
{
cPieceGenerator::FreePieces(m_Pieces);
}
protected:
/** Seed for the random functions */
int m_Seed;
/** The noise used as a pseudo-random generator */
cNoise m_Noise;
/** Maximum size, in X/Z blocks, of the structure (radius from the origin) */
int m_MaxSize;
/** Borders of the structure - no item may reach out of this cuboid. */
cCuboid m_Borders;
/** The rails pieces, placed by the generator. */
cPlacedPieces m_Pieces;
// cGridStructGen::cStructure overrides:
virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override
{
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
Prefab.Draw(a_Chunk, *itr);
} // for itr - m_PlacedPieces[]
}
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cTestRailsGen:
cTestRailsGen::cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize) :
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
m_Noise(a_Seed + 1000),
m_MaxDepth(a_MaxDepth),
m_MaxSize(a_MaxSize)
{
}
cGridStructGen::cStructurePtr cTestRailsGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
{
// Create a base based on the chosen prefabs:
return cStructurePtr(new cTestRails(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
}

View File

@ -0,0 +1,47 @@
// TestRailsGen.h
// Declares the cTestRailsGen class representing the testing rails generator
#pragma once
#include "GridStructGen.h"
#include "PrefabPiecePool.h"
class cTestRailsGen :
public cGridStructGen
{
typedef cGridStructGen super;
public:
cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize);
protected:
class cTestRails; // fwd: TestRailsGen.cpp
/** The noise used for generating random numbers */
cNoise m_Noise;
/** Maximum depth of the generator tree*/
int m_MaxDepth;
/** Maximum size, in X/Z blocks, of the base (radius from the origin) */
int m_MaxSize;
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
} ;

View File

@ -30,10 +30,12 @@ cGroupManager::~cGroupManager()
for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
{
delete itr->second;
itr->second = NULL;
}
m_pState->Groups.clear();
delete m_pState;
m_pState = NULL;
}

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@ -28,6 +28,7 @@ cHTTPConnection::~cHTTPConnection()
{
// LOGD("HTTP: Connection deleting: %p", this);
delete m_CurrentRequest;
m_CurrentRequest = NULL;
}

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@ -28,6 +28,7 @@ cItemGrid::cItemGrid(int a_Width, int a_Height) :
cItemGrid::~cItemGrid()
{
delete[] m_Slots;
m_Slots = NULL;
}

View File

@ -66,6 +66,7 @@ public:
if (!Arrow->Initialize(*a_Player->GetWorld()))
{
delete Arrow;
Arrow = NULL;
return;
}

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@ -260,6 +260,7 @@ void cItemHandler::Deinit()
for(int i = 0; i < 2267; i++)
{
delete m_ItemHandler[i];
m_ItemHandler[i] = NULL;
}
memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case
m_HandlerInitialized = false;

View File

@ -37,6 +37,7 @@ public:
if (!ItemFrame->Initialize(*a_World))
{
delete ItemFrame;
ItemFrame = NULL;
return false;
}

View File

@ -31,6 +31,17 @@ public:
Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
// Play sound
cFastRandom Random;
a_World->BroadcastSoundEffect(
"random.bow",
(int)std::floor(a_Player->GetPosX() * 8.0),
(int)std::floor((a_Player->GetPosY() - a_Player->GetHeight()) * 8.0),
(int)std::floor(a_Player->GetPosZ() * 8.0),
0.5F,
0.4F / (Random.NextFloat(1.0F) * 0.4F + 0.8F)
);
if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0)
{
return false;

View File

@ -23,7 +23,7 @@ class cReader :
BLOCKTYPE * OutputRows = m_BlockTypes;
int InputIdx = 0;
int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
int MaxHeight = std::min(cChunkDef::Height, m_MaxHeight + 16); // Need 16 blocks above the highest
int MaxHeight = std::min(+cChunkDef::Height, m_MaxHeight + 16); // Need 16 blocks above the highest
for (int y = 0; y < MaxHeight; y++)
{
for (int z = 0; z < cChunkDef::Width; z++)

View File

@ -57,6 +57,7 @@ cMCLogger::~cMCLogger()
{
m_Log->Log("--- Stopped Log ---\n");
delete m_Log;
m_Log = NULL;
if (this == s_MCLogger)
{
s_MCLogger = NULL;

View File

@ -47,6 +47,7 @@ void cBlaze::Attack(float a_Dt)
if (!FireCharge->Initialize(*m_World))
{
delete FireCharge;
FireCharge = NULL;
return;
}
m_World->BroadcastSpawnEntity(*FireCharge);

View File

@ -49,6 +49,7 @@ void cGhast::Attack(float a_Dt)
if (!GhastBall->Initialize(*m_World))
{
delete GhastBall;
GhastBall = NULL;
return;
}
m_World->BroadcastSpawnEntity(*GhastBall);

View File

@ -84,6 +84,7 @@ void cSkeleton::Attack(float a_Dt)
if (!Arrow->Initialize(*m_World))
{
delete Arrow;
Arrow = NULL;
return;
}
m_World->BroadcastSpawnEntity(*Arrow);

View File

@ -47,6 +47,7 @@ cMonsterConfig::cMonsterConfig(void)
cMonsterConfig::~cMonsterConfig()
{
delete m_pState;
m_pState = NULL;
}

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@ -877,6 +877,7 @@ void cPerlinNoise::Generate2D(
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
a_Workspace = NULL;
}
}
@ -943,6 +944,7 @@ void cPerlinNoise::Generate3D(
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
a_Workspace = NULL;
}
}
@ -1045,6 +1047,7 @@ void cRidgedMultiNoise::Generate2D(
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
a_Workspace = NULL;
}
}
@ -1111,6 +1114,7 @@ void cRidgedMultiNoise::Generate3D(
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
a_Workspace = NULL;
}
}

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@ -71,6 +71,7 @@ cEvent::~cEvent()
{
sem_destroy(m_Event);
delete m_Event;
m_Event = NULL;
}
#endif
}

View File

@ -61,6 +61,7 @@ bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client)
// There was an error launching the thread (but it was already logged along with the reason)
LOGERROR("A new cSocketThread failed to start");
delete Thread;
Thread = NULL;
return false;
}
Thread->AddClient(a_Socket, a_Client);

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@ -66,11 +66,13 @@ cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_Thre
cThread::~cThread()
{
delete m_Event;
m_Event = NULL;
if( m_StopEvent )
{
m_StopEvent->Wait();
delete m_StopEvent;
m_StopEvent = NULL;
}
}

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@ -37,6 +37,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
cProtocolRecognizer::~cProtocolRecognizer()
{
delete m_Protocol;
m_Protocol = NULL;
}

View File

@ -326,6 +326,7 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket)
LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str());
a_Socket.CloseSocket();
delete NewHandle;
NewHandle = NULL;
return;
}

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@ -169,7 +169,8 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
X = Pos->x;
Z = Pos->z;
}
}else if(BlockID == E_BLOCK_AIR)
}
else if(BlockID == E_BLOCK_AIR)
{
LowestPoint = 9; //This always dominates
X = Pos->x;
@ -177,6 +178,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
}
delete Pos;
Pos = NULL;
}
if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z))

View File

@ -59,21 +59,20 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
int RelZ = 0;
BLOCKTYPE Block;
NIBBLETYPE Meta;
cChunk * Chunk;
cChunk * OtherChunk = a_Chunk;
if (a_OtherChunk != NULL)
{
RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width;
RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width;
a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
Chunk = a_OtherChunk;
OtherChunk = a_OtherChunk;
}
else
{
RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
Chunk = a_Chunk;
}
// Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid
@ -92,7 +91,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
itr = PoweredBlocks->erase(itr);
Chunk->SetIsRedstoneDirty(true);
a_Chunk->SetIsRedstoneDirty(true);
OtherChunk->SetIsRedstoneDirty(true);
continue;
}
else if (
@ -107,21 +107,23 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
itr = PoweredBlocks->erase(itr);
Chunk->SetIsRedstoneDirty(true);
a_Chunk->SetIsRedstoneDirty(true);
OtherChunk->SetIsRedstoneDirty(true);
continue;
}
else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
{
if (!m_World.IsChunkLighted(Chunk->GetPosX(), Chunk->GetPosZ()))
if (!m_World.IsChunkLighted(OtherChunk->GetPosX(), OtherChunk->GetPosZ()))
{
m_World.QueueLightChunk(Chunk->GetPosX(), Chunk->GetPosZ());
m_World.QueueLightChunk(OtherChunk->GetPosX(), OtherChunk->GetPosZ());
}
else
{
if (Chunk->GetTimeAlteredLight(Chunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7)
if (OtherChunk->GetTimeAlteredLight(OtherChunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7)
{
itr = PoweredBlocks->erase(itr);
Chunk->SetIsRedstoneDirty(true);
a_Chunk->SetIsRedstoneDirty(true);
OtherChunk->SetIsRedstoneDirty(true);
continue;
}
}
@ -139,7 +141,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
itr = LinkedPoweredBlocks->erase(itr);
Chunk->SetIsRedstoneDirty(true);
a_Chunk->SetIsRedstoneDirty(true);
OtherChunk->SetIsRedstoneDirty(true);
continue;
}
else if (
@ -153,7 +156,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
itr = LinkedPoweredBlocks->erase(itr);
Chunk->SetIsRedstoneDirty(true);
a_Chunk->SetIsRedstoneDirty(true);
OtherChunk->SetIsRedstoneDirty(true);
continue;
}
}
@ -163,7 +167,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
itr = LinkedPoweredBlocks->erase(itr);
Chunk->SetIsRedstoneDirty(true);
a_Chunk->SetIsRedstoneDirty(true);
OtherChunk->SetIsRedstoneDirty(true);
continue;
}
}
@ -271,6 +276,8 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
ShouldUpdateSimulateOnceBlocks = true;
}
HandleRedstoneRepeaterDelays();
for (cRedstoneSimulatorChunkData::iterator dataitr = m_RedstoneSimulatorChunkData->begin(); dataitr != m_RedstoneSimulatorChunkData->end();)
{
if (dataitr->DataTwo)
@ -282,26 +289,6 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
switch (dataitr->Data)
{
case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
bool FoundItem = false;
for (RepeatersDelayList::iterator repeateritr = m_RepeatersDelayList->begin(); repeateritr != m_RepeatersDelayList->end(); ++repeateritr)
{
if (repeateritr->a_RelBlockPos == Vector3i(dataitr->x, dataitr->y, dataitr->z))
{
HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data, repeateritr);
FoundItem = true;
break;
}
}
if (!FoundItem && ShouldUpdateSimulateOnceBlocks)
{
HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data, m_RepeatersDelayList->end());
}
break;
}
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
@ -357,6 +344,12 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
HandlePiston(dataitr->x, dataitr->y, dataitr->z);
break;
}
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data);
break;
}
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
{
@ -511,29 +504,10 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_R
{
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
NIBBLETYPE Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta);
switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered()
{
case BLOCK_FACE_YP:
case BLOCK_FACE_XP:
case BLOCK_FACE_ZP:
{
Dir--;
break;
}
case BLOCK_FACE_XM:
case BLOCK_FACE_ZM:
case BLOCK_FACE_YM:
{
Dir++;
break;
}
default:
{
ASSERT(!"Unhandled lever metadata!");
return;
}
}
eBlockFace Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta);
Dir = ReverseBlockFace(Dir);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir);
}
}
@ -546,15 +520,17 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl
{
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
cChunkInterface ChunkInterface(m_World.GetChunkMap());
NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
NIBBLETYPE MetaData = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
{
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
if ((MetaData & 0x4) == 0)
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
}
@ -562,8 +538,11 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl
{
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & 0xFFFFFFFB);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
if ((MetaData & 0x4) != 0)
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & ~0x04);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
}
}
@ -580,27 +559,8 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_
{
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
NIBBLETYPE Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta);
switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered()
{
case BLOCK_FACE_XP:
case BLOCK_FACE_ZP:
{
Dir--;
break;
}
case BLOCK_FACE_XM:
case BLOCK_FACE_ZM:
{
Dir++;
break;
}
default:
{
ASSERT(!"Unhandled button metadata!");
return;
}
}
eBlockFace Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta);
Dir = ReverseBlockFace(Dir);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir);
}
}
@ -767,7 +727,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re
void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState, RepeatersDelayList::iterator a_Itr)
void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState)
{
/* Repeater Orientation Mini Guide:
===================================
@ -794,102 +754,80 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int
NIBBLETYPE a_Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON);
bool WereItrsChanged = false;
if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta)) // If we're locked, change nothing. Otherwise:
{
bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta);
if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked.
{
WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true);
QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true);
}
else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked.
{
WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false);
}
else if (a_Itr == m_RepeatersDelayList->end())
{
return;
QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false);
}
}
else if (a_Itr == m_RepeatersDelayList->end())
{
return;
}
}
if (WereItrsChanged)
void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays()
{
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end();)
{
for (a_Itr = m_RepeatersDelayList->begin(); a_Itr != m_RepeatersDelayList->end(); ++a_Itr)
if (itr->a_ElapsedTicks >= itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks?
{
if (a_Itr->a_RelBlockPos == Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
int RelBlockX = itr->a_RelBlockPos.x;
int RelBlockY = itr->a_RelBlockPos.y;
int RelBlockZ = itr->a_RelBlockPos.z;
NIBBLETYPE Meta = m_Chunk->GetMeta(RelBlockX, RelBlockY, RelBlockZ);
if (itr->ShouldPowerOn)
{
// Leave a_Itr at where we found the entry
break;
}
}
}
m_Chunk->SetBlock(itr->a_RelBlockPos, E_BLOCK_REDSTONE_REPEATER_ON, Meta); // For performance
// a_Itr may be passed with m_RepeatersDelayList::end, however, we can guarantee this iterator is always valid because...
// ...QueueRepeaterPowerChange is called to add an entry (and the above code updates iterator). However, if the repeater was locked or something similar...
// ...we will never get here because of the returns.
if (a_Itr->a_ElapsedTicks >= a_Itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks?
{
if (a_Itr->ShouldPowerOn)
{
if (!IsOn)
{
m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // For performance
}
switch (a_Meta & 0x3) // We only want the direction (bottom) bits
{
case 0x0:
switch (Meta & 0x3) // We only want the direction (bottom) bits
{
SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM);
break;
}
case 0x1:
{
SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP);
break;
}
case 0x2:
{
SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP);
break;
}
case 0x3:
{
SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM);
break;
case 0x0:
{
SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ - 1, RelBlockX, RelBlockY, RelBlockZ);
SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZM);
break;
}
case 0x1:
{
SetBlockPowered(RelBlockX + 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ);
SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XP);
break;
}
case 0x2:
{
SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ + 1, RelBlockX, RelBlockY, RelBlockZ);
SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZP);
break;
}
case 0x3:
{
SetBlockPowered(RelBlockX - 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ);
SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XM);
break;
}
}
}
// Removal of the data entry will be handled in SimChunk - we still want to continue trying to power blocks, even if our delay time has reached
// Otherwise, the power state of blocks in front won't update after we have powered on
return;
else
{
m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta);
}
itr = m_RepeatersDelayList->erase(itr);
}
else
{
if (IsOn)
{
m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
}
m_RepeatersDelayList->erase(a_Itr); // We can remove off repeaters which don't need further updating
return;
// Apparently, incrementing ticks only works reliably here, and not in SimChunk;
// With a world with lots of redstone, the repeaters simply do not delay
// I am confounded to say why. Perhaps optimisation failure.
LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
itr->a_ElapsedTicks++;
itr++;
}
}
else
{
// Apparently, incrementing ticks only works reliably here, and not in SimChunk;
// With a world with lots of redstone, the repeaters simply do not delay
// I am confounded to say why. Perhaps optimisation failure.
LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", a_Itr->a_RelBlockPos.x, a_Itr->a_RelBlockPos.y, a_Itr->a_RelBlockPos.z, a_Itr->a_ElapsedTicks, a_Itr->a_DelayTicks);
a_Itr->a_ElapsedTicks++;
}
}
@ -1147,19 +1085,17 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl
void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
int a_ChunkX, a_ChunkZ;
cChunkDef::BlockToChunk(a_RelBlockX, a_RelBlockZ, a_ChunkX, a_ChunkZ);
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX, BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
if (!m_World.IsChunkLighted(ChunkX, ChunkZ))
{
m_World.QueueLightChunk(a_ChunkX, a_ChunkZ);
m_World.QueueLightChunk(ChunkX, ChunkZ);
}
else
{
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
NIBBLETYPE SkyLight = m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ));
if (SkyLight > 8)
if (m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)) > 8)
{
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
}

View File

@ -108,7 +108,9 @@ private:
/** Handles redstone wire */
void HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles repeaters */
void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState, RepeatersDelayList::iterator a_Itr);
void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState);
/** Handles delayed updates to Repeaters **/
void HandleRedstoneRepeaterDelays();
/* ====================== */
/* ====== DEVICES ====== */

View File

@ -11,8 +11,12 @@
cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) :
m_Noise(a_Seed),
m_CellSize(a_CellSize)
m_Noise1(a_Seed + 1),
m_Noise2(a_Seed + 2),
m_Noise3(a_Seed + 3),
m_CellSize(a_CellSize),
m_CurrentCellX(9999999), // Cell coords that are definitely out of the range for normal generator, so that the first query will overwrite them
m_CurrentCellZ(9999999)
{
}
@ -57,26 +61,25 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
int CellX = a_X / m_CellSize;
int CellZ = a_Y / m_CellSize;
UpdateCell(CellX, CellZ);
// Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
int MinDist2 = MinDist;
int res = 0; // Will be overriden
for (int x = CellX - 2; x <= CellX + 2; x++)
for (int x = 0; x < 5; x++)
{
int BaseX = x * m_CellSize;
for (int z = CellZ - 2; z < CellZ + 2; z++)
for (int z = 0; z < 5; z++)
{
int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize;
int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize;
int SeedX = BaseX + OffsetX;
int SeedZ = z * m_CellSize + OffsetZ;
int SeedX = m_SeedX[x][z];
int SeedZ = m_SeedZ[x][z];
int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y);
if (Dist < MinDist)
{
MinDist2 = MinDist;
MinDist = Dist;
res = m_Noise.IntNoise3DInt(x, x - z + 1000, z);
res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2);
}
else if (Dist < MinDist2)
{
@ -93,3 +96,33 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ)
{
// If the specified cell is currently cached, bail out:
if ((a_CellX == m_CurrentCellX) && (a_CellZ == m_CurrentCellZ))
{
return;
}
// Update the cell cache for the new cell position:
int NoiseBaseX = a_CellX - 2;
int NoiseBaseZ = a_CellZ - 2;
for (int x = 0; x < 5; x++)
{
int BaseX = (NoiseBaseX + x) * m_CellSize;
for (int z = 0; z < 5; z++)
{
int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
m_SeedX[x][z] = BaseX + OffsetX;
m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ;
} // for z
} // for x
m_CurrentCellX = a_CellX;
m_CurrentCellZ = a_CellZ;
}

View File

@ -29,15 +29,34 @@ public:
/// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed
int GetValueAt(int a_X, int a_Y, int & a_MinDistance);
/// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds
/// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds. Uses a cache
int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2);
protected:
/// The noise used for generating Voronoi seeds
cNoise m_Noise;
cNoise m_Noise1;
cNoise m_Noise2;
cNoise m_Noise3;
/// Size of the Voronoi cells (avg X/Y distance between the seeds)
int m_CellSize;
/** The X coordinate of the currently cached cell neighborhood */
int m_CurrentCellX;
/** The Z coordinate of the currently cached cell neighborhood */
int m_CurrentCellZ;
/** The seeds of cells around m_CurrentCellX, m_CurrentCellZ, X-coords */
int m_SeedX[5][5];
/** The seeds of cells around m_CurrentCellX, m_CurrentCellZ, X-coords */
int m_SeedZ[5][5];
/** Updates the cached cell seeds to match the specified cell. Noop if cell pos already matches.
Updates m_SeedX and m_SeedZ. */
void UpdateCell(int a_CellX, int a_CellZ);
} ;

View File

@ -524,6 +524,7 @@ void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest &
// Delete any request data assigned to the request:
cRequestData * Data = (cRequestData *)(a_Request.GetUserData());
delete Data;
Data = NULL;
}

View File

@ -267,12 +267,12 @@ cWorld::cWorld(const AString & a_WorldName) :
cWorld::~cWorld()
{
delete m_SimulatorManager;
delete m_SandSimulator;
delete m_WaterSimulator;
delete m_LavaSimulator;
delete m_FireSimulator;
delete m_RedstoneSimulator;
delete m_SimulatorManager; m_SimulatorManager = NULL;
delete m_SandSimulator; m_SandSimulator = NULL;
delete m_WaterSimulator; m_WaterSimulator = NULL;
delete m_LavaSimulator; m_LavaSimulator = NULL;
delete m_FireSimulator; m_FireSimulator = NULL;
delete m_RedstoneSimulator; m_RedstoneSimulator = NULL;
UnloadUnusedChunks();
@ -2972,11 +2972,13 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
{
delete a_Monster;
a_Monster = NULL;
return -1;
}
if (!a_Monster->Initialize(*this))
{
delete a_Monster;
a_Monster = NULL;
return -1;
}
BroadcastSpawnEntity(*a_Monster);
@ -2999,6 +3001,7 @@ int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProje
if (!Projectile->Initialize(*this))
{
delete Projectile;
Projectile = NULL;
return -1;
}
return Projectile->GetUniqueID();

View File

@ -532,7 +532,7 @@ public:
virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) override; // Exported in ManualBindings.cpp
/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
@ -830,6 +830,7 @@ private:
virtual ~cScheduledTask()
{
delete m_Task;
m_Task = NULL;
}
};

View File

@ -345,6 +345,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C
m_Writer.AddDouble("", a_Entity->GetYaw());
m_Writer.AddDouble("", a_Entity->GetPitch());
m_Writer.EndList();
m_Writer.AddShort("Health", a_Entity->GetHealth());
}
@ -575,7 +576,6 @@ void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
m_Writer.BeginCompound("");
AddBasicEntity(a_Pickup, "Item");
AddItem(a_Pickup->GetItem(), -1, "Item");
m_Writer.AddShort("Health", (Int16)(unsigned char)a_Pickup->GetHealth());
m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge());
m_Writer.EndCompound();
}
@ -608,17 +608,12 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
case cProjectileEntity::pkGhastFireball:
{
m_Writer.AddInt("ExplosionPower", 1);
// fall-through:
break;
}
case cProjectileEntity::pkFireCharge:
case cProjectileEntity::pkWitherSkull:
case cProjectileEntity::pkEnderPearl:
{
m_Writer.BeginList("Motion", TAG_Double);
m_Writer.AddDouble("", a_Projectile->GetSpeedX());
m_Writer.AddDouble("", a_Projectile->GetSpeedY());
m_Writer.AddDouble("", a_Projectile->GetSpeedZ());
m_Writer.EndList();
break;
}
default:
@ -683,7 +678,6 @@ void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_ExpOrb, "XPOrb");
m_Writer.AddShort("Health", (Int16)(unsigned char)a_ExpOrb->GetHealth());
m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge());
m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward());
m_Writer.EndCompound();

View File

@ -469,6 +469,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.AddByte("MCSIsLightValid", 1);
}
// Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete.
a_Writer.AddByte("TerrainPopulated", 1);
a_Writer.EndCompound(); // "Level"
return true;
}
@ -1458,13 +1461,6 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
}
// Load age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
@ -1510,13 +1506,6 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a
return;
}
// Load Health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
}
// Load Age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
if (Age > 0)
@ -2434,6 +2423,13 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
}
a_Entity.SetYaw(Rotation[0]);
a_Entity.SetRoll(Rotation[1]);
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
a_Entity.SetHealth(a_NBT.GetShort(Health));
}
return true;
}

View File

@ -473,6 +473,7 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
{
LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", "Header", m_FileName.c_str(), __LINE__, f.Tell());
delete Header;
Header = NULL;
return;
}
m_ChunkHeaders.push_back(Header);