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Added more enchantments and some fixes

- Removed Debug messages
- Added Punch enchantment effect
- Added Silk Touch enchantment
- Added Unbreaking enchantment effect
This commit is contained in:
Jaume Aloy 2014-08-19 16:08:17 +02:00
parent d3fd63c9eb
commit 1897f678f9
6 changed files with 101 additions and 23 deletions

View File

@ -424,19 +424,43 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
cItems Pickups;
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (a_CanDrop)
// Thanks to daniel0916
cPlayer * Player = (cPlayer *)a_Digger;
cEnchantments Enchantments = Player->GetInventory().GetEquippedItem().m_Enchantments;
if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0)
{
if (!a_DropVerbatim)
BLOCKTYPE Type = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Type == E_BLOCK_CAKE || Type == E_BLOCK_CARROTS || Type == E_BLOCK_COCOA_POD || Type == E_BLOCK_DOUBLE_STONE_SLAB ||
Type == E_BLOCK_DOUBLE_WOODEN_SLAB || Type == E_BLOCK_FIRE || Type == E_BLOCK_FARMLAND || Type == E_BLOCK_MELON_STEM ||
Type == E_BLOCK_MOB_SPAWNER || Type == E_BLOCK_NETHER_WART || Type == E_BLOCK_POTATOES || Type == E_BLOCK_PUMPKIN_STEM ||
Type == E_BLOCK_SNOW || Type == E_BLOCK_SUGARCANE || Type == E_BLOCK_TALL_GRASS || Type == E_BLOCK_CROPS
)
{
// Silktouch can't be used for this blocks
ConvertToPickups(Pickups, Meta);
}
else
{
// TODO: Add a proper overridable function for this
Pickups.Add(m_BlockType, 1, Meta);
}
}
else
{
if (a_CanDrop)
{
if (!a_DropVerbatim)
{
ConvertToPickups(Pickups, Meta);
}
else
{
// TODO: Add a proper overridable function for this
Pickups.Add(m_BlockType, 1, Meta);
}
}
}
// Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);

View File

@ -30,18 +30,18 @@ public:
{
return;
}
BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments;
if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0)
{
return;
BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
{
return;
}
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
}
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
}
} ;
} ;

View File

@ -109,18 +109,32 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
}
LOGD("Arrow hit an entity");
int PowerLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPower);
if (PowerLevel > 0)
{
LOGD("Arrow hit an entity 2");
int ExtraDamage = 0.25 * (PowerLevel + 1);
Damage += ceil(ExtraDamage);
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
int KnockbackAmount = 1;
int PunchLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
if (PunchLevel > 0)
{
Vector3f LookVector = m_Creator->GetLookVector();
Vector3f FinalSpeed = Vector3f(0, 0, 0);
switch (PunchLevel)
{
case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5);
case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8);
default: break;
}
a_EntityHit.SetSpeed(FinalSpeed);
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount);
if (m_TicksLeftBurning > 0)
if ((m_TicksLeftBurning > 0 && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()))
{
a_EntityHit.StartBurning(100);
}

View File

@ -91,6 +91,7 @@ protected:
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;
// Stores the creator from that arrow
cEntity * m_Creator;
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air

View File

@ -316,7 +316,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
// Thanks to daniel0916
cEnchantments Enchantments = Player->GetEquippedItem().m_Enchantments;
int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness);
@ -372,8 +372,27 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
BurnTicks += 4 * (FireAspectLevel - 1);
}
if (!IsMob() && !IsSubmerged() && !IsSwimming())
{
StartBurning(BurnTicks * 20);
}
else if (IsMob() && !IsSubmerged() && !IsSwimming())
{
cMonster * Monster = (cMonster *)this;
switch (Monster->GetMobType())
{
case cMonster::mtGhast:
case cMonster::mtZombiePigman:
case cMonster::mtMagmaCube:
{
break;
};
default:StartBurning(BurnTicks * 20);
}
}
StartBurning(BurnTicks * 20);
}
if (!Player->IsOnGround())
@ -410,7 +429,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
case 2: AdditionalSpeed.Set(8, 0.3, 8); break;
default: break;
}
AddSpeed(a_TDI.Knockback + AdditionalSpeed);
SetSpeed(a_TDI.Knockback + AdditionalSpeed);
}
m_World->BroadcastEntityStatus(*this, esGenericHurt);

View File

@ -17,6 +17,7 @@
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
#include "../FastRandom.h"
#include "../WorldStorage/StatSerializer.h"
#include "../CompositeChat.h"
@ -1962,7 +1963,26 @@ void cPlayer::UseEquippedItem(int a_Amount)
{
return;
}
cItem Item = GetEquippedItem();
int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking);
if (UnbreakingLevel > 0)
{
int chance;
if (ItemCategory::IsArmor(Item.m_ItemType))
{
chance = 60 + (40 / (UnbreakingLevel + 1));
}
else
{
chance = 100 / (UnbreakingLevel + 1);
}
cFastRandom Random;
if (Random.NextInt(100) <= chance)
{
return;
}
}
if (GetInventory().DamageEquippedItem(a_Amount))
{
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));