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Fixed public thing in ClientHandle

This commit is contained in:
Tiger Wang 2013-08-25 13:40:43 +01:00
parent 3640f2c482
commit ebc3d04074

View File

@ -198,6 +198,9 @@ public:
/// Called when the player moves into a different world; queues sreaming the new chunks
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
/// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating)
void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
private:
int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
@ -310,9 +313,6 @@ private:
/// Handles the DIG_FINISHED dig packet:
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
/// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating)
public: void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
// cSocketThreads::cCallback overrides:
virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client