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Fixed most of the reordering warnings

This commit is contained in:
Tycho 2014-02-05 09:43:49 -08:00
parent 1f26c9f5ab
commit 8ba6f73169
12 changed files with 33 additions and 33 deletions

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@ -1593,9 +1593,9 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
int m_NumReturns;
cCallback(const AString & a_FunctionName, cLuaState & a_SrcLuaState) :
m_NumReturns(0),
m_FunctionName(a_FunctionName),
m_SrcLuaState(a_SrcLuaState),
m_NumReturns(0)
m_SrcLuaState(a_SrcLuaState)
{
}
protected:

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@ -308,8 +308,8 @@ void cPublicKey::InitRnd(void)
// cAESCFBDecryptor:
cAESCFBDecryptor::cAESCFBDecryptor(void) :
m_IsValid(false),
m_IVOffset(0)
m_IVOffset(0),
m_IsValid(false)
{
}
@ -366,8 +366,8 @@ void cAESCFBDecryptor::ProcessData(Byte * a_DecryptedOut, const Byte * a_Encrypt
// cAESCFBEncryptor:
cAESCFBEncryptor::cAESCFBEncryptor(void) :
m_IsValid(false),
m_IVOffset(0)
m_IVOffset(0),
m_IsValid(false)
{
}

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@ -50,6 +50,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_TicksSinceLastFireDamage(0)
, m_TicksLeftBurning(0)
, m_TicksSinceLastVoidDamage(0)
, m_IsSwimming(false)
, m_IsSubmerged(false)
, m_HeadYaw( 0.0 )
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
@ -57,8 +59,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
, m_IsSubmerged(false)
, m_IsSwimming(false)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;

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@ -103,10 +103,10 @@ protected:
cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) :
cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2),
m_PickupCountDown(0),
m_PlayerID(a_PlayerID),
m_CanPickupItem(false),
m_PickupCountDown(0),
m_CountDownTime(a_CountDownTime),
m_PlayerID(a_PlayerID),
m_AttachedMobID(-1)
{
SetSpeed(a_Speed);

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@ -24,11 +24,11 @@ class cMinecartCollisionCallback :
{
public:
cMinecartCollisionCallback(Vector3d a_Pos, double a_Height, double a_Width, int a_UniqueID, int a_AttacheeUniqueID) :
m_DoesInteserct(false),
m_CollidedEntityPos(0, 0, 0),
m_Pos(a_Pos),
m_Height(a_Height),
m_Width(a_Width),
m_DoesInteserct(false),
m_CollidedEntityPos(0, 0, 0),
m_UniqueID(a_UniqueID),
m_AttacheeUniqueID(a_AttacheeUniqueID)
{
@ -1057,8 +1057,8 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
super(mpFurnace, a_X, a_Y, a_Z),
m_IsFueled(false),
m_FueledTimeLeft(-1)
m_FueledTimeLeft(-1),
m_IsFueled(false)
{
}
@ -1137,4 +1137,4 @@ cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) :
}
// TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks
// AND AVARYTHING!!
// AND AVARYTHING!!

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@ -22,9 +22,9 @@ class cPickupCombiningCallback :
{
public:
cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) :
m_FoundMatchingPickup(false),
m_Position(a_Position),
m_Pickup(a_Pickup),
m_FoundMatchingPickup(false)
m_Pickup(a_Pickup)
{
}

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@ -55,9 +55,9 @@ public:
m_ItemType (a_ItemType),
m_ItemCount (a_ItemCount),
m_ItemDamage (a_ItemDamage),
m_Enchantments(a_Enchantments),
m_CustomName (a_CustomName),
m_Lore (a_Lore)
m_Lore (a_Lore),
m_Enchantments(a_Enchantments)
{
if (!IsValidItem(m_ItemType))
{
@ -75,9 +75,9 @@ public:
m_ItemType (a_CopyFrom.m_ItemType),
m_ItemCount (a_CopyFrom.m_ItemCount),
m_ItemDamage (a_CopyFrom.m_ItemDamage),
m_Enchantments(a_CopyFrom.m_Enchantments),
m_CustomName (a_CopyFrom.m_CustomName),
m_Lore (a_CopyFrom.m_Lore)
m_Lore (a_CopyFrom.m_Lore),
m_Enchantments(a_CopyFrom.m_Enchantments)
{
}

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@ -69,20 +69,20 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
: super(etMonster, a_Width, a_Height)
, m_EMState(IDLE)
, m_EMPersonality(AGGRESSIVE)
, m_SightDistance(25)
, m_Target(NULL)
, m_AttackRate(3)
, m_IdleInterval(0)
, m_bMovingToDestination(false)
, m_LastGroundHeight(POSY_TOINT)
, m_IdleInterval(0)
, m_DestroyTimer(0)
, m_MobType(a_MobType)
, m_SoundHurt(a_SoundHurt)
, m_SoundDeath(a_SoundDeath)
, m_AttackRate(3)
, m_AttackDamage(1)
, m_AttackRange(2)
, m_AttackInterval(0)
, m_SightDistance(25)
, m_BurnsInDaylight(false)
, m_LastGroundHeight(POSY_TOINT)
{
if (!a_ConfigName.empty())
{

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@ -13,9 +13,9 @@
cVillager::cVillager(eVillagerType VillagerType) :
super("Villager", mtVillager, "", "", 0.6, 1.8),
m_ActionCountDown(-1),
m_Type(VillagerType),
m_VillagerAction(false),
m_ActionCountDown(-1)
m_VillagerAction(false)
{
}

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@ -197,8 +197,8 @@ cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix)
: m_AllowsFriendlyFire(true)
, m_CanSeeFriendlyInvisible(false)
, m_Name(a_Name)
, m_DisplayName(a_DisplayName)
, m_Name(a_Name)
, m_Prefix(a_Prefix)
, m_Suffix(a_Suffix)
{}

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@ -946,11 +946,11 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
{
public:
cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
m_Entity(NULL),
m_World(a_World),
m_X(a_BlockX),
m_Y(a_BlockY),
m_Z(a_BlockZ),
m_World(a_World),
m_Entity(NULL)
m_Z(a_BlockZ)
{
}

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@ -247,9 +247,9 @@ cWorld::cWorld(const AString & a_WorldName) :
m_SkyDarkness(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_Scoreboard(this),
m_GeneratorCallbacks(*this),
m_TickThread(*this),
m_Scoreboard(this)
m_TickThread(*this)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());