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Changed some FastSetBlocks to SetBlock

Should fix some duplication glitches.
This commit is contained in:
Tiger Wang 2013-12-07 14:55:19 +00:00
parent 1932cc38a1
commit a61082ffee

View File

@ -627,14 +627,14 @@ void cRedstoneSimulator::HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_Bl
{
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0);
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0);
}
}
else
{
if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0);
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0);
}
}
}
@ -649,7 +649,7 @@ void cRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_World.BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
}
}