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54 Commits

Author SHA1 Message Date
Lukas Pioch c5f590d460 Removed UTF-8 BOM (#4033) 2017-09-19 10:34:08 +02:00
peterbell10 e225b7f826 Replace ItemCallbacks with lambdas (#3993) 2017-09-11 23:20:49 +02:00
LogicParrot 49c443896d Revert "Replace ItemCallbacks with lambdas (#3948)"
This reverts commit 496c337cdf.
2017-09-02 08:50:23 +01:00
peterbell10 496c337cdf Replace ItemCallbacks with lambdas (#3948) 2017-09-01 13:04:50 +02:00
Lane Kolbly 92ac45d27e Added check to deactivate existing entity effects when new entity effects are added. 2017-08-24 11:19:01 +02:00
peterbell10 79eb4c3aed Implement invisibility effect 2017-08-03 15:34:38 +02:00
Fabian Stein c8b1d8a37d Fix crash after calling OnTick on removed effect (#3501) 2016-12-30 00:06:30 +01:00
Fabian Stein 4170ab62c0 Fixed entity effect ticking (#3497)
Fixes #3386
2016-12-29 15:21:41 +01:00
mohe2015 32b38fb264 Anticheat fastbreak (#3411)
Added block hardness checks when breaking blocks.
2016-11-06 19:30:19 +01:00
bibo38 cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
LogicParrot 90be4e7efd Entities now bail out of ticks if destroyed (#3363) 2016-09-03 14:31:27 +03:00
Mathias e7b4d7a776 Dropped 1.7 support (#3253) 2016-07-21 09:47:42 +02:00
Tiger Wang a5ec2d8ca2 Fixed fall damage
* Fixes #3216
2016-06-01 23:46:24 +01:00
Pokechu22 a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot b3d4e0fca6 Fixed death on teleportation or leaving Minecart (#3181) 2016-05-03 10:48:39 +03:00
LogicParrot 83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
LogicParrot 4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
Marvin Kopf a1c48f4853 Fix cPawn pushing
cPawn instances can no longer push an entity they are attached to. cEntity now has a IsAttachedTo method.
2016-02-02 14:57:20 +01:00
Gargaj 66e6589883 blockheight mechanism 2015-12-13 15:16:15 +01:00
Gargaj 67e6da4627 Avoid division by zero
It won't do much because direction will still be a nullvector, but it at least avoids a CPU spike.
2015-11-10 18:00:14 +01:00
Gargaj ad1e24e50b code style 2015-11-07 13:32:52 +01:00
Gargaj 2f28c2f4ff implement pushing/shoving based on @NiLSPACE's suggestion 2015-11-07 13:29:18 +01:00
bibo38 435bae104d Implemented the Water Breathing Potion functionality.
Fixes #2556
2015-11-01 11:50:03 +01:00
bibo38 73b8be0fef Implemented the FireResistence potion effects.
This not only provides fire resistence, but also prevents blaze fireballs.
See #2556
2015-10-31 23:06:10 +01:00
tycho dae9e5792a Made -Weverything an error. 2015-05-24 12:56:56 +01:00
tycho 77f1f58c0a Make -Werror disabling file only
Ad fix a load of warnings
2015-05-19 19:32:10 +01:00
DevToaster 45c84ea933 Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
DevToaster c743c7fd0c Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
Tycho 2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Howaner 7c4cb9a385 Added CustomName to cMonster. 2014-09-01 20:12:56 +02:00
madmaxoft 430d8b42a5 Updated cPawn::KilledBy signature for custom death messages. 2014-07-17 11:07:10 +02:00
archshift 4e6395d6ff For now, removed creator member from Entity Effect for pointer safety 2014-07-11 17:27:29 -07:00
archshift f5529e544c EntityEffects.x -> EntityEffect.x, Object-Oriented effects
Changed effect map to take a pointer of the effect as a result.
2014-06-18 22:54:14 -07:00
archshift 68c30790db Entity effects: changed User to Creator, removed pawn pass-by-value 2014-06-17 11:39:22 -07:00
madmaxoft fa1d85feca Added the OnEntityAddEffect hook. 2014-06-17 11:39:22 -07:00
archshift 9e8361976b Entity Effects: Clarified user, added it to AddEntityEffect
Added second AddEntityEffect with a pass-by-value of the class.
2014-06-17 11:39:22 -07:00
madmaxoft e289fe4dd7 Changed the AddEntityEffect() params for easier calls. 2014-06-17 11:39:21 -07:00
archshift 22761bb6ad Entity Effect: Separates total duration and ticks of activity
Changed HandleEntityEffect to use cEntityEffect's ticks instead of a static counter
2014-06-17 11:39:21 -07:00
madmaxoft 045ae2ef2c Fixed MSVC compilation. 2014-06-17 11:39:21 -07:00
archshift 5b2b6e0615 Pawn: renamed HandleEntityEffects to HandleEntityEffect
Exported entity effect functions for ToLua and documented them in APIDesc.lua
2014-06-17 11:39:21 -07:00
archshift 814cdca054 Added wither damage type, wither entity effect. 2014-06-17 11:39:21 -07:00
archshift 2574573c88 Monster: added IsUndead(), undead-specific entity effects 2014-06-17 11:39:20 -07:00
archshift 68011a004a Removed long function wrapping 2014-06-17 11:39:20 -07:00
archshift 73cea7065d Entity effect type: use 'eff' as a prefix instead of 'ef' 2014-06-17 11:39:20 -07:00
archshift 58f35af6e7 Added splash potion functionality 2014-06-17 11:39:20 -07:00
archshift 2185c72c2c Implemented drinkable potions, noeffect entity effect,
Clears entity effects on death
2014-06-17 11:39:20 -07:00
archshift 1eb04a48ee Implemented milk, added documentation to Pawn.h 2014-06-17 11:39:19 -07:00
archshift 615152eb8c Pawn.cpp: fixed effect iterator BAD_ACCESS
Erasure was occurring before the iterator increased, causing a bad access. Solved by storing map pairs in variables and manually updating iterator before erasure.

Fixed mix-up in function arguments on food poisoning
2014-06-17 11:39:19 -07:00
archshift e98ffccd80 Pawn: Enabled entity effect broadcast, added typedef
Typedef'd std::map<cEntityEffect::eType, cEntityEffect> to tEffectMap
2014-06-17 11:39:19 -07:00
archshift 481f05b011 Entity effects: Added handlers for entity effects
Implemented hunger, instant health, damage, poison, regen

Added "template" entity effect implementations
2014-06-17 11:39:19 -07:00