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Commit Graph

3350 Commits

Author SHA1 Message Date
Tiger Wang
aaaa53ce9d The "<>" of a player name is now coloured 2013-12-18 18:18:06 +00:00
Tiger Wang
26632bbb8a Fixed 1.7 player disconnection not calling hook
This fixes #357
2013-12-18 18:17:17 +00:00
Mattes D
acf90a2c1a Merge pull request #440 from mc-server/repeaterfixes
Fixed redstone wire and certain repeater scenarios
2013-12-18 09:59:31 -08:00
Mattes D
b6e1f62df7 Merge pull request #442 from mc-server/Nether_Wart
Implented Nether Wart.
2013-12-18 09:58:41 -08:00
Mattes D
d6d42c36ea Merge pull request #441 from mc-server/hookentityanimation
Renamed back EntityAnimation to PlayerAnimation
2013-12-18 09:57:35 -08:00
STRWarrior
ffca4f94c1 Implented Nether Wart. 2013-12-18 18:33:18 +01:00
Tiger Wang
db5d7963e2 Renamed back EntityAnimation to PlayerAnimation
This fixes #411 and partially reverts
30ead79049
2013-12-18 16:11:15 +00:00
madmaxoft
4402725c61 Removed offending tr1/memory header inclusion.
We already use <memory> at line 160, this was a double include, additionally causing problems (#424).
2013-12-18 12:04:31 +01:00
Tiger Wang
13a22918e5 Fixed wire powering blocks beneath 2013-12-17 23:05:42 +00:00
Tiger Wang
09c47fabd2 Fixed bad repeater power queuing in corner case
Repeaters remain queued to power even if their original source has since
unpowered. Also functionised and cleaned up code.
2013-12-17 23:05:27 +00:00
madmaxoft
f8f4ab88f6 Fixed player falling through the floor on spawn.
The 1.7 client seems to have math issues with exact coords. Adding 0.001 to the Y coord fixed the problem.
2013-12-17 20:16:06 +01:00
madmaxoft
bd568ed089 cBlockArea: origin is initialized in the constructor and the loader. 2013-12-17 20:16:06 +01:00
Mattes D
3a32a1e902 Merge pull request #439 from mc-server/Buckets
Made buckets work when the player does not 'look' at a block.
2013-12-17 11:15:07 -08:00
madmaxoft
a4f4ba534e Fixed naming and initialization. 2013-12-17 20:10:03 +01:00
STRWarrior
a74fdd9023 Forgot to change one Vector3d to Vector3i. 2013-12-17 20:04:39 +01:00
STRWarrior
a1bfc89118 Renamed Pos to m_Pos. 2013-12-17 20:02:44 +01:00
STRWarrior
f1a1d6fa5c Using Recommendations. 2013-12-17 19:42:06 +01:00
STRWarrior
d28142ff71 Made buckets work when the player does not 'look' at a block. This fixes #265 2013-12-17 17:33:48 +01:00
Tiger Wang
ed80ff9fc8 Merge pull request #438 from mc-server/Boats
Implemented boating functionality.
2013-12-16 14:14:44 -08:00
madmaxoft
5d4e1725d4 APIDump: Ignoring the multi-inheritance members.
We may get to documenting them one day, but for now they are unused anyway, so there's no point in documenting them. They are a by-product of multiple inheritance, re-introduced due to #422.
2013-12-16 22:13:46 +01:00
madmaxoft
daade8ddee Fixed multiple inheritance in ToLua++.
This fixes #422.
2013-12-16 22:13:46 +01:00
STRWarrior
59165dcba5 Boats spawn on top of a block. not between 4 blocks. 2013-12-16 21:50:57 +01:00
STRWarrior
6b21dc6d11 Using suggestions for Boat placing. 2013-12-16 20:53:43 +01:00
Tiger Wang
3e6fd5c6e5 Removed some old cRedstone remnants 2013-12-16 17:35:20 +00:00
STRWarrior
199123d4f2 Boats drop a boat pickup when destroyed by hand. You can now actualy use boats. 2013-12-16 18:03:39 +01:00
STRWarrior
459d636948 Added HandleSpeedFromAttachee so an entity can override the function. 2013-12-16 18:02:33 +01:00
STRWarrior
324fa55bf0 You can spawn boats on water. 2013-12-16 18:01:33 +01:00
madmaxoft
f521cbeb31 Fixed cClientHandle::Tick() being called from two threads.
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread.
Final fix for #187.
2013-12-16 10:41:51 +01:00
madmaxoft
e024278b02 Fixed multiple player spawn broadcasts. 2013-12-16 10:41:50 +01:00
STRWarrior
007d668c1b Server saves if a player is flying. 2013-12-15 21:25:13 +01:00
STRWarrior
9b8112dbc2 Merge pull request #437 from mc-server/ShootTo_function
Shoot to function
2013-12-15 12:05:18 -08:00
madmaxoft
c33c8882b3 Fixed player spawning packet.
The player was spawned 1.62 blocks below their pos. This fixes #323.
2013-12-15 20:50:07 +01:00
madmaxoft
c19f2d7383 ProtoProxy: Fixed description-changing to work with 1.7.4. 2013-12-15 20:41:35 +01:00
STRWarrior
6e30e54eb0 Documented ForceSetSpeed. 2013-12-15 20:27:19 +01:00
STRWarrior
a2612fa68a Exported to Lua 2013-12-15 20:25:53 +01:00
STRWarrior
5e75408b3b Renamed ShootTo function to ForceSetSpeed. 2013-12-15 20:19:58 +01:00
madmaxoft
4ee4cab2d3 Fixed calling OnPlayerJoined() in the wrong place.
This is the first part of a fix for #187.
2013-12-15 20:12:55 +01:00
STRWarrior
0efd74f114 This adds a function that allows you to 'shoot' a player towards a direction. 2013-12-15 18:54:54 +01:00
Mattes D
54b5f3b712 Merge pull request #433 from mc-server/redstoneimprovements
Fixed more wire bugs
2013-12-15 08:18:42 -08:00
Tiger Wang
ba4eae2d16 Implemented xoft's suggestions 2013-12-15 15:36:20 +00:00
madmaxoft
368b7a40b5 Fixed indentation. 2013-12-15 15:58:03 +01:00
Mattes D
af4237de77 Merge pull request #434 from mc-server/Player_Abilities
Player abilities
2013-12-15 06:52:39 -08:00
STRWarrior
ae061d717b APIDump: Documented New functions 2013-12-15 15:18:53 +01:00
STRWarrior
ffb5a69a9e Moved reading flags to the protocol. 2013-12-15 15:11:59 +01:00
Tiger Wang
b87055f7a5 Fixed wire repeater checking 2013-12-15 13:56:32 +00:00
STRWarrior
9fe06af598 Exported Set and Get functions to Lua. 2013-12-15 14:52:17 +01:00
STRWarrior
b10d0b95cb Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function 2013-12-15 14:48:17 +01:00
Tiger Wang
bbcef6d6eb Wires now power repeaters properly 2013-12-15 13:08:08 +00:00
Mattes D
4f92f18a8d Merge pull request #432 from mc-server/Broadcast_Effects
Broadcast effects
2013-12-15 04:42:15 -08:00
Tiger Wang
ceb11cb477 Fixed the hopefully final wire self-powering bug 2013-12-15 12:17:29 +00:00