Tiger Wang
508e505ace
Used IsGamemodeCreative() function
2013-12-24 23:47:04 +00:00
Tiger Wang
ae6cb01e56
Fixed comments in main.cpp and Player.cpp
2013-12-24 15:16:30 +00:00
Tiger Wang
89f87f66a5
Improved knockback animation
...
* Critical hits now actually increase damage
* Looking down at an entity and hitting them still produces upwards
motion (as per Vanilla experience)
* Reduced force to be more realistic
2013-12-24 15:02:35 +00:00
Alexander Harkness
af6389ea7a
finally removed them all?
2013-12-24 10:30:36 +00:00
Tiger Wang
1014c737a4
Improved player fall particle positions
2013-12-23 21:18:01 +00:00
Tiger Wang
9c796bf6b4
Clarified some code in Player.cpp
2013-12-23 09:51:41 +00:00
Tiger Wang
d8221854d2
Fixed a comment in Entity.cpp
2013-12-23 09:41:45 +00:00
Tiger Wang
b02a81678c
Implemented knockback and critical hit
2013-12-22 20:04:17 +00:00
Tiger Wang
945ba36d1b
Implemented fall particles
2013-12-22 20:03:09 +00:00
STRWarrior
8d51c22b36
Fishing underground is slower and fishing while raining is faster.
2013-12-22 15:22:50 +01:00
STRWarrior
caccf72b46
Fixed compiler warnings.
2013-12-22 14:54:07 +01:00
STRWarrior
7a299f1ba6
Fishing now uses a countdown instead of a random number each tick.
2013-12-22 14:48:22 +01:00
STRWarrior
bd6574230a
Floater now dissapears when the player doesn't have an fishing rod equipped.
2013-12-21 17:31:05 +01:00
Tycho Bickerstaff
9f41761e8e
Root is now warnings clean
2013-12-21 15:38:37 +00:00
Tycho Bickerstaff
38f808ac3d
ChunkSender is now warnings clean
2013-12-21 15:00:31 +00:00
Tycho Bickerstaff
779aca6051
Merge branch 'master' into cmake
2013-12-21 13:32:40 +00:00
STRWarrior
128de10a2f
You could now only get fish from non-source blocks. Fixed it.
2013-12-21 14:11:21 +01:00
STRWarrior
8efde94e4e
Fixed bug where you could get fish from non-source blocks.
2013-12-21 14:07:32 +01:00
STRWarrior
af98fc6170
Fixed bug where the floater could pop in the water while you could already get a fish.
2013-12-20 18:34:08 +01:00
madmaxoft
8570d08eb4
More reordering fixes.
2013-12-20 17:11:51 +01:00
madmaxoft
d6de11da07
Sorted a few constructors to remove warnings.
2013-12-20 16:39:20 +01:00
Tycho Bickerstaff
32e6be002d
Merge branch 'master' into cmake
2013-12-20 15:33:04 +00:00
madmaxoft
8610d45ef1
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
2013-12-20 16:01:34 +01:00
Mattes D
39251bccd3
Merge pull request #450 from mc-server/redstonefixes
...
Multiple fixes
2013-12-19 13:58:49 -08:00
STRWarrior
a1ce0a6d73
Fixed #include in Floater.cpp.
2013-12-19 22:44:10 +01:00
STRWarrior
32d117a498
The floater now actualy dives under water.
2013-12-19 22:18:05 +01:00
Tiger Wang
03a8dfc4a8
Fixed PlayerAbilities and creative
2013-12-19 20:53:47 +00:00
STRWarrior
3d70d7198d
Implented IsFishing, SetIsFishing and GetFloaterID().
2013-12-19 17:33:21 +01:00
STRWarrior
86bfed735e
Added cFloater class.
2013-12-19 17:32:06 +01:00
Tycho Bickerstaff
0e6107bfdd
Merge branch 'master' into cmake
2013-12-19 16:16:35 +00:00
Tycho Bickerstaff
e627f2f98c
Merge branch 'master' into cmake
2013-12-18 19:06:11 +00:00
STRWarrior
199123d4f2
Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.
2013-12-16 18:03:39 +01:00
STRWarrior
459d636948
Added HandleSpeedFromAttachee so an entity can override the function.
2013-12-16 18:02:33 +01:00
madmaxoft
f521cbeb31
Fixed cClientHandle::Tick() being called from two threads.
...
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread.
Final fix for #187 .
2013-12-16 10:41:51 +01:00
STRWarrior
007d668c1b
Server saves if a player is flying.
2013-12-15 21:25:13 +01:00
STRWarrior
9b8112dbc2
Merge pull request #437 from mc-server/ShootTo_function
...
Shoot to function
2013-12-15 12:05:18 -08:00
STRWarrior
5e75408b3b
Renamed ShootTo function to ForceSetSpeed.
2013-12-15 20:19:58 +01:00
STRWarrior
0efd74f114
This adds a function that allows you to 'shoot' a player towards a direction.
2013-12-15 18:54:54 +01:00
madmaxoft
368b7a40b5
Fixed indentation.
2013-12-15 15:58:03 +01:00
STRWarrior
b10d0b95cb
Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function
2013-12-15 14:48:17 +01:00
STRWarrior
9c2089dc5a
cPlayer is using the broadcast functions.
2013-12-15 10:52:54 +01:00
STRWarrior
8c04afe18a
Exported E_EFFECTS_<Effect> to lua. Forgot to commit Globals.h.
2013-12-14 22:34:49 +01:00
STRWarrior
71250b275f
Added E_EFFECT_<Effect>
2013-12-14 22:23:20 +01:00
STRWarrior
37069288d5
Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.
2013-12-14 18:03:00 +01:00
STRWarrior
78aca16d58
Exported the cTNTEntity
2013-12-14 16:28:17 +01:00
Mattes D
8a6c28b8f0
Merge pull request #423 from mc-server/redstoneimprovements
...
Redstone and configuration improvements
2013-12-14 06:41:00 -08:00
STRWarrior
483ef89503
Fixed not getting XP from mobs.
2013-12-14 12:50:08 +01:00
Tiger Wang
4622d4ac09
Improved player permissions logging
2013-12-14 02:54:08 +00:00
Tiger Wang
0aeece7fda
Fixes to redstone wire and torches
...
+ Wires now power blocks around the block beneath
* Torches no longer power off if it is on a linked powered block
* Enhanced code, split functions, etc.
2013-12-14 02:40:54 +00:00
Tiger Wang
4e11095441
Groups.ini and Users.ini are now generated
2013-12-14 02:02:26 +00:00
STRWarrior
39443c63ad
Using "a_ClosestPlayer != NULL" in cExpOrb.
2013-12-13 15:32:25 +01:00
STRWarrior
bba51755d4
ExpOrbs now move.
2013-12-11 16:14:08 +01:00
Tycho Bickerstaff
822a92a9b6
moved entities to globs
2013-12-10 23:09:16 +00:00
Tycho Bickerstaff
dd633d5a94
Merge branch 'master' into cmake
2013-12-10 23:01:35 +00:00
Tycho Bickerstaff
6cdc990884
more cmake
2013-12-10 21:39:20 +00:00
madmaxoft
3712ee7b11
Fixed angle normalization typo.
2013-12-08 18:54:04 +01:00
Tiger Wang
1d554677b4
Merge branch 'master' of https://github.com/mc-server/MCServer into fixesnfeatures
...
Conflicts:
src/Bindings/Bindings.cpp
src/Bindings/Bindings.h
src/Blocks/BlockHandler.cpp
2013-12-08 14:02:45 +00:00
madmaxoft
6785bb7c16
Fixed normalizing large angles.
2013-12-08 13:08:56 +01:00
madmaxoft
044fd237b6
Moved bindings-related to a Bindings subfolder.
...
Ref.: #407
2013-12-08 12:17:54 +01:00
Tiger Wang
30ead79049
Renamed animation function
...
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
2013-12-06 23:47:07 +00:00
Tiger Wang
ec226e00ab
Puking now uses GetEyeHeight()
2013-12-06 20:41:58 +00:00
Tiger Wang
289e8cba21
Fixed eating using wrong animation
2013-12-06 20:28:27 +00:00
Tiger Wang
44d5fd1e87
Tools make a sound when breaking, fixes #266
2013-12-06 19:59:14 +00:00
madmaxoft
2113ca3844
Fixed VC2008 compilation, normalized include paths.
2013-11-27 09:17:25 +01:00
Alexander Harkness
3b790bbf67
Fixed some of tiger's derpyness.
2013-11-27 07:27:19 +00:00
Tiger Wang
2ef9cf700d
Hopefully fixed last of the Linux compile errors
2013-11-26 22:50:33 +00:00
Alexander Harkness
0de95a215f
Merge remote-tracking branch 'origin/master' into foldermove2
...
Conflicts:
VC2008/MCServer.vcproj
2013-11-26 17:21:06 +00:00
Tiger Wang
e3db69c4ae
Attempt to fix compilation
2013-11-24 18:44:22 +00:00
Alexander Harkness
c3cd436ec3
Merge remote-tracking branch 'origin/master' into foldermove2
...
Conflicts:
GNUmakefile
2013-11-24 14:37:03 +00:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00