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Commit Graph

464 Commits

Author SHA1 Message Date
Pokechu22
a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot
77bf00a599 Out of world blocks are now always considered air blocks 2016-04-23 09:54:34 +03:00
LogicParrot
250e50c01e Fix issues below y = 0 2016-04-18 21:58:57 +03:00
LogicParrot
56a855d599 Manual mob burn code 2016-04-06 09:18:33 +03:00
LogicParrot
a3d9bd8ba0 Fix passive mob destruction crashes 2016-03-28 18:37:43 +03:00
tonibm19
27968aa958 fixed horse bug
horse could be "controlled" without a saddle or being tamed
2016-03-01 19:52:21 +01:00
worktycho
4495dd62b9 Merge pull request #3026 from iam10K/master
Stop Tamed Wolf from following player when he is flying
2016-02-19 22:08:41 +00:00
Tyler Encke
f29908ce77 Stop Wolf from following player when he is flying
Check to make sure player is not flying before allowing wolf to move to player.

Fixed isFlying to IsFlying
2016-02-19 13:07:07 -05:00
LogicParrot
83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
Julian Laubstein
6fdd7194c8 Merge pull request #2974 from LogicParrot/perl
Bulk clearing of whitespace
2016-02-06 11:37:34 +01:00
LogicParrot
2b81759bdc Merge pull request #2958 from LogicParrot/fence
Pathfinder now properly treats nonsolids above fence
2016-02-06 10:25:06 +02:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Alexander Harkness
ac5170c7c4 Correct typo in documentation. 2016-02-05 16:45:55 +00:00
LogicParrot
6661e5d27f Prevent interspecies breeding 2016-02-04 20:44:55 +02:00
LogicParrot
1376743e47 Pathfinder now properly treats nonsolids above fence 2016-02-04 13:53:59 +02:00
LogicParrot
4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
Mathias
89f3dec7ac Updated old forum links 2016-01-31 02:25:03 +02:00
LogicParrot
439b3304f4 Improved tamed wolf pack cooperation and projectile reactions 2016-01-22 21:16:27 +02:00
LogicParrot
d344e574de Spiders now friendly at daylight, new cChunk functions 2016-01-21 08:21:29 +02:00
LogicParrot
9c1cb488db Merge pull request #2887 from LogicParrot/water
Use IsBlockWater in cPath
2016-01-17 13:36:03 +02:00
LogicParrot
18a8caaf6d Use IsBlockWater in cPath 2016-01-17 12:52:00 +02:00
WinfieldSteve
d7bc866c7c No second spawn broadcast necessary 2016-01-17 11:23:42 +01:00
LogicParrot
8c12227687 Fix crash when tamed wolf is hit by arrows 2016-01-16 16:37:37 +02:00
LogicParrot
3a24ed4b61 Fixed creeper calling TargetIsInRange with null m_Target 2016-01-12 15:26:51 +02:00
LogicParrot
d4e99aedb1 Merge pull request #2859 from LogicParrot/attack2
Fix mob attack interval
2016-01-12 14:46:02 +02:00
LogicParrot
21df3cb0d8 Fix mob attack interval 2016-01-12 14:20:17 +02:00
LogicParrot
e0f13f9f26 Friendly wolf attack safety checks 2016-01-12 13:27:03 +02:00
LogicParrot
359e772dee Tamed wolf assists owner (attack / defence) 2016-01-12 11:47:59 +02:00
Mattes D
80e1eb37dd Renamed leftover strings to Cuberite / Server, as needed.
Also upgraded the user setting file for MSVC to 2013.
2016-01-01 21:05:09 +01:00
Mattes D
902f428342 Fixed the monster burn code.
The old code failed when the monster was out of Y range.
2015-12-30 01:15:13 +01:00
LogicParrot
fc8a117a0c Deleted cPath::BlockTypeIsFence 2015-12-27 16:13:44 +02:00
Safwat Halaby
687d1816c4 Update fences and gates list
Update fences and gates list
2015-12-25 19:19:22 +02:00
Safwat Halaby
dfeced18b2 PF - "Special blocks" handling 2015-12-24 06:20:16 +02:00
Safwat Halaby
1ccf7d9c8a Chicken egg code early bailout 2015-12-23 15:57:26 +02:00
Gargaj
fd2edf3ecf Baby chickens don't lay eggs 2015-12-23 15:54:07 +02:00
Safwat Halaby
8b4530740e PF - Improved mob jumping 2015-12-21 20:00:25 +02:00
Safwat Halaby
b4874d213c Revert "Changed cPath to have a reset method". 2015-12-21 16:47:43 +02:00
Safwat Halaby
3c1f9e8a3a Merge pull request #2753 from cuberite/pathFix
Path fix
2015-12-16 18:39:23 +02:00
tycho
2c0ca0b4c3 Changed cPath to have a reset method.
Also reverts "Changed raw cPath to an unique_ptr, fixes memory leak"

This reverts commit 1515d37684.
2015-12-16 10:49:42 +00:00
Gargaj
68ff0edfde allow horse control (still quite buggy) 2015-12-15 21:14:27 +01:00
tycho
0fb8646198 Delete copy and move constructors from cPath
cPath is not safe to copy or move due to pointers into the std::map m_Map.
2015-12-15 19:18:58 +00:00
Lukas Pioch
1515d37684 Changed raw cPath to an unique_ptr, fixes memory leak 2015-12-15 01:16:36 +01:00
Gargaj
66e6589883 blockheight mechanism 2015-12-13 15:16:15 +01:00
Gargaj
e31676fe50 snow golems are "neutral" 2015-12-13 13:13:37 +01:00
Gargaj
0eb519b35a sheep color inheritance 2015-12-13 13:04:18 +01:00
Safwat Halaby
4851f5e2c9 Remove stray "return" 2015-12-13 08:04:41 +02:00
Safwat Halaby
91aec448eb Fixed mobs attacking Creative Mode players 2015-12-13 07:52:11 +02:00
Safwat Halaby
8a5df43e6c Decoupled cMonster and path recalc logic, re-implemented recalc 2015-12-13 07:13:34 +02:00
Gargaj
62265a0850 Stop pathfinding over cobble walls
Also 1.5 blocks high, shouldn't pathfind over it.
2015-12-13 00:02:56 +01:00
Gargaj
86ea2ee50c stop creepers from exploding even if they just died 2015-12-08 22:34:32 +01:00