Mattes D
acf90a2c1a
Merge pull request #440 from mc-server/repeaterfixes
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Fixed redstone wire and certain repeater scenarios
2013-12-18 09:59:31 -08:00
Mattes D
b6e1f62df7
Merge pull request #442 from mc-server/Nether_Wart
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Implented Nether Wart.
2013-12-18 09:58:41 -08:00
Mattes D
d6d42c36ea
Merge pull request #441 from mc-server/hookentityanimation
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Renamed back EntityAnimation to PlayerAnimation
2013-12-18 09:57:35 -08:00
STRWarrior
ffca4f94c1
Implented Nether Wart.
2013-12-18 18:33:18 +01:00
Tiger Wang
db5d7963e2
Renamed back EntityAnimation to PlayerAnimation
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This fixes #411 and partially reverts
30ead79049
2013-12-18 16:11:15 +00:00
madmaxoft
4402725c61
Removed offending tr1/memory header inclusion.
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We already use <memory> at line 160, this was a double include, additionally causing problems (#424 ).
2013-12-18 12:04:31 +01:00
Tiger Wang
13a22918e5
Fixed wire powering blocks beneath
2013-12-17 23:05:42 +00:00
Tiger Wang
09c47fabd2
Fixed bad repeater power queuing in corner case
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Repeaters remain queued to power even if their original source has since
unpowered. Also functionised and cleaned up code.
2013-12-17 23:05:27 +00:00
madmaxoft
f8f4ab88f6
Fixed player falling through the floor on spawn.
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The 1.7 client seems to have math issues with exact coords. Adding 0.001 to the Y coord fixed the problem.
2013-12-17 20:16:06 +01:00
madmaxoft
bd568ed089
cBlockArea: origin is initialized in the constructor and the loader.
2013-12-17 20:16:06 +01:00
Mattes D
3a32a1e902
Merge pull request #439 from mc-server/Buckets
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Made buckets work when the player does not 'look' at a block.
2013-12-17 11:15:07 -08:00
madmaxoft
a4f4ba534e
Fixed naming and initialization.
2013-12-17 20:10:03 +01:00
STRWarrior
a74fdd9023
Forgot to change one Vector3d to Vector3i.
2013-12-17 20:04:39 +01:00
STRWarrior
a1bfc89118
Renamed Pos to m_Pos.
2013-12-17 20:02:44 +01:00
STRWarrior
f1a1d6fa5c
Using Recommendations.
2013-12-17 19:42:06 +01:00
STRWarrior
d28142ff71
Made buckets work when the player does not 'look' at a block. This fixes #265
2013-12-17 17:33:48 +01:00
Tiger Wang
ed80ff9fc8
Merge pull request #438 from mc-server/Boats
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Implemented boating functionality.
2013-12-16 14:14:44 -08:00
madmaxoft
5d4e1725d4
APIDump: Ignoring the multi-inheritance members.
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We may get to documenting them one day, but for now they are unused anyway, so there's no point in documenting them. They are a by-product of multiple inheritance, re-introduced due to #422 .
2013-12-16 22:13:46 +01:00
madmaxoft
daade8ddee
Fixed multiple inheritance in ToLua++.
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This fixes #422 .
2013-12-16 22:13:46 +01:00
STRWarrior
59165dcba5
Boats spawn on top of a block. not between 4 blocks.
2013-12-16 21:50:57 +01:00
STRWarrior
6b21dc6d11
Using suggestions for Boat placing.
2013-12-16 20:53:43 +01:00
Tiger Wang
3e6fd5c6e5
Removed some old cRedstone remnants
2013-12-16 17:35:20 +00:00
STRWarrior
199123d4f2
Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.
2013-12-16 18:03:39 +01:00
STRWarrior
459d636948
Added HandleSpeedFromAttachee so an entity can override the function.
2013-12-16 18:02:33 +01:00
STRWarrior
324fa55bf0
You can spawn boats on water.
2013-12-16 18:01:33 +01:00
madmaxoft
f521cbeb31
Fixed cClientHandle::Tick() being called from two threads.
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When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread.
Final fix for #187 .
2013-12-16 10:41:51 +01:00
madmaxoft
e024278b02
Fixed multiple player spawn broadcasts.
2013-12-16 10:41:50 +01:00
STRWarrior
007d668c1b
Server saves if a player is flying.
2013-12-15 21:25:13 +01:00
STRWarrior
9b8112dbc2
Merge pull request #437 from mc-server/ShootTo_function
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Shoot to function
2013-12-15 12:05:18 -08:00
madmaxoft
c33c8882b3
Fixed player spawning packet.
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The player was spawned 1.62 blocks below their pos. This fixes #323 .
2013-12-15 20:50:07 +01:00
madmaxoft
c19f2d7383
ProtoProxy: Fixed description-changing to work with 1.7.4.
2013-12-15 20:41:35 +01:00
STRWarrior
6e30e54eb0
Documented ForceSetSpeed.
2013-12-15 20:27:19 +01:00
STRWarrior
a2612fa68a
Exported to Lua
2013-12-15 20:25:53 +01:00
STRWarrior
5e75408b3b
Renamed ShootTo function to ForceSetSpeed.
2013-12-15 20:19:58 +01:00
madmaxoft
4ee4cab2d3
Fixed calling OnPlayerJoined() in the wrong place.
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This is the first part of a fix for #187 .
2013-12-15 20:12:55 +01:00
STRWarrior
0efd74f114
This adds a function that allows you to 'shoot' a player towards a direction.
2013-12-15 18:54:54 +01:00
Mattes D
54b5f3b712
Merge pull request #433 from mc-server/redstoneimprovements
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Fixed more wire bugs
2013-12-15 08:18:42 -08:00
Tiger Wang
ba4eae2d16
Implemented xoft's suggestions
2013-12-15 15:36:20 +00:00
madmaxoft
368b7a40b5
Fixed indentation.
2013-12-15 15:58:03 +01:00
Mattes D
af4237de77
Merge pull request #434 from mc-server/Player_Abilities
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Player abilities
2013-12-15 06:52:39 -08:00
STRWarrior
ae061d717b
APIDump: Documented New functions
2013-12-15 15:18:53 +01:00
STRWarrior
ffb5a69a9e
Moved reading flags to the protocol.
2013-12-15 15:11:59 +01:00
Tiger Wang
b87055f7a5
Fixed wire repeater checking
2013-12-15 13:56:32 +00:00
STRWarrior
9fe06af598
Exported Set and Get functions to Lua.
2013-12-15 14:52:17 +01:00
STRWarrior
b10d0b95cb
Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function
2013-12-15 14:48:17 +01:00
Tiger Wang
bbcef6d6eb
Wires now power repeaters properly
2013-12-15 13:08:08 +00:00
Mattes D
4f92f18a8d
Merge pull request #432 from mc-server/Broadcast_Effects
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Broadcast effects
2013-12-15 04:42:15 -08:00
Tiger Wang
ceb11cb477
Fixed the hopefully final wire self-powering bug
2013-12-15 12:17:29 +00:00
STRWarrior
828cca5c7e
Fixed pre 1.7 clients crashing.
2013-12-15 11:34:00 +01:00
STRWarrior
9c2089dc5a
cPlayer is using the broadcast functions.
2013-12-15 10:52:54 +01:00