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Commit Graph

3448 Commits

Author SHA1 Message Date
Julian Laubstein
403f8581cf Added mechanics placeable on halfslabs 2014-10-19 15:01:01 +02:00
Mattes D
3ee47df118 Mountain height gen: Added ditches. 2014-10-19 14:35:49 +02:00
Mattes D
e0cfbc4d85 Generator: Rewritten to use SharedPtrs. 2014-10-19 14:01:59 +02:00
Mattes D
d50bbf3899 cLuaState: cMonster descendants don't push their specific type.
The individual mob types aren't exported to Lua, so pushing them would crash the server.
2014-10-19 12:49:54 +02:00
Mattes D
b0a59927fb cLuaState: cBlockEntity descendants are pushed with proper class type. 2014-10-19 12:46:25 +02:00
Mattes D
ebd31ff132 LuaState: Pushing a cEntity pushes the correct class name.
This makes Lua scripts easier, as they don't need to cast values from cEntity to the specific descendant.
2014-10-19 11:46:38 +02:00
Mattes D
fe153cc763 Bindings: Removed obsolete codegen files.
LuaState_Call.inc is no longer needed, it was replaced with variadic templates.
2014-10-19 11:32:17 +02:00
Tiger Wang
2874bf73be Merge pull request #1502 from mc-server/furnaces
Improved furnaces
2014-10-18 21:33:55 +01:00
Tiger Wang
eb821ff240 Fixed failure for cRankManager to restart 2014-10-18 19:55:01 +01:00
Tiger Wang
6a22b63473 Furnaces now update their block entity type
Therefore improving cChunk's variable boundary checking.
2014-10-18 19:54:34 +01:00
Alexander Harkness
f280c36f9d Simpler code. 2014-10-18 16:12:12 +01:00
Mattes D
687752241f cMojangAPI: Don't update data if server is in offline mode. 2014-10-17 13:57:18 +02:00
Mattes D
803666d480 LuaChunkStay: Fixed a crash on unused callback. 2014-10-17 13:17:56 +02:00
Alexander Harkness
59902c28f2 Nullptr? 2014-10-16 20:21:33 +01:00
Mattes D
8c2a99711e Merged branch 'fix_chunks'. 2014-10-16 21:12:26 +02:00
Alexander Harkness
818c7948b7 Fixed a number of stylistic issues. 2014-10-16 19:08:22 +01:00
Mattes D
5b9ca4a7b4 Merge pull request #1541 from mc-server/VariadicTemplates
cLuaState::Call() uses variadic templates
2014-10-16 18:47:11 +02:00
worktycho
25ebedbe45 Use universal references 2014-10-16 15:11:35 +01:00
STRWarrior
132a92226b Merge branch 'master' into DungeonLoot
Conflicts:
	src/ItemGrid.cpp
2014-10-16 11:43:59 +02:00
STRWarrior
07b5ce0c54 Changed i variable to j
The server wasn't going over all the items before.
2014-10-16 11:17:39 +02:00
Mattes D
799ae87d3f BioGen: Fixed a compiler warning. 2014-10-16 11:00:30 +02:00
STRWarrior
5ed6d280ce Reversed wrong fix for #1517. 2014-10-16 10:26:17 +02:00
STRWarrior
3f0d4fe250 Reversed the order of the loot
For some reason the rare items weren't generating at all.
Added forgotten Golden Apple
2014-10-15 22:10:14 +02:00
STRWarrior
08676128b0 Added loot to dungeons. 2014-10-15 21:15:12 +02:00
STRWarrior
0bdd2768ff Fixed possible crash
It could crash if MinAmount - MaxAmount was 0 because it would execute (Number % 0)
2014-10-15 19:46:43 +02:00
Mattes D
06b466471f Merge pull request #1536 from mc-server/MineshaftBooks
Mineshaft books
2014-10-15 19:23:53 +02:00
Mattes D
f58d44ea50 cLuaState::Call() uses variadic templates.
(doesn't compile)
2014-10-15 19:18:23 +02:00
Mattes D
eeb580a74e Functions in cPluginManager get references instead of pointers. 2014-10-15 19:09:09 +02:00
STRWarrior
4038e1cb42 Using C++11 loops 2014-10-15 18:11:28 +02:00
STRWarrior
fa6f8fb38e The code now prevents conflicting enchantments. 2014-10-15 15:44:52 +02:00
STRWarrior
0cdd2b64ed IntNoise1DInt result gets devided by 7 first
suggestion by xoft
2014-10-15 15:42:45 +02:00
STRWarrior
57f8d2a55e Adding enchantments directly instead of first getting the name of it. 2014-10-15 15:31:06 +02:00
STRWarrior
e4ee71868e Renamed the counter to 'j' 2014-10-15 15:25:48 +02:00
STRWarrior
ff5f57514e Returned cFastRandom and cEnchantment:GetRandomEnchantmentFromVector to before
Added cEnchantment:GenerateEnchantmentFromVector that allows to get the same enchantments over and over.
2014-10-15 14:44:07 +02:00
STRWarrior
e3aa6e4857 Enchanted books generate in MineShafts chests 2014-10-15 14:08:45 +02:00
Mattes D
c6725f8d28 Usernames are lowercased before generating offline UUID.
This breaks previous offline UUIDs, but it guarantees that future offline UUIDs will be the same even for usernames with wrong capitalization.
2014-10-15 13:41:23 +02:00
Mattes D
7f8118e0cb cWorld: Fixed scheduler.
Fixes #1534.
Added a test case into the Debuggers plugin.
2014-10-13 14:49:18 +02:00
Mattes D
1eae7d0ece Fixed style. 2014-10-13 10:34:33 +02:00
Mattes D
120b347fb5 CheckBasicStyle ignores the Bindings.h generated file. 2014-10-13 10:33:08 +02:00
Mattes D
53410a9271 Merge pull request #1529 from mc-server/unique_ptr
Moved a few objects to unique_ptr
2014-10-12 22:08:28 +02:00
worktycho
fff9e50109 Aligned simulators 2014-10-12 12:44:59 +01:00
worktycho
daadde2077 Fix style 2014-10-12 12:18:52 +01:00
worktycho
6a448be88c Fix spaces 2014-10-12 12:17:29 +01:00
worktycho
8dfeb6e324 Update World.cpp 2014-10-12 12:15:52 +01:00
Alexander Harkness
6af9d5ba01 Fixed compilation. 2014-10-11 18:39:46 +01:00
Alexander Harkness
93833069a8 Merge branch 'master' into issue850
Conflicts:
	src/BlockID.h
2014-10-11 18:32:21 +01:00
Alexander Harkness
68762747e0 Fixed typo and removed useless right side up slab meta. 2014-10-11 16:59:13 +01:00
worktycho
1a07dc897d Fix lambda capture 2014-10-11 14:43:06 +01:00
tycho
473c0425d3 Moved a few objects to unique_ptr 2014-10-10 15:33:19 +01:00
Mattes D
a47d9e5334 Fixed MSVC compilation. 2014-10-10 09:58:54 +02:00