Tiger Wang
5e670a050b
Rename AddEntityIfNotPresent to AddPlayer
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+ Always make a chunk for the player to go into
* Fixes #4847
2020-09-03 22:25:35 +01:00
Tiger Wang
f84e805453
Entities can fail to add into a chunk
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- MoveEntityToNewChunk, AddEntity can fail. Ensure we handle these cases correctly
2020-08-29 21:34:21 +01:00
Tiger Wang
07ffd9f6f3
Unused/duplicate function cleanup
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* FaceIntToBlockFace in 1.8/1.9 protocol merged
- Removed undefined permissions stuff in Player header
2020-08-29 16:47:40 +01:00
Tiger Wang
d2e92440eb
Remove redundant DoWithChunkAt in chests
2020-08-28 21:43:12 +01:00
Tiger Wang
5d736b653f
Minor style fixes
2020-08-28 21:42:37 +01:00
Tiger Wang
c1ffed60ec
FastNBTWriter: AddString now uses string_view
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* Avoids an allocation for all those string literals we pass in
2020-08-28 21:42:18 +01:00
Tiger Wang
8fa8ee96fc
Broadcaster: don't loop over all entities to broadcast one's position
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* Use ForClientsWithEntity
2020-08-28 21:41:18 +01:00
Tiger Wang
be121f9e80
Save enderchest block entities to storage
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+ Add EnderChest saving, as Vanilla does
- Remove CreateBlockEntities. Storage should save & load everything so looping over chunk data is not needed
2020-08-28 21:40:40 +01:00
Tiger Wang
da9158937d
WorldStorage: Removed unused callback parameters
2020-08-28 21:36:46 +01:00
Tiger Wang
071aee6c79
Clean up pickup collection to use ForEachEntityInBox
2020-08-28 21:35:38 +01:00
Tiger Wang
167247328a
Chunk: Make StayCount/AlwaysTicked unsigned
2020-08-28 21:34:23 +01:00
Tiger Wang
7023548de0
Simplify MoveEntityToNewChunk
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- No longer try getting from the chunkmap if GetNeighborChunk fails, since nothing else does this and entities (in future) will not tick close to an unloaded chunk edge
* GetRelNeighborChunk uses FindChunk
2020-08-28 21:32:46 +01:00
Tiger Wang
08bd77e547
Clean up GenerateChunk/TouchChunk
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- Remove TouchChunk
- Remove unused bool return value in GenerateChunk
- Remove ShouldGenerateIfLoadFailed
2020-08-28 21:26:04 +01:00
Tiger Wang
72ae5ecb5a
ChunkMap: do not wantonly make empty chunks
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- Removed calls that constructed an empty chunk, found it was invalid, and did nothing with said chunk
Partially addresses #2324
2020-08-28 21:22:44 +01:00
Tiger Wang
b084f1f13f
Remove unneeded MarkDirty, SendToClients parameters of SetMeta
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Partially reverts #3129 , whose addition of these parameters was superseded by #3149 that fixed generated leaves' metas.
References:
https://github.com/cuberite/cuberite/pull/4417#discussion_r334950513
e0bcd754009f16480437b2c1fa5e7fbedab31496
2020-08-28 21:08:06 +01:00
Tiger Wang
ecd8f0c0de
1.13+: Send length-prefixed server Brand string
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Ref: 5176c22656
2020-08-28 21:08:06 +01:00
Mattes D
3d7acb6d10
Removed const
2020-08-27 17:32:48 +01:00
Mattes D
c98a2d9acf
Changed tree-growing functions in cWorld to use Vector3i coords.
2020-08-27 17:32:48 +01:00
Mattes D
0e3039d44c
Added a "reloadweb" command for reloading web admin config.
2020-08-27 17:32:32 +01:00
Peter Bell
fa917259a5
Fix doors and trapdoors closing on server restart
2020-08-25 21:38:49 +01:00
Tiger Wang
a473e8ba52
ChunkDataSerializer: don't repeatedly mallocate
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+ Store an instance of the class, the way it seems it is meant to be used.
2020-08-21 18:22:04 +01:00
Tiger Wang
440523b022
CompressPacket: reserve CompressedSize, not the uncompressed size
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+ Assign the length data to a_CompressedData to overwrite it, mirroring the behaviour of cByteBuffer::ReadAll
2020-08-21 18:17:45 +01:00
Tiger Wang
8620f6a13e
StatSerializer: use std::move
2020-08-21 18:15:34 +01:00
Tiger Wang
e23dcffaff
Make StatSerializer a namespace
2020-08-21 00:53:10 +01:00
Tiger Wang
8cca3db61b
Consolidate various Chunk serialisers under one roof
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* Merge most into WriteSectionDataSeamless
2020-08-21 00:53:10 +01:00
Tiger Wang
2d28d681c7
Remove unused variables in ChestEntity/BlockEntityWithItems
2020-08-21 00:53:10 +01:00
Tiger Wang
82d251b71b
Made cProtocol::Version, EntityMetadata enums less verbose
2020-08-21 00:53:09 +01:00
Tiger Wang
9a9079d3da
Remove complex templated SendBlockChange
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If we're sending enough blocks to have virtual calls be an issue, we should resend the chunk instead.
2020-08-21 00:53:09 +01:00
Tiger Wang
d8c8d0124d
Replace PowerData struct with PowerLevel
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* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21 00:50:09 +01:00
Tiger Wang
03557e978e
cChunk's deleted copy constructor needs const
2020-08-21 00:50:09 +01:00
Tiger Wang
d1b0d0f5b5
Remove level of indirection in cChunk storage
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- No more unique_ptr storage
2020-08-21 00:50:09 +01:00
Tiger Wang
3143d6ce67
Remove std::make_unique from redstone handler creation
2020-08-21 00:50:09 +01:00
Tiger Wang
6617d43983
Minor typo fixes
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* Also DeMorgan'd Emerald ore condition
2020-08-21 00:50:09 +01:00
12xx12
70ab8d2f96
Adding block entity transmission to 1.13 ( #4829 )
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+ Adding block entity transmission to 1.13
+ Added HandlePacketSetBeaconEffect
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-08-19 20:46:03 +01:00
Tiger Wang
963ec77575
Add statistics upgrade mapping
2020-08-19 20:45:27 +01:00
Tiger Wang
f23402dacd
Add FileStream wrapper
2020-08-19 20:45:27 +01:00
Tiger Wang
dbc81c3548
Add statistics palette for 1.15 & 1.16
2020-08-19 20:45:27 +01:00
12xx12
7d0813ce8c
Add Statistics and Achievements for newer Network standards
2020-08-19 20:45:27 +01:00
12xx12
47f7727b7f
Add enhanced Gold generation in Mesa-Type Biomes ( #4821 )
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* added enhanced gold generation in mesa-type-biomes
* fixed typo in comment
* added enhanced gold generation in mesa biomes - fixed small checkstyle errors
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-08-12 07:20:38 +00:00
12xx12
a3594f22c2
Update FinishGen.cpp
2020-08-09 22:05:13 +00:00
12xx12
ec3de19c4e
small issues addressed in #4817 fixed because was merged to fast
2020-08-09 22:05:13 +00:00
ion232
1b17ec4ca9
Fix enderchest placement rotation
2020-08-09 21:08:48 +00:00
12xx12
fed03048ad
Adding Emeralds to generation ( #4817 )
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* Adding Emeralds to generation
* fixed crash
* fixed documentation and changed function name to match others
* forgot to change the name in the doc
* removed debug output - sorry build servers
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-08-09 20:49:40 +00:00
ion232
f65679d1d4
Fix arrows preventing block placement
2020-08-09 10:19:01 +00:00
Tiger Wang
40eba5244d
Remove the redstone solid block handler
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- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
2020-08-08 18:22:16 +01:00
Tiger Wang
2f79ab2e26
const-ify some Chunk functions
2020-08-08 12:09:40 +01:00
Alexander Harkness
b45d8bfc1e
Revert "Hotpatch optional for macOSX builds on buildserver"
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This reverts commit 5e3f51f5ff
.
2020-08-06 12:36:41 +01:00
Mat
cb1f0a5af2
Update bed behavior ( #4545 )
2020-08-05 19:38:29 +00:00
12xx12
5176c22656
imprementing plugin message to send server brand ( #4786 )
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* fixed issue #4773
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-08-05 18:55:19 +00:00
Alexander Harkness
d6c5ac40a6
Fix big tree ring radius calculations. Ring radius now stays within range.
2020-08-05 18:41:19 +01:00