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Possibly did what xoft wanted

This commit is contained in:
Tiger Wang 2014-01-16 18:44:11 +00:00
parent 3373daca26
commit 5d03e49c13
3 changed files with 25 additions and 10 deletions

View File

@ -99,6 +99,25 @@ bool cItem::IsFullStack(void) const
void cItem::CustomCopy(cItem & a_OtherItem, bool a_CopyType, bool a_CopyCount, bool a_CopyDamage, bool a_CopyEnchantments, bool a_CopyCustomName, bool a_CopyLore)
{
if (a_CopyType)
m_ItemType = a_OtherItem.m_ItemType;
if (a_CopyCount)
m_ItemCount = a_OtherItem.m_ItemCount;
if (a_CopyDamage)
m_ItemDamage = a_OtherItem.m_ItemDamage;
if (a_CopyEnchantments)
m_Enchantments = a_OtherItem.m_Enchantments;
if (a_CopyCustomName)
m_CustomName = a_OtherItem.m_CustomName;
if (a_CopyLore)
m_Lore = a_OtherItem.m_Lore;
}
char cItem::GetMaxStackSize(void) const
{

View File

@ -134,6 +134,9 @@ public:
bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
/** Copies specified internal variables from another item to this item */
void CustomCopy(cItem & a_OtherItem, bool a_CopyType, bool a_CopyCount, bool a_CopyDamage, bool a_CopyEnchantments, bool a_CopyCustomName, bool a_CopyLore);
/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items

View File

@ -87,11 +87,8 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
{
DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
Slot.m_ItemCount -= DraggingItem.m_ItemCount;
DraggingItem.m_ItemType = Slot.m_ItemType;
DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
DraggingItem.m_Enchantments = Slot.m_Enchantments;
DraggingItem.m_CustomName = Slot.m_CustomName;
DraggingItem.m_Lore = Slot.m_Lore;
DraggingItem.CustomCopy(Slot, true, false, true, true, true, true);
if (Slot.m_ItemCount <= 0)
{
@ -104,14 +101,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
cItemHandler * Handler = ItemHandler(Slot.m_ItemType);
if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
{
Slot.m_ItemType = DraggingItem.m_ItemType;
Slot.m_ItemCount++;
Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
DraggingItem.m_ItemCount--;
Slot.m_Enchantments = DraggingItem.m_Enchantments;
Slot.m_CustomName = DraggingItem.m_CustomName;
Slot.m_Lore = DraggingItem.m_Lore;
Slot.CustomCopy(DraggingItem, true, false, true, true, true, true);
}
if (DraggingItem.m_ItemCount <= 0)
{