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Entity effect type: use 'eff' as a prefix instead of 'ef'

This commit is contained in:
archshift 2014-06-08 03:27:22 -07:00
parent 58f35af6e7
commit 73cea7065d
5 changed files with 74 additions and 74 deletions

View File

@ -9,30 +9,30 @@ public:
/** All types of entity effects (numbers correspond to IDs) */
enum eType
{
efNoEffect = 0,
efSpeed = 1,
efSlowness = 2,
efHaste = 3,
efMiningFatigue = 4,
efStrength = 5,
efInstantHealth = 6,
efInstantDamage = 7,
efJumpBoost = 8,
efNausia = 9,
efRegeneration = 10,
efResistance = 11,
efFireResistance = 12,
efWaterBreathing = 13,
efInvisibility = 14,
efBlindness = 15,
efNightVision = 16,
efHunger = 17,
efWeakness = 18,
efPoison = 19,
efWither = 20,
efHealthBoost = 21,
efAbsorption = 22,
efSaturation = 23,
effNoEffect = 0,
effSpeed = 1,
effSlowness = 2,
effHaste = 3,
effMiningFatigue = 4,
effStrength = 5,
effInstantHealth = 6,
effInstantDamage = 7,
effJumpBoost = 8,
effNausea = 9,
effRegeneration = 10,
effResistance = 11,
effFireResistance = 12,
effWaterBreathing = 13,
effInvisibility = 14,
effBlindness = 15,
effNightVision = 16,
effHunger = 17,
effWeakness = 18,
effPoison = 19,
effWither = 20,
effHealthBoost = 21,
effAbsorption = 22,
effSaturation = 23,
} ;
/** The duration of the effect */

View File

@ -63,7 +63,7 @@ void cPawn::KilledBy(cEntity *a_Killer)
void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
{
if (a_EffectType == cEntityEffect::efNoEffect)
if (a_EffectType == cEntityEffect::effNoEffect)
{
return;
}
@ -112,7 +112,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
switch (a_EffectType)
{
// Default effect behaviors
case cEntityEffect::efInstantHealth:
case cEntityEffect::effInstantHealth:
{
// Base heal = 6, doubles for every increase in intensity
Heal(6 * std::pow(2, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier());
@ -120,7 +120,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
// TODO: Harms undead
return;
}
case cEntityEffect::efInstantDamage:
case cEntityEffect::effInstantDamage:
{
// Base damage = 6, doubles for every increase in intensity
int damage = 6 * std::pow(2, a_Effect.GetIntensity());
@ -129,12 +129,12 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
// TODO: Heals undead
return;
}
case cEntityEffect::efStrength:
case cEntityEffect::effStrength:
{
// TODO: Implement me!
return;
}
case cEntityEffect::efWeakness:
case cEntityEffect::effWeakness:
{
// Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage)
//double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1);
@ -143,7 +143,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
// TODO: Weakened villager zombies can be turned back to villagers with the god apple
return;
}
case cEntityEffect::efRegeneration:
case cEntityEffect::effRegeneration:
{
// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
int frequency = std::floor(50.0 / (double)(a_Effect.GetIntensity() + 1));
@ -158,7 +158,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
// TODO: Doesn't effect undead
return;
}
case cEntityEffect::efPoison:
case cEntityEffect::effPoison:
{
// Poison frequency = 25 ticks, divided by potion level (Poison II = 25 ticks)
int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
@ -177,17 +177,17 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
// TODO: Doesn't effect undead or spiders
return;
}
case cEntityEffect::efFireResistance:
case cEntityEffect::effFireResistance:
{
// TODO: Implement me!
return;
}
case cEntityEffect::efSpeed:
case cEntityEffect::effSpeed:
{
// TODO: Implement me!
return;
}
case cEntityEffect::efSlowness:
case cEntityEffect::effSlowness:
{
// TODO: Implement me!
return;

View File

@ -570,7 +570,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
void cPlayer::FoodPoison(int a_NumTicks)
{
AddEntityEffect(cEntityEffect::efHunger, cEntityEffect(a_NumTicks, 0, NULL));
AddEntityEffect(cEntityEffect::effHunger, cEntityEffect(a_NumTicks, 0, NULL));
}
@ -1872,17 +1872,17 @@ void cPlayer::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffe
switch (a_EffectType)
{
// Effects whose behaviors are overridden
case cEntityEffect::efMiningFatigue:
case cEntityEffect::effMiningFatigue:
{
// TODO: Implement me!
return;
}
case cEntityEffect::efHunger:
case cEntityEffect::effHunger:
{
m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
return;
}
case cEntityEffect::efSaturation:
case cEntityEffect::effSaturation:
{
// Increase saturation 1 per tick, adds 1 for every increase in level
m_FoodSaturationLevel += (1 + a_Effect.GetIntensity());
@ -1890,8 +1890,8 @@ void cPlayer::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffe
}
// Client-side-only effects
case cEntityEffect::efNausia:
case cEntityEffect::efNightVision:
case cEntityEffect::effNausea:
case cEntityEffect::effNightVision:
{
return;
}

View File

@ -8,7 +8,7 @@
cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
super(pkWitherSkull, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}

View File

@ -20,18 +20,18 @@ class cItemPotionHandler:
// For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
switch (a_ItemDamage & 15)
{
case 1: return cEntityEffect::efRegeneration;
case 2: return cEntityEffect::efSpeed;
case 3: return cEntityEffect::efFireResistance;
case 4: return cEntityEffect::efPoison;
case 5: return cEntityEffect::efInstantHealth;
case 6: return cEntityEffect::efNightVision;
case 8: return cEntityEffect::efWeakness;
case 9: return cEntityEffect::efStrength;
case 10: return cEntityEffect::efSlowness;
case 12: return cEntityEffect::efInstantDamage;
case 13: return cEntityEffect::efWaterBreathing;
case 14: return cEntityEffect::efInvisibility;
case 1: return cEntityEffect::effRegeneration;
case 2: return cEntityEffect::effSpeed;
case 3: return cEntityEffect::effFireResistance;
case 4: return cEntityEffect::effPoison;
case 5: return cEntityEffect::effInstantHealth;
case 6: return cEntityEffect::effNightVision;
case 8: return cEntityEffect::effWeakness;
case 9: return cEntityEffect::effStrength;
case 10: return cEntityEffect::effSlowness;
case 12: return cEntityEffect::effInstantDamage;
case 13: return cEntityEffect::effWaterBreathing;
case 14: return cEntityEffect::effInvisibility;
// No effect potions
case 0:
@ -43,7 +43,7 @@ class cItemPotionHandler:
}
}
return cEntityEffect::efNoEffect;
return cEntityEffect::effNoEffect;
}
short GetEntityEffectIntensity(short a_ItemDamage)
@ -61,26 +61,26 @@ class cItemPotionHandler:
switch (GetEntityEffectType(a_ItemDamage))
{
case cEntityEffect::efRegeneration:
case cEntityEffect::efPoison:
case cEntityEffect::effRegeneration:
case cEntityEffect::effPoison:
{
base = 900;
break;
}
case cEntityEffect::efSpeed:
case cEntityEffect::efFireResistance:
case cEntityEffect::efNightVision:
case cEntityEffect::efStrength:
case cEntityEffect::efWaterBreathing:
case cEntityEffect::efInvisibility:
case cEntityEffect::effSpeed:
case cEntityEffect::effFireResistance:
case cEntityEffect::effNightVision:
case cEntityEffect::effStrength:
case cEntityEffect::effWaterBreathing:
case cEntityEffect::effInvisibility:
{
base = 3600;
break;
}
case cEntityEffect::efWeakness:
case cEntityEffect::efSlowness:
case cEntityEffect::effWeakness:
case cEntityEffect::effSlowness:
{
base = 1800;
break;
@ -127,16 +127,16 @@ public:
Vector3d Speed = a_Player->GetLookVector() * 10;
short potion_damage = a_Item.m_ItemDamage;
cProjectileEntity * Projectile = new cSplashPotionEntity(a_Player,
(double)a_BlockX,
(double)a_BlockY,
(double)a_BlockZ,
&Speed,
GetEntityEffectType(potion_damage),
cEntityEffect(GetEntityEffectDuration(potion_damage),
GetEntityEffectIntensity(potion_damage),
a_Player),
GetPotionName(potion_damage));
cSplashPotionEntity * Projectile = new cSplashPotionEntity(a_Player,
(double)a_BlockX,
(double)a_BlockY,
(double)a_BlockZ,
&Speed,
GetEntityEffectType(potion_damage),
cEntityEffect(GetEntityEffectDuration(potion_damage),
GetEntityEffectIntensity(potion_damage),
a_Player),
GetPotionName(potion_damage));
if (Projectile == NULL)
{
return false;