Pawn: renamed HandleEntityEffects to HandleEntityEffect
Exported entity effect functions for ToLua and documented them in APIDesc.lua
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71b4c49490
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@ -1688,6 +1688,9 @@ a_Player:OpenWindow(Window);
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TakeDamage = { Return = "" },
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KilledBy = { Return = "" },
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GetHealth = { Return = "number" },
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AddEntityEffect = { Params = "EffectType, {{cEntityEffect}}", Return = "", Notes = "Applies an entity effect" },
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RemoveEntityEffect = { Params = "EffectType", Return = "", Notes = "Removes a currently applied entity effect" },
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ClearEntityEffects = { Return = "", Notes = "Removes all currently applied entity effects" },
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},
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Inherits = "cEntity",
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}, -- cPawn
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@ -28,7 +28,7 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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cEntityEffect &effect_values = iter->second;
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// Apply entity effect
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HandleEntityEffects(effect_type, effect_values);
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HandleEntityEffect(effect_type, effect_values);
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// Reduce the effect's duration
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effect_values.m_Ticks--;
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@ -106,7 +106,7 @@ void cPawn::ClearEntityEffects()
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void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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{
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switch (a_EffectType)
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{
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@ -23,6 +23,7 @@ public:
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void KilledBy(cEntity * a_Killer) override;
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// tolua_begin
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/** Applies an entity effect
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* @param a_EffectType The entity effect to apply
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* @param a_Effect The parameters of the effect
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@ -36,6 +37,7 @@ public:
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/** Removes all currently applied entity effects (used when drinking milk) */
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void ClearEntityEffects();
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// tolua_end
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protected:
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typedef std::map<cEntityEffect::eType, cEntityEffect> tEffectMap;
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@ -45,7 +47,7 @@ protected:
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* @param a_EffectType The selected entity effect
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* @param a_Effect The parameters of the selected entity effect
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*/
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virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
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virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
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} ; // tolua_export
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@ -1867,7 +1867,7 @@ void cPlayer::TickBurning(cChunk & a_Chunk)
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void cPlayer::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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void cPlayer::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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{
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switch (a_EffectType)
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{
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@ -1897,7 +1897,7 @@ void cPlayer::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffe
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}
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}
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super::HandleEntityEffects(a_EffectType, a_Effect);
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super::HandleEntityEffect(a_EffectType, a_Effect);
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}
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@ -522,7 +522,7 @@ protected:
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virtual void TickBurning(cChunk & a_Chunk) override;
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/** Called each tick to handle entity effects*/
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virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override;
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virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override;
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/** Called in each tick to handle food-related processing */
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void HandleFood(void);
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@ -128,7 +128,7 @@ public:
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{
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return false;
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}
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if (!Projectile->Initialize(*a_World))
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if (!Projectile->Initialize(a_World))
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{
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delete Projectile;
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return false;
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@ -436,7 +436,7 @@ void cMonster::HandleFalling()
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void cMonster::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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void cMonster::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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{
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switch (a_EffectType)
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{
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@ -475,7 +475,7 @@ void cMonster::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEff
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}
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}
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super::HandleEntityEffects(a_EffectType, a_Effect);
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super::HandleEntityEffect(a_EffectType, a_Effect);
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}
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@ -225,7 +225,7 @@ protected:
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/* =========================== */
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virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override;
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virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override;
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float m_IdleInterval;
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float m_DestroyTimer;
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