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Commit Graph

1549 Commits

Author SHA1 Message Date
Tiger Wang
ad89a0d460 Pickups spawn with correct speed and position
Added a comment-space as well.
2013-09-04 18:26:00 +01:00
Tiger Wang
6059c44dcb Players toss a little further 2013-09-04 18:15:20 +01:00
Tiger Wang
fd35f6d707 Pickups are a little less jittery
They also spawn closer to player mouth.
2013-09-04 18:13:46 +01:00
Tiger Wang
3300cfe491 Added better push out of entities 2013-09-04 17:52:15 +01:00
Tiger Wang
9c22cf1520 Fixed inconsistent meta naming 2013-09-03 12:33:54 +01:00
Tiger Wang
20b64e18e4 Merge remote-tracking branch 'upstream/master'
Conflicts:
	source/Bindings.cpp
	source/Entities/Entity.cpp

Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang
b5c63d8fc5 Minecart enhancements [SEE DESC]
Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
2013-09-02 12:01:49 +01:00
STRWarrior
2765fce522 Exported BroadcastSoundEffect and BroadcastSoundParticleEffect to the Lua API 2013-09-01 05:53:11 -07:00
madmaxoft
d7a5287000 Basic support for thrown items - eggs, snowballs and ender pearls.
They can be thrown, but they don't do anything on impact. Also they don't save to nor load from  MCA.
2013-08-30 18:10:58 +02:00
madmaxoft
88f3fe7f00 Moved throw pos and speed calculation from cProjectileEntity into cPlayer. 2013-08-30 17:29:46 +02:00
madmaxoft
c28ccdc9d5 Merged in the Projectiles branch.
Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
2013-08-30 14:32:07 +02:00
madmaxoft
17ad4c2610 Shooting a bow kinda works.
The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-30 14:24:03 +02:00
madmaxoft
86eb71868b Rewritten cTimer not to use heap allocation. 2013-08-30 10:06:41 +02:00
Tiger Wang
acaae7a11e Physics enhancements
Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
2013-08-29 15:25:12 +01:00
Tiger Wang
9f59b9a093 Corrected comment TypeType 2013-08-29 14:00:39 +01:00
Tiger Wang
7056992d0d Implemented xoft's suggestions [SEE DESC]
Rail metas are  now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
2013-08-29 13:47:22 +01:00
Tiger Wang
1e91002229 Fixed Minecart spawning issues
Now you can have everything!
2013-08-28 22:13:27 +01:00
Tiger Wang
fa7def847b Zomb-ee and Skellingtons burning improvements
They don't burn unless they are in direct view of the sun god or are
protected by the sands of the souls of the underworld.
2013-08-27 21:11:00 +01:00
Tiger Wang
f1f86c46d3 Preliminary Minecart physics handling [SEE DESC]
This commit includes physics handling for the following scenarios:

Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]

Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)

Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
2013-08-27 20:38:11 +01:00
madmaxoft
6677a5e8ca Implemented basic physics for projectiles. 2013-08-27 19:57:37 +02:00
madmaxoft
f260e9211f Entities fall 3x slower in water 2013-08-27 19:56:54 +02:00
madmaxoft
cdd0eba1b5 Added g_BlockIsXXX[] arrays to the API. 2013-08-27 08:57:35 +02:00
madmaxoft
49d69a0228 Debug logging for arrows improved 2013-08-26 22:40:30 +02:00
madmaxoft
71cfb8fcd2 Debug: arrow log their position in each tick 2013-08-26 22:27:28 +02:00
madmaxoft
ebc076e8b2 Fixed ProtoProxy compilation, added client Kick handling. 2013-08-25 21:57:12 +02:00
madmaxoft
4bbade9fc6 Arrows get loaded from MCA.
Somehow they still don't spawn visibly on the client.
2013-08-25 21:32:17 +02:00
madmaxoft
da3e248632 Added a few API accessors to cArrowEntity. 2013-08-25 21:31:35 +02:00
madmaxoft
a7447b4c7e Moved entity spawning into cEntity::Initialize().
It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-25 21:25:13 +02:00
madmaxoft
83811b6929 Merged branch 'master' into Projectiles. 2013-08-25 17:06:51 +02:00
madmaxoft
6ea7c2b772 Reduced LeakFinder's stack buffers to half.
The LeakFinder's stack buffers were causing too much RAM usage in the Debug mode, rising about 50 MiB per each cLuaState created.
2013-08-25 16:47:49 +02:00
madmaxoft
104a31e23d Merging in tigerw's changes from PR #118 2013-08-25 16:11:19 +02:00
Tiger Wang
55e3fc53f6 Fixed iron door opening by hand 2013-08-25 13:41:02 +01:00
Tiger Wang
ebc3d04074 Fixed public thing in ClientHandle 2013-08-25 13:40:43 +01:00
Tiger Wang
3640f2c482 Redstone fixes [SEE DESC]
Fixed pistons not correctly powering down
Fixed dispensers not correctly powering down
Fixed droppers not correctly power down
Fixed TNT not correctly powering up
Fixed redstone lamps not correctly powering up
Fixed redstone lamps not correctly powering down
2013-08-25 11:45:47 +01:00
Tiger Wang
11ca2f96a0 Vines now spread when updated 2013-08-24 22:00:24 +01:00
madmaxoft
f3ab7d1873 Fixed logging in cTracer. 2013-08-24 22:48:19 +02:00
madmaxoft
d55aaf818c Lifted the debugging 1 GiB RAM limit in LeakFinder to 1.5 GiB 2013-08-24 22:45:11 +02:00
madmaxoft
de3aae5c75 Slight performance improvement in cWorld::FindClosestPlayer() 2013-08-24 22:43:17 +02:00
madmaxoft
46a8b77151 cTracer doesn't attempt a trace above the world.
This fixes some crashes with out-of-world entities.
2013-08-24 21:42:11 +02:00
madmaxoft
b1ad3f8336 Fixed pickup behavior outside the world.
One part of #131.
2013-08-24 21:34:42 +02:00
madmaxoft
259f08aac8 Client can no longer place blocks outside the Y range of the world.
Fixes #128.
2013-08-24 21:25:36 +02:00
Tiger Wang
2081b6dfde Fixed inconsistent metas and added snow metas 2013-08-24 18:54:03 +01:00
Tiger Wang
d1cc6d9a9c Added comments and fixed a bug
Bug was placing slabs between slabs not making a double slab.
2013-08-24 18:46:19 +01:00
madmaxoft
e157808737 Added Unicode, Inc.'s notice.
Fixes #123.
2013-08-24 16:12:53 +02:00
Tiger Wang
8bb2cab993 Fixed final slab bug
This bug allowed a double slab to be made below by placing a compatible
slab on a "top" slab. The coordinates are always one lower, so now it
checks to see if the slab orientation can be made into a double.
2013-08-24 11:10:30 +01:00
Tiger Wang
8f2181bfbe Fixed incorrect double slab drops 2013-08-23 20:12:21 +01:00
Tiger Wang
a671e45cd5 Double slabs work *choke choke* 2013-08-23 19:38:39 +01:00
Tiger Wang
52d8da6ebe Fixed lighters replacing blocks 2013-08-23 18:13:54 +01:00
madmaxoft
222b6ec3cc Projectile entities get saved into MCA files 2013-08-22 22:31:38 +02:00
madmaxoft
d622267515 Added a few basic fields to cProjectileEntity and cArrowEntity. 2013-08-22 22:31:15 +02:00