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Modified many things

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daniel0916 2014-04-17 13:15:35 +02:00
parent a0725747af
commit f9343a8490
10 changed files with 1000 additions and 918 deletions

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@ -31,8 +31,6 @@
#include "CompositeChat.h"
#include "Items/ItemSword.h"
#include "FastRandom.h"
#include "md5/md5.h"
@ -2735,774 +2733,9 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
{
cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
if (!cItem::IsEnchantable(Item.m_ItemType) && Item.m_ItemType != E_ITEM_BOOK)
{
return;
}
int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
// Step 1 from Enchanting
int Enchantability = 1;
if (Item.m_ItemType == E_ITEM_WOODEN_SWORD || Item.m_ItemType == E_ITEM_WOODEN_PICKAXE || Item.m_ItemType == E_ITEM_WOODEN_SHOVEL || Item.m_ItemType == E_ITEM_WOODEN_AXE || Item.m_ItemType == E_ITEM_WOODEN_HOE)
{
Enchantability = 15;
}
else if (Item.m_ItemType == E_ITEM_LEATHER_CAP || Item.m_ItemType == E_ITEM_LEATHER_TUNIC || Item.m_ItemType == E_ITEM_LEATHER_PANTS || Item.m_ItemType == E_ITEM_LEATHER_BOOTS)
{
Enchantability = 15;
}
else if (Item.m_ItemType == E_ITEM_STONE_SWORD || Item.m_ItemType == E_ITEM_STONE_PICKAXE || Item.m_ItemType == E_ITEM_STONE_SHOVEL || Item.m_ItemType == E_ITEM_STONE_AXE || Item.m_ItemType == E_ITEM_STONE_HOE)
{
Enchantability = 5;
}
else if (Item.m_ItemType == E_ITEM_IRON_HELMET || Item.m_ItemType == E_ITEM_IRON_CHESTPLATE || Item.m_ItemType == E_ITEM_IRON_LEGGINGS || Item.m_ItemType == E_ITEM_IRON_BOOTS)
{
Enchantability = 9;
}
else if (Item.m_ItemType == E_ITEM_IRON_SWORD || Item.m_ItemType == E_ITEM_IRON_PICKAXE || Item.m_ItemType == E_ITEM_IRON_SHOVEL || Item.m_ItemType == E_ITEM_IRON_AXE || Item.m_ItemType == E_ITEM_IRON_HOE)
{
Enchantability = 14;
}
else if (Item.m_ItemType == E_ITEM_CHAIN_HELMET || Item.m_ItemType == E_ITEM_CHAIN_CHESTPLATE || Item.m_ItemType == E_ITEM_CHAIN_LEGGINGS || Item.m_ItemType == E_ITEM_CHAIN_BOOTS)
{
Enchantability = 12;
}
else if (Item.m_ItemType == E_ITEM_DIAMOND_HELMET || Item.m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || Item.m_ItemType == E_ITEM_DIAMOND_LEGGINGS || Item.m_ItemType == E_ITEM_DIAMOND_BOOTS)
{
Enchantability = 10;
}
else if (Item.m_ItemType == E_ITEM_DIAMOND_SWORD || Item.m_ItemType == E_ITEM_DIAMOND_PICKAXE || Item.m_ItemType == E_ITEM_DIAMOND_SHOVEL || Item.m_ItemType == E_ITEM_DIAMOND_AXE || Item.m_ItemType == E_ITEM_DIAMOND_HOE)
{
Enchantability = 10;
}
else if (Item.m_ItemType == E_ITEM_GOLD_HELMET || Item.m_ItemType == E_ITEM_GOLD_CHESTPLATE || Item.m_ItemType == E_ITEM_GOLD_LEGGINGS || Item.m_ItemType == E_ITEM_GOLD_BOOTS)
{
Enchantability = 25;
}
else if (Item.m_ItemType == E_ITEM_GOLD_SWORD || Item.m_ItemType == E_ITEM_GOLD_PICKAXE || Item.m_ItemType == E_ITEM_GOLD_SHOVEL || Item.m_ItemType == E_ITEM_GOLD_AXE || Item.m_ItemType == E_ITEM_GOLD_HOE)
{
Enchantability = 22;
}
cFastRandom Random;
int ModifiedEnchantmentLevel = BaseEnchantmentLevel + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
// Step 2 and 3 from Enchanting
cEnchantmentsVector enchantments;
if (ItemCategory::IsSword(Item.m_ItemType))
{
// Sharpness
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
}
// Smite
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
}
// Bane of Arthropods
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
}
// Knockback
if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
}
// Fire Aspect
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
}
// Looting
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
}
}
else if (ItemCategory::IsTool(Item.m_ItemType))
{
// Efficiency
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
}
// Silk Touch
if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
}
// Fortune
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
}
}
else if (ItemCategory::IsArmor(Item.m_ItemType))
{
// Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
}
// Fire Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
}
else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
}
else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
}
// Blast Protection
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
}
// Projectile Protection
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
}
else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
}
else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
}
// Thorns
if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
}
else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
}
if (ItemCategory::IsHelmet(Item.m_ItemType))
{
// Respiration
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
}
else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
}
// Aqua Affinity
if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
}
}
else if (ItemCategory::IsBoots(Item.m_ItemType))
{
// Feather Fall
if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
}
else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
}
}
}
else if (Item.m_ItemType == E_ITEM_BOW)
{
// Power
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
}
// Punch
if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
}
// Flame and Infinity
if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
}
}
else if (Item.m_ItemType == E_ITEM_FISHING_ROD)
{
// Luck of the Sea and Lure
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
}
}
else if (Item.m_ItemType == E_ITEM_BOOK)
{
// All enchantments
// Sharpness
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
}
// Smite
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
}
// Bane of Arthropods
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
}
// Knockback
if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
}
// Fire Aspect
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
}
// Looting
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
}
// Efficiency
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
}
// Silk Touch
if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
}
// Fortune
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
}
// Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
}
// Fire Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
}
else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
}
else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
}
// Blast Protection
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
}
// Projectile Protection
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
}
else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
}
else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
}
// Thorns
if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
}
else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
}
// Respiration
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
}
else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
}
// Aqua Affinity
if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
}
// Feather Fall
if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
}
else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
}
// Power
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16)
{
AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
}
// Punch
if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
}
// Flame and Infinity
if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
}
// Luck of the Sea and Lure
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
}
Item.m_ItemType = E_ITEM_ENCHANTED_BOOK;
}
// Unbreaking
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1"));
}
int RandomEnchantment1 = (int)floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment1 = enchantments[RandomEnchantment1];
Item.m_Enchantments.AddFromString(Enchantment1.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end());
float NewEnchantmentLevel = (float)BaseEnchantmentLevel;
// Next Enchantment (Second)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= SecondEnchantmentChance)
{
// Checking for conflicting enchantments
CheckEnchantmentConflicts(enchantments, Enchantment1);
if (enchantments.size() > 0)
{
int RandomEnchantment2 = (int)floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment2 = enchantments[RandomEnchantment2];
Item.m_Enchantments.AddFromString(Enchantment2.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end());
// Checking for conflicting enchantments
CheckEnchantmentConflicts(enchantments, Enchantment2);
}
}
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= ThirdEnchantmentChance)
{
if (enchantments.size() > 0)
{
int RandomEnchantment3 = (int)floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment3 = enchantments[RandomEnchantment3];
Item.m_Enchantments.AddFromString(Enchantment3.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end());
// Checking for conflicting enchantments
CheckEnchantmentConflicts(enchantments, Enchantment3);
}
}
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= FourthEnchantmentChance)
{
if (enchantments.size() > 0)
{
int RandomEnchantment4 = (int)floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment4 = enchantments[RandomEnchantment4];
Item.m_Enchantments.AddFromString(Enchantment4.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end());
}
}
if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative())
if (Item.EnchantByXPLevels(BaseEnchantmentLevel, *m_Player, true, true))
{
Window->m_SlotArea->SetSlot(0, *m_Player, Item);
Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
@ -3517,91 +2750,3 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment)
{
for (int i = 0; i < a_Weight; i++)
{
a_Enchantments.push_back(a_Enchantment);
}
}
void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector * a_Enchantments, int a_EnchantmentID)
{
for (cEnchantmentsVector::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it)
{
int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
if (EnchantmentID == a_EnchantmentID)
{
a_Enchantments->erase(std::remove(a_Enchantments->begin(), a_Enchantments->end(), *it), a_Enchantments->end());
break;
}
}
}
void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment)
{
int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str());
if (FirstEnchantmentID == cEnchantments::enchProtection)
{
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchFireProtection)
{
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchBlastProtection)
{
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection)
{
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchSharpness)
{
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSmite);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchSmite)
{
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSharpness);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods)
{
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSharpness);
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSmite);
}
else if (FirstEnchantmentID == cEnchantments::enchSilkTouch)
{
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFortune);
}
else if (FirstEnchantmentID == cEnchantments::enchFortune)
{
RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSilkTouch);
}
}

View File

@ -248,9 +248,6 @@ public:
/** Called when the player will enchant a Item */
void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
void AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment);
void RemoveEnchantmentFromVector(cEnchantmentsVector * a_Enchantments, int a_EnchantmentID);
void CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment);
private:

View File

@ -5,6 +5,7 @@
#include "Globals.h"
#include "Enchantments.h"
#include "WorldStorage/FastNBT.h"
#include "FastRandom.h"
@ -218,6 +219,774 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const
void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short & a_ItemType, int a_EnchantmentLevel)
{
if (ItemCategory::IsSword(a_ItemType))
{
// Sharpness
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=4"));
}
else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=3"));
}
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=2"));
}
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=1"));
}
// Smite
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=3"));
}
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=1"));
}
// Bane of Arthropods
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=3"));
}
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=1"));
}
// Knockback
if (a_EnchantmentLevel >= 25 && a_EnchantmentLevel <= 75)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=1"));
}
// Fire Aspect
if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=2"));
}
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=1"));
}
// Looting
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=3"));
}
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=2"));
}
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=1"));
}
}
else if (ItemCategory::IsTool(a_ItemType))
{
// Efficiency
if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 81)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=3"));
}
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 61)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=2"));
}
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 51)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=1"));
}
// Silk Touch
if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("SilkTouch=1"));
}
// Fortune
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=3"));
}
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=2"));
}
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=1"));
}
}
else if (ItemCategory::IsArmor(a_ItemType))
{
// Protection
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=4"));
}
else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=3"));
}
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=2"));
}
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=1"));
}
// Fire Protection
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 46)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=4"));
}
else if (a_EnchantmentLevel >= 26 && a_EnchantmentLevel <= 38)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=3"));
}
else if (a_EnchantmentLevel >= 18 && a_EnchantmentLevel <= 30)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=2"));
}
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 22)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=1"));
}
// Blast Protection
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 41)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 33)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=3"));
}
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 25)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 17)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=1"));
}
// Projectile Protection
if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=4"));
}
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 30)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=3"));
}
else if (a_EnchantmentLevel >= 9 && a_EnchantmentLevel <= 24)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=2"));
}
else if (a_EnchantmentLevel >= 3 && a_EnchantmentLevel <= 18)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=1"));
}
// Thorns
if (a_EnchantmentLevel >= 50 && a_EnchantmentLevel <= 100)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=3"));
}
else if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=2"));
}
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=1"));
}
if (ItemCategory::IsHelmet(a_ItemType))
{
// Respiration
if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 60)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=3"));
}
else if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=2"));
}
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 40)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=1"));
}
// Aqua Affinity
if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 41)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("AquaAffinity=1"));
}
}
else if (ItemCategory::IsBoots(a_ItemType))
{
// Feather Fall
if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 33)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=4"));
}
else if (a_EnchantmentLevel >= 17 && a_EnchantmentLevel <= 27)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=3"));
}
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 21)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 15)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=1"));
}
}
}
else if (a_ItemType == E_ITEM_BOW)
{
// Power
if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 46)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=3"));
}
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 26)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=2"));
}
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 16)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=1"));
}
// Punch
if (a_EnchantmentLevel >= 32 && a_EnchantmentLevel <= 57)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=2"));
}
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 37)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=1"));
}
// Flame and Infinity
if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Flame=1"));
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Infinity=1"));
}
}
else if (a_ItemType == E_ITEM_FISHING_ROD)
{
// Luck of the Sea and Lure
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=3"));
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=3"));
}
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=2"));
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=2"));
}
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=1"));
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=1"));
}
}
else if (a_ItemType == E_ITEM_BOOK)
{
// All &a_Enchantments
// Sharpness
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=4"));
}
else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=3"));
}
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=2"));
}
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=1"));
}
// Smite
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=3"));
}
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=1"));
}
// Bane of Arthropods
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=3"));
}
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=1"));
}
// Knockback
if (a_EnchantmentLevel >= 25 && a_EnchantmentLevel <= 75)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=1"));
}
// Fire Aspect
if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=2"));
}
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=1"));
}
// Looting
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=3"));
}
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=2"));
}
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=1"));
}
// Efficiency
if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 81)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=3"));
}
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 61)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=2"));
}
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 51)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=1"));
}
// Silk Touch
if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("SilkTouch=1"));
}
// Fortune
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=3"));
}
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=2"));
}
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=1"));
}
// Protection
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=4"));
}
else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=3"));
}
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=2"));
}
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=1"));
}
// Fire Protection
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 46)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=4"));
}
else if (a_EnchantmentLevel >= 26 && a_EnchantmentLevel <= 38)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=3"));
}
else if (a_EnchantmentLevel >= 18 && a_EnchantmentLevel <= 30)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=2"));
}
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 22)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=1"));
}
// Blast Protection
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 41)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 33)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=3"));
}
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 25)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 17)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=1"));
}
// Projectile Protection
if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=4"));
}
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 30)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=3"));
}
else if (a_EnchantmentLevel >= 9 && a_EnchantmentLevel <= 24)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=2"));
}
else if (a_EnchantmentLevel >= 3 && a_EnchantmentLevel <= 18)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=1"));
}
// Thorns
if (a_EnchantmentLevel >= 50 && a_EnchantmentLevel <= 100)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=3"));
}
else if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=2"));
}
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=1"));
}
// Respiration
if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 60)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=3"));
}
else if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=2"));
}
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 40)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=1"));
}
// Aqua Affinity
if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 41)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("AquaAffinity=1"));
}
// Feather Fall
if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 33)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=4"));
}
else if (a_EnchantmentLevel >= 17 && a_EnchantmentLevel <= 27)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=3"));
}
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 21)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 15)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=1"));
}
// Power
if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 46)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=4"));
}
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=3"));
}
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 26)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=2"));
}
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 16)
{
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=1"));
}
// Punch
if (a_EnchantmentLevel >= 32 && a_EnchantmentLevel <= 57)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=2"));
}
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 37)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=1"));
}
// Flame and Infinity
if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50)
{
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Flame=1"));
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Infinity=1"));
}
// Luck of the Sea and Lure
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=3"));
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=3"));
}
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=2"));
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=2"));
}
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
{
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=1"));
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=1"));
}
a_ItemType = E_ITEM_ENCHANTED_BOOK;
}
// Unbreaking
if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=3"));
}
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 63)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=2"));
}
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55)
{
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=1"));
}
}
void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, cEnchantments a_Enchantment)
{
cWeightedEnchantment enchantment;
enchantment.m_Weight = a_Weight;
enchantment.m_Enchantments = a_Enchantment;
a_Enchantments->push_back(enchantment);
}
void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, int a_EnchantmentID)
{
for (cWeightedEnchantments::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it)
{
int EnchantmentID = atoi(StringSplit((*it).m_Enchantments.ToString(), "=")[0].c_str());
if (EnchantmentID == a_EnchantmentID)
{
a_Enchantments->erase(std::remove(a_Enchantments->begin(), a_Enchantments->end(), *it), a_Enchantments->end());
break;
}
}
}
void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment)
{
int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str());
if (FirstEnchantmentID == cEnchantments::enchProtection)
{
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchFireProtection)
{
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchBlastProtection)
{
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection)
{
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchSharpness)
{
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSmite);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchSmite)
{
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSharpness);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods)
{
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSharpness);
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSmite);
}
else if (FirstEnchantmentID == cEnchantments::enchSilkTouch)
{
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFortune);
}
else if (FirstEnchantmentID == cEnchantments::enchFortune)
{
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSilkTouch);
}
}
cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments)
{
cFastRandom Random;
int AllWeights = 0;
for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
{
AllWeights += (*it).m_Weight;
}
int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1);
cEnchantments enchantment;
for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
{
RandomNumber -= (*it).m_Weight;
if (RandomNumber < 0)
{
return (*it).m_Enchantments;
}
}
}

View File

@ -8,7 +8,9 @@
#pragma once
#include "Defines.h"
#include "WorldStorage/EnchantmentSerializer.h"
#include "Entities/Player.h"
@ -29,7 +31,6 @@ Level value of 0 means no such enchantment, and it will not be stored in the m_E
Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
*/
typedef std::vector<cEnchantments> cEnchantmentsVector;
// tolua_begin
class cEnchantments
@ -94,9 +95,24 @@ public:
/// Returns true if a_Other contains exactly the same enchantments and levels
bool operator ==(const cEnchantments & a_Other) const;
// tolua_end
/** Add enchantment weights from item to the vector */
static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short & a_ItemType, int a_EnchantmentLevel);
/** Add a enchantment weight to the vector */
static void AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, cEnchantments a_Enchantment);
/** Remove a enchantment weight from the vector */
static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, int a_EnchantmentID);
/** Check enchantment conflicts from enchantments from the vector */
static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment);
/** Gets random enchantment from Vector and returns it */
static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
/// Returns true if a_Other doesn't contain exactly the same enchantments and levels
bool operator !=(const cEnchantments & a_Other) const;
@ -115,5 +131,15 @@ protected:
} ; // tolua_export
/** Things below for the Enchanting System */
struct cWeightedEnchantment
{
int m_Weight;
cEnchantments m_Enchantments;
};
typedef std::vector<cWeightedEnchantment> cWeightedEnchantments;

View File

@ -5,6 +5,8 @@
#include "json/json.h"
#include "Items/ItemHandler.h"
#include "FastRandom.h"
@ -209,6 +211,145 @@ bool cItem::IsEnchantable(short item)
int cItem::GetEnchantability()
{
int Enchantability = 0;
if (m_ItemType == E_ITEM_WOODEN_SWORD || m_ItemType == E_ITEM_WOODEN_PICKAXE || m_ItemType == E_ITEM_WOODEN_SHOVEL || m_ItemType == E_ITEM_WOODEN_AXE || m_ItemType == E_ITEM_WOODEN_HOE)
{
Enchantability = 15;
}
else if (m_ItemType == E_ITEM_LEATHER_CAP || m_ItemType == E_ITEM_LEATHER_TUNIC || m_ItemType == E_ITEM_LEATHER_PANTS || m_ItemType == E_ITEM_LEATHER_BOOTS)
{
Enchantability = 15;
}
else if (m_ItemType == E_ITEM_STONE_SWORD || m_ItemType == E_ITEM_STONE_PICKAXE || m_ItemType == E_ITEM_STONE_SHOVEL || m_ItemType == E_ITEM_STONE_AXE || m_ItemType == E_ITEM_STONE_HOE)
{
Enchantability = 5;
}
else if (m_ItemType == E_ITEM_IRON_HELMET || m_ItemType == E_ITEM_IRON_CHESTPLATE || m_ItemType == E_ITEM_IRON_LEGGINGS || m_ItemType == E_ITEM_IRON_BOOTS)
{
Enchantability = 9;
}
else if (m_ItemType == E_ITEM_IRON_SWORD || m_ItemType == E_ITEM_IRON_PICKAXE || m_ItemType == E_ITEM_IRON_SHOVEL || m_ItemType == E_ITEM_IRON_AXE || m_ItemType == E_ITEM_IRON_HOE)
{
Enchantability = 14;
}
else if (m_ItemType == E_ITEM_CHAIN_HELMET || m_ItemType == E_ITEM_CHAIN_CHESTPLATE || m_ItemType == E_ITEM_CHAIN_LEGGINGS || m_ItemType == E_ITEM_CHAIN_BOOTS)
{
Enchantability = 12;
}
else if (m_ItemType == E_ITEM_DIAMOND_HELMET || m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || m_ItemType == E_ITEM_DIAMOND_LEGGINGS || m_ItemType == E_ITEM_DIAMOND_BOOTS)
{
Enchantability = 10;
}
else if (m_ItemType == E_ITEM_DIAMOND_SWORD || m_ItemType == E_ITEM_DIAMOND_PICKAXE || m_ItemType == E_ITEM_DIAMOND_SHOVEL || m_ItemType == E_ITEM_DIAMOND_AXE || m_ItemType == E_ITEM_DIAMOND_HOE)
{
Enchantability = 10;
}
else if (m_ItemType == E_ITEM_GOLD_HELMET || m_ItemType == E_ITEM_GOLD_CHESTPLATE || m_ItemType == E_ITEM_GOLD_LEGGINGS || m_ItemType == E_ITEM_GOLD_BOOTS)
{
Enchantability = 25;
}
else if (m_ItemType == E_ITEM_GOLD_SWORD || m_ItemType == E_ITEM_GOLD_PICKAXE || m_ItemType == E_ITEM_GOLD_SHOVEL || m_ItemType == E_ITEM_GOLD_AXE || m_ItemType == E_ITEM_GOLD_HOE)
{
Enchantability = 22;
}
else if (m_ItemType == E_ITEM_FISHING_ROD || m_ItemType == E_ITEM_BOW || m_ItemType == E_ITEM_BOOK)
{
Enchantability = 1;
}
return Enchantability;
}
bool cItem::EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_BlockConflictingEnchantments, bool a_DeleteLevelFromPlayer)
{
if (!cItem::IsEnchantable(m_ItemType) && m_ItemType != E_ITEM_BOOK)
{
return false;
}
int Enchantability = GetEnchantability();
cFastRandom Random;
int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
cWeightedEnchantments enchantments;
cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);
cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment1.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end());
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);
float NewEnchantmentLevel = (float)a_NumXPLevels;
// Next Enchantment (Second)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= SecondEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment2.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end());
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);
}
}
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= ThirdEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment3.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end());
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
}
}
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= FourthEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment4.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end());
}
}
if (a_Player.DeltaExperience(-a_Player.XpForLevel(a_NumXPLevels)) >= 0 || a_Player.IsGameModeCreative())
{
return true;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cItems:

View File

@ -175,6 +175,13 @@ public:
/** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
static bool IsEnchantable(short a_ItemType); // tolua_export
/** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
int GetEnchantability(); // tolua_export
/** Enchants the item using the specified number of XP levels.
Returns true if item enchanted, false if not. */
bool EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_BlockConflictingEnchantments, bool a_DeleteLevelFromPlayer); // tolua_export
// tolua_begin
short m_ItemType;

View File

@ -1646,8 +1646,6 @@ int cProtocol125::ParseEnchantItem(void)
HANDLE_PACKET_READ(ReadByte, Byte, WindowID);
HANDLE_PACKET_READ(ReadByte, Byte, Enchantment);
LOGWARN("Older Protocol: Enchantment Packet received!");
m_Client->HandleEnchantItem(WindowID, Enchantment);
return PARSE_OK;

View File

@ -802,7 +802,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
}
else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK)
{
int Bookshelves = GetBookshelvesCount(a_Player.GetWorld());
int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
cFastRandom Random;
int base = (Random.GenerateRandomInteger(1, 8) + floor(Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
@ -835,24 +835,58 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
cBlockArea Area;
Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
for (int y = 0; y <= 2; y++)
static const struct
{
for (int x = 0; x <= 4; x++)
int m_BookX, m_BookY, m_BookZ; // Coords to check for bookcases
int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won\'t be counted
} CheckCoords[] =
{
{ 0, 0, 0, 1, 0, 1 }, // Bookcase at {0, 0, 0}, air at {1, 0, 1}
{ 0, 0, 1, 1, 0, 1 }, // Bookcase at {0, 0, 1}, air at {1, 0, 1}
{ 0, 0, 2, 1, 0, 2 }, // Bookcase at {0, 0, 2}, air at {1, 0, 2}
{ 0, 0, 3, 1, 0, 3 }, // Bookcase at {0, 0, 3}, air at {1, 0, 3}
{ 0, 0, 4, 1, 0, 3 }, // Bookcase at {0, 0, 4}, air at {1, 0, 3}
{ 1, 0, 4, 1, 0, 3 }, // Bookcase at {1, 0, 4}, air at {1, 0, 3}
{ 2, 0, 4, 2, 0, 3 }, // Bookcase at {2, 0, 4}, air at {2, 0, 3}
{ 3, 0, 4, 3, 0, 3 }, // Bookcase at {3, 0, 4}, air at {3, 0, 3}
{ 4, 0, 4, 3, 0, 3 }, // Bookcase at {4, 0, 4}, air at {3, 0, 3}
{ 4, 0, 3, 3, 0, 3 }, // Bookcase at {4, 0, 3}, air at {3, 0, 3}
{ 4, 0, 2, 3, 0, 2 }, // Bookcase at {4, 0, 2}, air at {3, 0, 2}
{ 4, 0, 1, 3, 0, 1 }, // Bookcase at {4, 0, 1}, air at {3, 0, 1}
{ 4, 0, 0, 3, 0, 1 }, // Bookcase at {4, 0, 0}, air at {3, 0, 1}
{ 3, 0, 0, 3, 0, 1 }, // Bookcase at {3, 0, 0}, air at {3, 0, 1}
{ 2, 0, 0, 2, 0, 1 }, // Bookcase at {2, 0, 0}, air at {2, 0, 1}
{ 1, 0, 0, 1, 0, 1 }, // Bookcase at {1, 0, 0}, air at {1, 0, 1}
{ 0, 1, 0, 1, 1, 1 }, // Bookcase at {0, 1, 0}, air at {1, 1, 1}
{ 0, 1, 1, 1, 1, 1 }, // Bookcase at {0, 1, 1}, air at {1, 1, 1}
{ 0, 1, 2, 1, 1, 2 }, // Bookcase at {0, 1, 2}, air at {1, 1, 2}
{ 0, 1, 3, 1, 1, 3 }, // Bookcase at {0, 1, 3}, air at {1, 1, 3}
{ 0, 1, 4, 1, 1, 3 }, // Bookcase at {0, 1, 4}, air at {1, 1, 3}
{ 1, 1, 4, 1, 1, 3 }, // Bookcase at {1, 1, 4}, air at {1, 1, 3}
{ 2, 1, 4, 2, 1, 3 }, // Bookcase at {2, 1, 4}, air at {2, 1, 3}
{ 3, 1, 4, 3, 1, 3 }, // Bookcase at {3, 1, 4}, air at {3, 1, 3}
{ 4, 1, 4, 3, 1, 3 }, // Bookcase at {4, 1, 4}, air at {3, 1, 3}
{ 4, 1, 3, 3, 1, 3 }, // Bookcase at {4, 1, 3}, air at {3, 1, 3}
{ 4, 1, 2, 3, 1, 2 }, // Bookcase at {4, 1, 2}, air at {3, 1, 2}
{ 4, 1, 1, 3, 1, 1 }, // Bookcase at {4, 1, 1}, air at {3, 1, 1}
{ 4, 1, 0, 3, 1, 1 }, // Bookcase at {4, 1, 0}, air at {3, 1, 1}
{ 3, 1, 0, 3, 1, 1 }, // Bookcase at {3, 1, 0}, air at {3, 1, 1}
{ 2, 1, 0, 2, 1, 1 }, // Bookcase at {2, 1, 0}, air at {2, 1, 1}
{ 1, 1, 0, 1, 1, 1 }, // Bookcase at {1, 1, 0}, air at {1, 1, 1}
};
for (size_t i = 0; i < ARRAYCOUNT(CheckCoords); i++)
{
if (
(Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot
(Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place
)
{
for (int z = 0; z <= 4; z++)
{
if ((((x == 0) || (x == 4)) || ((z == 0) || (z == 4))) && ((y == 0) || y == 1))
{
if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE)
{
Bookshelves++;
}
}
}
Bookshelves++;
}
}
Bookshelves = std::min(Bookshelves, 15);
} // for i - CheckCoords
return Bookshelves;
}

View File

@ -824,18 +824,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
{
if (a_Property == 0)
{
m_PropertyValue0 = a_Value;
}
else if (a_Property == 1)
{
m_PropertyValue1 = a_Value;
}
else if (a_Property == 2)
{
m_PropertyValue2 = a_Value;
}
m_PropertyValue[a_Property] = a_Value;
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
@ -850,18 +839,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
{
if (a_Property == 0)
{
m_PropertyValue0 = a_Value;
}
else if (a_Property == 1)
{
m_PropertyValue1 = a_Value;
}
else if (a_Property == 2)
{
m_PropertyValue2 = a_Value;
}
m_PropertyValue[a_Property] = a_Value;
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
}
@ -872,20 +850,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
int cEnchantingWindow::GetPropertyValue(int a_Property)
{
if (a_Property == 0)
{
return m_PropertyValue0;
}
else if (a_Property == 1)
{
return m_PropertyValue1;
}
else if (a_Property == 2)
{
return m_PropertyValue2;
}
return -1;
return m_PropertyValue[a_Property];
}

View File

@ -249,7 +249,7 @@ public:
cSlotArea * m_SlotArea;
protected:
int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2;
int m_PropertyValue[3];
int m_BlockX, m_BlockY, m_BlockZ;
};