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Commit Graph

416 Commits

Author SHA1 Message Date
Bond-009
ca3aa4ca06 Changed world_end to world_the_end #3531 (#3538) 2017-02-24 10:02:16 +01:00
mathiascode
dae2adde65 Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
mathiascode
4311f4a658 Added some blocks and items (#3503) 2017-02-14 11:13:55 +01:00
Lawton Mizell
043aa4e574 Made survival the default gamemode (#3563) 2017-02-07 16:00:30 +01:00
Mattes D
97980d1103 World: Remember the age persistently. (#3556) 2017-01-19 22:45:23 +01:00
Mattes D
dfa8f278ea World: Removed LineBlockTracer test code. (#3555)
The test for LineBlockTracer is already in the Debuggers plugin (/spidey and testtracer commands).
2017-01-19 21:06:42 +01:00
Mattes D
a4955dfda3 Removed asserts about chunk queued.
The assumption is not needed and was invalid under a stress-test.
2017-01-19 16:25:07 +01:00
Mattes D
7cc3fb098d DeadlockDetect now lists some tracked CS's stats. 2017-01-18 09:03:05 +01:00
Fabian Stein
90fcf9814f World: Add check for unknown RedstoneSimulator (#3496) 2016-12-29 00:41:20 +01:00
Mattes D
0e3b3be766 Initial support for the 1.11 protocol. 2016-12-16 00:07:22 +01:00
Tiger Wang
8c6d0b51c7 Use CMake's Android generators to crosscompile 2016-12-12 14:32:32 +00:00
Mattes D
0bffa29358 Removed ClientHandle.h dependencies from common headers. 2016-11-18 20:00:04 +01:00
bibo38
cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
LogicParrot
7e9e7f7911 Configurable dirty unused chunk cap to avoid RAM overuse (#3359)
Configurable dirty unused chunk cap to avoid RAM overuse
2016-09-03 18:38:29 +03:00
ElNounch
e9d1a942d1 Delay EntityChangedWorld players' callback until Entity fully linked to world (#3330)
Otherwise, some API calls just don't seem to happen
.gitignore tweak for test executables
2016-08-22 19:43:43 +02:00
ElNounch
343531bafa Added cWorld:SetSpawn() API and Lua binding (#3316) 2016-08-15 10:41:32 +02:00
Alexander Harkness
320d1c6151 Fix tab list sometimes not updating after a player leaves. (#3280)
When a player leaves the game, their client handle has its state
changed to csDestroyed.

This should fix issue #3138
2016-07-31 12:02:21 +01:00
Mattes D
f8e1df2476 Updated API documentation. 2016-07-18 22:11:40 +02:00
QUSpilPrgm
f1192c6860 Makes tall grass and large flowers bonemealable
Adds the bonemeal particle effect to some more places
2016-06-03 15:45:49 +02:00
QUSpilPrgm
706257f8fb Update Dispensers and let them act more like in Vanilla
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00
Pokechu22
a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot
36754f20f8 Fix Crash on stopping the server (#3176) 2016-05-02 00:18:21 +03:00
benf516
3b64719f55 Disable Enderman Spawn (Issue #3108) (#3170)
Temporarily disabled enderman spawning until the glitches can be fixed
2016-04-30 07:57:10 +03:00
LogicParrot
7f5757eccf Reduced unnecessary block updates 2016-04-23 00:30:00 +03:00
LogicParrot
9b60ee6e43 Auto clean bad world linkages 2016-04-19 12:06:52 +03:00
LogicParrot
373d9f92a4 Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usage 2016-04-16 19:04:45 +03:00
LogicParrot
c9e80cdeae Revert "Move mob tick code to cChunk" 2016-04-06 12:16:14 +03:00
LogicParrot
5bbf033a65 Move mob tick code to cChunk 2016-04-06 09:33:43 +03:00
LogicParrot
13195cd207 Fix adding players to world 2016-03-31 20:40:58 +03:00
LogicParrot
630ceed2c0 Entities are never lost 2016-03-30 14:56:47 +03:00
LogicParrot
ebd80805ca Rewrite mob tick code 2016-03-23 10:32:09 +02:00
Marvin Kopf
f9506f6405 Add check if entity is in chunk before changing tick status 2016-02-21 00:07:58 +01:00
LogicParrot
83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
LogicParrot
f3e0a5f656 Add forum link to linkage error message 2016-02-09 09:30:22 +02:00
LogicParrot
91fd275c0b Improve world linkage error message 2016-02-09 00:40:26 +02:00
LogicParrot
ed97946bb9 Merge pull request #2961 from LogicParrot/enforce
[PhantomWorlds - 4] Prevent server from starting if there's bad world linkage
2016-02-08 11:57:57 +02:00
LogicParrot
96f9afa278 Proper world linkages and dimension types for newly created world.ini's 2016-02-06 10:18:13 +02:00
Marvin Kopf
0b826b0e52 Tab completion for player names now case insensitive. 2016-02-05 21:27:31 +01:00
LogicParrot
d8861da599 Prevent server from starting if there's bad world linkage 2016-02-05 15:34:16 +02:00
LogicParrot
4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
LogicParrot
ac2c79f797 Fixed non-natural spawning near player (egg, breeding, etc.) 2016-01-16 16:40:47 +02:00
LogicParrot
e77af000df Do not spawn mobs too close to player 2016-01-12 15:47:13 +02:00
Mattes D
6c9be8df4b Fixed default Nether generator params.
The prefab file is "NetherFort"
2015-12-30 13:37:28 +01:00
Lukas Pioch
938833bd6b Fixed spawn point. Wrong number for divisions and wrong highest spawn point. 2015-12-20 13:05:43 +01:00
Tiger Wang
5b62c4c314 Reorganised the redstone simulator
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Mattes D
3de22f5183 Changed Nether defaults to use PieceStructures. 2015-12-01 11:39:02 +01:00
Dave Tucker
83870f9fc0 Add enum for Sound and Particle Effects
Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
samoatesgames
19ea5d5423 Improved spawn location calculations.
- Supports Overworld and Nether spawns.
 - Supports spawning under objects, but still above ground (e.g. under the leaves of a tree).
 - Protects against spawning in oceans.
 - Protects against spawning in water.
 - Uses a radial search about the origin, rather than a linear.
 - Correctly calculates Nether spawn on spawn world generation (fixes: cuberite#2548)
 - Fixes a bug in CheckPlayerSpawnPoint() where the X offset was used in both the X and Z coords (BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);)
2015-11-13 15:08:16 +00:00
Lukas Pioch
9749c3aac9 Implemented brewing 2015-11-03 18:00:55 +01:00
worktycho
dacab890cc The bottom layer cannot hold a valid spawn point
Fixes #2510
2015-10-01 14:49:26 +01:00