1
0
Commit Graph

42 Commits

Author SHA1 Message Date
KingCol13
8eca58a1c9
Fortune Drops (#4932)
+ Implemented and standardized all clamped discrete random drops.
+ Changed cItems Add from push_back to emplace_back. Implement fortune for crops.
+ Enabled hoes to be enchanted with efficiency, silk touch and fortune. Made leaves, gravel and crops affected by fortune.

Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-09-28 13:41:49 +01:00
Tobias Wilken
36eab1b323
Introduce recipe book functionality (#4493)
* Introduce recipe book functionality

The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.

The handling of the recipe book uses the following functions:

- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.

Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.

To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.

To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.

Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.

Co-authored-by: peterbell10 <peterbell10@live.co.uk>

* Address first issues mentioned by @peterbell10

- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`

* Start to implement new suggestions

* Update with suggestions from @peterbell10

* Some minor cleanup

* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter

* Change dromedaryCase method names to PascalCase

* Address suggestions from @madmaxoft

* Read Protocol subdirectories to load recipe books

To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.

Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-07-14 17:56:42 +01:00
Mattes D
01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
Mattes D
221cc4ec5c
Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
Alexander Harkness
b4aa19f329
Item durability loss now depends on the item used. (#4123)
Armour durability also no longer changes when it
is used to break blocks or attack mobs.

Fixes #4119
2018-01-05 11:28:06 +00:00
peterbell10
96ce841417 Add TOLUA_EXPOSITION for readability 2017-08-28 14:36:23 +01:00
peterbell10
b8dda388e0 Represent cItem::m_Lore as an AStringVector (#3882)
* Replace cItem::m_Lore with AStringVector

* Reword deprecation warning

* Fix lua bindings
2017-08-18 11:29:54 +01:00
Lane Kolbly
790e15f2e6 Added anvil enchantment handling. (#3857)
+ Added anvil enchantment handling.
2017-07-28 18:00:20 +01:00
Mattes D
2622a8622a APIDump: Reformatted the docs to include type information.
Also fixed a bit of documentation in the CPP source.
2016-09-12 23:21:15 +02:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Gargaj
853e6e6882 change from single followable item to multiple 2015-11-23 22:20:31 +01:00
Samuel Barney
561296f269 Leather Armor can now be dyed.
* Created new color class to handle dye-related coloring
2015-07-15 14:05:36 -06:00
Howaner
c19b2befa8 Changed the IsEnchantable() comment again. 2014-09-02 20:17:31 +02:00
Howaner
3ee3a59e75 Changed the IsEnchantable() comment. 2014-08-30 15:06:43 +02:00
Hownaer
4ff34b9f10 APIDump: Added missing cItem things. 2014-08-28 18:18:21 +02:00
Hownaer
f1470fcf9f Fixed bad values in the IsEnchantable() method. 2014-08-28 15:21:38 +02:00
madmaxoft
993fd14ddf Fixed basic whitespace problems.
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
2014-07-17 16:33:09 +02:00
andrew
aea866f5b1 Movement Statistics 2014-05-12 21:38:52 +03:00
Howaner
df71cc931b Missing comma 2014-05-07 21:32:52 +02:00
Howaner
fbb6404cc8 Change m_RepairCost to int. 2014-05-07 20:43:37 +02:00
Howaner
e86bf64867 Where is the problem with clang? 2014-05-07 12:45:20 +02:00
Howaner
d6cb6e0423 Add repair cost to cItem, add custom name to NBTChunkSerializer and fix anvil bugs. 2014-05-07 12:30:30 +02:00
madmaxoft
b0056cdcf8 Removed the explicit copy constructor for cItem.
The compiler generates an implicit one with the same contents and warns about it. The function left in for ToLua to generate the binding for it.
2014-05-01 22:02:25 +02:00
madmaxoft
f2b5790776 Fixed a warning when an empty item is being created. 2014-04-30 17:36:51 +02:00
daniel0916
0086fcfef1 Fixed some Errors (not all) 2014-04-17 19:31:43 +02:00
daniel0916
f9343a8490 Modified many things 2014-04-17 13:15:35 +02:00
daniel0916
e6e702e7fd Added complete Enchanting System
http://minecraft.gamepedia.com/Enchantment_mechanics
2014-04-12 14:58:46 +02:00
daniel0916
2e9754ac1c Merge remote-tracking branch 'upstream/master' into Enchanting 2014-04-07 20:12:17 +02:00
madmaxoft
a5c0600e6c Fixed a few clang warnings. 2014-03-30 20:02:30 +02:00
Tiger Wang
baf2d88921 Implemented ballistic missiles (fireworks)
+ Added fireworks
2014-02-26 23:33:52 +00:00
madmaxoft
7e80b04114 Fixed gcc warnings in Item.h. 2014-02-11 11:30:11 +01:00
Alexander Harkness
b9aa0420a3 Merge pull request #646 from worktycho/warningfixes
Fixed most of the reordering warnings
2014-02-05 18:24:08 +00:00
Tycho
8ba6f73169 Fixed most of the reordering warnings 2014-02-05 09:43:49 -08:00
madmaxoft
5cdbb6683f Fixed a warning in cItem in gcc.
Constructor member order...
2014-02-04 22:18:59 +01:00
tonibm19
c2e7dd34d9 Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua API 2014-02-03 20:52:11 +01:00
daniel0916
36120db400 Some updates for enchanting (2) 2014-01-31 19:46:51 +01:00
Tiger Wang
952c53eb4e Removed CustomCopy() 2014-01-16 21:41:55 +00:00
Tiger Wang
74645fdfaa Removed obsoleted functions 2014-01-16 19:00:49 +00:00
Tiger Wang
5d03e49c13 Possibly did what xoft wanted 2014-01-16 18:44:11 +00:00
Tiger Wang
fcafd5a2e0 Implemented custom names and lore
+ Added custom names and lore
+ Added saving and loading
+ Added writing and parsing of NBT
2014-01-15 22:38:03 +00:00
madmaxoft
9c8af58b75 Fixed a few MSVC warnings. 2014-01-06 22:22:33 +01:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00