cLuaState::Call() uses variadic templates.
(doesn't compile)
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@ -240,10 +240,24 @@ public:
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/** Retrieve value at a_StackPos, if it is a valid cWorld class. If not, a_Value is unchanged */
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void GetStackValue(int a_StackPos, pWorld & a_Value);
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/** Call the specified Lua function.
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Returns true if call succeeded, false if there was an error.
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A special param of cRet & signifies the end of param list and the start of return values.
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Example call: Call(Fn, Param1, Param2, Param3, cLuaState::Return, Ret1, Ret2) */
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template <typename FnT, typename... Args>
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bool Call(const FnT & a_Function, Args &... args)
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{
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PushFunction(a_Function);
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return PushCallPop(args...);
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}
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// Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script:
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#include "LuaState_Call.inc"
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/** Retrieves a list of values from the Lua stack, starting at the specified index. */
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template <typename T, typename... Args>
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inline void GetStackValues(int a_StartStackPos, T & a_Ret, Args &... args)
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{
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GetStackValue(a_StartStackPos, a_Ret);
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GetStackValues(a_StartStackPos + 1, args...);
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}
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/** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */
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bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1);
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@ -310,6 +324,7 @@ public:
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static void LogStack(lua_State * a_LuaState, const char * a_Header = NULL);
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protected:
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lua_State * m_LuaState;
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/** If true, the state is owned by this object and will be auto-Closed. False => attached state */
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@ -327,6 +342,63 @@ protected:
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int m_NumCurrentFunctionArgs;
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/** Variadic template terminator: Counting zero args returns zero. */
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int CountArgs(void)
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{
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return 0;
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}
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/** Variadic template: Counting args means add one to the count of the rest. */
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template <typename T, typename... Args>
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int CountArgs(T, Args... args)
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{
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return 1 + CountArgs(args...);
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}
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/** Variadic template terminator: If there's nothing more to push / pop, just call the function.
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Note that there are no return values either, because those are prefixed by a cRet value, so the arg list is never empty. */
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bool PushCallPop(void)
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{
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return CallFunction(0);
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}
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/** Variadic template recursor: More params to push. Push them and recurse. */
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template<typename T, typename... Args>
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inline bool PushCallPop(T a_Param, Args &... args)
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{
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Push(a_Param);
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return PushCallPop(args...);
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}
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/** Variadic template terminator: If there's nothing more to push, but return values to collect, call the function and collect the returns. */
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template <typename... Args>
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bool PushCallPop(cLuaState::cRet, Args &... args)
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{
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// Calculate the number of return values (number of args left):
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int NumReturns = CountArgs(args...);
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// Call the function:
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if (!CallFunction(NumReturns))
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{
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return false;
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}
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// Collect the return values:
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GetStackValues(-NumReturns, args...);
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lua_pop(m_LuaState, NumReturns);
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// All successful:
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return true;
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}
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/** Variadic template terminator: If there are no more values to get, bail out.
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This function is not available in the public API, because it's an error to request no values directly; only internal functions can do that.
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If you get a compile error saying this function is not accessible, check your calling code, you aren't reading any stack values. */
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void GetStackValues(int a_StartingStackPos)
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{
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// Do nothing
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}
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/** Pushes the function of the specified name onto the stack.
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Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
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*/
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