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Improved piston animations

This commit is contained in:
Tiger Wang 2013-12-07 20:29:09 +00:00
parent 5bed85aba0
commit 16db8533e1

View File

@ -15,7 +15,7 @@
/// Number of ticks that the piston extending / retracting waits before setting the block
const int PISTON_TICK_DELAY = 6;
const int PISTON_TICK_DELAY = 1;
@ -142,16 +142,16 @@ void cPiston::RetractPiston(int pistx, int pisty, int pistz)
}
AddDir(pistx, pisty, pistz, pistonMeta, -1);
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
AddDir(pistx, pisty, pistz, pistonMeta, 1);
// Retract the extension, pull block if appropriate
if (IsSticky(pistonBlock))
{
int tempx = pistx, tempy = pisty, tempz = pistz;
AddDir( tempx, tempy, tempz, pistonMeta, 1);
AddDir(tempx, tempy, tempz, pistonMeta, 1);
BLOCKTYPE tempBlock;
NIBBLETYPE tempMeta;
m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);