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10518 Commits

Author SHA1 Message Date
Mattes D c86722325a cloc: Updated list of ignored files. (#4280) 2018-08-03 18:41:03 +01:00
Mattes D 6921a6d57c Added docs on exporting API symbols to Lua. (#4277)
Closes #4273
2018-08-03 10:17:48 +01:00
peterbell10 be9d7f0d09
Fix use item doc error (#4279)
The documentation now matches what's passed to lua.
Fixes #4194
2018-08-03 09:11:56 +01:00
changyong guo 57690b81a2 Experience orb (#4259)
* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player

Fixes #4216
2018-08-02 15:59:10 +01:00
peterbell10 1e014a54dc
Ocelots no longer multiply exponentially (#4272)
Along with a call to `destroyentities`, this fixes #4271

I'm guessing the intention of this code was to modify the normal spawning of ocelots. However, `cEntity::SpawnOn` is actually called to send the entity to an individual client. That means this code was run for every single player, every time they were sent a chunk with ocelots in it. Thus, the ocelots population would grow exponentially as players log in and move around.
2018-07-30 12:49:46 +01:00
bionext03 90d552a702 Add new flow direction calculating algorithm (#4160) 2018-07-27 10:01:53 +01:00
peterbell10 cdd8e42587
cWorld: Manually bind deprecated broadcast functions (#4265)
Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
2018-07-27 00:12:41 +01:00
peterbell10 950aeffff8
CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
Tiger Wang b8ab03bc6b At long last... Piston animations!
* Fixes #3198
* Fixes #57 (again lol)
2018-07-25 15:29:53 +01:00
Tiger Wang 74f5160332 Reimplemented fall particles
Regression when 1.9.x support introduced in #3135, originally implemented in #461.
2018-07-25 15:29:26 +01:00
peterbell10 c94d7184eb Broadcast refactor (#4264)
* Move Broadcast functions from cChunkMap to cBroadcaster

- Remove cBroadcastInterface in favour of cBroadcaster.

- cChunk: Remove broadcast functions.

* resurect broadcast interface

* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.

* Improve const-correctness

* Use Int8 instead of char

+ Comment `ForClients` functions

* Improve comments

* Broadcaster: Rename ForClients functions
2018-07-24 22:30:49 +01:00
peterbell10 b5f29d5d2c Stop cFunctionRef constructor from disabling default copy constructor. (#4173)
* Stop cFunctionRef constructor from disabling default copy constructor.
+ cFunctionRef: Improve documentation
2018-07-24 22:30:05 +01:00
peterbell10 31a11a6df4
Optimise chunk set (#4260)
Closes #1244

Initially I was just going to add the cChunkData to cSetChunkData but profiling revealed 
that the copying wasn't even the biggest slowdown. Much more time was being spent in 
cChunk::CreateBlockEntities and cChunk::WakeUpSimulators than was in memcpy so I've made 
those significantly faster as well.

Optimisations performed:
 * cSetChunkData now stores blocks in a cChunkData object
 * cChunkData objects can now perform moves even if they are using different pools
 * cChunk::CreateBlockEntities now iterates in the correct order and only over present chunk sections
 * Similarly for cChunk::WakeUpSimulators
 * cSetChunkData::CalculateHeightMap now shortcuts to the highest present chunk section before checking blocks directly
2018-07-23 19:12:51 +01:00
peterbell10 e27290f7d2
cPawn: Reset last ground height in ResetPosition (#4261)
Prevents fall damage after teleporting/portaling to a lower height.

Fixes #3457
2018-07-23 17:26:48 +01:00
changyong guo 01e72ddb65 Rewrite explosion knock back (#4251)
1. Base knockback on an entity's bounding box intersection with the explosion 
2. Armor blast protection reduces knockback
3. Don't apply knockback to players flying in creative mode

Fixes #4139
2018-07-23 10:24:00 +01:00
changyong guo 7b0db672d1 Keep players in gmNotSet (#4248)
This allows players game mode to update to the default after portal to another world.
Fixes #4207
2018-07-23 00:35:32 +01:00
changyong guo 3e802932a6 recover hotbar selected slot after reconnect (#4249)
1. implement protocol message SendHeldItemChange
2. add save / load inventory equipped item slot in JSON
3. send held item slot message after player connect to server

Fixes #4189
2018-07-22 23:23:33 +01:00
peterbell10 7b431bed51
cIsThread: Reset m_ShouldTerminate after the thread has stopped (#4258)
This allows threads to be restarted after stopping.

Fixes #4257
2018-07-22 22:35:58 +01:00
peterbell10 4fbf04413d
Make offline UUIDs consistent with vanilla. (#4178)
Fixes #4177

This is a breaking change to existing Cuberite permissions settings.
2018-07-20 00:30:09 +01:00
peterbell10 211cec621e
cBlockArea: Write all present data types by default (#4252)
cBlockArea::Write now defaults to use GetDataTypes() instead of assuming all data types are present.
Fixes cuberite/WorldEdit#130
2018-07-19 22:36:46 +01:00
Bond-009 2431b077cd Add unbreaking for armor (#4220)
Ref: minecraft.gamepedia.com/Enchanting#Unbreaking

#915
2018-07-12 23:10:15 +01:00
changyong guo 06eb5cc70d fix dispenser pickup display bug (#4247)
fix dispenser pickup bug by ignore meta data during pickup creation
2018-06-30 22:37:10 +01:00
changyong guo be1f06520c fix block area rotation bug (#4243)
fix mirror method bug in class cBlockArea.
2018-06-25 18:31:05 +02:00
Alexander Harkness 03c977a200 Update m_IsSolid assignments in BlockInfo (#4167)
Fixes #4166
2018-06-24 11:32:17 +01:00
changyong guo 2d3013d1d3 Support swap item between main hand and offhand by press key "F" (#4241)
Hi,

I found cuberite don't support to press key "F" to swap items on main hand and offhand, so I implemented this feature.

Best regards
Changyong
2018-06-24 10:24:10 +01:00
peterbell10 24603a7640 Flush stdout after resetting console colour. (#4240) 2018-06-20 09:15:57 +02:00
Bond-009 b9fdaf8a94 Use clang-tidy to check more code conventions (#4214)
* Create clang-tidy.sh
* Add clang-tidy to circle.yml
* Fixed some naming violations

Fixes #4164
2018-05-06 18:07:34 +01:00
Cocosushi6 fbf5cf7aa6 Generate cacti and sugarcane with different heights (#4137)
When generating foliage, create cacti with height in the interval [1; MaxCactusHeight] and sugarcane with height in [1; MaxSugarcaneHeight] (with MaxCactusHeight and MaxSugarcaneHeight declared in world.ini)

Fixes #4135
2018-05-03 19:25:08 +01:00
peterbell10 a4dbb5c582
Prefer static_cast to reinterpret_cast (#4223)
* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.

reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
2018-05-02 08:50:36 +01:00
peterbell10 86a8fdf3fe tolua++ bindings use nullptr. (#4219)
Fixes compilation with -Wzero-as-null-pointer-constant.
2018-04-27 23:22:41 +02:00
peterbell10 319b30eec6
Fix fishing timer (#4217)
Fixes ["Fishing Speed Too Slow"](https://forum.cuberite.org/thread-3175-post-29000.html#pid29000).

Interestingly, the constants @NiLSPACE points out are actually correct:
```cpp
(Random.RandInt(100, 900) - static_cast<int>(a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100))
```
100 to 900 ticks is the correct timing of 5-45 seconds. However, the timer is only updated when the floater is in the water and the server side position was actually bobbing in and out of the water. This meant the timer took ~2-3x longer than it should.

With this change the floater position is always in the water and so the timer works as expected.
2018-04-27 16:33:45 +01:00
mathiascode 02d75c5336 Removed unnecessary disconnect (#4200) 2018-04-27 08:59:03 +02:00
Bond-009 98d807187b Removed duplicate code (#4198)
Should also fix dogs not despawning
2018-04-11 12:17:30 +01:00
peterbell10 4bf160d596 Update m_LastSentPosition in TeleportToCoords and DoMoveToWorld. (#4211) 2018-04-11 08:39:24 +01:00
Alex Sweet a0896c63d7 Smelting Gives Experience (#4094)
* Smelting Exp

Smelting now gives experience

* Furnace.txt update

Exp rewards are entered in furnace.txt, Reward calculation is now done
is the furnaceentity class

* furnace.txt update

Changed alignment tabs to spaces
Included documentation of exp in recipe

* Updated StringToFloat

changed strtod to strtof

* Explicit Float to Int

* Reworked Smelting Rewards

* No C casts

-Adds new function to the api
-Sets reward counter to 0 in furnace constructor

* Style and exp lock removed

-Fixed  style mistakes accoring to PR notes
-XP isn't locked to a single player anymore

* No Smelter API

-Removed SetLastSmelter and GetLastSmelter
-Fixed comments
-Fixed log reward amounts
2018-04-11 07:46:11 +01:00
peterbell10 1e312296cc Fix cUUID::Variant (#4213) 2018-04-08 00:20:53 +02:00
mathiascode f4a1ebd880 Properly destroy player (#4199) 2018-04-03 14:39:39 +01:00
Zach DeCook 7833e8112f * Block Info: glazed terracotta and concrete hardness/solid voxel status (#4205) 2018-04-02 18:45:01 +01:00
Zach DeCook dac6736eff Update submodule's url in compile (#4204)
People who had checkout out the code earlier will find this script not working.

(jsoncpp commit hash not found).
2018-04-02 18:44:17 +01:00
mathiascode a879778968 Broadcast playerlist removal in every world (#4201) 2018-04-02 18:39:54 +01:00
bibo38 7d8f126ada Ignore KDevelop project files (#4192) 2018-04-02 18:39:12 +01:00
Bond-009 1991a5b0e6 Wolves only spawn in taiga biomes (#4197)
Ref: https://minecraft.gamepedia.com/Wolf#Spawning
2018-03-20 10:44:30 +01:00
peterbell10 4f26f653e1
Add cPluginManager::GenericCallHook (#4027)
Replace repetitive CallHook functions with a generic implementation.
Also converts some loops to range-based for.

Related to #1134
2018-03-02 10:40:48 +00:00
peterbell10 999faa9d90
cLightingThread: Faster chunk reading (#4185)
Profiled at a 10x speedup for cLightingThread::ReadChunks.
2018-02-21 10:30:48 +00:00
peterbell10 1ea36298d2
Fix cUrlClient leak (#4125)
Fixes #4040
* The TCP connection is now shutdown after OnBodyFinished
* Any open connections are closed when cNetworkSingleton::Terminate() is called.
* Removed ownership cycles in cUrlClientRequest
* Added a check to the test to ensure there are no leaks.
2018-02-20 17:08:46 +00:00
peterbell10 cf75d7b2c5 cBlockInfo: Deprecate direct access to variables. (#4184) 2018-02-20 10:43:28 +00:00
Bond-009 7e9695ecb0 Damage fishing rod when catching the hook on a block, then reeling it in (#4151)
Fixes #4132
2018-02-11 12:40:16 +00:00
peterbell10 d3c1c626f5
Deal with covered switches consistently (#4161)
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.

* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.

* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-02-04 23:07:12 +00:00
peterbell10 2df14a0496
cChunk and cChunkData: Use vectors for block get and set functions (#4172)
* cChunkData: Change interface to use Vector3i
* cChunk: Add Vector3i overloads for bounded block get and set functions.
2018-02-04 22:15:31 +00:00
Bond-009 d12804d4c0 Ocelots don't take fall damage (#4171) 2018-02-04 20:53:35 +00:00