Mat
47fa636e34
Change outdated air drag value for arrows
2020-03-19 04:47:54 +02:00
Mat
1ab87be80c
Play correct sound when entities are hit by arrows ( #4481 )
2020-03-04 02:05:04 +02:00
Mattes D
61904af626
Moved growing from cWorld / cChunk to cBlockHandler descendants.
2019-10-28 10:45:43 +01:00
Mattes D
365cbc6e1c
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
peterbell10
4727ed2084
Add a formatting function for Vector3 ( #4282 )
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* Vector3: Add custom fmt compatible formatter.
* cLuaState: Add fmt version of ApiParamError
* Use vector formatting in manual bindings
* Always log vectors with FLOG
2018-09-24 21:33:39 +01:00
peterbell10
d3c1c626f5
Deal with covered switches consistently ( #4161 )
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* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.
* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.
* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-02-04 23:07:12 +00:00
Alexander Harkness
ad22922393
Rename cEntity swim states ( #3996 )
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* Replace cEntity:m_IsSubmerged with m_IsHeadInWater
* Replace cEntity:m_IsSwimming with m_IsInWater
* Add API documentation for new symbols
* Apply SetSwimState to all entities, not just mobs and players
* Pickups now use IsOnFire to check if they are on fire before destruction
Fixes #3987
2018-01-14 18:44:45 +00:00
Lane Kolbly
30c8470a52
Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors ( #3959 )
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
Bond-009
104f9e127b
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
Lane Kolbly
4dd2af27e0
Added knockback to arrows, fixed knockback enchantment handling ( #3900 )
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* Added knockback for arrows, fixed knockback enchantment handling.
2017-08-13 12:40:23 +01:00
mathiascode
dae2adde65
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Mattes D
0e3b3be766
Initial support for the 1.11 protocol.
2016-12-16 00:07:22 +01:00
LogicParrot
90be4e7efd
Entities now bail out of ticks if destroyed ( #3363 )
2016-09-03 14:31:27 +03:00
Mattes D
d1dee3c909
Fixed RasPi builds of unit tests.
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On RasPi with gcc 4.8.2, the asserts wouldn't compile when tests were enabled.
Enforced the assumption that ASSERT code is generated only in Debug builds.
2016-08-04 20:47:53 +02:00
LogicParrot
439b3304f4
Improved tamed wolf pack cooperation and projectile reactions
2016-01-22 21:16:27 +02:00
LogicParrot
359e772dee
Tamed wolf assists owner (attack / defence)
2016-01-12 11:47:59 +02:00
Samuel Barney
804805d35a
Silenced and fixed many warning messages across multiple files.
2015-07-29 09:49:30 -06:00
tycho
4956e8700d
Merge branch 'master' into PreventNewWarnings
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Conflicts:
src/Entities/ArrowEntity.cpp
2015-05-29 00:12:56 +01:00
SafwatHalaby
f1540173da
AI - Sane Skeleton
2015-05-28 19:19:56 +03:00
tycho
77f1f58c0a
Make -Werror disabling file only
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Ad fix a load of warnings
2015-05-19 19:32:10 +01:00
DevToaster
45c84ea933
Changed air drag units to 'interpolated ticks' per second
2015-03-31 11:03:35 -04:00
DevToaster
c743c7fd0c
Modified physics for more vanilla-like behavior
2015-03-30 19:42:32 -04:00
Mattes D
7e7527cc43
Fixed trailing whitespace.
2015-03-21 14:07:16 +01:00
Tiger Wang
60a52288d8
Improved arrow in-flight and block-hit appearance
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* Fixes #1495
2015-03-20 22:32:32 +00:00
Tycho
d6f042da4a
Converted ArrowEntityTiers to std::chrono
2015-01-16 13:13:23 +00:00
Tycho
2a9664d6ca
Initial convertion of a_Dt to std::chrono
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Tiger Wang
a26541a7c3
En masse NULL -> nullptr replace
2014-10-22 20:12:49 -07:00
Mattes D
eeb580a74e
Functions in cPluginManager get references instead of pointers.
2014-10-15 19:09:09 +02:00
Tycho
a3f940f47c
Removed more unessicary includes
2014-09-26 18:13:19 +01:00
madmaxoft
f22f67a63c
Fixed MSVC warning.
2014-09-01 14:29:13 +02:00
Jaume Aloy
19d1c976e7
Protection Enchantments, some fixes
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- Protection echantments (fire, blast, feather falling, protection and
projectile). It isn't finished, add secondary effects and optimize the
code.
- Removed some brackets.
- Silk touch fixed.
2014-08-21 12:08:38 +02:00
Jaume Aloy
596203e692
Fixes
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- Changed m_TicksLeftBurning > 0 for IsOnFire()
- Tried to do the changes in BlockHandler.cpp
- Removed m_Creator in ArrowEntity
- Added m_Enchantments in ProjectileEntity CreatorData
- Added blank lines between functions
2014-08-19 17:57:32 +02:00
Jaume Aloy
1897f678f9
Added more enchantments and some fixes
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- Removed Debug messages
- Added Punch enchantment effect
- Added Silk Touch enchantment
- Added Unbreaking enchantment effect
2014-08-19 16:08:17 +02:00
Jaume Aloy
d3fd63c9eb
Added some Enchantments
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- Bow enchantments: Infinity, Flame and Power
- Sword and tools enchantments: Fire Aspect, Bane of Arthropods, Smite,
Sharpness
2014-08-19 12:38:15 +02:00
madmaxoft
5e198c6730
Basic style fixes.
2014-07-17 22:50:58 +02:00
madmaxoft
2423fbf2ef
Normalized comments.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
Tiger Wang
ad6494fb36
Maybe improved arrow sinking
2014-07-14 21:56:40 +01:00
Howaner
d529971e27
Changed BroadcastSoundEffect function to take floating pos.
2014-07-13 02:08:02 +02:00
Tiger Wang
74b6b398e7
Fixed arrow collection animation
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* Fixed piston extension non-solidness
2014-07-09 19:56:50 +01:00
Tiger Wang
372dbbb994
Merge pull request #1135 from mc-server/fixes
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Fixes to projectiles and the undead
2014-07-09 09:50:38 +01:00
Tiger Wang
f635066241
Eps comparison
2014-07-04 12:50:40 +01:00
Tiger Wang
89a26cc786
Suggestions
2014-07-02 21:07:34 +01:00
Tiger Wang
284c1c0514
Vector clamping fixes
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Thank you, @madmaxoft.
2014-07-01 22:39:37 +01:00
Tiger Wang
85fae0e521
Implemented Vector3<>::Floor()
2014-06-30 19:21:21 +01:00
Tiger Wang
428cfb5c21
Suggestions
2014-06-29 22:41:31 +01:00
Mattes D
e60b73ce69
Merged branch 'howaner/Bow'.
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Removed the pickup collection broadcast due to bad code.
2014-06-26 18:42:28 +02:00
Howaner
bf3229867b
Add comment.
2014-06-26 17:26:47 +02:00
Howaner
f96955496f
GameMode check
2014-06-26 15:56:03 +02:00
Tiger Wang
33cc1f2a50
Fixed multiple issues with projectiles
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* Fixed arrows not being collectable/not truly hitting a block/not
lodging into blocks/not going in far enough
* Fixed projectiles not playing their block hit animation owning to
being destroyed too quickly
2014-06-22 20:44:01 +01:00
Howaner
ce06ec1632
derp
2014-06-17 13:33:41 +02:00