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Merge pull request #2887 from LogicParrot/water

Use IsBlockWater in cPath
This commit is contained in:
LogicParrot 2016-01-17 13:36:03 +02:00
commit 9c1cb488db

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@ -327,7 +327,7 @@ void cPath::BuildPath()
{
// Waypoints are cylinders that start at some particular x, y, z and have infinite height.
// Submerging water waypoints allows swimming mobs to be able to touch them.
if (GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType == E_BLOCK_STATIONARY_WATER)
if (IsBlockWater(GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType))
{
CurrentCell->m_Location.y -= 30;
}