Added a SpawnFallingBlock function so plugins can make other blocks fall.
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38563db3ce
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 11/30/13 15:42:56.
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** Generated automatically by tolua++-1.0.92 on 12/07/13 14:15:49.
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*/
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#ifndef __cplusplus
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@ -11803,6 +11803,38 @@ static int tolua_AllToLua_cWorld_IsDeepSnowEnabled00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: ShouldLavaSpawnFire of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_ShouldLavaSpawnFire00
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static int tolua_AllToLua_cWorld_ShouldLavaSpawnFire00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ShouldLavaSpawnFire'", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->ShouldLavaSpawnFire();
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'ShouldLavaSpawnFire'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetDimension of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetDimension00
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static int tolua_AllToLua_cWorld_GetDimension00(lua_State* tolua_S)
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@ -12618,6 +12650,48 @@ tolua_lerror:
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SpawnFallingBlock of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnFallingBlock00
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static int tolua_AllToLua_cWorld_SpawnFallingBlock00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,6,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,7,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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int a_X = ((int) tolua_tonumber(tolua_S,2,0));
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int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
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int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
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unsigned char BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
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unsigned char BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnFallingBlock'", NULL);
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#endif
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{
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int tolua_ret = (int) self->SpawnFallingBlock(a_X,a_Y,a_Z,BlockType,BlockMeta);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SpawnFallingBlock'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SpawnExperienceOrb of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnExperienceOrb00
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static int tolua_AllToLua_cWorld_SpawnExperienceOrb00(lua_State* tolua_S)
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@ -30855,6 +30929,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cWorld_IsGameModeAdventure00);
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tolua_function(tolua_S,"IsPVPEnabled",tolua_AllToLua_cWorld_IsPVPEnabled00);
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tolua_function(tolua_S,"IsDeepSnowEnabled",tolua_AllToLua_cWorld_IsDeepSnowEnabled00);
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tolua_function(tolua_S,"ShouldLavaSpawnFire",tolua_AllToLua_cWorld_ShouldLavaSpawnFire00);
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tolua_function(tolua_S,"GetDimension",tolua_AllToLua_cWorld_GetDimension00);
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tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
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tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cWorld_BroadcastChat00);
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@ -30877,6 +30952,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta01);
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tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups00);
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tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups01);
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tolua_function(tolua_S,"SpawnFallingBlock",tolua_AllToLua_cWorld_SpawnFallingBlock00);
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tolua_function(tolua_S,"SpawnExperienceOrb",tolua_AllToLua_cWorld_SpawnExperienceOrb00);
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tolua_function(tolua_S,"SpawnPrimedTNT",tolua_AllToLua_cWorld_SpawnPrimedTNT00);
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tolua_function(tolua_S,"DigBlock",tolua_AllToLua_cWorld_DigBlock00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 11/30/13 15:42:57.
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** Generated automatically by tolua++-1.0.92 on 12/07/13 14:15:50.
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*/
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/* Exported function */
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@ -14,6 +14,7 @@
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// Entities (except mobs):
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#include "Entities/ExpOrb.h"
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#include "Entities/FallingBlock.h"
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#include "Entities/Pickup.h"
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#include "Entities/Player.h"
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#include "Entities/TNTEntity.h"
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@ -1617,6 +1618,17 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
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int cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta)
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{
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cFallingBlock * FallingBlock = new cFallingBlock(Vector3i(a_X, a_Y, a_Z), BlockType, BlockMeta);
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FallingBlock->Initialize(this);
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return FallingBlock->GetUniqueID();
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}
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int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
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{
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cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward);
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@ -355,6 +355,9 @@ public:
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/// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
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void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false);
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/// Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block.
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int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
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/// Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb.
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int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
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