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Re-implemented redstone duplicate checking

This commit is contained in:
Tiger Wang 2013-12-06 20:33:48 +00:00
parent 289e8cba21
commit 126577214a

View File

@ -1165,6 +1165,20 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block
return;
}
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
{
sPoweredBlocks & Change = *itr;
if (
Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
)
{
// Check for duplicates
return;
}
}
sPoweredBlocks RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
@ -1194,6 +1208,21 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
return;
}
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
{
sLinkedPoweredBlocks & Change = *itr;
if (
Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
Change.a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) &&
Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
)
{
// Check for duplicates
return;
}
}
sLinkedPoweredBlocks RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ);