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Slight performance improvement in cWorld::FindClosestPlayer()

This commit is contained in:
madmaxoft 2013-08-24 22:43:17 +02:00
parent 46a8b77151
commit de3aae5c75

View File

@ -2202,15 +2202,12 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
Vector3f Pos = (*itr)->GetPosition();
float Distance = (Pos - a_Pos).Length();
if (Distance <= a_SightLimit)
if (Distance < ClosestDistance)
{
if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
{
if (Distance < ClosestDistance)
{
ClosestDistance = Distance;
ClosestPlayer = *itr;
}
ClosestDistance = Distance;
ClosestPlayer = *itr;
}
}
}