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Removed long function wrapping

This commit is contained in:
archshift 2014-06-08 17:17:30 -07:00
parent 3766ac96d7
commit 68011a004a
2 changed files with 3 additions and 12 deletions

View File

@ -69,8 +69,7 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E
}
m_EntityEffects[a_EffectType] = a_Effect;
m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(),
a_Effect.m_Ticks * a_Effect.GetDistanceModifier());
m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.m_Ticks * a_Effect.GetDistanceModifier());
}

View File

@ -123,12 +123,7 @@ public:
Vector3d Speed = a_Player->GetLookVector() * 7;
short potion_damage = a_Item.m_ItemDamage;
cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed,
GetEntityEffectType(potion_damage),
cEntityEffect(GetEntityEffectDuration(potion_damage),
GetEntityEffectIntensity(potion_damage),
a_Player),
GetPotionName(potion_damage));
cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage), a_Player), GetPotionName(potion_damage));
if (Projectile == NULL)
{
return false;
@ -152,10 +147,7 @@ public:
{
// Called when potion is a drinkable potion
short potion_damage = a_Item->m_ItemDamage;
a_Player->AddEntityEffect(GetEntityEffectType(potion_damage),
cEntityEffect(GetEntityEffectDuration(potion_damage),
GetEntityEffectIntensity(potion_damage),
a_Player));
a_Player->AddEntityEffect(GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage), a_Player));
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
return true;