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Added splash potion functionality

This commit is contained in:
archshift 2014-06-07 21:56:01 -07:00
parent 5803094d7d
commit 58f35af6e7
6 changed files with 123 additions and 16 deletions

View File

@ -47,6 +47,10 @@ public:
/** Returns the distance modifier for affecting potency */
double GetDistanceModifier() { return m_DistanceModifier; }
void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
void SetUser(cPawn *a_User) { m_User = a_User; }
void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
/**
* An empty entity effect
*/

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@ -69,7 +69,8 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E
}
m_EntityEffects[a_EffectType] = a_Effect;
m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.m_Ticks);
m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(),
a_Effect.m_Ticks * a_Effect.GetDistanceModifier());
}
@ -114,7 +115,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
case cEntityEffect::efInstantHealth:
{
// Base heal = 6, doubles for every increase in intensity
Heal(6 * std::pow(2, a_Effect.GetIntensity()));
Heal(6 * std::pow(2, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier());
// TODO: Harms undead
return;
@ -123,7 +124,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
{
// Base damage = 6, doubles for every increase in intensity
int damage = 6 * std::pow(2, a_Effect.GetIntensity());
TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage, 0);
TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage * a_Effect.GetDistanceModifier(), 0);
// TODO: Heals undead
return;

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@ -18,7 +18,6 @@
#include "ThrownEnderPearlEntity.h"
#include "ExpBottleEntity.h"
#include "ThrownSnowballEntity.h"
#include "SplashPotionEntity.h"
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"
@ -252,7 +251,6 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkSplashPotion: return new cSplashPotionEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFirework:
{

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@ -1,14 +1,17 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "SplashPotionEntity.h"
#include "../World.h"
#include "Player.h"
cSplashPotionEntity::cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
cSplashPotionEntity::cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName) :
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect),
m_PotionName(a_PotionName)
{
SetSpeed(a_Speed);
}
@ -19,7 +22,7 @@ super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// TODO: Apply potion effect to entities nearby
Splash(a_HitPos);
Destroy();
}
@ -30,8 +33,51 @@ void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace
void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
// TODO: Apply potion effect to entity and others nearby
Splash(a_HitPos);
Destroy(true);
}
void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
{
cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
m_World->ForEachPlayer(Callback);
// TODO: Should be for each pawn
m_World->BroadcastSoundParticleEffect(2002, a_HitPos.x, a_HitPos.y, a_HitPos.z, m_PotionName);
}
cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect):
m_HitPos(a_HitPos),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect)
{
}
bool cSplashPotionEntity::cSplashPotionCallback::Item(cPlayer * a_Player)
{
double distance_splash = (a_Player->GetPosition() - m_HitPos).Length();
if (distance_splash < 20)
{
// y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
// TODO: better equation
double reduction = -0.25 * distance_splash + 1.0;
if (reduction < 0) reduction = 0;
m_EntityEffect.SetDistanceModifier(reduction);
a_Player->AddEntityEffect(m_EntityEffectType, m_EntityEffect);
}
return false;
}

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@ -5,7 +5,8 @@
#pragma once
#include "ProjectileEntity.h"
#include "EntityEffects.h"
#include "../World.h"
@ -13,7 +14,7 @@
// tolua_begin
class cSplashPotionEntity :
public cProjectileEntity
public cProjectileEntity
{
typedef cProjectileEntity super;
@ -23,7 +24,7 @@ public:
CLASS_PROTODEF(cSplashPotionEntity);
cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName);
protected:
@ -31,4 +32,27 @@ protected:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
/** Splashes the potion, fires its particle effects and sounds
* @param a_HitPos The position where the potion will splash
*/
void Splash(const Vector3d & a_HitPos);
cEntityEffect::eType m_EntityEffectType;
cEntityEffect m_EntityEffect;
int m_PotionName;
class cSplashPotionCallback :
public cPlayerListCallback
{
public:
cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect);
virtual bool Item(cPlayer * a_Player) override;
private:
const Vector3d &m_HitPos;
cEntityEffect::eType &m_EntityEffectType;
cEntityEffect &m_EntityEffect;
};
} ; // tolua_export

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@ -2,12 +2,18 @@
#pragma once
#include "../Entities/EntityEffects.h"
#include "../Entities/SplashPotionEntity.h"
class cItemPotionHandler:
public cItemHandler
public cItemHandler
{
typedef cItemHandler super;
int GetPotionName(short a_ItemDamage)
{
return a_ItemDamage & 63;
}
cEntityEffect::eType GetEntityEffectType(short a_ItemDamage)
{
// Potion effect bits are different from entity effect values
@ -118,6 +124,34 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
Vector3d Speed = a_Player->GetLookVector() * 10;
short potion_damage = a_Item.m_ItemDamage;
cProjectileEntity * Projectile = new cSplashPotionEntity(a_Player,
(double)a_BlockX,
(double)a_BlockY,
(double)a_BlockZ,
&Speed,
GetEntityEffectType(potion_damage),
cEntityEffect(GetEntityEffectDuration(potion_damage),
GetEntityEffectIntensity(potion_damage),
a_Player),
GetPotionName(potion_damage));
if (Projectile == NULL)
{
return false;
}
if (!Projectile->Initialize(*a_World))
{
delete Projectile;
return false;
}
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
// Called when potion is a splash potion
return true;
}