Update fences and gates list
Update fences and gates list
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@ -623,12 +623,19 @@ bool cPath::BlockTypeIsFence(BLOCKTYPE a_Type)
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{
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switch (a_Type)
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{
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case E_BLOCK_COBBLESTONE_WALL:
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case E_BLOCK_FENCE:
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case E_BLOCK_OAK_FENCE_GATE:
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case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_COBBLESTONE_WALL:
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case E_BLOCK_DARK_OAK_FENCE:
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case E_BLOCK_SPRUCE_FENCE_GATE:
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case E_BLOCK_BIRCH_FENCE_GATE:
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case E_BLOCK_JUNGLE_FENCE_GATE:
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case E_BLOCK_DARK_OAK_FENCE_GATE:
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case E_BLOCK_ACACIA_FENCE_GATE:
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case E_BLOCK_SPRUCE_FENCE:
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case E_BLOCK_BIRCH_FENCE:
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case E_BLOCK_JUNGLE_FENCE:
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case E_BLOCK_DARK_OAK_FENCE:
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case E_BLOCK_ACACIA_FENCE:
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{
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return true;
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