1
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Merge pull request #1 from worktycho/patch-1

Warning fixes
This commit is contained in:
worktycho 2013-12-09 09:51:12 -08:00
commit 843605d59e
1070 changed files with 43097 additions and 32300 deletions

20
.gitignore vendored
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@ -12,3 +12,23 @@ cloc.xsl
*.suo
/EveryNight.cmd
*.sublime-*
# emacs stuff
*.*~
# world inside source
ChunkWorx.ini
groups.ini
items.ini
monsters.ini
settings.ini
terrain.ini
users.ini
webadmin.ini
world.ini
crafting.txt
motd.txt
logs
players
world
world_nether

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@ -12,5 +12,6 @@ rs2k
Duralex
mtilden
Luksor
marmot
Please add yourself to this list if you contribute to MCServer.

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@ -46,9 +46,11 @@ ifeq ($(release),1)
################
# release build - fastest run-time, no gdb support
################
CC_OPTIONS = -s -g -O3 -DNDEBUG
CXX_OPTIONS = -s -g -O3 -DNDEBUG
CC_OPTIONS = -O3 -DNDEBUG -DLUA_USE_DLOPEN
CXX_OPTIONS = -O3 -DNDEBUG -DLUA_USE_DLOPEN
LNK_OPTIONS = -pthread -O3
BUILDDIR = build/release/
else
@ -56,42 +58,39 @@ ifeq ($(profile),1)
################
# profile build - a release build with symbols and profiling engine built in
################
CC_OPTIONS = -s -g -ggdb -O3 -pg -DNDEBUG
CXX_OPTIONS = -s -g -ggdb -O3 -pg -DNDEBUG
LNK_OPTIONS = -pthread -ggdb -O3 -pg
BUILDDIR = build/profile/
else
ifeq ($(pedantic),1)
################
# pedantic build - basically a debug build with lots of warnings
################
CC_OPTIONS = -s -g -ggdb -D_DEBUG -Wall -Wextra -pedantic -ansi -Wno-long-long
CXX_OPTIONS = -s -g -ggdb -D_DEBUG -Wall -Wextra -pedantic -ansi -Wno-long-long
LNK_OPTIONS = -pthread -ggdb
BUILDDIR = build/pedantic/
CC_OPTIONS = -g -ggdb -O3 -pg -DNDEBUG -DLUA_USE_DLOPEN
CXX_OPTIONS = -g -ggdb -O3 -pg -DNDEBUG -DLUA_USE_DLOPEN
LNK_OPTIONS = -pthread -ggdb -O3 -pg
BUILDDIR = build/profile/
else
################
# debug build - fully traceable by gdb in C++ code, slowest
# Since C code is used only for supporting libraries (zlib, lua), it is still O3-optimized
# Since C code is used only for supporting libraries (zlib, lua), it is still Ofast-optimized
################
CC_OPTIONS = -s -ggdb -g -D_DEBUG -O3
CXX_OPTIONS = -s -ggdb -g -D_DEBUG
LNK_OPTIONS = -pthread -g -ggdb
CC_OPTIONS = -ggdb -g -D_DEBUG -O3 -DLUA_USE_DLOPEN
CXX_OPTIONS = -ggdb -g -D_DEBUG -O1 -DLUA_USE_DLOPEN
LNK_OPTIONS = -pthread -g -ggdb -O1
BUILDDIR = build/debug/
endif
endif
endif
##################################################
# Always be warning.
CXX_OPTIONS += -Wall
###################################################
# Fix Crypto++ warnings in clang
ifeq ($(shell $(CXX) --version 2>&1 | grep -i -c "clang version"),0)
CC_OPTIONS += -Wno-tautological-compare
CXX_OPTIONS += -Wno-tautological-compare
disableasm = 1
ifeq ($(shell $(CXX) --version 2>&1 | grep -i -c "clang version"),1)
CC_OPTIONS += -DCRYPTOPP_DISABLE_ASM
CXX_OPTIONS += -DCRYPTOPP_DISABLE_ASM
endif
@ -103,7 +102,7 @@ endif
UNAME := $(shell uname -s)
ifeq ($(UNAME),Linux)
LNK_LIBS = -lstdc++ -ldl
LNK_LIBS = -lstdc++ -ldl -lm
else
LNK_LIBS = -lstdc++ -lltdl
endif
@ -112,6 +111,14 @@ endif
###################################################
# Export all symbols from the executable, so that LuaRocks may bind to Lua routines:
LNK_OPTIONS += -rdynamic
###################################################
# 32-bit build override in 64-bit build environments
@ -126,36 +133,12 @@ endif
###################################################
# Clang doesn't seem to support CryptoPP's assembly mode, disable it for now (CryptoPP 5.6.2)
ifeq ($(disableasm),1)
CC_OPTIONS += -DCRYPTOPP_DISABLE_ASM
CXX_OPTIONS += -DCRYPTOPP_DISABLE_ASM
endif
###################################################
# INCLUDE directories for MCServer
#
INCLUDE = -I.\
-Isource\
-Isource/md5\
-IWebServer\
-Isource/items\
-Isource/blocks\
-Itolua++-1.0.93/src/lib\
-Ilua-5.1.4/src\
-Izlib-1.2.7\
-IiniFile\
-Itolua++-1.0.93/include\
-Ijsoncpp-src-0.5.0/include\
-Ijsoncpp-src-0.5.0/src/lib_json\
-Iexpat
INCLUDE = -Isrc\
-Ilib\
-Ilib/jsoncpp/include
@ -163,11 +146,8 @@ INCLUDE = -I.\
###################################################
# Build MCServer
#
# 2012_11_08 _X: Removed: squirrel_3_0_1_stable
SOURCES := $(shell find CryptoPP lua-5.1.4 jsoncpp-src-0.5.0 zlib-1.2.7 source tolua++-1.0.93 iniFile WebServer expat '(' -name '*.cpp' -o -name '*.c' ')')
SOURCES := $(shell find src lib '(' -name '*.cpp' -o -name '*.c' ')')
SOURCES := $(filter-out %minigzip.c %lua.c %tolua.c %toluabind.c %LeakFinder.cpp %StackWalker.cpp %example.c,$(SOURCES))
OBJECTS := $(patsubst %.c,$(BUILDDIR)%.o,$(SOURCES))
OBJECTS := $(patsubst %.cpp,$(BUILDDIR)%.o,$(OBJECTS))

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@ -1,4 +1,5 @@
..\MCServer\MCServer.exe
..\MCServer\*.dll
..\MCServer\Plugins
..\MCServer\webadmin
..\MCServer\crafting.txt
@ -11,5 +12,3 @@ Lua-LICENSE.txt
LuaExpat-license.html
LuaSQLite3-LICENSE.txt
MersenneTwister-LICENSE.txt
settings.example.ini
webadmin.example.ini

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@ -5,4 +5,4 @@ VC2008\Release\Lua\*.pdb
VC2008\Release\ToLua\*.pdb
VC2008\Release\webserver\*.pdb
VC2008\Release\zlib\*.pdb
source\Bindings.*
src\Bindings.*

10
MCServer/.gitignore vendored
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@ -1,9 +1,13 @@
*.exe
*.dll
*.exp
*.lib
*.ini
MCServer
logs
players
world*
API/
API.txt
API_wiki.txt
*.dat
@ -13,7 +17,13 @@ schematics
*.pdb
memdump*
*.grab
Galleries.cfg
Galleries.example.cfg
Galleries.sqlite
ProtectionAreas.sqlite
helgrind.log
valgrind.log
motd.txt
*.deuser
*.dmp
*.xml

File diff suppressed because it is too large Load Diff

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@ -1,6 +1,162 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<file>
<filename>main.lua</filename>
<filename>APIDesc.lua</filename>
</file>
<file>
<filename>Classes\BlockEntities.lua</filename>
</file>
<file>
<filename>Hooks\OnBlockToPickups.lua</filename>
</file>
<file>
<filename>Hooks\OnChat.lua</filename>
</file>
<file>
<filename>Hooks\OnChunkAvailable.lua</filename>
</file>
<file>
<filename>Hooks\OnChunkGenerated.lua</filename>
</file>
<file>
<filename>Hooks\OnChunkGenerating.lua</filename>
</file>
<file>
<filename>Hooks\OnChunkUnloaded.lua</filename>
</file>
<file>
<filename>Hooks\OnChunkUnloading.lua</filename>
</file>
<file>
<filename>Hooks\OnCollectingPickup.lua</filename>
</file>
<file>
<filename>Hooks\OnCraftingNoRecipe.lua</filename>
</file>
<file>
<filename>Hooks\OnDisconnect.lua</filename>
</file>
<file>
<filename>Hooks\OnExecuteCommand.lua</filename>
</file>
<file>
<filename>Hooks\OnExploded.lua</filename>
</file>
<file>
<filename>Hooks\OnExploding.lua</filename>
</file>
<file>
<filename>Hooks\OnHandshake.lua</filename>
</file>
<file>
<filename>Hooks\OnHopperPullingItem.lua</filename>
</file>
<file>
<filename>Hooks\OnHopperPushingItem.lua</filename>
</file>
<file>
<filename>Hooks\OnKilling.lua</filename>
</file>
<file>
<filename>Hooks\OnLogin.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerAnimation.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerBreakingBlock.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerBrokenBlock.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerEating.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerJoined.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerLeftClick.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerMoving.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerPlacedBlock.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerPlacingBlock.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerRightClick.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerRightClickingEntity.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerShooting.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerSpawned.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerTossingItem.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerUsedBlock.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerUsedItem.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerUsingBlock.lua</filename>
</file>
<file>
<filename>Hooks\OnPlayerUsingItem.lua</filename>
</file>
<file>
<filename>Hooks\OnPostCrafting.lua</filename>
</file>
<file>
<filename>Hooks\OnPreCrafting.lua</filename>
</file>
<file>
<filename>Hooks\OnSpawnedEntity.lua</filename>
</file>
<file>
<filename>Hooks\OnSpawnedMonster.lua</filename>
</file>
<file>
<filename>Hooks\OnSpawningEntity.lua</filename>
</file>
<file>
<filename>Hooks\OnSpawningMonster.lua</filename>
</file>
<file>
<filename>Hooks\OnTakeDamage.lua</filename>
</file>
<file>
<filename>Hooks\OnTick.lua</filename>
</file>
<file>
<filename>Hooks\OnUpdatedSign.lua</filename>
</file>
<file>
<filename>Hooks\OnUpdatingSign.lua</filename>
</file>
<file>
<filename>Hooks\OnWeatherChanged.lua</filename>
</file>
<file>
<filename>Hooks\OnWeatherChanging.lua</filename>
</file>
<file>
<filename>Hooks\OnWorldTick.lua</filename>
</file>
<file>
<filename>Classes\Projectiles.lua</filename>
</file>
<file>
<filename>main_APIDump.lua</filename>
</file>
</project>

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@ -0,0 +1,243 @@
return
{
cBlockEntity =
{
Desc = [[
Block entities are simply blocks in the world that have persistent data, such as the text for a sign
or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in.
The cBlockEntity class acts as a common ancestor for all the individual block entities.
]],
Functions =
{
GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" },
GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" },
GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" },
},
},
cBlockEntityWithItems =
{
Desc = [[
This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage.
Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is
accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot
number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage
is monitored for changes and the changes are immediately sent to clients of the UI window.
]],
Inherits = "cBlockEntity",
Functions =
{
GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
GetSlot =
{
{ Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
{ Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
},
SetSlot =
{
{ Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
{ Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
},
},
},
cChestEntity =
{
Desc = [[
A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest
in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate
in any way.</p>
<p>
To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with
either DoWithChestAt() or ForEachChestInChunk() function. See the code example below
]],
Inherits = "cBlockEntityWithItems",
Constants =
{
ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
},
AdditionalInfo =
{
{
Header = "Code example",
Contents = [[
The following example code sets the top-left item of each chest in the same chunk as Player to
64 * diamond:
<pre class="prettyprint lang-lua">
-- Player is a {{cPlayer}} object instance
local World = Player:GetWorld();
World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
function (ChestEntity)
ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64));
end
);
</pre>
]],
},
}, -- AdditionalInfo
},
cDispenserEntity =
{
Desc = [[
This class represents a dispenser block entity in the world. Most of this block entity's
functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents
the behavior common with a {{cDropperEntity|dropper}} entity.
]],
Inherits = "cDropSpenserEntity",
},
cDropperEntity =
{
Desc = [[
This class represents a dropper block entity in the world. Most of this block entity's functionality
is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior
common with the {{cDispenserEntity|dispenser}} entity.</p>
<p>
An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
]],
Inherits = "cDropSpenserEntity",
}, -- cDropperEntity
cDropSpenserEntity =
{
Desc = [[
This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}.
]],
Functions =
{
Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" },
AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" },
SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" },
},
Constants =
{
ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" },
ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" },
},
Inherits = "cBlockEntityWithItems";
}, -- cDropSpenserEntity
cFurnaceEntity =
{
Desc = [[
This class represents a furnace block entity in the world.</p>
<p>
See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions
]],
Functions =
{
GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" },
GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" },
GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" },
GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" },
GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" },
GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" },
HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" },
SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" },
SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" },
SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" },
},
Constants =
{
fsInput = { Notes = "Index of the input slot" },
fsFuel = { Notes = "Index of the fuel slot" },
fsOutput = { Notes = "Index of the output slot" },
ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" },
ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" },
},
ConstantGroups =
{
SlotIndices =
{
Include = "fs.*",
TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:",
},
},
Inherits = "cBlockEntityWithItems"
}, -- cFurnaceEntity
cHopperEntity =
{
Desc = [[
This class represents a hopper block entity in the world.
]],
Functions =
{
GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." },
},
Constants =
{
ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." },
ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." },
TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." },
},
Inherits = "cBlockEntityWithItems",
}, -- cHopperEntity
cJukeboxEntity =
{
Desc = [[
This class represents a jukebox in the world. It can play the records, either when the
{{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play.
]],
Inherits = "cBlockEntity",
Functions =
{
EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" },
GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." },
PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." },
SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." },
},
}, -- cJukeboxEntity
cNoteEntity =
{
Desc = [[
This class represents a note block entity in the world. It takes care of the note block's pitch,
and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates
it, or upon a plugin's request.</p>
<p>
The pitch is stored as an integer between 0 and 24.
]],
Functions =
{
GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" },
IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." },
MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." },
SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." },
},
Inherits = "cBlockEntity",
}, -- cNoteEntity
cSignEntity =
{
Desc = [[
A sign entity represents a sign in the world. This class is only used when generating chunks, so
that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}.
]],
Functions =
{
GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." },
SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." },
SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." },
},
Inherits = "cBlockEntity";
}, -- cSignEntity
}

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@ -0,0 +1,111 @@
return
{
cArrowEntity =
{
Desc = [[
Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
]],
Functions =
{
CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" },
GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" },
IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." },
SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" },
SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" },
SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" },
},
Constants =
{
psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" },
psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" },
psNoPickup = { Notes = "The arrow cannot be picked up at all" },
},
ConstantGroups =
{
PickupState =
{
Include = "ps.*",
TextBefore = [[
The following constants are used to signalize whether the arrow, once it lands, can be picked by
players:
]],
},
},
Inherits = "cProjectileEntity",
}, -- cArrowEntity
cFireChargeEntity =
{
Desc = "",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cFireChargeEntity
cGhastFireballEntity =
{
Desc = "",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cGhastFireballEntity
cProjectileEntity =
{
Desc = "",
Functions =
{
GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." },
GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" },
IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." },
},
Constants =
{
pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" },
pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" },
pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" },
pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" },
pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" },
pkFirework = { Notes = "The projectile is a (flying) firework (NYI)" },
pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" },
pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" },
pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" },
pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" },
pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" },
},
ConstantGroups =
{
ProjectileKind =
{
Include = "pk.*",
TextBefore = "The following constants are used to distinguish between the different projectile kinds:",
},
},
Inherits = "cEntity",
}, -- cProjectileEntity
cThrownEggEntity =
{
Desc = "",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cThrownEggEntity
cThrownEnderPearlEntity =
{
Desc = "",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cThrownEnderPearlEntity
cThrownSnowballEntity =
{
Desc = "",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cThrownSnowballEntity
}

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return
{
HOOK_BLOCK_TO_PICKUPS =
{
CalledWhen = "A block is about to be dug ({{cPlayer|player}}, {{cEntity|entity}} or natural reason), plugins may override what pickups that will produce.",
DefaultFnName = "OnBlockToPickups", -- also used as pagename
Desc = [[
This callback gets called whenever a block is about to be dug. This includes {{cPlayer|players}}
digging blocks, entities causing blocks to disappear ({{cTNTEntity|TNT}}, Endermen) and natural
causes (water washing away a block). Plugins may override the amount and kinds of pickups this
action produces.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" },
{ Name = "Digger", Type = "{{cEntity}} descendant", Notes = "The entity causing the digging. May be a {{cPlayer}}, {{cTNTEntity}} or even nil (natural causes)" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "Block type of the block" },
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "Block meta of the block" },
{ Name = "Pickups", Type = "{{cItems}}", Notes = "Items that will be spawned as pickups" },
},
Returns = [[
If the function returns false or no value, the next callback in the hook chain will be called. If
the function returns true, no other callbacks in the chain will be called.</p>
<p>
Either way, the server will then spawn pickups specified in the Pickups parameter, so to disable
pickups, you need to Clear the object first, then return true.
]],
CodeExamples =
{
{
Title = "Modify pickups",
Desc = "This example callback function makes tall grass drop diamonds when digged by natural causes (washed away by water).",
Code = [[
function OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups)
if (a_Digger ~= nil) then
-- Not a natural cause
return false;
end
if (a_BlockType ~= E_BLOCK_TALL_GRASS) then
-- Not a tall grass being washed away
return false;
end
-- Remove all pickups suggested by MCServer:
a_Pickups:Clear();
-- Drop a diamond:
a_Pickups:Add(cItem(E_ITEM_DIAMOND));
return true;
end;
]],
},
} , -- CodeExamples
}, -- HOOK_BLOCK_TO_PICKUPS
}

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return
{
HOOK_CHAT =
{
CalledWhen = "Player sends a chat message",
DefaultFnName = "OnChat", -- also used as pagename
Desc = [[
A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
the players. The function is then called for every in-game message sent from any player. Note that
commands are handled separately using a command framework API.
]],
Params = {
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
{ Name = "Message", Type = "string", Notes = "The message" },
},
Returns = [[
The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be
stopped or not. If it is false, the message is broadcast to all players in the world. If it is true,
no message is broadcast and no further action is taken.</p>
<p>
The second value is specifies the message to broadcast. This way, plugins may modify the message. If
the second value is not provided, the original message is used.
]],
}, -- HOOK_CHAT
}

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return
{
HOOK_CHUNK_AVAILABLE =
{
CalledWhen = "A chunk has just been added to world, either generated or loaded. ",
DefaultFnName = "OnChunkAvailable", -- also used as pagename
Desc = [[
This hook is called after a chunk is either generated or loaded from the disk. The chunk is
already available for manipulation using the {{cWorld}} API. This is a notification-only callback,
there is no behavior that plugins could override.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk belongs" },
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event.
]],
}, -- HOOK_CHUNK_AVAILABLE
}

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return
{
HOOK_CHUNK_GENERATED =
{
CalledWhen = "After a chunk was generated. Notification only.",
DefaultFnName = "OnChunkGenerated", -- also used as pagename
Desc = [[
This hook is called when world generator finished its work on a chunk. The chunk data has already
been generated and is about to be stored in the {{cWorld|world}}. A plugin may provide some
last-minute finishing touches to the generated data. Note that the chunk is not yet stored in the
world, so regular {{cWorld}} block API will not work! Instead, use the {{cChunkDesc}} object
received as the parameter.</p>
<p>
See also the {{OnChunkGenerating|HOOK_CHUNK_GENERATING}} hook.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" },
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
{ Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data. Plugins may still modify the chunk data contained." },
},
Returns = [[
If the plugin returns false or no value, MCServer will call other plugins' callbacks for this event.
If a plugin returns true, no other callback is called for this event.</p>
<p>
In either case, MCServer will then store the data from ChunkDesc as the chunk's contents in the world.
]],
CodeExamples =
{
{
Title = "Generate emerald ore",
Desc = "This example callback function generates one block of emerald ore in each chunk, under the condition that the randomly chosen location is in an ExtremeHills biome.",
Code = [[
function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
-- Generate a psaudorandom value that is always the same for the same X/Z pair, but is otherwise random enough:
-- This is actually similar to how MCServer does its noise functions
local PseudoRandom = (a_ChunkX * 57 + a_ChunkZ) * 57 + 19785486
PseudoRandom = PseudoRandom * 8192 + PseudoRandom;
PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff;
PseudoRandom = PseudoRandom / 7;
-- Based on the PseudoRandom value, choose a location for the ore:
local OreX = PseudoRandom % 16;
local OreY = 2 + ((PseudoRandom / 16) % 20);
local OreZ = (PseudoRandom / 320) % 16;
-- Check if the location is in ExtremeHills:
if (a_ChunkDesc:GetBiome(OreX, OreZ) ~= biExtremeHills) then
return false;
end
-- Only replace allowed blocks with the ore:
local CurrBlock = a_ChunDesc:GetBlockType(OreX, OreY, OreZ);
if (
(CurrBlock == E_BLOCK_STONE) or
(CurrBlock == E_BLOCK_DIRT) or
(CurrBlock == E_BLOCK_GRAVEL)
) then
a_ChunkDesc:SetBlockTypeMeta(OreX, OreY, OreZ, E_BLOCK_EMERALD_ORE, 0);
end
end;
]],
},
} , -- CodeExamples
}, -- HOOK_CHUNK_GENERATED
}

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return
{
HOOK_CHUNK_GENERATING =
{
CalledWhen = "A chunk is about to be generated. Plugin can override the built-in generator.",
DefaultFnName = "OnChunkGenerating", -- also used as pagename
Desc = [[
This hook is called before the world generator starts generating a chunk. The plugin may provide
some or all parts of the generation, by-passing the built-in generator. The function is given access
to the {{cChunkDesc|ChunkDesc}} object representing the contents of the chunk. It may override parts
of the built-in generator by using the object's <i>SetUseDefaultXXX(false)</i> functions. After all
the callbacks for a chunk have been processed, the server will generate the chunk based on the
{{cChunkDesc|ChunkDesc}} description - those parts that are set for generating (by default
everything) are generated, the rest are read from the ChunkDesc object.</p>
<p>
See also the {{OnChunkGenerated|HOOK_CHUNK_GENERATED}} hook.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" },
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
{ Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data." },
},
Returns = [[
If this function returns true, the server will not call any other plugin with the same chunk. If
this function returns false, the server will call the rest of the plugins with the same chunk,
possibly overwriting the ChunkDesc's contents.
]],
}, -- HOOK_CHUNK_GENERATING
}

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return
{
HOOK_CHUNK_UNLOADED =
{
CalledWhen = "A chunk has been unloaded from the memory.",
DefaultFnName = "OnChunkUnloaded", -- also used as pagename
Desc = [[
This hook is called when a chunk is unloaded from the memory. Though technically still in memory,
the plugin should behave as if the chunk was already not present. In particular, {{cWorld}} block
API should not be used in the area of the specified chunk.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" },
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event. There is no behavior that plugins could
override.
]],
}, -- HOOK_CHUNK_UNLOADED
}

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return
{
HOOK_CHUNK_UNLOADING =
{
CalledWhen = " A chunk is about to be unloaded from the memory. Plugins may refuse the unload.",
DefaultFnName = "OnChunkUnloading", -- also used as pagename
Desc = [[
MCServer calls this function when a chunk is about to be unloaded from the memory. A plugin may
force MCServer to keep the chunk in memory by returning true.</p>
<p>
FIXME: The return value should be used only for event propagation stopping, not for the actual
decision whether to unload.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" },
{ Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
{ Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called and finally MCServer
unloads the chunk. If the function returns true, no other callback is called for this event and the
chunk is left in the memory.
]],
}, -- HOOK_CHUNK_UNLOADING
}

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return
{
HOOK_COLLECTING_PICKUP =
{
CalledWhen = "Player is about to collect a pickup. Plugin can refuse / override behavior. ",
DefaultFnName = "OnCollectingPickup", -- also used as pagename
Desc = [[
This hook is called when a player is about to collect a pickup. Plugins may refuse the action.</p>
<p>
Pickup collection happens within the world tick, so if the collecting is refused, it will be tried
again in the next world tick, as long as the player is within reach of the pickup.</p>
<p>
FIXME: There is no OnCollectedPickup() callback.</p>
<p>
FIXME: This callback is called even if the pickup doesn't fit into the player's inventory.</p>
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who's collecting the pickup" },
{ Name = "Pickup", Type = "{{cPickup}}", Notes = "The pickup being collected" },
},
Returns = [[
If the function returns false or no value, MCServer calls other plugins' callbacks and finally the
pickup is collected. If the function returns true, no other plugins are called for this event and
the pickup is not collected.
]],
}, -- HOOK_COLLECTING_PICKUP
}

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return
{
HOOK_CRAFTING_NO_RECIPE =
{
CalledWhen = " No built-in crafting recipe is found. Plugin may provide a recipe.",
DefaultFnName = "OnCraftingNoRecipe", -- also used as pagename
Desc = [[
This callback is called when a player places items in their {{cCraftingGrid|crafting grid}} and
MCServer cannot find a built-in {{cCraftingRecipe|recipe}} for the combination. Plugins may provide
a recipe for the ingredients given.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose crafting is reported in this hook" },
{ Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "Contents of the player's crafting grid" },
{ Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that will be used (can be filled by plugins)" },
},
Returns = [[
If the function returns false or no value, no recipe will be used. If the function returns true, no
other plugin will have their callback called for this event and MCServer will use the crafting
recipe in Recipe.</p>
<p>
FIXME: To allow plugins give suggestions and overwrite other plugins' suggestions, we should change
the behavior with returning false, so that the recipe will still be used, but fill the recipe with
empty values by default.
]],
}, -- HOOK_CRAFTING_NO_RECIPE
}

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return
{
HOOK_DISCONNECT =
{
CalledWhen = "A player has explicitly disconnected.",
DefaultFnName = "OnDisconnect", -- also used as pagename
Desc = [[
This hook is called when a client sends the disconnect packet and is about to be disconnected from
the server.</p>
<p>
Note that this callback is not called if the client drops the connection or is kicked by the
server.</p>
<p>
FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p>
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has disconnected" },
{ Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" },
},
Returns = [[
If the function returns false or no value, MCServer calls other plugins' callbacks for this event
and finally broadcasts a disconnect message to the player's world. If the function returns true, no
other plugins are called for this event and the disconnect message is not broadcast. In either case,
the player is disconnected.
]],
}, -- HOOK_DISCONNECT
}

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return
{
HOOK_EXECUTE_COMMAND =
{
CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.",
DefaultFnName = "OnExecuteCommand", -- also used as pagename
Desc = [[
A plugin may implement a callback for this hook to intercept both in-game commands executed by the
players and console commands executed by the server admin. The function is called for every in-game
command sent from any player and for those server console commands that are not built in in the
server.</p>
<p>
If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's
executing the command. If the command comes from the server console, the first parameter is nil.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" },
{ Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" },
},
Returns = [[
If the plugin returns true, the command will be blocked and none of the remaining hook handlers will
be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally
the command will be executed.
]],
}, -- HOOK_EXECUTE_COMMAND
}

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return
{
HOOK_EXPLODED =
{
CalledWhen = "An explosion has happened",
DefaultFnName = "OnExploded", -- also used as pagename
Desc = [[
This hook is called after an explosion has been processed in a world.</p>
<p>
See also {{OnExploding|HOOK_EXPLODING}} for a similar hook called before the explosion.</p>
<p>
The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
etc. It also carries the identification of the actual source. The exact type of the identification
depends on the source kind:
<table>
<tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr>
<tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr>
<tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr>
<tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr>
<tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr>
<tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr>
<tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
<tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
<tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr>
<tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr>
<tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr>
</table></p>
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happened" },
{ Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" },
{ Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion has turned random air blocks to fire (such as a ghast fireball)" },
{ Name = "X", Type = "number", Notes = "X-coord of the explosion center" },
{ Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" },
{ Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" },
{ Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." },
{ Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event. There is no overridable behaviour.
]],
}, -- HOOK_EXPLODED
}

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return
{
HOOK_EXPLODING =
{
CalledWhen = "An explosion is about to be processed",
DefaultFnName = "OnExploding", -- also used as pagename
Desc = [[
This hook is called before an explosion has been processed in a world.</p>
<p>
See also {{OnExploded|HOOK_EXPLODED}} for a similar hook called after the explosion.</p>
<p>
The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
etc. It also carries the identification of the actual source. The exact type of the identification
depends on the source kind:
<table>
<tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr>
<tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr>
<tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr>
<tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr>
<tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr>
<tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr>
<tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
<tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
<tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr>
<tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr>
<tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr>
</table></p>
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happens" },
{ Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" },
{ Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion will turn random air blocks to fire (such as a ghast fireball)" },
{ Name = "X", Type = "number", Notes = "X-coord of the explosion center" },
{ Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" },
{ Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" },
{ Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." },
{ Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called, and finally
MCServer will process the explosion - destroy blocks and push + hurt entities. If the function
returns true, no other callback is called for this event and the explosion will not occur.
]],
}, -- HOOK_EXPLODING
}

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return
{
HOOK_HANDSHAKE =
{
CalledWhen = "A client is connecting.",
DefaultFnName = "OnHandshake", -- also used as pagename
Desc = [[
This hook is called when a client sends the Handshake packet. At this stage, only the client IP and
(unverified) username are known. Plugins may refuse access to the server based on this
information.</p>
<p>
Note that the username is not authenticated - the authentication takes place only after this hook is
processed.
]],
Params =
{
{ Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection. Note that there's no {{cPlayer}} object for this client yet." },
{ Name = "UserName", Type = "string", Notes = "The username presented in the packet. Note that this username is unverified." },
},
Returns = [[
If the function returns false, the user is let in to the server. If the function returns true, no
other plugin's callback is called, the user is kicked and the connection is closed.
]],
}, -- HOOK_HANDSHAKE
}

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return
{
HOOK_HOPPER_PULLING_ITEM =
{
CalledWhen = "A hopper is pulling an item from another block entity.",
DefaultFnName = "OnHopperPullingItem", -- also used as pagename
Desc = [[
This callback is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from another
block entity into its own internal storage. A plugin may decide to disallow the move by returning
true. Note that in such a case, the hook may be called again for the same hopper, with different
slot numbers.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" },
{ Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pulling the item" },
{ Name = "DstSlot", Type = "number", Notes = "The destination slot in the hopper's {{cItemGrid|internal storage}}" },
{ Name = "SrcBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = "The block entity that is losing the item" },
{ Name = "SrcSlot", Type = "number", Notes = "Slot in SrcBlockEntity from which the item will be pulled" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event and the hopper will not pull the item.
]],
}, -- HOOK_HOPPER_PULLING_ITEM
}

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return
{
HOOK_HOPPER_PUSHING_ITEM =
{
CalledWhen = "A hopper is pushing an item into another block entity. ",
DefaultFnName = "OnHopperPushingItem", -- also used as pagename
Desc = [[
This hook is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from its own
internal storage into another block entity. A plugin may decide to disallow the move by returning
true. Note that in such a case, the hook may be called again for the same hopper and block, with
different slot numbers.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" },
{ Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pushing the item" },
{ Name = "SrcSlot", Type = "number", Notes = "Slot in the hopper that will lose the item" },
{ Name = "DstBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = " The block entity that will receive the item" },
{ Name = "DstSlot", Type = "number", Notes = " Slot in DstBlockEntity's internal storage where the item will be stored" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event and the hopper will not push the item.
]],
}, -- HOOK_HOPPER_PUSHING_ITEM
}

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return
{
HOOK_KILLING =
{
CalledWhen = "A player or a mob is dying.",
DefaultFnName = "OnKilling", -- also used as pagename
Desc = [[
This hook is called whenever a {{cPawn|pawn}}'s (a player's or a mob's) health reaches zero. This
means that the pawn is about to be killed, unless a plugin "revives" them by setting their health
back to a positive value.</p>
<p>
FIXME: There is no HOOK_KILLED notification hook yet; this is deliberate because HOOK_KILLED has
been recently renamed to HOOK_KILLING, and plugins need to be updated. Once updated, the HOOK_KILLED
notification will be implemented.
]],
Params =
{
{ Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" },
{ Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" },
},
Returns = [[
If the function returns false or no value, MCServer calls other plugins with this event. If the
function returns true, no other plugin is called for this event.</p>
<p>
In either case, the victim's health is then re-checked and if it is greater than zero, the victim is
"revived" with that health amount. If the health is less or equal to zero, the victim is killed.
]],
}, -- HOOK_KILLING
}

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return
{
HOOK_LOGIN =
{
CalledWhen = "Right before player authentication. If auth is disabled, right after the player sends their name.",
DefaultFnName = "OnLogin", -- also used as pagename
Desc = [[
This hook is called whenever a client logs in. It is called right before the client's name is sent
to be authenticated. Plugins may refuse the client from accessing the server. Note that when this
callback is called, the {{cPlayer}} object for this client doesn't exist yet - the client has no
representation in any world. To process new players when their world is known, use a later callback,
such as {{OnPlayerJoined|HOOK_PLAYER_JOINED}} or {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}.
]],
Params =
{
{ Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection" },
{ Name = "ProtocolVersion", Type = "number", Notes = "Versio of the protocol that the client is talking" },
{ Name = "UserName", Type = "string", Notes = "The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client." },
},
Returns = [[
If the function returns true, no other plugins are called for this event and the client is kicked.
If the function returns false or no value, MCServer calls other plugins' callbacks and finally
sends an authentication request for the client's username to the auth server. If the auth server
is disabled in the server settings, the player object is immediately created.
]],
}, -- HOOK_LOGIN
}

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return
{
HOOK_PLAYER_ANIMATION =
{
CalledWhen = "A client has sent an Animation packet (0x12)",
DefaultFnName = "OnPlayerAnimation", -- also used as pagename
Desc = [[
This hook is called when the server receives an Animation packet (0x12) from the client.</p>
<p>
For the list of animations that are sent by the client, see the
<a href="http://wiki.vg/Protocol#0x12">Protocol wiki</a>.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player from whom the packet was received" },
{ Name = "Animation", Type = "number", Notes = "The kind of animation" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. Afterwards, the
server broadcasts the animation packet to all nearby clients. If the function returns true, no other
callback is called for this event and the packet is not broadcasted.
]],
}, -- HOOK_PLAYER_ANIMATION
}

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return
{
HOOK_PLAYER_BREAKING_BLOCK =
{
CalledWhen = "Just before a player breaks a block. Plugin may override / refuse. ",
DefaultFnName = "OnPlayerBreakingBlock", -- also used as pagename
Desc = [[
This hook is called when a {{cPlayer|player}} breaks a block, before the block is actually broken in
the {{cWorld|World}}. Plugins may refuse the breaking.</p>
<p>
See also the {{OnPlayerBrokenBlock|HOOK_PLAYER_BROKEN_BLOCK}} hook for a similar hook called after
the block is broken.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is digging the block" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player is acting. One of the BLOCK_FACE_ constants" },
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block being broken" },
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block being broken " },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called, and then the block
is broken. If the function returns true, no other plugin's callback is called and the block breaking
is cancelled. The server re-sends the block back to the player to replace it (the player's client
already thinks the block was broken).
]],
}, -- HOOK_PLAYER_BREAKING_BLOCK
}

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return
{
HOOK_PLAYER_BROKEN_BLOCK =
{
CalledWhen = "After a player has broken a block. Notification only.",
DefaultFnName = "OnPlayerBrokenBlock", -- also used as pagename
Desc = [[
This function is called after a {{cPlayer|player}} breaks a block. The block is already removed
from the {{cWorld|world}} and {{cPickup|pickups}} have been spawned. To get the world in which the
block has been dug, use the {{cPlayer}}:GetWorld() function.</p>
<p>
See also the {{OnPlayerBreakingBlock|HOOK_PLAYER_BREAKING_BLOCK}} hook for a similar hook called
before the block is broken. To intercept the creation of pickups, see the
{{OnBlockToPickups|HOOK_BLOCK_TO_PICKUPS}} hook.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who broke the block" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event.
]],
}, -- HOOK_PLAYER_BROKEN_BLOCK
}

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return
{
HOOK_PLAYER_EATING =
{
CalledWhen = "When the player starts eating",
DefaultFnName = "OnPlayerEating", -- also used as pagename
Desc = [[
This hook gets called when the {{cPlayer|player}} starts eating, after the server checks that the
player can indeed eat (is not satiated and is holding food). Plugins may still refuse the eating by
returning true.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who started eating" },
},
Returns = [[
If the function returns false or no value, the server calls the next plugin handler, and finally
lets the player eat. If the function returns true, the server doesn't call any more callbacks for
this event and aborts the eating. A "disallow" packet is sent to the client.
]],
}, -- HOOK_PLAYER_EATING
}

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return
{
HOOK_PLAYER_JOINED =
{
CalledWhen = "After Login and before Spawned, before being added to world. ",
DefaultFnName = "OnPlayerJoined", -- also used as pagename
Desc = [[
This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is
enabled, this function is called after their name has been authenticated. It is called after
{{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
entity is created, but not added to the world yet. The player is not yet visible to other players.
This is a notification-only event, plugins wishing to refuse player's entry should kick the player
using the {{cPlayer}}:Kick() function.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called. If the function
returns true, no other callbacks are called for this event. Either way the player is let in.
]],
}, -- HOOK_PLAYER_JOINED
}

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return
{
HOOK_PLAYER_LEFT_CLICK =
{
CalledWhen = "A left-click packet is received from the client. Plugin may override / refuse.",
DefaultFnName = "OnPlayerLeftClick", -- also used as pagename
Desc = [[
This hook is called when MCServer receives a left-click packet from the {{cClientHandle|client}}. It
is called before any processing whatsoever is performed on the packet, meaning that hacked /
malicious clients may be trigerring this event very often and with unchecked parameters. Therefore
plugin authors are advised to use extreme caution with this callback.</p>
<p>
Plugins may refuse the default processing for the packet, causing MCServer to behave as if the
packet has never arrived. This may, however, create inconsistencies in the client - the client may
think that they broke a block, while the server didn't process the breaking, etc. For this reason,
if a plugin refuses the processing, MCServer sends the block specified in the packet back to the
client (as if placed anew), if the status code specified a block-break action. For other actions,
plugins must rectify the situation on their own.</p>
<p>
The client sends the left-click packet for several other occasions, such as dropping the held item
(Q keypress) or shooting an arrow. This is reflected in the Status code. Consult the
<a href="http://wiki.vg/Protocol#0x0E">protocol documentation</a> for details on the actions.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
{ Name = "Action", Type = "number", Notes = "Action to be performed on the block (\"status\" in the protocol docs)" },
},
Returns = [[
If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends
the packet for further processing.</p>
<p>
If the function returns true, no other plugins are called, processing is halted. If the action was a
block dig, MCServer sends the block specified in the coords back to the client. The packet is
dropped.
]],
}, -- HOOK_PLAYER_LEFT_CLICK
}

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return
{
HOOK_PLAYER_MOVING =
{
CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.",
DefaultFnName = "OnPlayerMoving", -- also used as pagename
Desc = [[
This function is called in each server tick for each {{cPlayer|player}} that has sent any of the
player-move packets. Plugins may refuse the movement.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." },
},
Returns = [[
If the function returns true, movement is prohibited. FIXME: The player's client is not informed.</p>
<p>
If the function returns false or no value, other plugins' callbacks are called and finally the new
position is permanently stored in the cPlayer object.</p>
]],
}, -- HOOK_PLAYER_MOVING
}

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return
{
HOOK_PLAYER_PLACED_BLOCK =
{
CalledWhen = "After a player has placed a block. Notification only.",
DefaultFnName = "OnPlayerPlacedBlock", -- also used as pagename
Desc = [[
This hook is called after a {{cPlayer|player}} has placed a block in the {{cWorld|world}}. The block
is already added to the world and the corresponding item removed from player's
{{cInventory|inventory}}.</p>
<p>
Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
<p>
See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called
before the placement.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who placed the block" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player interacted. One of the BLOCK_FACE_ constants" },
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
},
Returns = [[
If this function returns false or no value, MCServer calls other plugins with the same event. If
this function returns true, no other plugin is called for this event.
]],
}, -- HOOK_PLAYER_PLACED_BLOCK
}

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return
{
HOOK_PLAYER_PLACING_BLOCK =
{
CalledWhen = "Just before a player places a block. Plugin may override / refuse.",
DefaultFnName = "OnPlayerPlacingBlock", -- also used as pagename
Desc = [[
This hook is called just before a {{cPlayer|player}} places a block in the {{cWorld|world}}. The
block is not yet placed, plugins may choose to override the default behavior or refuse the placement
at all.</p>
<p>
Note that the client already expects that the block has been placed. For that reason, if a plugin
refuses the placement, MCServer sends the old block at the provided coords to the client.</p>
<p>
Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
<p>
See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after
the placement.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is placing the block" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" },
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
},
Returns = [[
If this function returns false or no value, MCServer calls other plugins with the same event and
finally places the block and removes the corresponding item from player's inventory. If this
function returns true, no other plugin is called for this event, MCServer sends the old block at
the specified coords to the client and drops the packet.
]],
}, -- HOOK_PLAYER_PLACING_BLOCK
}

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return
{
HOOK_PLAYER_RIGHT_CLICK =
{
CalledWhen = "A right-click packet is received from the client. Plugin may override / refuse.",
DefaultFnName = "OnPlayerRightClick", -- also used as pagename
Desc = [[
This hook is called when MCServer receives a right-click packet from the {{cClientHandle|client}}. It
is called before any processing whatsoever is performed on the packet, meaning that hacked /
malicious clients may be trigerring this event very often and with unchecked parameters. Therefore
plugin authors are advised to use extreme caution with this callback.</p>
<p>
Plugins may refuse the default processing for the packet, causing MCServer to behave as if the
packet has never arrived. This may, however, create inconsistencies in the client - the client may
think that they placed a block, while the server didn't process the placing, etc.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
{ Name = "CursorX", Type = "number", Notes = "X-coord of the mouse crosshair on the block" },
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the mouse crosshair on the block" },
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the mouse crosshair on the block" },
},
Returns = [[
If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends
the packet for further processing.</p>
<p>
If the function returns true, no other plugins are called, processing is halted.
]],
}, -- HOOK_PLAYER_RIGHT_CLICK
}

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return
{
HOOK_PLAYER_RIGHT_CLICKING_ENTITY =
{
CalledWhen = "A player has right-clicked an entity. Plugins may override / refuse.",
DefaultFnName = "OnPlayerRightClickingEntity", -- also used as pagename
Desc = [[
This hook is called when the {{cPlayer|player}} right-clicks an {{cEntity|entity}}. Plugins may
override the default behavior or even cancel the default processing.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has right-clicked the entity" },
{ Name = "Entity", Type = "{{cEntity}} descendant", Notes = "The entity that has been right-clicked" },
},
Returns = [[
If the functino returns false or no value, MCServer calls other plugins' callbacks and finally does
the default processing for the right-click. If the function returns true, no other callbacks are
called and the default processing is skipped.
]],
}, -- HOOK_PLAYER_RIGHT_CLICKING_ENTITY
}

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return
{
HOOK_PLAYER_SHOOTING =
{
CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)",
DefaultFnName = "OnPlayerShooting", -- also used as pagename
Desc = [[
This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual
release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other
{{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p>
<p>
To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and
cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation
is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for
this adjustment.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called, and finally
MCServer creates the projectile. If the functino returns true, no other callback is called and no
projectile is created.
]],
}, -- HOOK_PLAYER_SHOOTING
}

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return
{
HOOK_PLAYER_SPAWNED =
{
CalledWhen = "After a player (re)spawns in the world to which they belong to.",
DefaultFnName = "OnPlayerSpawned", -- also used as pagename
Desc = [[
This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after
{{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been
authenticated, the initial worldtime, inventory and health have been sent to the player and the
player spawn packet has been broadcast to all players near enough to the player spawn place. This is
a notification-only event, plugins wishing to refuse player's entry should kick the player using the
{{cPlayer}}:Kick() function.</p>
<p>
This hook is also called when the player respawns after death (and a respawn packet is received from
the client, meaning the player has already clicked the Respawn button).
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called. If the function
returns true, no other callbacks are called for this event. There is no overridable behavior.
]],
}, -- HOOK_PLAYER_SPAWNED
}

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return
{
HOOK_PLAYER_TOSSING_ITEM =
{
CalledWhen = "A player is tossing an item. Plugin may override / refuse.",
DefaultFnName = "OnPlayerTossingItem", -- also used as pagename
Desc = [[
This hook is called when a {{cPlayer|player}} has tossed an item (Q keypress). The
{{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they
need to clean up - the player's client already thinks the item has been tossed so the
{{cInventory|inventory}} needs to be re-sent to the player.</p>
<p>
To get the item that is about to be tossed, call the {{cPlayer}}:GetEquippedItem() function.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player tossing an item" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and finally MCServer
creates the pickup for the item and tosses it, using {{cPlayer}}:TossItem. If the function returns
true, no other callbacks are called for this event and MCServer doesn't toss the item.
]],
}, -- HOOK_PLAYER_TOSSING_ITEM
}

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return
{
HOOK_PLAYER_USED_BLOCK =
{
CalledWhen = "A player has just used a block (chest, furnace…). Notification only.",
DefaultFnName = "OnPlayerUsedBlock", -- also used as pagename
Desc = [[
This hook is called after a {{cPlayer|player}} has right-clicked a block that can be used, such as a
{{cChestEntity|chest}} or a lever. It is called after MCServer processes the usage (sends the UI
handling packets / toggles redstone). Note that for UI-related blocks, the player is most likely
still using the UI. This is a notification-only event.</p>
<p>
Note that the block coords given in this callback are for the (solid) block that is being clicked,
not the air block between it and the player.</p>
<p>
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p>
<p>
See also the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} for a similar hook called before the
use, the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}}
for similar hooks called when a player interacts with any block with a usable item in hand, such as
a bucket.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the block" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called. If the function
returns true, no other callbacks are called for this event.
]],
}, -- HOOK_PLAYER_USED_BLOCK
}

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return
{
HOOK_PLAYER_USED_ITEM =
{
CalledWhen = "A player has used an item in hand (bucket...)",
DefaultFnName = "OnPlayerUsedItem", -- also used as pagename
Desc = [[
This hook is called after a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that
can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a
hoe. It is called after MCServer processes the usage (places fluid / turns dirt to farmland).
This is an information-only hook, there is no way to cancel the event anymore.</p>
<p>
Note that the block coords given in this callback are for the (solid) block that is being clicked,
not the air block between it and the player.</p>
<p>
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get
the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p>
<p>
See also the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} for a similar hook called before the use,
the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}}
for similar hooks called when a player interacts with a block, such as a chest.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the item" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called. If the function
returns true, no other callbacks are called for this event.
]],
}, -- HOOK_PLAYER_USED_ITEM
}

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return
{
HOOK_PLAYER_USING_BLOCK =
{
CalledWhen = "Just before a player uses a block (chest, furnace...). Plugin may override / refuse.",
DefaultFnName = "OnPlayerUsingBlock", -- also used as pagename
Desc = [[
This hook is called when a {{cPlayer|player}} has right-clicked a block that can be used, such as a
{{cChestEntity|chest}} or a lever. It is called before MCServer processes the usage (sends the UI
handling packets / toggles redstone). Plugins may refuse the interaction by returning true.</p>
<p>
Note that the block coords given in this callback are for the (solid) block that is being clicked,
not the air block between it and the player.</p>
<p>
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p>
<p>
See also the {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for a similar hook called after the use, the
{{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for
similar hooks called when a player interacts with any block with a usable item in hand, such as a
bucket.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the block" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and then MCServer
processes the interaction. If the function returns true, no other callbacks are called for this
event and the interaction is silently dropped.
]],
}, -- HOOK_PLAYER_USING_BLOCK
}

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return
{
HOOK_PLAYER_USING_ITEM =
{
CalledWhen = "Just before a player uses an item in hand (bucket...). Plugin may override / refuse.",
DefaultFnName = "OnPlayerUsingItem", -- also used as pagename
Desc = [[
This hook is called when a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that
can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a
hoe. It is called before MCServer processes the usage (places fluid / turns dirt to farmland).
Plugins may refuse the interaction by returning true.</p>
<p>
Note that the block coords given in this callback are for the (solid) block that is being clicked,
not the air block between it and the player.</p>
<p>
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get
the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p>
<p>
See also the {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for a similar hook called after the use, the
{{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for
similar hooks called when a player interacts with a block, such as a chest.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the item" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and then MCServer
processes the interaction. If the function returns true, no other callbacks are called for this
event and the interaction is silently dropped.
]],
}, -- HOOK_PLAYER_USING_ITEM
}

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return
{
HOOK_POST_CRAFTING =
{
CalledWhen = "After the built-in recipes are checked and a recipe was found.",
DefaultFnName = "OnPostCrafting", -- also used as pagename
Desc = [[
This hook is called when a {{cPlayer|player}} changes contents of their
{{cCraftingGrid|crafting grid}}, after the recipe has been established by MCServer. Plugins may use
this to modify the resulting recipe or provide an alternate recipe.</p>
<p>
If a plugin implements custom recipes, it should do so using the {{OnPreCrafting|HOOK_PRE_CRAFTING}}
hook, because that will save the server from going through the built-in recipes. The
HOOK_POST_CRAFTING hook is intended as a notification, with a chance to tweak the result.</p>
<p>
Note that this hook is not called if a built-in recipe is not found;
{{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}} is called instead in such a case.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" },
{ Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" },
{ Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer has decided to use (can be tweaked by plugins)" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called. If the function
returns true, no other callbacks are called for this event. In either case, MCServer uses the value
of Recipe as the recipe to be presented to the player.
]],
}, -- HOOK_POST_CRAFTING
}

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return
{
HOOK_PRE_CRAFTING =
{
CalledWhen = "Before the built-in recipes are checked.",
DefaultFnName = "OnPreCrafting", -- also used as pagename
Desc = [[
This hook is called when a {{cPlayer|player}} changes contents of their
{{cCraftingGrid|crafting grid}}, before the built-in recipes are searched for a match by MCServer.
Plugins may use this hook to provide a custom recipe.</p>
<p>
If you intend to tweak built-in recipes, use the {{OnPostCrafting|HOOK_POST_CRAFTING}} hook, because
that will be called once the built-in recipe is matched.</p>
<p>
Also note a third hook, {{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}}, that is called when MCServer
cannot find any built-in recipe for the given ingredients.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" },
{ Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" },
{ Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer will use. Modify this object to change the recipe" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and then MCServer
searches the built-in recipes. The Recipe output parameter is ignored in this case.</p>
<p>
If the function returns true, no other callbacks are called for this event and MCServer uses the
recipe stored in the Recipe output parameter.
]],
}, -- HOOK_PRE_CRAFTING
}

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return
{
HOOK_SPAWNED_ENTITY =
{
CalledWhen = "After an entity is spawned in the world.",
DefaultFnName = "OnSpawnedEntity", -- also used as pagename
Desc = [[
This hook is called after the server spawns an {{cEntity|entity}}. This is an information-only
callback, the entity is already spawned by the time it is called. If the entity spawned is a
{{cMonster|monster}}, the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook is called before this
hook.</p>
<p>
See also the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} hook for a similar hook called before the
entity is spawned.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity has spawned" },
{ Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that has spawned" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event.
]],
}, -- HOOK_SPAWNED_ENTITY
}

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return
{
HOOK_SPAWNED_MONSTER =
{
CalledWhen = "After a monster is spawned in the world",
DefaultFnName = "OnSpawnedMonster", -- also used as pagename
Desc = [[
This hook is called after the server spawns a {{cMonster|monster}}. This is an information-only
callback, the monster is already spawned by the time it is called. After this hook is called, the
{{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} is called for the monster entity.</p>
<p>
See also the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook for a similar hook called before the
monster is spawned.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the monster has spawned" },
{ Name = "Monster", Type = "{{cMonster}} descendant", Notes = "The monster that has spawned" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event.
]],
}, -- HOOK_SPAWNED_MONSTER
}

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return
{
HOOK_SPAWNING_ENTITY =
{
CalledWhen = "Before an entity is spawned in the world.",
DefaultFnName = "OnSpawningEntity", -- also used as pagename
Desc = [[
This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the
entity before it is spawned, or disable the spawning altogether. If the entity spawning is a
monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.</p>
<p>
See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the
entity is spawned.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" },
{ Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that will spawn" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. Finally, the server
spawns the entity with whatever parameters have been set on the {{cEntity}} object by the callbacks.
If the function returns true, no other callback is called for this event and the entity is not
spawned.
]],
}, -- HOOK_SPAWNING_ENTITY
}

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return
{
HOOK_SPAWNING_MONSTER =
{
CalledWhen = "Before a monster is spawned in the world.",
DefaultFnName = "OnSpawningMonster", -- also used as pagename
Desc = [[
This hook is called before the server spawns a {{cMonster|monster}}. The plugins may modify the
monster's parameters in the {{cMonster}} class, or disallow the spawning altogether. This hook is
called before the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} is called for the monster entity.</p>
<p>
See also the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook for a similar hook called after the
monster is spawned.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" },
{ Name = "Monster", Type = "{{cMonster}} descentant", Notes = "The monster that will spawn" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. Finally, the server
spawns the monster with whatever parameters the plugins set in the cMonster parameter.</p>
<p>
If the function returns true, no other callback is called for this event and the monster won't
spawn.
]],
}, -- HOOK_SPAWNING_MONSTER
}

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return
{
HOOK_TAKE_DAMAGE =
{
CalledWhen = "An {{cEntity|entity}} is taking any kind of damage",
DefaultFnName = "OnTakeDamage", -- also used as pagename
Desc = [[
This hook is called when any {{cEntity}} descendant, such as a {{cPlayer|player}} or a
{{cMonster|mob}}, takes any kind of damage. The plugins may modify the amount of damage or effects
with this hook by editting the {{TakeDamageInfo}} object passed.</p>
<p>
This hook is called after the final damage is calculated, including all the possible weapon
{{cEnchantments|enchantments}}, armor protection and potion effects.
]],
Params =
{
{ Name = "Receiver", Type = "{{cEntity}} descendant", Notes = "The entity taking damage" },
{ Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects. Plugins may modify this object to alter the final damage applied." },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and then the server
applies the final values from the TDI object to Receiver. If the function returns true, no other
callbacks are called, and no damage nor effects are applied.
]],
}, -- HOOK_TAKE_DAMAGE
}

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return
{
HOOK_TICK =
{
CalledWhen = "Every server tick (approximately 20 times per second)",
DefaultFnName = "OnTick", -- also used as pagename
Desc = [[
This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded,
the interval is larger, which is indicated by the TimeDelta parameter.</p>
<p>
This hook is called in the context of the server-tick thread, that is, the thread that takes care of
{{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and
processing console commands.
]],
Params =
{
{ Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called. If the function
returns true, no other callbacks are called. There is no overridable behavior.
]],
}, -- HOOK_TICK
}

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return
{
HOOK_UPDATED_SIGN =
{
CalledWhen = "After the sign text is updated. Notification only.",
DefaultFnName = "OnUpdatedSign", -- also used as pagename
Desc = [[
This hook is called after a sign has had its text updated. The text is already updated at this
point.</p>
<p>The update may have been caused either by a {{cPlayer|player}} directly updating the sign, or by
a plugin changing the sign text using the API.</p>
<p>
See also the {{OnUpdatingSign|HOOK_UPDATING_SIGN}} hook for a similar hook called before the update,
with a chance to modify the text.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
{ Name = "Line1", Type = "string", Notes = "1st line of the new text" },
{ Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
{ Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
{ Name = "Line4", Type = "string", Notes = "4th line of the new text" },
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called. If the function
returns true, no other callbacks are called. There is no overridable behavior.
]],
}, -- HOOK_UPDATED_SIGN
}

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return
{
HOOK_UPDATING_SIGN =
{
CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.",
DefaultFnName = "OnUpdatingSign", -- also used as pagename
Desc = [[
This hook is called when a sign text is about to be updated, either as a result of player's
manipulation or any other event, such as a plugin setting the sign text. Plugins may modify the text
or refuse the update altogether.</p>
<p>
See also the {{OnUpdatedSign|HOOK_UPDATED_SIGN}} hook for a similar hook called after the update.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
{ Name = "Line1", Type = "string", Notes = "1st line of the new text" },
{ Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
{ Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
{ Name = "Line4", Type = "string", Notes = "4th line of the new text" },
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
},
Returns = [[
The function may return up to five values. If the function returns true as the first value, no other
callbacks are called for this event and the sign is not updated. If the function returns no value or
false as its first value, other plugins' callbacks are called.</p>
<p>
The other up to four values returned are used to update the sign text, line by line, respectively.
Note that other plugins may again update the texts (if the first value returned is false).
]],
CodeExamples =
{
{
Title = "Add player signature",
Desc = "The following example appends a player signature to the last line, if the sign is updated by a player:",
Code = [[
function OnUpdatingSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player)
if (Player == nil) then
-- Not changed by a player
return false;
end
-- Sign with playername, allow other plugins to interfere:
return false, Line1, Line2, Line3, Line4 .. Player:GetName();
end
]],
}
} ,
}, -- HOOK_UPDATING_SIGN
}

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return
{
HOOK_WEATHER_CHANGED =
{
CalledWhen = "The weather has changed",
DefaultFnName = "OnWeatherChanged", -- also used as pagename
Desc = [[
This hook is called after the weather has changed in a {{cWorld|world}}. The new weather has already
been sent to the clients.</p>
<p>
See also the {{OnWeatherChanging|HOOK_WEATHER_CHANGING}} hook for a similar hook called before the
change.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather has changed" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event. There is no overridable behavior.
]],
}, -- HOOK_WEATHER_CHANGED
}

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return
{
HOOK_WEATHER_CHANGING =
{
CalledWhen = "The weather is about to change",
DefaultFnName = "OnWeatherChanging", -- also used as pagename
Desc = [[
This hook is called when the current weather has expired and a new weather is selected. Plugins may
override the new weather setting.</p>
<p>
The new weather setting is sent to the clients only after this hook has been processed.</p>
<p>
See also the {{OnWeatherChanged|HOOK_WEATHER_CHANGED}} hook for a similar hook called after the
change.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather is changing" },
{ Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" },
},
Returns = [[
If the function returns false or no value, the server calls other plugins' callbacks and finally
sets the weather. If the function returns true, the server takes the second returned value (wSunny
by default) and sets it as the new weather. No other plugins' callbacks are called in this case.
]],
}, -- HOOK_WEATHER_CHANGING
}

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return
{
HOOK_WORLD_TICK =
{
CalledWhen = "Every world tick (about 20 times per second), separately for each world",
DefaultFnName = "OnWorldTick", -- also used as pagename
Desc = [[
This hook is called for each {{cWorld|world}} every tick (50 msec, or 20 times a second). If the
world is overloaded, the interval is larger, which is indicated by the TimeDelta parameter.</p>
<p>
This hook is called in the world's tick thread context and thus has access to all world data
guaranteed without blocking.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "World that is ticking" },
{ Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds since the previous game tick. Will not be less than 50 msec" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
returns true, no other callback is called for this event. There is no overridable behavior.
]],
}, -- HOOK_WORLD_TICK
}

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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
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END OF TERMS AND CONDITIONS
Copyright 2011 Mike Samuel et al
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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limitations under the License.

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<!DOCTYPE html>
<html>
<head>
<title>MCServer - Webserver vs World threads</title>
<link rel="stylesheet" type="text/css" href="main.css" />
<link rel="stylesheet" type="text/css" href="prettify.css" />
<script src="prettify.js"></script>
<script src="lang-lua.js"></script>
</head>
<body>
<h1>Webserver vs World threads</h1>
<p>
This article will explain the threading issues that arise between the webserver and world threads are of concern to plugin authors.</p>
<p>
Generally, plugins that provide webadmin pages should be quite careful about their interactions. Most operations on MCServer objects requires synchronization, that MCServer provides automatically and transparently to plugins - when a block is written, the chunkmap is locked, or when an entity is being manipulated, the entity list is locked. Each plugin also has a mutex lock, so that only one thread at a time may be executing plugin code.</p>
<p>
This locking can be a source of deadlocks for plugins that are not written carefully.</p>
<h2>Example scenario</h2>
<p>Consider the following example. A plugin provides a webadmin page that allows the admin to kick players off the server. When the admin presses the "Kick" button, the plugin calls cWorld:DoWithPlayer() with a callback to kick the player. Everything seems to be working fine now.</p>
<p>
A new feature is developed in the plugin, now the plugin adds a new in-game command so that the admins can kick players while they're playing the game. The plugin registers a command callback with cPluginManager.AddCommand(). Now there are problems bound to happen.</p>
<p>
Suppose that two admins are in, one is using the webadmin and the other is in-game. Both try to kick a player at the same time. The webadmin locks the plugin, so that it can execute the plugin code, but right at this moment the OS switches threads. The world thread locks the world so that it can access the list of in-game commands, receives the in-game command, it tries to lock the plugin. The plugin is already locked, so the world thread is put on hold. After a while, the webadmin thread is woken up again and continues processing. It tries to lock the world so that it can traverse the playerlist, but the lock is already held by the world thread. Now both threads are holding one lock each and trying to grab the other lock, and are therefore deadlocked.</p>
<h2>How to avoid the deadlock</h2>
<p>
There are two main ways to avoid such a deadlock. The first approach is using tasks: Everytime you need to execute a task inside a world, instead of executing it, queue it, using <a href="cWorld.html">cWorld</a>:QueueTask(). This handy utility can will call the given function inside the world's TickThread, thus eliminating the deadlock, because now there's only one thread. However, this approach will not let you get data back. You cannot query the player list, or the entities, or anything - because when the task runs, the webadmin page has already been served to the browser.</p>
<p>
To accommodate this, you'll need to use the second approach - preparing and caching data in the tick thread, possibly using callbacks. This means that the plugin will have global variables that will store the data, and update those variables when the data changes; then the webserver thread will only read those variables, instead of calling the world functions. For example, if a webpage was to display the list of currently connected players, the plugin should maintain a global variable, g_WorldPlayers, which would be a table of worlds, each item being a list of currently connected players. The webadmin handler would read this variable and create the page from it; the plugin would use HOOK_PLAYER_JOINED and HOOK_DISCONNECT to update the variable.</p>
<h2>What to avoid</h2>
<p>
Now that we know what the danger is and how to avoid it, how do we know if our code is susceptible?</p>
<p>
The general rule of thumb is to avoid calling any functions that read or write lists of things in the webserver thread. This means most ForEach() and DoWith() functions. Only <a href="cRoot.html">cRoot</a>:ForEachWorld() is safe - because the list of worlds is not expected to change, so it is not guarded by a mutex. Getting and setting world's blocks is, naturally, unsafe, as is calling other plugins, or creating entities.</p>
<h2>Example</h2>
The Core has the facility to kick players using the web interface. It used the following code for the kicking (inside the webadmin handler):
<pre class="prettyprint lang-lua">
local KickPlayerName = Request.Params["players-kick"]
local FoundPlayerCallback = function(Player)
if (Player:GetName() == KickPlayerName) then
Player:GetClientHandle():Kick("You were kicked from the game!")
end
end
cRoot:Get():FindAndDoWithPlayer(KickPlayerName, FoundPlayerCallback)
</pre>
The cRoot:FindAndDoWithPlayer() is unsafe and could have caused a deadlock. The new solution is queue a task; but since we don't know in which world the player is, we need to queue the task to all worlds:
<pre class="prettyprint lang-lua">
cRoot:Get():ForEachWorld( -- For each world...
function(World)
World:QueueTask( -- ... queue a task...
function(a_World)
a_World:DoWithPlayer(KickPlayerName, -- ... to walk the playerlist...
function (a_Player)
a_Player:GetClientHandle():Kick("You were kicked from the game!") -- ... and kick the player
end
)
end
)
end
)
</pre>
<script>
prettyPrint();
</script>
</body>
</html>

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-- main.lua
-- Implements the plugin entrypoint (in this case the entire plugin)
function Initialize(Plugin)
Plugin:SetName("APIDump")
Plugin:SetVersion(1)
PluginManager = cRoot:Get():GetPluginManager()
LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
-- dump all available API functions and objects:
DumpAPI();
-- Dump all available API objects in wiki-style tables:
DumpAPIWiki();
return true
end
function DumpAPI()
LOG("Dumping all available functions to API.txt...");
function dump (prefix, a, Output)
for i, v in pairs (a) do
if (type(v) == "table") then
if (GetChar(i, 1) ~= ".") then
if (v == _G) then
-- LOG(prefix .. i .. " == _G, CYCLE, ignoring");
elseif (v == _G.package) then
-- LOG(prefix .. i .. " == _G.package, ignoring");
else
dump(prefix .. i .. ".", v, Output)
end
end
elseif (type(v) == "function") then
if (string.sub(i, 1, 2) ~= "__") then
table.insert(Output, prefix .. i .. "()");
end
end
end
end
local Output = {};
dump("", _G, Output);
table.sort(Output);
local f = io.open("API.txt", "w");
for i, n in ipairs(Output) do
f:write(n, "\n");
end
f:close();
LOG("API.txt written.");
end
function DumpAPIWiki()
--[[
We want an API table of the following shape:
local API = {
{"cCuboid", {
Functions = {
"Sort",
"IsInside"
},
Constants = {
}
}},
{"cBlockArea", {
Functions = {
"Clear",
"CopyFrom",
...
}
Constants = {
{"baTypes", 0},
{"baMetas", 1},
...
}
...
}}
};
local Globals = {
Functions = {
...
},
Constants = {
...
}
};
--]]
LOG("Dumping all available functions and constants to API_wiki.txt...");
local Globals = {Functions = {}, Constants = {}};
local API = {};
local function Add(a_APIContainer, a_ClassName, a_ClassObj)
if (type(a_ClassObj) == "function") then
table.insert(a_APIContainer.Functions, a_ClassName);
elseif (type(a_ClassObj) == "number") then
table.insert(a_APIContainer.Constants, {a_ClassName, a_ClassObj});
end
end
local function SortClass(a_ClassAPI)
-- Sort the function list and constant lists:
table.sort(a_ClassAPI.Functions);
table.sort(a_ClassAPI.Constants,
function(c1, c2)
return (c1[1] < c2[1]);
end
);
end;
local function ParseClass(a_ClassObj)
local res = {Functions = {}, Constants = {}};
for i, v in pairs(a_ClassObj) do
Add(res, i, v);
end
SortClass(res);
return res;
end
for i, v in pairs(_G) do
if (type(v) == "table") then
-- It is a table - probably a class
local StartLetter = GetChar(i, 0);
if (StartLetter == "c") then
-- Starts with a "c", handle it as a MCS API class
table.insert(API, {i, ParseClass(v)});
end
else
Add(Globals, i, v);
end
end
SortClass(Globals);
table.sort(API,
function(c1, c2)
return (c1[1] < c2[1]);
end
);
-- Now dump the whole thing into a file, formatted as a wiki table:
local function WriteClass(a_File, a_ClassAPI)
if (#a_ClassAPI.Functions > 0) then
a_File:write("Functions:\n");
a_File:write("^ Function name ^ Parameters ^ Return value ^ Note ^\n");
for i, n in ipairs(a_ClassAPI.Functions) do
a_File:write("| " .. n .. " | | | |\n");
end
a_File:write("\n\n");
end
if (#a_ClassAPI.Constants > 0) then
a_File:write("Constants:\n");
a_File:write("^ Constant ^ Value ^ Note ^\n");
for i, n in ipairs(a_ClassAPI.Constants) do
a_File:write("| " .. n[1] .. " | " .. n[2] .. " | |\n");
end
a_File:write("\n\n");
end
end
local f = io.open("API_wiki.txt", "w");
for i, n in ipairs(API) do
f:write("Class " .. n[1] .. "\n");
WriteClass(f, n[2]);
f:write("\n\n\n----------------\n");
end
f:write("globals:\n");
WriteClass(f, Globals);
f:close();
LOG("API_wiki.txt file written");
end

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View File

@ -6,20 +6,27 @@ CX = 0
CZ = 0
CURRENT = 0
TOTAL = 0
-- AREA Variables
AreaStartX = -10
AreaStartZ = -10
AreaEndX = 10
AreaEndZ = 10
-- RADIAL Variables
RadialX = 0
RadialZ = 0
Radius = 1
Radius = 10
-- WORLD
WORK_WORLD = cRoot:Get():GetDefaultWorld():GetName()
WW_instance = cRoot:Get():GetDefaultWorld()
WORLDS = {}
function Initialize(Plugin)
PLUGIN = Plugin
@ -36,39 +43,25 @@ function Initialize(Plugin)
LOG("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": NO WORLD found :(")
end
PLUGIN.IniFile = cIniFile("ChunkWorx.ini")
if (PLUGIN.IniFile:ReadFile() == false) then
PLUGIN.IniFile:HeaderComment("ChunkWorx Save")
PLUGIN.IniFile:AddKeyName("Area data")
PLUGIN.IniFile:SetValueI("Area data", "StartX", AreaStartX)
PLUGIN.IniFile:SetValueI("Area data", "StartZ", AreaStartZ)
PLUGIN.IniFile:SetValueI("Area data", "EndX", AreaEndX)
PLUGIN.IniFile:SetValueI("Area data", "EndZ", AreaEndZ)
PLUGIN.IniFile:AddKeyName("Radial data")
PLUGIN.IniFile:SetValueI("Radial data", "RadialX", RadialX)
PLUGIN.IniFile:SetValueI("Radial data", "RadialZ", RadialZ)
PLUGIN.IniFile:SetValueI("Radial data", "Radius", Radius)
PLUGIN.IniFile:WriteFile()
end
AreaStartX = PLUGIN.IniFile:GetValueI("Area data", "StartX")
AreaStartZ = PLUGIN.IniFile:GetValueI("Area data", "StartZ")
AreaEndX = PLUGIN.IniFile:GetValueI("Area data", "EndX")
AreaEndZ = PLUGIN.IniFile:GetValueI("Area data", "EndZ")
RadialX = PLUGIN.IniFile:GetValueI("Radial data", "RadialX")
RadialZ = PLUGIN.IniFile:GetValueI("Radial data", "RadialZ")
Radius = PLUGIN.IniFile:GetValueI("Radial data", "Radius")
-- Read the stored values:
local SettingsIni = cIniFile();
SettingsIni:ReadFile("ChunkWorx.ini"); -- ignore any read errors
AreaStartX = SettingsIni:GetValueSetI("Area data", "StartX", AreaStartX)
AreaStartZ = SettingsIni:GetValueSetI("Area data", "StartZ", AreaStartZ)
AreaEndX = SettingsIni:GetValueSetI("Area data", "EndX", AreaEndX)
AreaEndZ = SettingsIni:GetValueSetI("Area data", "EndZ", AreaEndZ)
RadialX = SettingsIni:GetValueSetI("Radial data", "RadialX", RadialX)
RadialZ = SettingsIni:GetValueSetI("Radial data", "RadialZ", RadialZ)
Radius = SettingsIni:GetValueSetI("Radial data", "Radius", Radius)
SettingsIni:WriteFile("ChunkWorx.ini");
LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
--LOG("Test1: " .. math.fmod(1.5, 1)) - return fractional part!
return true
end
function OnDisable()
PLUGIN.IniFile:WriteFile()
LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...")
end
function OnTick( DeltaTime )
if (GENERATION_STATE == 1 or GENERATION_STATE == 3) then
@ -128,7 +121,7 @@ function OnTick( DeltaTime )
end
end
end
WW_instance:SaveAllChunks()
WW_instance:QueueSaveAllChunks()
WW_instance:UnloadUnusedChunks()
end
end

View File

@ -1,11 +1,44 @@
-- chunkworx_web.lua
-- WebAdmin-related functions
local function Buttons_Player( Name )
return "<form method='POST'><input type='hidden' name='PlayerName' value='"..Name.."'><input type='submit' name='PlayerExact' value='Exact'><input type='submit' name='Player3x3' value='3x3'></form>"
end
local function Button_World( Name )
return "<form method='POST'><input type='hidden' name='WorldName' value='"..Name.."'><input type='submit' name='SelectWorld' value='Select'></form>"
end
local function SaveSettings()
local SettingsIni = cIniFile()
SettingsIni:SetValueI("Area data", "StartX", AreaStartX)
SettingsIni:SetValueI("Area data", "StartZ", AreaStartZ)
SettingsIni:SetValueI("Area data", "EndX", AreaEndX)
SettingsIni:SetValueI("Area data", "EndZ", AreaEndZ)
SettingsIni:SetValueI("Radial data", "RadialX", RadialX)
SettingsIni:SetValueI("Radial data", "RadialZ", RadialZ)
SettingsIni:SetValueI("Radial data", "Radius", Radius)
SettingsIni:WriteFile("ChunkWorx.ini")
end
function HandleRequest_Generation( Request )
local Content = ""
if (Request.PostParams["AGHRRRR"] ~= nil) then
@ -69,21 +102,12 @@ function HandleRequest_Generation( Request )
AreaStartZ = tonumber(Request.PostParams["FormAreaStartZ"])
AreaEndX = tonumber(Request.PostParams["FormAreaEndX"])
AreaEndZ = tonumber(Request.PostParams["FormAreaEndZ"])
PLUGIN.IniFile:DeleteValue("Area data", "StartX")
PLUGIN.IniFile:DeleteValue("Area data", "StartZ")
PLUGIN.IniFile:DeleteValue("Area data", "EndX")
PLUGIN.IniFile:DeleteValue("Area data", "EndZ")
PLUGIN.IniFile:SetValueI("Area data", "StartX", AreaStartX)
PLUGIN.IniFile:SetValueI("Area data", "StartZ", AreaStartZ)
PLUGIN.IniFile:SetValueI("Area data", "EndX", AreaEndX)
PLUGIN.IniFile:SetValueI("Area data", "EndZ", AreaEndZ)
SaveSettings();
if (OPERATION_CODE == 0) then
GENERATION_STATE = 1
elseif (OPERATION_CODE == 1) then
GENERATION_STATE = 3
end
PLUGIN.IniFile:WriteFile()
Content = ProcessingContent()
return Content
end
@ -93,26 +117,19 @@ function HandleRequest_Generation( Request )
and Request.PostParams["FormRadius"] ~= nil ) then --(Re)Generation valid!
-- COMMON (Re)gen
if( Request.PostParams["StartRadial"]) then
RadialX = tonumber(Request.PostParams["FormRadialX"])
RadialZ = tonumber(Request.PostParams["FormRadialZ"])
Radius = tonumber(Request.PostParams["FormRadius"])
RadialX = tonumber(Request.PostParams["FormRadialX"]) or 0
RadialZ = tonumber(Request.PostParams["FormRadialZ"]) or 0
Radius = tonumber(Request.PostParams["FormRadius"]) or 10
AreaStartX = RadialX - Radius
AreaStartZ = RadialZ - Radius
AreaEndX = RadialX + Radius
AreaEndZ = RadialZ + Radius
PLUGIN.IniFile:DeleteValue("Radial data", "RadialX")
PLUGIN.IniFile:DeleteValue("Radial data", "RadialZ")
PLUGIN.IniFile:DeleteValue("Radial data", "Radius")
PLUGIN.IniFile:SetValueI("Radial data", "RadialX", RadialX)
PLUGIN.IniFile:SetValueI("Radial data", "RadialZ", RadialZ)
PLUGIN.IniFile:SetValueI("Radial data", "Radius", Radius)
SaveSettings()
if (OPERATION_CODE == 0) then
GENERATION_STATE = 1
elseif (OPERATION_CODE == 1) then
GENERATION_STATE = 3
end
PLUGIN.IniFile:WriteFile()
Content = ProcessingContent()
return Content
end
@ -214,7 +231,7 @@ function HandleRequest_Generation( Request )
Content = Content .. "</form>"
-- SELECTING RADIAL
Content = Content .. "<h4>Radial: </h4>Center X, Center Z, Raduis (0 to any)"
Content = Content .. "<h4>Radial: </h4>Center X, Center Z, Radius"
Content = Content .. "<form method='POST'>"
Content = Content .. "<input type='text' name='FormRadialX' value='" .. RadialX .. "'><input type='text' name='FormRadialZ' value='" .. RadialZ .. "'><input type='text' name='FormRadius' value='" .. Radius .. "'>"
Content = Content .. "<input type='submit' name='StartRadial' value='Start'>"

@ -1 +1 @@
Subproject commit e3a45f34303331be77aceacf2ba53e503ad7284f
Subproject commit ede668bc7c310af49ad7354c00d3f11adbae792a

View File

@ -26,24 +26,32 @@ function Initialize(Plugin)
cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat);
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
PluginManager = cRoot:Get():GetPluginManager();
PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
PluginManager:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
PluginManager:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API");
PluginManager:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector");
PluginManager:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed");
PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed");
PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables");
PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds");
PluginManager:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero");
PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value");
PluginManager:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
PM = cRoot:Get():GetPluginManager();
PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
PM:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API");
PM:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector");
PM:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed");
PM:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed");
PM:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables");
PM:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds");
PM:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero");
PM:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value");
PM:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
PM:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
PM:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
PM:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
PM:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
PM:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player");
PM:BindCommand("/xpr", "debuggers", HandleRemoveXp, "- Remove all xp");
PM:BindCommand("/fill", "debuggers", HandleFill, "- Fills all block entities in current chunk with junk");
PM:BindCommand("/fr", "debuggers", HandleFurnaceRecipe, "- Shows the furnace recipe for the currently held item");
PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace");
Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers);
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
@ -499,21 +507,6 @@ end
function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc)
-- Test ChunkDesc / BlockArea interaction
local BlockArea = cBlockArea();
ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15);
-- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic");
ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5);
return false;
end
function OnChat(a_Player, a_Message)
return false, "blabla " .. a_Message;
end
@ -531,6 +524,27 @@ end
function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
-- Get the topmost block coord:
local Height = a_ChunkDesc:GetHeight(0, 0);
-- Create a sign there:
a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0);
local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0);
if (BlockEntity ~= nil) then
LOG("Setting sign lines...");
local SignEntity = tolua.cast(BlockEntity, "cSignEntity");
SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)");
end
-- Update the heightmap:
a_ChunkDesc:SetHeight(0, 0, Height + 1);
end
-- Function "round" copied from http://lua-users.org/wiki/SimpleRound
function round(num, idp)
local mult = 10^(idp or 0)
@ -606,7 +620,7 @@ end
function HandleTestWndCmd(a_Split, a_Player)
local WindowType = cWindow.Hopper;
local WindowType = cWindow.wtHopper;
local WindowSizeX = 5;
local WindowSizeY = 1;
if (#a_Split == 4) then
@ -789,7 +803,7 @@ end
function HandleEnchCmd(a_Split, a_Player)
local Wnd = cLuaWindow(cWindow.Enchantment, 1, 1, "Ench");
local Wnd = cLuaWindow(cWindow.wtEnchantment, 1, 1, "Ench");
a_Player:OpenWindow(Wnd);
Wnd:SetProperty(0, 10);
Wnd:SetProperty(1, 15);
@ -839,3 +853,104 @@ end
function HandleAddExperience(a_Split, a_Player)
a_Player:DeltaExperience(200);
return true;
end
function HandleRemoveXp(a_Split, a_Player)
a_Player:SetCurrentExperience(0);
return true;
end
function HandleFill(a_Split, a_Player)
local World = a_Player:GetWorld();
local ChunkX = a_Player:GetChunkX();
local ChunkZ = a_Player:GetChunkZ();
World:ForEachBlockEntityInChunk(ChunkX, ChunkZ,
function(a_BlockEntity)
local BlockType = a_BlockEntity:GetBlockType();
if (
(BlockType == E_BLOCK_CHEST) or
(BlockType == E_BLOCK_DISPENSER) or
(BlockType == E_BLOCK_DROPPER) or
(BlockType == E_BLOCK_FURNACE) or
(BlockType == E_BLOCK_HOPPER)
) then
-- This block entity has items (inherits from cBlockEntityWithItems), fill it:
-- Note that we're not touching lit furnaces, don't wanna mess them up
local EntityWithItems = tolua.cast(a_BlockEntity, "cBlockEntityWithItems");
local ItemGrid = EntityWithItems:GetContents();
local NumSlots = ItemGrid:GetNumSlots();
local ItemToSet = cItem(E_ITEM_GOLD_NUGGET);
for i = 0, NumSlots - 1 do
if (ItemGrid:GetSlot(i):IsEmpty()) then
ItemGrid:SetSlot(i, ItemToSet);
end
end
end
end
);
return true;
end
function HandleFurnaceRecipe(a_Split, a_Player)
local HeldItem = a_Player:GetEquippedItem();
local Out, NumTicks, In = cRoot:GetFurnaceRecipe(HeldItem);
if (Out ~= nil) then
a_Player:SendMessage(
"Furnace turns " .. ItemToFullString(In) ..
" to " .. ItemToFullString(Out) ..
" in " .. NumTicks .. " ticks (" ..
tostring(NumTicks / 20) .. " seconds)."
);
else
a_Player:SendMessage("There is no furnace recipe that would smelt " .. ItemToString(HeldItem));
end
return true;
end
function HandleFurnaceFuel(a_Split, a_Player)
local HeldItem = a_Player:GetEquippedItem();
local NumTicks = cRoot:GetFurnaceFuelBurnTime(HeldItem);
if (NumTicks > 0) then
a_Player:SendMessage(
ItemToFullString(HeldItem) .. " would power a furnace for " .. NumTicks ..
" ticks (" .. tostring(NumTicks / 20) .. " seconds)."
);
else
a_Player:SendMessage(ItemToString(HeldItem) .. " will not power furnaces.");
end
return true;
end
function HandleRequest_Debuggers(a_Request)
local FolderContents = cFile:GetFolderContents("./");
return "<p>The following objects have been returned by cFile:GetFolderContents():<ul><li>" .. table.concat(FolderContents, "</li><li>") .. "</li></ul></p>";
end

View File

@ -0,0 +1,19 @@
Core = cPluginManager:Get():GetPlugin("Core")
function SendMessage(a_Player, a_Message)
if (Core ~= nil) then
Core:Call("SendMessage", a_Player, a_Message)
end
end
function SendMessageSuccess(a_Player, a_Message)
if (Core ~= nil) then
Core:Call("SendMessageSuccess", a_Player, a_Message)
end
end
function SendMessageFailure(a_Player, a_Message)
if (Core ~= nil) then
Core:Call("SendMessageFailure", a_Player, a_Message)
end
end

View File

@ -1,18 +1,16 @@
local PLUGIN = {}
local Carpets = {}
function Initialize( Plugin )
PLUGIN = Plugin
Plugin:SetName( "MagicCarpet" )
Plugin:SetVersion( 1 )
Plugin:SetVersion( 2 )
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
cPluginManager.AddHook(cPluginManager.HOOK_DISCONNECT, OnDisconnect)
local PluginManager = cPluginManager:Get()
PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
LOG( "Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
return true
end
@ -33,14 +31,15 @@ end
function HandleCarpetCommand( Split, Player )
Carpet = Carpets[ Player ]
if( Carpet == nil ) then
Carpets[ Player ] = cCarpet:new()
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You're on a magic carpet!" )
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Look straight down to descend. Jump to ascend!" )
SendMessageSuccess(Player, "You're on a magic carpet!")
SendMessage(Player, "Look straight down to descend. Jump to ascend.")
else
Carpet:remove()
Carpets[ Player ] = nil
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "The carpet vanished!" )
SendMessageSuccess(Player, "The carpet vanished!")
end
return true

@ -1 +1 @@
Subproject commit 3019c7b396221b987cd3f89d422276f764834ffe
Subproject commit 70d95481e323874b147e3296a2bd0c35563b0bea

View File

@ -0,0 +1,49 @@
-- TestLuaRocks.lua
-- This is a mockup plugin that does a quick test of LuaRocks capability in MCServer
-- "Success" is when the plugin loads, downloads the forum webpage and displays the headers and length and then displays both libs as loaded.
-- "Failure" usually manifests as one of the "require" lines failing, although you have the luarock installed.
-- Note that the plugin deliberately never fully loads, so that it can be reloaded fast by pressing its Enable button in the webadmin's plugin list.
local log30 = require("30log");
local socket = require("socket");
local http = require("socket.http");
LOGINFO("Trying to download a webpage...");
local body, code, headers = http.request('http://forum.mc-server.org/index.php');
LOG("code: " .. tostring(code));
LOG("headers: ");
for k, v in pairs(headers or {}) do
LOG(" " .. k .. ": " .. v);
end
LOG("body length: " .. string.length(body));
function Initialize(a_Plugin)
if (socket == nil) then
LOG("LuaSocket not found");
else
LOG("LuaSocket loaded");
end
if (log30 == nil) then
LOG("30log not found");
else
LOG("30log loaded");
end
LOGINFO("Preventing plugin load so that it may be requested again from the webadmin.");
return false;
end

@ -1 +1 @@
Subproject commit 52e1de4332a026e58fda843aae98c1f51e57199e
Subproject commit 6527b80a77b3b7f5fac0ef214c1b59ad83e39b20

View File

@ -1,18 +1,20 @@
/============================\
| Custom Minecraft Server |
| Created by Kevin Bansberg |
| (MCServer) |
| |
| Founder: Kevin Bansberg |
| A.K.A. FakeTruth |
| Lead dev: Mattes D |
| A.K.A. _Xoft(o) |
| A.K.A. xoft |
| Monsters by Alex Sonek |
| A.K.A. Duralex |
| Stuff by Mattes D |
| A.K.A. _Xoft(o) |
|============================|
| Info: WWW.MC-SERVER.ORG |
| WWW.AE-C.NET\n") |
| WWW.RBTHINKTANK.COM |
| Info: www.mc-server.org |
| www.ae-c.net |
| www.rbthinktank.com |
| Mail: faketruth@gmail.com |
\============================/
Compatible clients: 1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2
Compatible protocol versions: 29, 39, 47, 49, 51, 60, 61, 73, 74
Compatible clients: 1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4
Compatible protocol versions: 29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78

View File

@ -1,4 +1,3 @@
# This file describes the crafting recipes that MCServer knows.
# The syntax is as follows:
# <Line> = <Recipe>#<Comment>
@ -96,7 +95,11 @@ BrickStairs, 4 = BrickBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
SandstoneStairs, 4 = Sandstone, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
SandstoneStairs, 4 = Sandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
NetherBrickStairs, 4 = NetherBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
NetherBrickStairs, 4 = NetherBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
quartzstairs, 4 = QuartzBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
quartzstairs, 4 = QuartzBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
StoneBrickStairs, 4 = StoneBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
StoneBrickStairs, 4 = StoneBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2
ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2
BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2
@ -376,8 +379,45 @@ GreenWool = Wool, * | GreenDye, *
RedWool = Wool, * | RedDye, *
BlackWool = Wool, * | BlackDye, *
#******************************************************#
# Stained Glass:
#
WhiteStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BoneMeal, 2:2
OrangeStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | OrangeDye, 2:2
MagentaStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | MagentaDye, 2:2
LightBlueStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightBlueDye, 2:2
YellowStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | YellowDye, 2:2
LimeStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LimeDye, 2:2
PinkStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | PinkDye, 2:2
GrayStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GrayDye, 2:2
LightGrayStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightGrayDye, 2:2
CyanStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | CyanDye, 2:2
VioletStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | VioletDye, 2:2
BlueStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlueDye, 2:2
BrownStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BrownDye, 2:2
GreenStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GreenDye, 2:2
RedStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedDye, 2:2
BlackStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlackDye, 2:2
#******************************************************#
# Stained Glass Pane:
#
WhiteStainedGlassPane, 16 = WhiteStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
OrangeStainedGlassPane, 16 = OrangeStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
MagentaStainedGlassPane, 16 = MagentaStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
LightBlueStainedGlassPane, 16 = LightBlueStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
YellowStainedGlassPane, 16 = YellowStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
LimeStainedGlassPane, 16 = LimeStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
PinkStainedGlassPane, 16 = PinkStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
GrayStainedGlassPane, 16 = GrayStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
LightGrayStainedGlassPane, 16 = LightGrayStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
CyanStainedGlassPane, 16 = CyanStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
VioletStainedGlassPane, 16 = VioletStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
BlueStainedGlassPane, 16 = BlueStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
BrownStainedGlassPane, 16 = BrownStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
GreenStainedGlassPane, 16 = GreenStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
RedStainedGlassPane, 16 = RedStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
BlackStainedGlassPane , 16 = BlackStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
#******************************************************#

View File

@ -13,5 +13,5 @@ Color=2
Inherits=Default
[Default]
Permissions=core.build,core.help,core.playerlist,core.pluginlist,core.spawn,transapi.setlang
Permissions=core.build,core.help,core.playerlist,core.pluginlist,core.spawn,transapi.setlang,core.tell,core.me
Color=7

View File

@ -117,8 +117,20 @@ darkgreenwool=35:13
dkgreenwool=35:13
redwool=35:14
blackwool=35:15
flower=37
dandelion=37
; Renamed in 1.7, use "poppy" instead; kept for compatibility reasons, will be removed later on.
rose=38
flower=38
poppy=38
blueorchid=38:1
allium=38:2
redtulip=38:4
orangetulip=38:5
whitetulip=38:6
pinktulip=38:7
oxeyedaisy=38:8
brownmushroom=39
redmushroom=40
gold=41
@ -208,7 +220,22 @@ portal=90
jackolantern=91
jacko=91
cakeblock=92
lockedchest=95
whitestainedglass=95
orangestainedglass=95:1
magentastainedglass=95:2
lightbluestainedglass=95:3
yellowstainedglass=95:4
limestainedglass=95:5
pinkstainedglass=95:6
graystainedglass=95:7
lightgraystainedglass=95:8
cyanstainedglass=95:9
violetstainedglass=95:10
bluestainedglass=95:11
brownstainedglass=95:12
greenstainedglass=95:13
redstainedglass=95:14
blackstainedglass=95:15
trapdoor=96
silverfishblock=97
stonebricks=98
@ -281,6 +308,42 @@ pillarquartzblock=155:2
quartzstairs=156
activatorrail=157
dropper=158
whitestainedclay=159
orangestainedclay=159:1
magentastainedclay=159:2
lightbluestainedclay=159:3
yellowstainedclay=159:4
limestainedclay=159:5
pinkstainedclay=159:6
graystainedclay=159:7
lightgraystainedclay=159:8
cyanstainedclay=159:9
violetstainedclay=159:10
bluestainedclay=159:11
brownstainedclay=159:12
greenstainedclay=159:13
redstainedclay=159:14
blackstainedclay=159:15
whitestainedglasspane=160
orangestainedglasspane=160:1
magentastainedglasspane=160:2
lightbluestainedglasspane=160:3
yellowstainedglasspane=160:4
limestainedglasspane=160:5
pinkstainedglasspane=160:6
graystainedglasspane=160:7
lightgraystainedglasspane=160:8
cyanstainedglasspane=160:9
violetstainedglasspane=160:10
bluestainedglasspane=160:11
brownstainedglasspane=160:12
greenstainedglasspane=160:13
redstainedglasspane=160:14
blackstainedglasspane=160:15
acaciawood=162
darkoakwood=162:1
acaciawoodenstairs=163
darkoakwoodenstairs=164
haybale=170
carpet=171
ironshovel=256
@ -530,7 +593,12 @@ netherbrickitem=405
netherquartz=406
tntminecart=407
hopperminecart=408
ironhorsearmor=417
goldhorsearmor=418
diamondhorsearmor=419
lead=420
nametag=421
commandblockminecart=422
goldrecord=2256
greenrecord=2257

View File

@ -69,10 +69,10 @@ SightDistance=25.0
MaxHealth=20
[Ghast]
AttackRange=5.0
AttackRange=50.0
AttackRate=1
AttackDamage=0.0
SightDistance=25.0
SightDistance=50.0
MaxHealth=10
[Silverfish]
@ -83,10 +83,9 @@ SightDistance=25.0
MaxHealth=8
[Skeleton]
AttackRange=5.0
AttackRange=15.0
AttackRate=1
AttackDamage=3.0
SightDistance=25.0
SightDistance=40.0
MaxHealth=20
[Slime]
@ -111,7 +110,7 @@ SightDistance=25.0
MaxHealth=20
[Blaze]
AttackRange=5.0
AttackRange=15.0
AttackRate=1
AttackDamage=6.0
SightDistance=25.0
@ -152,3 +151,33 @@ AttackRate=1
AttackDamage=6.0
SightDistance=25.0
MaxHealth=16
[Horse]
AttackRange=5.0
AttackRate=1
AttackDamage=6.0
SightDistance=25.0
MaxHealth=30
[EnderDragon]
AttackRange=5.0
AttackRate=1
AttackDamage=6.0
SightDistance=25.0
MaxHealth=200
[Giant]
AttackRange=5.0
AttackRate=1
AttackDamage=6.0
SightDistance=25.0
MaxHealth=100
[IronGolem]
AttackRange=5.0
AttackRate=1
AttackDamage=6.0
SightDistance=25.0
MaxHealth=100

View File

@ -1,32 +0,0 @@
; This is the main server configuration
; For help, please visit the Wiki page: http://www.mc-server.org/wiki/doku.php?id=configure:settings.ini
; Most of these settings can also be set using the webadmin interface, if it is enabled.
[Server]
Port=25565
MaxPlayers=100
Description=MCServer - in C++
DefaultViewDistance=9
[Worlds]
DefaultWorld=world
[Plugins]
; Plugin=Debuggers
; Plugin=DiamondMover
; Plugin=HookNotify
Plugin=Core
Plugin=ChunkWorx
Plugin=ChatLog
Plugin=TransAPI
[Monsters]
AnimalsOn=0
AnimalSpawnInterval=10
Types=Spider,Chicken,Cow,Pig,Sheep,Squid,Enderman,Zombiepigman,Cavespider,Creeper,Ghast,Silverfish,Skeleton,Slime,Spider,Zombie
[Authentication]
Server=session.minecraft.net
Address=/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%
Authenticate=0

7
MCServer/vg Normal file
View File

@ -0,0 +1,7 @@
#! /bin/bash
# This script runs MCServer under valgrind
# It expects valgrind to be normally installed and available
# Note that this is for Linux only and debug-only, since it slows down MCS way too much
valgrind --log-file=valgrind.log --suppressions=vg.supp --tool=memcheck --leak-check=full --leak-resolution=high --show-reachable=yes --track-origins=yes -v ./MCServer

0
MCServer/vg.supp Normal file
View File

View File

@ -1,6 +0,0 @@
[WebAdmin]
Enabled=1
Port=8081
[User:admin]
Password=admin

View File

@ -58,7 +58,7 @@ function ShowPage(WebAdmin, TemplateRequest)
SiteContent = {}
local BaseURL = WebAdmin:GetBaseURL(TemplateRequest.Request.Path)
local Title = "MCServer"
local MemoryUsage = cWebAdmin:GetMemoryUsage()
local MemoryUsageKiB = cRoot:GetPhysicalRAMUsage()
local NumChunks = cRoot:Get():GetTotalChunkCount()
local PluginPage = WebAdmin:GetPage(TemplateRequest.Request)
local PageContent = PluginPage.Content
@ -456,7 +456,7 @@ function ShowPage(WebAdmin, TemplateRequest)
</div>
<!-- // #containerHolder -->
<p id="footer">MCServer is using: ]] .. MemoryUsage .. [[MB of memory; Current chunk count: ]] .. NumChunks .. [[ </p>
<p id="footer">MCServer is using: ]] .. MemoryUsageKiB / 1024 .. [[ MiB of memory; Current chunk count: ]] .. NumChunks .. [[ </p>
</div>
<!-- // #wrapper -->
</body>

65
MakeLuaAPI.cmd Normal file
View File

@ -0,0 +1,65 @@
@echo off
:: MakeLuaAPI.cmd
:: This script is run after the nightbuild to produce the Lua API documentation and upload it to a website.
:: It expects at least three environment variables set: ftpsite, ftpuser and ftppass, specifying the FTP site and login to use for the upload
:: Check that we got all the environment vars needed for the upload:
if "a%ftppass%" == "a" (
echo You need to set FTP password in the ftppass environment variable to upload the files
goto end
)
if "a%ftpuser%" == "a" (
echo You need to set FTP username in the ftpuser environment variable to upload the files
goto end
)
if "a%ftpsite%" == "a" (
echo You need to set FTP server in the ftpsite environment variable to upload the files
goto end
)
:: Create the API documentation by running the server and stopping it right after it starts:
cd MCServer
echo stop | MCServer
cd ..
:: Upload the API to the web:
ncftpput -p %ftppass% -u %ftpuser% -T temp_ %ftpsite% /LuaAPI MCServer/API/*.*
if errorlevel 1 goto haderror
echo Upload finished.
goto end
:haderror
echo an error was encountered, check command output above
pause
goto finished
:end
if "a%1" == "a" pause
:finished

View File

@ -45,9 +45,9 @@ echo Performing nightbuild of MC-Server
set DONOTPAUSE=y
:: Update the sources to the latest revision:
del source\Bindings.cpp
del source\Bindings.h
git checkout -- source\Bindings.*
del src\Bindings.cpp
del src\Bindings.h
git checkout -- src\Bindings.*
git pull
if errorlevel 1 goto haderror
@ -78,11 +78,11 @@ if exist %TAGFILE% (
:: Update the Bindings:
del source\Bindings.cpp
del source\Bindings.h
del src\Bindings.cpp
del src\Bindings.h
echo Updating Lua bindings
set ALLTOLUA_WAIT=N
cd source
cd src
call AllToLua.bat
cd ..

View File

@ -10,7 +10,7 @@ Installation
To install MCServer, you can either download the repository and compile it, or download a pre-compiled version.
If you are cloning the repository, you are required to recursively download the submodules also with `git clone -r`. When pulling, you should use `git pull --recurse-submodules`. You might want to set the base forms as aliases to these.
After you've cloned the repository, you probably want to pull down the submodules (core plugins, some dependencies). This can be achieved with `git submodule init` and then on a regular basis (to keep up to date) `git submodule update`.
Compilation instructions are available in the COMPILING file.
@ -27,3 +27,5 @@ Other Stuff
-----------
For other stuff, including plugins and discussion, check the [forums](http://forum.mc-server.org) and [wiki](http://mc-server.org/wiki/).
Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)

View File

@ -41,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\..\zlib-1.2.7&quot;"
AdditionalIncludeDirectories="&quot;..\..\lib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -118,7 +118,7 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="&quot;..\..\zlib-1.2.7&quot;"
AdditionalIncludeDirectories="&quot;..\..\lib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -196,7 +196,7 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="&quot;..\..\zlib-1.2.7&quot;"
AdditionalIncludeDirectories="&quot;..\..\lib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -374,27 +374,27 @@
Name="shared"
>
<File
RelativePath="..\..\source\OSSupport\CriticalSection.cpp"
RelativePath="..\..\src\OSSupport\CriticalSection.cpp"
>
</File>
<File
RelativePath="..\..\source\OSSupport\CriticalSection.h"
RelativePath="..\..\src\OSSupport\CriticalSection.h"
>
</File>
<File
RelativePath="..\..\source\Endianness.h"
RelativePath="..\..\src\Endianness.h"
>
</File>
<File
RelativePath="..\..\source\OSSupport\Event.cpp"
RelativePath="..\..\src\OSSupport\Event.cpp"
>
</File>
<File
RelativePath="..\..\source\OSSupport\Event.h"
RelativePath="..\..\src\OSSupport\Event.h"
>
</File>
<File
RelativePath="..\..\source\WorldStorage\FastNBT.cpp"
RelativePath="..\..\src\WorldStorage\FastNBT.cpp"
>
<FileConfiguration
Name="Debug|Win32"
@ -422,39 +422,39 @@
</FileConfiguration>
</File>
<File
RelativePath="..\..\source\WorldStorage\FastNBT.h"
RelativePath="..\..\src\WorldStorage\FastNBT.h"
>
</File>
<File
RelativePath="..\..\source\OSSupport\File.cpp"
RelativePath="..\..\src\OSSupport\File.cpp"
>
</File>
<File
RelativePath="..\..\source\OSSupport\File.h"
RelativePath="..\..\src\OSSupport\File.h"
>
</File>
<File
RelativePath="..\..\source\OSSupport\GZipFile.cpp"
RelativePath="..\..\src\OSSupport\GZipFile.cpp"
>
</File>
<File
RelativePath="..\..\source\OSSupport\GZipFile.h"
RelativePath="..\..\src\OSSupport\GZipFile.h"
>
</File>
<File
RelativePath="..\..\source\OSSupport\IsThread.cpp"
RelativePath="..\..\src\OSSupport\IsThread.cpp"
>
</File>
<File
RelativePath="..\..\source\OSSupport\IsThread.h"
RelativePath="..\..\src\OSSupport\IsThread.h"
>
</File>
<File
RelativePath="..\..\source\StringUtils.cpp"
RelativePath="..\..\src\StringUtils.cpp"
>
</File>
<File
RelativePath="..\..\source\StringUtils.h"
RelativePath="..\..\src\StringUtils.h"
>
</File>
</Filter>

View File

@ -5,7 +5,7 @@
#include "Globals.h"
#include "ChunkExtract.h"
#include "../../source/OSSupport/GZipFile.h"
#include "../../src/OSSupport/GZipFile.h"

View File

@ -138,6 +138,7 @@ typedef unsigned short UInt16;
// CRT stuff:
#include <sys/stat.h>
#include <assert.h>
#include <stdio.h>
#include <math.h>
@ -162,12 +163,12 @@ typedef unsigned short UInt16;
// Common headers (part 1, without macros):
#include "../../source/StringUtils.h"
#include "../../source/OSSupport/CriticalSection.h"
#include "../../source/OSSupport/Semaphore.h"
#include "../../source/OSSupport/Event.h"
#include "../../source/OSSupport/IsThread.h"
#include "../../source/OSSupport/File.h"
#include "../../src/StringUtils.h"
#include "../../src/OSSupport/CriticalSection.h"
#include "../../src/OSSupport/Semaphore.h"
#include "../../src/OSSupport/Event.h"
#include "../../src/OSSupport/IsThread.h"
#include "../../src/OSSupport/File.h"
@ -220,8 +221,8 @@ public:
// Common headers (part 2, with macros):
#include "../../source/ChunkDef.h"
#include "../../source/BlockID.h"
#include "../../src/ChunkDef.h"
#include "../../src/BlockID.h"

View File

@ -6,8 +6,8 @@
#include "Globals.h"
#include "Processor.h"
#include "Callback.h"
#include "../../source/WorldStorage/FastNBT.h"
#include "zlib.h"
#include "../../src/WorldStorage/FastNBT.h"
#include "zlib/zlib.h"
#include "Utils.h"
@ -554,8 +554,8 @@ void cProcessor::PopulateFileQueue(const AString & a_WorldFolder)
{
Path.push_back(cFile::PathSeparator);
}
AStringList AllFiles = GetDirectoryContents(Path.c_str());
for (AStringList::iterator itr = AllFiles.begin(), end = AllFiles.end(); itr != end; ++itr)
AStringVector AllFiles = cFile::GetFolderContents(Path.c_str());
for (AStringVector::iterator itr = AllFiles.begin(), end = AllFiles.end(); itr != end; ++itr)
{
if (itr->rfind(".mca") != itr->length() - 4)
{

View File

@ -5,7 +5,7 @@
#include "Globals.h"
#include "Statistics.h"
#include "../../source/WorldStorage/FastNBT.h"
#include "../../src/WorldStorage/FastNBT.h"

3
Tools/BiomeVisualiser/.gitignore vendored Normal file
View File

@ -0,0 +1,3 @@
Debug/
logs/
Release/

View File

@ -258,6 +258,11 @@ void cBiomeCache::FilterOutItems(cItems & a_Items, int a_MinChunkX, int a_MaxChu
void cBiomeCache::thrProcessQueueItem(void)
{
if (m_Source == NULL)
{
return;
}
cItem * Item = NULL;
{
cCSLock Lock(m_CS);

View File

@ -17,7 +17,7 @@ While the area is being filled, requests for biomes may already come, such reque
#include "BiomeSource.h"
#include "../source/OSSupport/IsThread.h"
#include "../src/OSSupport/IsThread.h"

View File

@ -0,0 +1,114 @@
// BiomeColors.cpp
// Implements the g_BiomeColors[] array preparation based on a stored biome-to-color map
#include "Globals.h"
#include "BiomeColors.h"
int g_BiomeColors[256];
static struct
{
EMCSBiome Biome;
int Color;
} g_BiomeColorMap[] =
{
{ biOcean, 0x000070 },
{ biPlains, 0x8db360 },
{ biDesert, 0xfa9418 },
{ biExtremeHills, 0x606060 },
{ biForest, 0x056621 },
{ biTaiga, 0x0b6659 },
{ biSwampland, 0x2fffda },
{ biRiver, 0x3030af },
{ biHell, 0x7f0000 },
{ biSky, 0x007fff },
{ biFrozenOcean, 0xa0a0df },
{ biFrozenRiver, 0xa0a0ff },
{ biIcePlains, 0xffffff },
{ biIceMountains, 0xa0a0a0 },
{ biMushroomIsland, 0xff00ff },
{ biMushroomShore, 0xa000ff },
{ biBeach, 0xfade55 },
{ biDesertHills, 0xd25f12 },
{ biForestHills, 0x22551c },
{ biTaigaHills, 0x163933 },
{ biExtremeHillsEdge, 0x7f8f7f },
{ biJungle, 0x537b09 },
{ biJungleHills, 0x2c4205 },
{ biJungleEdge, 0x628b17 },
{ biDeepOcean, 0x000030 },
{ biStoneBeach, 0xa2a284 },
{ biColdBeach, 0xfaf0c0 },
{ biBirchForest, 0x307444 },
{ biBirchForestHills, 0x1f5f32 },
{ biRoofedForest, 0x40511a },
{ biColdTaiga, 0x31554a },
{ biColdTaigaHills, 0x597d72 },
{ biMegaTaiga, 0x596651 },
{ biMegaTaigaHills, 0x596659 },
{ biExtremeHillsPlus, 0x507050 },
{ biSavanna, 0xbdb25f },
{ biSavannaPlateau, 0xa79d64 },
{ biMesa, 0xd94515 },
{ biMesaPlateauF, 0xb09765 },
{ biMesaPlateau, 0xca8c65 },
// M variants:
{ biSunflowerPlains, 0xb5db88 },
{ biDesertM, 0xffbc40 },
{ biExtremeHillsM, 0x888888 },
{ biFlowerForest, 0x2d8e49 },
{ biTaigaM, 0x338e81 },
{ biSwamplandM, 0x07f9b2 },
{ biIcePlainsSpikes, 0xb4dcdc },
{ biJungleM, 0x7ba331 },
{ biJungleEdgeM, 0x628b17 },
{ biBirchForestM, 0x589c6c },
{ biBirchForestHillsM, 0x47875a },
{ biRoofedForestM, 0x687942 },
{ biColdTaigaM, 0x243f36 },
{ biMegaSpruceTaiga, 0x454f3e },
{ biMegaSpruceTaigaHills, 0x454f4e },
{ biExtremeHillsPlusM, 0x789878 },
{ biSavannaM, 0xe5da87 },
{ biSavannaPlateauM, 0xa79d74 },
{ biMesaBryce, 0xff6d3d },
{ biMesaPlateauFM, 0xd8bf8d },
{ biMesaPlateauM, 0xf2b48d },
} ;
static class cBiomeColorsInitializer
{
public:
cBiomeColorsInitializer(void)
{
// Reset all colors to gray:
for (size_t i = 0; i < ARRAYCOUNT(g_BiomeColors); i++)
{
g_BiomeColors[i] = 0x7f7f7f;
}
for (size_t i = 0; i < ARRAYCOUNT(g_BiomeColorMap); i++)
{
g_BiomeColors[g_BiomeColorMap[i].Biome] = g_BiomeColorMap[i].Color;
}
}
} g_Initializer;

View File

@ -0,0 +1,15 @@
// BiomeColors.h
// Declares the g_BiomeColors[] array used for biome color lookup
extern int g_BiomeColors[256];

View File

@ -7,6 +7,7 @@
#include "BiomeRenderer.h"
#include "Pixmap.h"
#include "Timer.h"
#include "BiomeColors.h"
@ -96,40 +97,11 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
int cBiomeRenderer::GetBiomeColor(EMCSBiome a_Biome)
{
if ((a_Biome < 0) || (a_Biome > biMaxBiome))
if ((a_Biome < 0) || (a_Biome >= ARRAYCOUNT(g_BiomeColors)))
{
return 0xcfcfcf; // LtGray for unknown biomes
return 0xff0000;
}
static int BiomeColor[] =
{
// RGB:
0x0000ff, /* Ocean */
0x00cf3f, /* Plains */
0xffff00, /* Desert */
0x7f7f7f, /* Extreme Hills */
0x00cf00, /* Forest */
0x007f3f, /* Taiga */
0x3f7f00, /* Swampland */
0x003fff, /* River */
0x7f0000, /* Hell */
0x007fff, /* Sky */
0x3f3fff, /* Frozen Ocean */
0x3f3fff, /* Frozen River */
0x7fffcf, /* Ice Plains */
0x3fcf7f, /* Ice Mountains */
0xcf00cf, /* Mushroom Island */
0x7f00ff, /* Mushroom Island Shore */
0xffff3f, /* Beach */
0xcfcf00, /* Desert Hills */
0x00cf3f, /* Forest Hills */
0x006f1f, /* Taiga Hills */
0x7f8f7f, /* Extreme Hills Edge */
0x004f00, /* Jungle */
0x003f00, /* Jungle Hills */
} ;
return BiomeColor[a_Biome];
return g_BiomeColors[a_Biome];
}

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