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Added complete Enchanting System

http://minecraft.gamepedia.com/Enchantment_mechanics
This commit is contained in:
daniel0916 2014-04-12 14:58:46 +02:00
parent 427924fbb0
commit e6e702e7fd
8 changed files with 803 additions and 147 deletions

View File

@ -31,6 +31,8 @@
#include "CompositeChat.h"
#include "Items/ItemSword.h"
#include "FastRandom.h"
/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
@ -2687,34 +2689,679 @@ void cClientHandle::SocketClosed(void)
void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
{
//Get Item
cItem EnchantItem = m_Player->GetDraggingItem();
cEnchantmentsArray enchantments;
cItem::GetApplicableEnchantmentsForType(EnchantItem.m_ItemType, enchantments);
cItem Item = m_Player->GetDraggingItem();
cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
m_Player->SendMessage(Printf("ItemType: %d", EnchantItem.m_ItemType));
// Step 1 from Enchanting
int Enchantability = 1;
if (Item.m_ItemType == E_ITEM_WOODEN_SWORD || Item.m_ItemType == E_ITEM_WOODEN_PICKAXE || Item.m_ItemType == E_ITEM_WOODEN_SHOVEL || Item.m_ItemType == E_ITEM_WOODEN_AXE || Item.m_ItemType == E_ITEM_WOODEN_HOE)
{
Enchantability = 15;
}
else if (Item.m_ItemType == E_ITEM_LEATHER_CAP || Item.m_ItemType == E_ITEM_LEATHER_TUNIC || Item.m_ItemType == E_ITEM_LEATHER_PANTS || Item.m_ItemType == E_ITEM_LEATHER_BOOTS)
{
Enchantability = 15;
}
else if (Item.m_ItemType == E_ITEM_STONE_SWORD || Item.m_ItemType == E_ITEM_STONE_PICKAXE || Item.m_ItemType == E_ITEM_STONE_SHOVEL || Item.m_ItemType == E_ITEM_STONE_AXE || Item.m_ItemType == E_ITEM_STONE_HOE)
{
Enchantability = 5;
}
else if (Item.m_ItemType == E_ITEM_IRON_HELMET || Item.m_ItemType == E_ITEM_IRON_CHESTPLATE || Item.m_ItemType == E_ITEM_IRON_LEGGINGS || Item.m_ItemType == E_ITEM_IRON_BOOTS)
{
Enchantability = 9;
}
else if (Item.m_ItemType == E_ITEM_IRON_SWORD || Item.m_ItemType == E_ITEM_IRON_PICKAXE || Item.m_ItemType == E_ITEM_IRON_SHOVEL || Item.m_ItemType == E_ITEM_IRON_AXE || Item.m_ItemType == E_ITEM_IRON_HOE)
{
Enchantability = 14;
}
else if (Item.m_ItemType == E_ITEM_CHAIN_HELMET || Item.m_ItemType == E_ITEM_CHAIN_CHESTPLATE || Item.m_ItemType == E_ITEM_CHAIN_LEGGINGS || Item.m_ItemType == E_ITEM_CHAIN_BOOTS)
{
Enchantability = 12;
}
else if (Item.m_ItemType == E_ITEM_DIAMOND_HELMET || Item.m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || Item.m_ItemType == E_ITEM_DIAMOND_LEGGINGS || Item.m_ItemType == E_ITEM_DIAMOND_BOOTS)
{
Enchantability = 10;
}
else if (Item.m_ItemType == E_ITEM_DIAMOND_SWORD || Item.m_ItemType == E_ITEM_DIAMOND_PICKAXE || Item.m_ItemType == E_ITEM_DIAMOND_SHOVEL || Item.m_ItemType == E_ITEM_DIAMOND_AXE || Item.m_ItemType == E_ITEM_DIAMOND_HOE)
{
Enchantability = 10;
}
else if (Item.m_ItemType == E_ITEM_GOLD_HELMET || Item.m_ItemType == E_ITEM_GOLD_CHESTPLATE || Item.m_ItemType == E_ITEM_GOLD_LEGGINGS || Item.m_ItemType == E_ITEM_GOLD_BOOTS)
{
Enchantability = 25;
}
else if (Item.m_ItemType == E_ITEM_GOLD_SWORD || Item.m_ItemType == E_ITEM_GOLD_PICKAXE || Item.m_ItemType == E_ITEM_GOLD_SHOVEL || Item.m_ItemType == E_ITEM_GOLD_AXE || Item.m_ItemType == E_ITEM_GOLD_HOE)
{
Enchantability = 22;
}
cFastRandom Random;
int ModifiedEnchantmentLevel = BaseEnchantmentLevel + Random.NextInt(Enchantability / 4) + Random.NextInt(Enchantability / 4) + 1;
float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
// Step 2 and 3 from Enchanting
cEnchantmentsVector enchantments;
if (ItemCategory::IsSword(Item.m_ItemType))
{
// Sharpness
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
}
// Smite
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
}
// Bane of Arthropods
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
}
// Knockback
if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
}
// Fire Aspect
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
}
// Looting
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
}
}
else if (ItemCategory::IsTool(Item.m_ItemType))
{
// Efficiency
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
}
// Silk Touch
if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
}
// Fortune
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
}
}
else if (ItemCategory::IsArmor(Item.m_ItemType))
{
// Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
}
// Fire Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
}
else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
}
else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
}
// Blast Protection
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
}
// Projectile Protection
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
}
else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
}
else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
}
// Thorns
if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100)
{
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
}
else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
}
m_Player->SendMessage(enchantments[1].ToString());
if (ItemCategory::IsHelmet(Item.m_ItemType))
{
// Respiration
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
}
else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
}
//shuffle enchantments (i don't know if this is good)
std::random_shuffle(enchantments.begin(), enchantments.end());
// Aqua Affinity
if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
}
}
m_Player->SendMessage(enchantments[1].ToString());
else if (ItemCategory::IsBoots(Item.m_ItemType))
{
// Feather Fall
if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
}
else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
}
}
}
else if (Item.m_ItemType == E_ITEM_BOW)
{
// Power
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16)
{
enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
}
// Punch
if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
}
// Flame and Infinity
if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
}
}
else if (Item.m_ItemType == E_ITEM_FISHING_ROD)
{
// Luck of the Sea and Lure
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
}
}
// Unbreaking
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1"));
}
int RandomEnchantment1 = floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment1 = enchantments[RandomEnchantment1];
Item.m_Enchantments.AddFromString(Enchantment1.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end());
// TODO: Don't add every time so much enchantments
// Checking for conflicting enchantments
enchantments = CheckEnchantmentConflicts(enchantments, Enchantment1);
int RandomEnchantment2 = floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment2 = enchantments[RandomEnchantment2];
Item.m_Enchantments.AddFromString(Enchantment2.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end());
// Checking for conflicting enchantments
enchantments = CheckEnchantmentConflicts(enchantments, Enchantment2);
int RandomEnchantment3 = floor(Random.NextFloat(1) * enchantments.size());
cEnchantments Enchantment3 = enchantments[RandomEnchantment3];
Item.m_Enchantments.AddFromString(Enchantment3.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end());
m_Player->GetWindow()->SetSlot(*m_Player, 0, Item);
}
cEnchantmentsVector cClientHandle::AddEnchantmentWeight(cEnchantmentsVector a_Map, int a_Weight, cEnchantments a_Enchantment)
{
for (int i = 0; i < a_Weight; i++)
{
a_Map.push_back(a_Enchantment);
}
//Enchant Item
EnchantItem.m_Enchantments.AddFromString(enchantments[1].ToString());
return a_Map;
}
//Set Enchanted Item to Window Slot
m_Player->GetWindow()->SetSlot(*m_Player, 0, EnchantItem);
LOGWARN("Item enchanted!");
cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector a_Map, cEnchantments a_FirstEnchantment)
{
int FirstEnchantmentID = std::stoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0]);
if (FirstEnchantmentID == cEnchantments::enchProtection)
{
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchFireProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchBlastProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchProjectileProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
}
else if (FirstEnchantmentID == cEnchantments::enchFireProtection)
{
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchBlastProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchProjectileProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
}
else if (FirstEnchantmentID == cEnchantments::enchBlastProtection)
{
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchFireProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchProjectileProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
}
else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection)
{
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchFireProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchBlastProtection)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
}
else if (FirstEnchantmentID == cEnchantments::enchSharpness)
{
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchSmite)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchBaneOfArthropods)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
}
else if (FirstEnchantmentID == cEnchantments::enchSmite)
{
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchSharpness)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchBaneOfArthropods)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
}
else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods)
{
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchSharpness)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchSmite)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
}
else if (FirstEnchantmentID == cEnchantments::enchSilkTouch)
{
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchFortune)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
}
else if (FirstEnchantmentID == cEnchantments::enchFortune)
{
for (cEnchantments enchantment : a_Map)
{
int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]);
if (EnchantmentID == cEnchantments::enchSilkTouch)
{
a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end());
break;
}
}
}
return a_Map;
}

View File

@ -18,6 +18,7 @@
#include "ByteBuffer.h"
#include "Scoreboard.h"
#include "Map.h"
#include "Enchantments.h"
@ -230,8 +231,10 @@ public:
/** Called when the player moves into a different world; queues sreaming the new chunks */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
///Handle item enchanting
/** Called when the player will enchant a Item */
void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
cEnchantmentsVector AddEnchantmentWeight(cEnchantmentsVector a_Map, int a_Weight, cEnchantments a_Enchantment);
cEnchantmentsVector CheckEnchantmentConflicts(cEnchantmentsVector a_Map, cEnchantments a_FirstEnchantment);
private:

View File

@ -29,7 +29,7 @@ Level value of 0 means no such enchantment, and it will not be stored in the m_E
Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
*/
typedef std::vector<cEnchantments> cEnchantmentsArray;
typedef std::vector<cEnchantments> cEnchantmentsVector;
// tolua_begin
class cEnchantments
@ -105,7 +105,7 @@ public:
/// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
protected:
/// Maps enchantment ID -> enchantment level
typedef std::map<int, int> cMap;

View File

@ -209,112 +209,6 @@ bool cItem::IsEnchantable(short item)
void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments)
{
LOGWARN("Get Enchantments");
if (ItemCategory::IsSword(a_ItemType))
{
a_Enchantments.push_back(cEnchantments("Sharpness=4"));
a_Enchantments.push_back(cEnchantments("Smite=5"));
a_Enchantments.push_back(cEnchantments("BaneOfArthropods=5"));
a_Enchantments.push_back(cEnchantments("Knockback=2"));
a_Enchantments.push_back(cEnchantments("FireAspect=2"));
a_Enchantments.push_back(cEnchantments("Looting=3"));
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
}
else if (ItemCategory::IsPickaxe(a_ItemType))
{
a_Enchantments.push_back(cEnchantments("Efficiency=4"));
a_Enchantments.push_back(cEnchantments("SilkTouch=1"));
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
a_Enchantments.push_back(cEnchantments("Fortune=3"));
}
else if (ItemCategory::IsAxe(a_ItemType))
{
a_Enchantments.push_back(cEnchantments("Efficiency=4"));
a_Enchantments.push_back(cEnchantments("SilkTouch=1"));
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
a_Enchantments.push_back(cEnchantments("Fortune=3"));
}
else if (ItemCategory::IsShovel(a_ItemType))
{
a_Enchantments.push_back(cEnchantments("Efficiency=4"));
a_Enchantments.push_back(cEnchantments("SilkTouch=1"));
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
a_Enchantments.push_back(cEnchantments("Fortune=3"));
}
else if (ItemCategory::IsHoe(a_ItemType))
{
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
}
else if (ItemCategory::IsArmor(a_ItemType))
{
a_Enchantments.push_back(cEnchantments("Protection=4"));
a_Enchantments.push_back(cEnchantments("FireProtection=4"));
a_Enchantments.push_back(cEnchantments("BlastProtection=4"));
a_Enchantments.push_back(cEnchantments("ProjectileProtection=4"));
a_Enchantments.push_back(cEnchantments("Thorns=3"));
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
if (ItemCategory::IsHelmet(a_ItemType))
{
a_Enchantments.push_back(cEnchantments("Respiration=3"));
a_Enchantments.push_back(cEnchantments("AquaAffinity=1"));
}
else if (ItemCategory::IsBoots(a_ItemType))
{
a_Enchantments.push_back(cEnchantments("FeatherFalling=4"));
}
}
//Bow
else if (a_ItemType == 261)
{
a_Enchantments.push_back(cEnchantments("Power=4"));
a_Enchantments.push_back(cEnchantments("Punch=2"));
a_Enchantments.push_back(cEnchantments("Flame=1"));
a_Enchantments.push_back(cEnchantments("Infinity=1"));
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
}
//Fishing Rod
else if (a_ItemType == 346)
{
a_Enchantments.push_back(cEnchantments("LuckOfTheSea=3"));
a_Enchantments.push_back(cEnchantments("Lure=3"));
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
}
//Shears
else if (a_ItemType == 359)
{
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
}
//Flint and Steel
else if (a_ItemType == 259)
{
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
}
//Carrot on a Stick
else if (a_ItemType == 398)
{
a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cItems:

View File

@ -175,9 +175,6 @@ public:
/** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
static bool IsEnchantable(short a_ItemType); // tolua_export
/** Fills a_Enchantments with the list of enchantments applicable to the specified item type */
static void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments);
// tolua_begin
short m_ItemType;

View File

@ -608,7 +608,6 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
LOGWARN("Clicked");
// Check if Slot is in the Enchantment Table
if (a_SlotNum == 0)
{
@ -642,17 +641,39 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
{
LOGWARN("Click!");
if (a_Player.GetDraggingItem().IsEmpty())
{
LOGWARN("EMPTY");
m_ParentWindow.SetProperty(0, 0);
m_ParentWindow.SetProperty(1, 0);
m_ParentWindow.SetProperty(2, 0);
m_ParentWindow.SetProperty(0, 0, a_Player);
m_ParentWindow.SetProperty(1, 0, a_Player);
m_ParentWindow.SetProperty(2, 0, a_Player);
}
else if (a_Player.GetDraggingItem().IsEnchantable)
{
int PosX = 0;
int PosY = 0;
int PosZ = 0;
cEnchantingWindow * Window = (cEnchantingWindow*)&m_ParentWindow;
Window->GetBlockPos(PosX, PosY, PosZ);
cBlockArea Area;
Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
for (int x = 0; x < 7; x++)
{
for (int y = 0; y < 2; y++)
{
for (int z = 0; z < 7; z++)
{
LOG(Printf("%i", Area.GetBlockType(x, y, z)).c_str());
if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE)
{
LOG("BookShelf");
}
}
}
}
int bookshelves = 15; // TODO: Check Bookshelves
cFastRandom Random;
@ -661,17 +682,15 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
int middleSlot = (base * 2) / 3 + 1;
int bottomSlot = std::max(base, bookshelves * 2);
LOGWARN("Enchantable");
m_ParentWindow.SetProperty(0, topSlot);
m_ParentWindow.SetProperty(1, middleSlot);
m_ParentWindow.SetProperty(2, bottomSlot);
m_ParentWindow.SetProperty(0, topSlot, a_Player);
m_ParentWindow.SetProperty(1, middleSlot, a_Player);
m_ParentWindow.SetProperty(2, bottomSlot, a_Player);
}
else
{
LOGWARN("Not Enchantable");
m_ParentWindow.SetProperty(0, 0);
m_ParentWindow.SetProperty(1, 0);
m_ParentWindow.SetProperty(2, 0);
m_ParentWindow.SetProperty(0, 0, a_Player);
m_ParentWindow.SetProperty(1, 0, a_Player);
m_ParentWindow.SetProperty(2, 0, a_Player);
}
}

View File

@ -808,7 +808,10 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
// cEnchantingWindow:
cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
cWindow(wtEnchantment, "Enchant")
cWindow(wtEnchantment, "Enchant"),
m_BlockX(a_BlockX),
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
{
m_SlotAreas.push_back(new cSlotAreaEnchanting(1, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
@ -819,6 +822,87 @@ cWindow(wtEnchantment, "Enchant")
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
{
if (a_Property == 0)
{
m_PropertyValue0 = a_Value;
}
else if (a_Property == 1)
{
m_PropertyValue1 = a_Value;
}
else if (a_Property == 2)
{
m_PropertyValue2 = a_Value;
}
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
{
(*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
} // for itr - m_OpenedBy[]
}
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
{
if (a_Property == 0)
{
m_PropertyValue0 = a_Value;
}
else if (a_Property == 1)
{
m_PropertyValue1 = a_Value;
}
else if (a_Property == 2)
{
m_PropertyValue2 = a_Value;
}
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
}
int cEnchantingWindow::GetPropertyValue(int a_Property)
{
if (a_Property == 0)
{
return m_PropertyValue0;
}
else if (a_Property == 1)
{
return m_PropertyValue1;
}
else if (a_Property == 2)
{
return m_PropertyValue2;
}
return -1;
}
void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
{
a_PosX = m_BlockX;
a_PosY = m_BlockY;
a_PosZ = m_BlockZ;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChestWindow:

View File

@ -136,11 +136,11 @@ public:
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
void SetProperty(int a_Property, int a_Value);
virtual void SetProperty(int a_Property, int a_Value);
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
// tolua_end
void OwnerDestroyed(void);
@ -165,7 +165,7 @@ public:
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
protected:
cSlotAreas m_SlotAreas;
@ -237,6 +237,18 @@ class cEnchantingWindow :
typedef cWindow super;
public:
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
virtual void SetProperty(int a_Property, int a_Value) override;
/** Return the Value of a Property */
int GetPropertyValue(int a_Property);
/** Set the Position Values to the Position of the Enchantment Table */
void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
protected:
int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2;
int m_BlockX, m_BlockY, m_BlockZ;
};