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Added mechanics placeable on halfslabs

This commit is contained in:
Julian Laubstein 2014-10-19 15:01:01 +02:00
parent 3ee47df118
commit 403f8581cf
5 changed files with 84 additions and 14 deletions

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@ -4,12 +4,14 @@ BasedDoge (Donated AlchemistVillage prefabs)
bearbin (Alexander Harkness)
derouinw
Diusrex
Duralex
Duralex
FakeTruth (founder)
Howaner
keyboard
Lapayo
Luksor
marmot21
Masy98
mborland
mgueydan
MikeHunsinger
@ -18,6 +20,7 @@ nesco
rs2k
SamJBarney
Sofapriester
SphinxC0re
STR_Warrior
structinf (xdot)
Sxw1212
@ -25,11 +28,9 @@ Taugeshtu
tigerw (Tiger Wang)
tonibm19
UltraCoderRU
WebFreak001
worktycho
xoft
Yeeeeezus (Donated AlchemistVillage prefabs)
Howaner
Masy98
WebFreak001
Please add yourself to this list if you contribute to MCServer.

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@ -1,9 +1,9 @@
#pragma once
#include "BlockHandler.h"
#include "../Chunk.h"
#include "MetaRotator.h"
#include "BlockSlab.h"
class cBlockLeverHandler :
@ -93,13 +93,35 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
NIBBLETYPE Meta;
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
eBlockFace Face = BlockMetaDataToBlockFace(Meta);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true);
return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn);
if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height -1))
{
return false;
}
BLOCKTYPE BlockIsOn;
a_Chunk.UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockIsOn, Meta);
if (cBlockInfo::FullyOccupiesVoxel(BlockIsOn))
{
return true;
}
else if (cBlockSlabHandler::IsAnySlabType(BlockIsOn))
{
// Check if the slab is turned up side down
if (((Meta & 0x08) == 0x08) && (Face == BLOCK_FACE_TOP))
{
return true;
}
}
return false;
}

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@ -3,6 +3,7 @@
#include "BlockHandler.h"
#include "../World.h"
#include "BlockSlab.h"
@ -16,11 +17,33 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BelowBlock;
NIBBLETYPE BelowBlockMeta;
a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta);
if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
{
return true;
}
else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
{
// Check if the slab is turned up side down
if ((BelowBlockMeta & 0x08) == 0x08)
{
return true;
}
}
return false;
}

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@ -5,6 +5,7 @@
#include "Chunk.h"
#include "MetaRotator.h"
#include "ChunkInterface.h"
#include "BlockSlab.h"
@ -44,6 +45,7 @@ public:
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to zero
@ -59,7 +61,28 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BelowBlock;
NIBBLETYPE BelowBlockMeta;
a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta);
if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
{
return true;
}
else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
{
// Check if the slab is turned up side down
if ((BelowBlockMeta & 0x08) == 0x08)
{
return true;
}
}
return false;
}

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@ -13,6 +13,7 @@
#include "../Items/ItemHandler.h"
#include "Root.h"
#include "ChunkInterface.h"
#include "../Entities/Player.h"