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Commit Graph

3161 Commits

Author SHA1 Message Date
STRWarrior
d85ea4f654 Now spawn points will not be in deep oceans or rivers etc. 2013-12-08 17:05:51 +01:00
Tiger Wang
166f07029d Fixed binding generation and VS2013 compile 2013-12-08 14:45:24 +00:00
Tiger Wang
9c1b7c8b6e Readded redstone lamp handler 2013-12-08 14:07:32 +00:00
Tiger Wang
1d554677b4 Merge branch 'master' of https://github.com/mc-server/MCServer into fixesnfeatures
Conflicts:
	src/Bindings/Bindings.cpp
	src/Bindings/Bindings.h
	src/Blocks/BlockHandler.cpp
2013-12-08 14:02:45 +00:00
Tiger Wang
f64dd786aa Fixed tabcompletion packet, fixes #356 2013-12-08 13:37:10 +00:00
madmaxoft
6785bb7c16 Fixed normalizing large angles. 2013-12-08 13:08:56 +01:00
madmaxoft
044fd237b6 Moved bindings-related to a Bindings subfolder.
Ref.: #407
2013-12-08 12:17:54 +01:00
madmaxoft
13dd1b0c94 Ignoring Gallery plugin settings. 2013-12-08 11:48:44 +01:00
madmaxoft
62adb2b965 Fixed stationary water starting fires and flowing lava not. 2013-12-08 11:47:40 +01:00
Tiger Wang
0148685d4e Fixed falling block metas, fixes #406 2013-12-08 00:32:02 +00:00
Tycho Bickerstaff
4c2490ed17 moved deafult action into deafult clause at src/Generating/DistortedHeightmap.cpp line 741 2013-12-08 00:13:31 +00:00
Tycho Bickerstaff
2942e57f93 reordered initalisation order at src/Generating/Cave.h line 73 2013-12-08 00:08:25 +00:00
Tycho Bickerstaff
e32a224fe3 fixed warnings in src/Generating/BioGen.cpp
removed unused variable at src/Generating/BioGen.cpp line 379
and added default fallthrough clause to switch at
src/Generating/BioGen.cpp line 725
2013-12-07 23:56:26 +00:00
Tycho Bickerstaff
c1dbe8a19e added default fallthrough clause to switch at line 178 of src/UI/Window.cpp 2013-12-07 23:51:18 +00:00
Tycho Bickerstaff
ae369618ca Reordered Listed Initalisation order in src/UI/Window.cpp
Reordered the Listed Initalisation order for CWindow to the
executed initalisation order. The compiler initalises values
in the order the fields are declared not the initalisations
listed
2013-12-07 23:51:18 +00:00
Tiger Wang
838d4d5d1d Bonemeal has particles, fixes #393 2013-12-07 23:45:33 +00:00
Tycho Bickerstaff
cd7813f0f5 Removed unused variable ResultSlot 2013-12-07 23:33:18 +00:00
worktycho
843605d59e Merge pull request #1 from worktycho/patch-1
Warning fixes
2013-12-09 09:51:12 -08:00
worktycho
604c8fd9b9 Fix Undefined behavior at Bindings/LuaWindow line 32 2013-12-09 14:17:39 +00:00
worktycho
187449824c Fix Unused Variable Warning at FluidSimulator.cpp line 169 and 176 2013-12-09 14:15:30 +00:00
worktycho
c78f67dcc0 Fixed warning unchecked enum value at Chunk.cpp line 841 2013-12-09 14:05:32 +00:00
worktycho
a99bece3fa Fixed Warning Unhandeled enum values in switch as src/UI/SlotArea.cpp line 54 2013-12-09 13:57:09 +00:00
Tiger Wang
b779d84663 Console trims its commands before executing 'em 2013-12-07 22:35:24 +00:00
Tiger Wang
405f67dac8 Fixed water starting fires 2013-12-07 22:35:01 +00:00
Tiger Wang
16db8533e1 Improved piston animations 2013-12-07 20:29:09 +00:00
Tiger Wang
5bed85aba0 Fixed some new 1.7 client crash bugs
Some technical blocks were removed; trying to render them as items
caused a crash.
2013-12-07 18:03:56 +00:00
Alexander Harkness
87680186ef Updated core. 2013-12-07 16:34:38 +00:00
Tiger Wang
a61082ffee Changed some FastSetBlocks to SetBlock
Should fix some duplication glitches.
2013-12-07 14:55:19 +00:00
Tiger Wang
1932cc38a1 Fixed trapdoors not toggling
The redstone simulator kept on resetting them.
2013-12-07 14:41:58 +00:00
Mattes D
7d58fa56f2 Merge pull request #405 from mc-server/SpawnFallingBlock
Spawn falling block
2013-12-07 05:50:42 -08:00
STRWarrior
02301bc987 Documented SpawnFallingBlock() 2013-12-07 14:30:17 +01:00
STRWarrior
c0f091b1a3 Added a SpawnFallingBlock function so plugins can make other blocks fall. 2013-12-07 14:26:52 +01:00
Alexander Harkness
38563db3ce Updated TRANSAPI 2013-12-07 07:22:48 +00:00
Tiger Wang
347e80bdd8 Added basic ender chests
Note that they just mirror chests now, so no per player inventory.
2013-12-07 00:18:58 +00:00
Tiger Wang
30ead79049 Renamed animation function
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
2013-12-06 23:47:07 +00:00
Tiger Wang
a5dd0e2b88 Fixed bed leave animation 2013-12-06 22:45:55 +00:00
Tiger Wang
b028731726 Fixed duplication glitch with QueueSetBlock
If a coordinate was queued, and then the block there was broken, it
would reappear: double items!

Also now just sets meta if previous and current blocktypes matched.
2013-12-06 22:29:15 +00:00
Tiger Wang
b115f3d636 Added trapdoor cursor Y detection 2013-12-06 21:31:55 +00:00
Tiger Wang
ec226e00ab Puking now uses GetEyeHeight() 2013-12-06 20:41:58 +00:00
Tiger Wang
e2a557f46c Added pickup invalid item check
They aren't spawned at all if their itemtype isn't valid; possibly fixes
the client crashing with bad pickups.
2013-12-06 20:39:42 +00:00
Tiger Wang
126577214a Re-implemented redstone duplicate checking 2013-12-06 20:33:48 +00:00
Tiger Wang
289e8cba21 Fixed eating using wrong animation 2013-12-06 20:28:27 +00:00
Tiger Wang
008c515b4b Fixed trapdoors not overriding OnUse 2013-12-06 20:01:52 +00:00
Tiger Wang
6c7de446ae Spawn eggs use IsGameMode()
Possible fix for #316.
2013-12-06 20:00:49 +00:00
Tiger Wang
44d5fd1e87 Tools make a sound when breaking, fixes #266 2013-12-06 19:59:14 +00:00
Tiger Wang
77a7bfb3e5 Cleaned up torch code and added comments 2013-12-06 19:35:10 +00:00
Tiger Wang
73dd2e9bed Removed another export and inline'd stuff 2013-12-06 19:24:45 +00:00
Tiger Wang
0376b847d7 Removed exporting of a torch function 2013-12-06 19:23:27 +00:00
Tiger Wang
57b8b38511 Updated comments for slabs 2013-12-06 19:22:25 +00:00
Tiger Wang
ee4d57a076 Fixed pickups spawning for BlockEntities 2013-12-06 19:17:57 +00:00