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Use IsBlockWater in cPath

This commit is contained in:
LogicParrot 2016-01-17 12:50:26 +02:00
parent c177a528e5
commit 18a8caaf6d
1 changed files with 1 additions and 1 deletions

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@ -327,7 +327,7 @@ void cPath::BuildPath()
{
// Waypoints are cylinders that start at some particular x, y, z and have infinite height.
// Submerging water waypoints allows swimming mobs to be able to touch them.
if (GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType == E_BLOCK_STATIONARY_WATER)
if (IsBlockWater(GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType))
{
CurrentCell->m_Location.y -= 30;
}